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A place to discuss the creature that really helps define the game.
Talk about the 1e Fiend Folio, flumph tactics, psychology, diet, new flumph sub-types, recipes for flumphs, etc.
Also post new flumph feats, powers, magics, and so on and so forth.
Finally, present flumph NPCs and GMCs for others to inflict upon their players.
I think such a place has *lots* of potential!
Discuss among yourselves.
__________________ - Piratecat, EN World Admin
Currently editing the 4e War of the Burning Sky adventure path. Support EN Publishing, get excellent modules!
Excellent! Finally my flumph Paladin PrC will get the attention it deserves. Which goes with out saying that they are highly underrated as a character class.
If this forum takes off like I am sure it will, I'll post the details of my special anti-flipping feat.
Kudos to Piratecat for keeping these forums on the cutting edge of 3e gaming! You da man! or is that cat...
Bah! You hardnose DMs and your uber-monsters! Of course its easy for you to get TPKs when you're using that most munchkined of all monsters - the Flumph!
There was NO WAY to defend against it - it could just float up to you and....
ummmm...
errrr
ahhhh....
What the heck did they do again?
__________________ "Patriotism is the last refuge of the scoundrel." - Samuel Johnson 18th century English author.
Organization: Pair or colony (4-16)
Challenge Rating: 2
Treasure: None
Alignment: Always lawful good
Advancement: 3-6 HD (Small)
A flumph appears as a jellyfish-like creature about three feet in diameter. Its body is round and almost flat. The body is flanked by two eyestalks, each about six inches long. Several short tentacles hang from the creature's underside, concealing a mass of small spikes. A flumph is pure white in color with slightly darker tentacles.
COMBAT
The flumph hovers a few inches above the ground, or hangs motionless in reeds or similar concealment, hunting small creatures such as rats, frogs, and lizards. When it finds a small creature, it rises a foot or two, and drops onto its prey, piercing it with its spikes and injecting its acid into the wounds.
If threatened by a larger creature, the flumph attempts to drive it away by squirting a foul-smelling liquid from an orifice along its equator. If this fails, the flumph can rise to a height of 10 feet and drop onto an opponent, piercing it with its spikes and injecting its acid into the wounds.
Acid (Ex): When a flumph hits an opponent with its spikes, it injects a potent acid into the wounds. This acid deals 1d4 points of damage to the opponent for 2d4 rounds. The acid can be washed away by vigorously rinsing (two full rounds) or by total immersion in running water.
Nauseating Spray (Ex): Line of foul smelling liquid, 1 foot wide, 1 foot high, and 20 feet long, once every 1d4 rounds; nauseated (no action other than a single move or move-equivalent action) for 1d4 rounds; Fortitude save (DC 11) negates.
The odor from this spray lingers in the area (and on any creature hit) for 1d4 hours and can be detected at a range of 100 feet.
Bonus Feats: The flumph gains the Weapon Finesse (spikes) feat as a bonus feat.
The Flumph first appeared in the 1e FF (1981).
__________________ "The best gnomes were in Dark Sun." --GRAOUH !!! (WotC boards)
Yeah, well that might sound like a good thing to give a poor, obscure monster that "deserves" more attention, but what about all of the other bizaare, underused monsters, huh? Are we going to have a seperate forum for the Wolf-In-Sheeps-Clothing? What about the fremlin? Or the digester? We can't forget the froghemoth, no sirre! Don't forget about pretty much all of the monsters from Spelljammer! What do ya think of that. HUH?!
Try to think of the little people... the flumph is not the only unused monster around here...
__________________ A bird in the bush is worth two killed while stoned. - Some Barmy
You'll never know the true meaning of "The truth is out there" until you visit the Far Realms.
Question- has anybody ever used a Flumph in game? Has it ever appeared in a published adventure (or any where else for that matter)?
__________________ "Barbarism is the natural state of mankind"
"Civilaization is unnatural. It is a whim of circumstance. And barbarism must always ultimately triumph."