Go Back   EN World D&D / RPG News > Hosted Sites > Personal & Hosted Forums > Hosted Publisher Forums > The Other Game Company Hosted Forum

The Other Game Company Hosted Forum The EN World GameStore's hosted forum for The Other Game Company.

 
Share LinkBack Thread Tools Display Modes
Old 30th April 2008, 03:12 PM   #1 (permalink)
Registered User
 
SgtHulka's Avatar
 
Join Date: Jul 2005
Posts: 34
SgtHulka Goblin Sharpshooter (Lvl 2)
[DB] Resting

In the Dungeon Bash rules it says you roll twice for encounters while the party is resting. However, I can't find where or if it says what the roll is. Logic would dictate that it's either:
a) automatic and in this case "roll" refers to the random encounter chart, not the variable random encounter track -or-
b) the highest possible number on the random encounter track, twice.

But then it's possible the intention was to roll on the current random encounter track (so if it's currently on 2 you roll 2 and then if it goes up to 3 you roll 3).

Is this explicitly stated anywhere? If not, what was the designer(s) intent?

Thanks in advance.
SgtHulka is offline   Reply With Quote
Old 30th April 2008, 07:40 PM   #2 (permalink)
Registered User
 
Flyspeck23's Avatar
 
Join Date: Feb 2003
Location: TOGC HQ
Posts: 1,367
Flyspeck23 Goblin Sharpshooter (Lvl 2)
Send a message via ICQ to Flyspeck23
You use the Turn Track as usual. Otherwise there'd be two encouters every rest with 100% certainty.

Note that if you roll two random encounters, these won't happen at the same time, but rather one after the other (with another character on watch).

To not go off topic in the playtester thread, I'll answer your request here:
Quote:
Originally Posted by SgtHulka
I can't wait for this! Can I make a humble request? That you make the wilderness portion compatible with the variant hex grid rules found here?. I'm not asking that you don't use a square grid for the rules...I'm just asking you to keep hexes in the back of your mind so you don't have a rule that specifically prohibits players from converting to hexes, because I'd like to use the heroscape hex tiles for this game.
I don't know why (or how) I could forbid that
Flyspeck23 is offline   Reply With Quote
Old 1st May 2008, 03:03 PM   #3 (permalink)
Registered User
 
SgtHulka's Avatar
 
Join Date: Jul 2005
Posts: 34
SgtHulka Goblin Sharpshooter (Lvl 2)
Thanks for the quick response!
SgtHulka is offline   Reply With Quote
Old 7th May 2008, 10:03 AM   #4 (permalink)
Registered User
 
Skarn Rapajya's Avatar
 
Join Date: Jun 2007
Posts: 34
Skarn Rapajya Goblin Sharpshooter (Lvl 2)
Quote:
Originally Posted by Flyspeck23
You use the Turn Track as usual. Otherwise there'd be two encouters every rest with 100% certainty.

Note that if you roll two random encounters, these won't happen at the same time, but rather one after the other (with another character on watch).
And don't forget the optional Survival roles to possibly reduce the chance of that random encounter.

BTW, Stefan, a clarification: Does success on the Survival role adjust the TARGET number for an encounter, or the position on the Turn Tracker?
Skarn Rapajya is offline   Reply With Quote


Bookmarks

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On
Trackbacks are On
Pingbacks are On
Refbacks are On


And yet another word from our sponsors
Visit Our Sponsors
Visit Our Sponsors... Again
Powered by vBadvanced CMPS v3.0.1

All times are GMT +1. The time now is 07:09 PM.


Site Contents © 2008 ENWorld
PHP Ajax Multimedia Web Framework © 2008 Digital Media Graphix
Powered by vBulletin® Version 3.8.0 Beta 1
Copyright ©2000 - 2009, Jelsoft Enterprises Ltd.
Search Engine Optimization by vBSEO 3.2.0

"Vault Data" powered by VaultWiki v2.5.1.
Copyright © 2008 - 2009, Cracked Egg Studios.