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Old 22nd December 2008, 05:35 PM   #1 (permalink)
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How to create Spoiler drop down?

How do you create that nifty spoiler drop down box?
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Words of wisdom from Gary Gygax:

From my perspective wanting less in the way of rules constraints comes from being a veteran Game Master who feels confident that more good material comes from imagination and player interaction with the environment than from textbook rules material.
more words of wisdom:
  • Rashness and foolhardiness are harbingers of death, as is timidity, in such adventure setting.
  • Those that complain about real challenges might be better off playing Candyland with their little sister
  • First and foremost, munchkinism arose as a contemporary of the OD&D game. Nothing in the rules of that or any other version of the game was needed to make it flourish.
  • There is no relationship between 3E and original D&D, or OAD&D for that matter. Different games, style, and spirit.
  • [E]xperience has taught me that everyone has their own gaming preferences, and it is not a matter of "good" or "bad" in all, save in light of one's own preferences.
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Old 22nd December 2008, 05:47 PM   #2 (permalink)
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Quote:
Originally Posted by Gentlegamer View Post
How do you create that nifty spoiler drop down box?
Use the sblock tag. Sblock inside brackets []

{sblock=Whatever you want your block to say}And this is hidden.{/sblock}

Replace {} with [] and you're there.

Whatever you want your block to say
And this is hidden.


If you just want it to say "spoiler", then you can skip the = and just use sblock

Spoiler:
Snape kills Trinity with Rosebud


For future reference, if you quote someone's post, it'll show you the code they used.
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Old 22nd December 2008, 05:51 PM   #3 (permalink)
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Spoiler:
This?




If so, this code:

[sblock]Your text here.[/sblock]

Results in this:

Spoiler:
Your text here.


You can also add a title:

[sblock=Your title here]Your text here.[/sblock]

Which results in this:

Your title here
Your text here.
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Old 22nd December 2008, 05:56 PM   #4 (permalink)
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+1000 internets to you both for the answers! Thanks!
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Words of wisdom from Gary Gygax:

From my perspective wanting less in the way of rules constraints comes from being a veteran Game Master who feels confident that more good material comes from imagination and player interaction with the environment than from textbook rules material.
more words of wisdom:
  • Rashness and foolhardiness are harbingers of death, as is timidity, in such adventure setting.
  • Those that complain about real challenges might be better off playing Candyland with their little sister
  • First and foremost, munchkinism arose as a contemporary of the OD&D game. Nothing in the rules of that or any other version of the game was needed to make it flourish.
  • There is no relationship between 3E and original D&D, or OAD&D for that matter. Different games, style, and spirit.
  • [E]xperience has taught me that everyone has their own gaming preferences, and it is not a matter of "good" or "bad" in all, save in light of one's own preferences.
Gentlegamer is offline   Reply With Quote


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