[Pathfinder] Class adaptation comments please. - EN World D&D / RPG News

Go Back   EN World D&D / RPG News > D&D Legacy and Other RPGs > Other RPG Discussion

Other RPG Discussion Discuss any game except D&D or Pathfinder (which have their own forums). Any RPG is welcome in here!

The world's premier fan community for Dungeons & Dragons news and more!
Follow @Morrus on Twitter for a small daily free giveaway - a monster, trap, item, ritual, etc.  Something different every day!  Plus news updates and more.
Older News Newsletter Subscribers Content Subscribe! War of the Burning Sky Campaign Saga SPACE FIGHT! Search Send me a Scoop
 
Share LinkBack Thread Tools Display Modes
Old 3rd April 2008, 06:09 PM   #1 (permalink)
has no status.

Bored out of my mind...
 
Guillaume's Avatar
 
Join Date: Oct 2002
Location: St-Isidore, Québec
Posts: 1,169
Send a message via Skype™ to Guillaume
[Pathfinder] Class adaptation comments please.

My group is currently playing the Savage Tide AP. We are interested in migrating to the Pathfinder RPG playtest. However, one of my players if very attached to her swashbuckler. I know that the idea of the playtest is to try out the rules as written. On the other hand, I do not want to disappoint my players. I have therefore tried to create a Swashbuckler class, inspired by the PRPG-Rogue, the PRPG-Fighter and the Swashbuckler class from the Complete Warrior.

I know turn to the knowledgeable masses of ENWorld to review my work and try to detect galring errors, potential balance problems (especially compared to the Pathfinder base classes), etc.

Your comments are most definitely welcome.

SWASHBUCKLER
Abilities: The lightly armored swashbuckler depends on a high Dexterity for her Armor Class, as well as for many class skills. High Intelligence and Charisma scores are also hallmarks of a successful swashbuckler. Strength is not as important for a swashbuckler as it is for other melee combatants.
Alignment: Any.
Hit Die: d10.
Class Skills
The swashbuckler’s class skills (and the key ability for each skill) are Acrobatics (Dex), Climb (Str), Craft (Int), Deception (Cha), Diplomacy (Cha), Escape Artist (Dex), Knowledge (dungoneering) (Int), Profession (Wis), Survival (Wis), and Swim (Dex).
1st level Skill Choice: 4 + Int Modifier.
Table : The Swashbuckler
Code:
Level	BAB			Fort	Ref	Will	Special
1st 	+1			+2	+0	+0	Weapon finesse
2nd	+2			+3	+0	+0	Bonus feat
3rd	+3			+3	+1	+1	Swashbuckler talent
4th	+4			+4	+1	+1	Bonus feat
5th	+5			+4	+1	+1	Swashbuckler talent
6th	+6/+1			+5	+2	+2	Bonus feat
7th	+7/+2			+5	+2	+2	Swashbuckler talent
8th	+8/+3			+6	+2	+2	Bonus feat
9th	+9/+4			+6	+3	+3	Swashbuckler talent
10th	+10/+5			+7	+3	+3	Bonus feat
11th	+11/+6/+1		+7	+3	+3	Advanced talents, swashbuckler talent
12th	+12/+7/+2		+8	+4	+4	Bonus feat
13th	+13/+8/+3		+8	+4	+4	Swashbuckler talent
14th	+14/+9/+4		+9	+4	+4	Bonus feat
15th	+15/+10/+5		+9	+5	+5	Swashbuckler talent
16th	+16/+11/+6/+1		+10	+5	+5	Bonus feat
17th	+17/+12/+7/+2		+10	+5	+5	Swashbuckler talent
18th	+18/+13/+8/+3		+11	+6	+6	Bonus feat
19th	+19/+14/+9/+4		+11	+6	+6	Swashbuckler talent
20th	+20/+15/+10/+1		+12	+6	+6	Blink of an Eye, bonus feat
Class Features
All of the following are class features of the swashbuckler.
Weapon and Armor Proficiencies: Swashbucklers are proficient with all simple and martial weapons, and with light armor. Some of the swashbuckler features, as noted below, rely on her being no more than lightly armored and unencumbered.
Weapon Finesse (Ex): A swashbuckler gains Weapon Finesse at 1st level even if she does not qualify for the feat.
Bonus Feats: At every even level, a swashbuckler gains a bonus feat in addition to those gained from normal advancement (meaning that the fighter gains a feat at every level). These bonus feats must be selected from the following list: Acrobatics (PRPG), Agile Maneuvers (PRPG), Alertness (PRPG), Athletics (PRPG), Blind-Fight (SRD), Caught Off-Guard (Combat; PRPG), Combat Expertise (PRPG), Dazzling Display (Combat; PRPG), Deadly Stroke (Combat; PRPG), Defensive Combat Training (PRPG), Die Hard (SRD), Dodge (Combat; PRPG), Double-Slice (Combat; PRPG), Endurance (SRD), Exotic Weapon Proficiency (SRD), Greater Two Weapon Fighting (SRD), Greater Weapon Focus (SRD), Greater Weapon Specialization (SRD), Improved Critical (SRD), Improved Disarm (PRPG), Improved Feint (SRD), Improved Trip (PRPG), Improved Two Weapon Fighting (SRD), Iron Will (SRD), Leadership (SRD), Lightning Reflexes (SRD), Lightning Stance (Combat; PRPG), Mobility (Combat; PRPG), Persuasive (PRPG), Quick Draw (SRD), Razor Sharp Chair Leg (Combat; PRPG), Run (SRD), Spring Attack (Combat; PRPG), Stunned Defense (Combat; PRPG), Throw Anything (Combat; PRPG), Toughness (PRPG), Two Weapon Defense (SRD), Two Weapon Fighting (SRD), Two-Weapon Rend (Combat; PRPG), Weapon Focus (SRD), Weapon Specialization (SRD), Weapon Swap (Combat; PRPG), Wind Stance (Combat; PRPG). A swashbuckler must still meet all prerequisites for a bonus feat, including ability score and base attack bonus minimums.
Swashbuckler Talents: As a swashbuckler gains experience she learns a number of talents that aid her when confronting her foes. Starting at 2nd level, a swashbuckler gains one swashbuckler talent. She gains an additional swashbuckler talent for every 2 levels of swashbuckler. Unless specified, a swashbuckler cannot select an individual talent more than once.
Acrobatic Assault (Ex): A swashbuckler with this ability may charge in situations where others cannot. She may charge over difficult terrain that normally slows movement or allies blocking her path. This enables her to run down stairs, leap down from balconies, or jump over tables to reach her opponent. She may still need to make an Acrobatic check to successfully move over the difficult terrain, however.
Acrobatic Mobility (Ex): A swashbuckler with this ability is better at using her agility to move across the battle field. When using her Acrobatics skills to move past or through opponents without provoking an attack of opportunity, she gains a competence bonus of +5 to her skill check.
Combat Trick: A swashbuckler may gain a combat maneuver feat in place of a swashbuckler talent. This talent may be taken more than once.
Fast Movement (Ex): A swashbuckler may gain an enhancement bonus to her speed. She cannot use this ability when wearing medium or heavy armor or when encumbered with medium or heavy loads. She may take this ability multiple times, increasing her speed by 10 ft. each time.
Feint of the Blade (Ex): A swashbuckler is a master of the blade. With this talent you are able to make a feint as a free action instead of a move action. A swashbuckler must have Improved Feint before choosing feint of the blade.
Gracefulness (Ex): A swashbuckler gains a +2 competence bonus on Reflex saves.
Knowledgeable Hit (Ex): A swashbuckler with this ability becomes able to finely place her attacks to maximize damage. She applies her Intelligence bonus (if any), in addition to any Strength bonus she may have, to her damage rolls with any light weapon or a weapon that can be used with Weapon Finesse. A swashbuckler cannot use this ability when wearing medium or heavy armor or when encumbered with medium or heavy loads. Creatures that do not have a weak spot at all, due to their homogenous nature or near indestructible build are immune to this attack (ex. Elementals, oozes and some but not all undead).
Ledge Walker (Ex): This ability enables the swashbuckler to move along a narrow surface at full speed using Acrobatics without penalty.
Lucky (Ex): Once per day, a swashbuckler with this ability may reroll a failed attack roll, skill check, ability check, or saving throw. The second roll always overrides the original roll even if the result is worse.
Masterful Dodge (Ex): A swashbuckler is trained in defense. She gains a +2 dodge bonus to her AC until her next turn.
Reputation (Ex): A swashbuckler develops a reputation over time. This reputation enables her to intimidate or negociate more effectively. This ability may be chosen multiple times, each time granting a circumstance bonus of +2 to Intimidate and Diplomacy skill checks. This ability may be taken up to three times.
Resiliency (Ex): Once per day, a swashbuckler with this ability can gain a number of temporary hit points equal to her swashbuckler level. Activating this ability is an immediate action that can only be performed when she is brought below 0 hit points. This ability can be used to prevent her from dying. These temporary hit points last for 1 minute. If the swashbuckler’s hit points drop below 0 due to the loss of these temporary hit points, she falls unconscious and is dying as normal.
Stand Up (Ex): A swashbuckler with this ability can stand up from a prone position as a free action. This still provokes attacks of opportunity for standing up while threatened by a foe.
Tactical Threat (Ex): A swashbuckler is an expert at profiting from tense tactical situations. With this ability, she gains a +4 bonus to attack when flanking instead of the normal +2. Her allies do not gain this increased bonus.
Advanced Talents: On attaining 11th level and every odd level thereafter, a swashbuckler can chose one of the following advanced talents in place of a normal rogue talent.
Counterstrike (Ex): Always on the lookout for an opening, the swashbuckler holds back her full offensive power to be able to exploit a weakening in her opponents defenses. As a full-round action, she may make one melee attack at her highest base attack bonus. At any time before her next turn, she may take an immediate action to make a melee attack using her highest base attack bonus against an opponent that attacks here in melee.
Crippling Feint (Ex): Following a successful feint, a swashbuckler with this ability can attack opponent with such precision that her blows weaken and hamper them. The opponent damaged by this attack also takes 2 points of Strength damage. Ability points lost to damage return on their own at the rate of 1 point per day for each damaged abilities.
Defensive Blades (Ex): By choosing this ability, a swashbuckler using two weapons gain an extra +4 to her Armor Class. She must have the Two Weapon Fighting feat before choosing this defensive blades.
Feat: A swashbuckler may gain any bonus feat in place of a swashbuckler talent.
Greater Gracefulness (Ex): A swashbuckler gains a +4 competence bonus to Reflex saves.
Greater Masterful Dodge (Ex): A swashbuckler gains a +4 dodge bonus to her AC until her next turn.
King of the Blade (Ex): Your exploits have become legendary, so much so that a number of able men and women are ready to follow you into danger. They will demand no other compensation than a fair share of the booty. Treat this ability as the equivalent of the Leadership feat except that only followers and no cohorts are gained.
Opportunist (Ex): Once per round, the swashbuckler can make an attack of opportunity against an opponent who has just been struck for damage in melee by another character. This attack counts as the swashbuckler’s attack of opportunity for that round. Even with the Combat Reflexes feat, she cannot use the opportunist ability more than once per round.
Skill Master (Ex): The swashbuckler becomes so experienced in the use of certain skills that she can use them reliably even under adverse conditions.
Upon gaining this ability, she selects a number of skills equal to 3 + her Intelligence modifier. When making a skill check with one of these skills, she may take 10 even if stress and distractions would normally prevent her from doing so. A swashbuckler may gain this special ability multiple times, selecting additional skills for it to apply each time.
Strong Mind (Ex): A swashbuckler with this ability has a mind more difficult to control. If she fails her save against an enchantment spell or effect, she can attempt the save again 1 round later at the same DC (assuming she is still alive). She gets only one extra chance to succeed at a certain saving throw.
Blink of an Eye (Ex): Upon reaching 20th level, the swashbuckler may once per day double the number of melee attacks she makes while performing a full attack action. When fighting with two weapons, the swashbuckler also gains the benefit of the Great Cleave feat even if she does not meet the prerequisites. She may use this ability in conjunction with the haste spell granting her one extra attack.

Last edited by Guillaume; 3rd April 2008 at 09:34 PM.. Reason: Added a capstone and included some advanced talents while reworking some base talents.
Guillaume is offline   Reply With Quote
Old 3rd April 2008, 06:46 PM   #2 (permalink)
trying to map the very Planes of Existence

Registered User
 
Lord Zack's Avatar
 
Join Date: Jul 2007
Posts: 242
It needs some kind of capstone I think. And maybe some advanced talents like the rogue.
Lord Zack is offline   Reply With Quote
Old 3rd April 2008, 06:52 PM   #3 (permalink)
has no status.

Bored out of my mind...
 
Guillaume's Avatar
 
Join Date: Oct 2002
Location: St-Isidore, Québec
Posts: 1,169
Send a message via Skype™ to Guillaume
Quote:
Originally Posted by Lord Zack
It needs some kind of capstone I think. And maybe some advanced talents like the rogue.
Thank you for your comment. However, I am unsure what you mean by a "capstone".
Guillaume is offline   Reply With Quote
Old 3rd April 2008, 06:59 PM   #4 (permalink)
now has a status

Registered User
 
IuztheEvil's Avatar
 
Join Date: Jun 2002
Location: Seattle
Posts: 277
A capstone is an ability that you gain at the very highest levels making it worthwhile to stick with the class. As for advanced talents, you might want to break them down into a couple of different categories, that way some of the talents from the higher categories can have quite a bit more power.

Otherwise, it looks like you are off to a good start.

Jason Bulmahn
Lead Designer
Paizo Publishing
IuztheEvil is offline   Reply With Quote
Old 3rd April 2008, 07:07 PM   #5 (permalink)
has no status.

Bored out of my mind...
 
Guillaume's Avatar
 
Join Date: Oct 2002
Location: St-Isidore, Québec
Posts: 1,169
Send a message via Skype™ to Guillaume
Quote:
Originally Posted by IuztheEvil
A capstone is an ability that you gain at the very highest levels making it worthwhile to stick with the class. As for advanced talents, you might want to break them down into a couple of different categories, that way some of the talents from the higher categories can have quite a bit more power.

Otherwise, it looks like you are off to a good start.

Jason Bulmahn
Lead Designer
Paizo Publishing
Thank you Jason for clarifying. I will certainly look into a way to include this. I was afraid of increasing the power level too such a level that the base classes would be loose in the blance. Seems I was a bit too stringent.
Guillaume is offline   Reply With Quote
Old 3rd April 2008, 09:36 PM   #6 (permalink)
has no status.

Bored out of my mind...
 
Guillaume's Avatar
 
Join Date: Oct 2002
Location: St-Isidore, Québec
Posts: 1,169
Send a message via Skype™ to Guillaume
As per Lord Zack and Jason's suggestions, I have added a capstone (Blink of an Eye) and reworked the talents to include some advanced talents. The modified version is in the first post. As earlier, your comments are most welcomed.

Thank you.
Guillaume is offline   Reply With Quote
Old 3rd April 2008, 11:22 PM   #7 (permalink)
wants a job in IT!

Registered User
 
Quartz's Avatar
 
Join Date: May 2006
Location: Luton, UK
Posts: 2,232
Send a message via MSN to Quartz
Just one question: with this swashbuckler in the game, why would anyone play a rogue? How about dropping the BAB to +3/4 and the HD to d8, but add a good Ref save?
Quartz is offline   Reply With Quote
Old 4th April 2008, 12:21 AM   #8 (permalink)
Slogging along.

Registered User
 
Join Date: Jun 2006
Posts: 1,852
Quote:
Originally Posted by Quartz
Just one question: with this swashbuckler in the game, why would anyone play a rogue?
Because you want to be a trap-dodging explorer, not a stand-up murder machine?
__________________
Spoiler:
Quote:
Originally Posted by keteryck, on Iron Heroes
You are not your magic weapon and armor. You are not your spell buffs. You are not how much gold you have, or how many times you've been raised from the dead. When a Big Bad Demon snaps your sword in two, you do not cry because that was your holy avenger. You leap onto its back, climb up to its head, and punch it in the eye, then get a new damn sword off of the next humanoid you headbutt to death.
Quote:
Originally Posted by HeapThaumaturgist
"Home" is what you defend with your life ... from ninjas.
Quote:
Originally Posted by Stalker0 View Post
Minions are a convenience, a way to allow a dm to run many guys with little effort, and a chance for players to really strut their stuff. They are not so that Bobo the clown can kill the legion of the damned.
Quote:
Originally Posted by Wulf Ratbane View Post
Victory should come like the dawn, not like a light switch.
Quote:
Originally Posted by Nifft View Post
If the PCs are level 21-30, the guards are polite.

Spoiler:
Hate skill ranks? Try Sadrik's Fix.
Interested in Blood Throne? Find out more.

Author: POSTMODERN: Skill Groups
ValhallaGH is offline   Reply With Quote
Old 4th April 2008, 01:14 AM   #9 (permalink)
has no status.

Bored out of my mind...
 
Guillaume's Avatar
 
Join Date: Oct 2002
Location: St-Isidore, Québec
Posts: 1,169
Send a message via Skype™ to Guillaume
Quote:
Originally Posted by ValhallaGH
Because you want to be a trap-dodging explorer, not a stand-up murder machine?
That and also, the swashbuckler does not get the sneak attack and many of the abilities related to it. His skill selection is much shorter (4+INT bonus vs 8+INT bonus). Finaly, in the Alpha version of the Rogue, there are abilities that are magical in nature which are unavailable to the swashbuckler.

As for the BAB/HD/Ref save, I appreciate the suggestion. However, the swashbuckler is a its base an agile fighter. It conjures up images of Zorro, the Three Musketeers, Pirates of the Caribeans, etc. If the increase in Ref saves may fit with this image, I do not think that the decrease in BAB and HD fit there, especially considering the reworking of the HDs in Pathfinder Alpha.

Last edited by Guillaume; 4th April 2008 at 01:18 AM..
Guillaume is offline   Reply With Quote
Old 4th April 2008, 03:57 PM   #10 (permalink)
has no status.

Registered User
 
Join Date: Jan 2002
Location: DA, Vienna, Austria
Posts: 1,805
It seems nice, but only playtesting would reveal whether it is balanced. I think PFRGP will not ultimately have a swashbuckler class, since I doubt it is open content, so you will probably have to stick with your own class indefinitely anyway.
Roman is offline   Reply With Quote
Old 4th April 2008, 04:37 PM   #11 (permalink)
has no status.

Bored out of my mind...
 
Guillaume's Avatar
 
Join Date: Oct 2002
Location: St-Isidore, Québec
Posts: 1,169
Send a message via Skype™ to Guillaume
Quote:
Originally Posted by Roman
It seems nice, but only playtesting would reveal whether it is balanced. I think PFRGP will not ultimately have a swashbuckler class, since I doubt it is open content, so you will probably have to stick with your own class indefinitely anyway.
Indeed, the swashbuckler class is IP of Wizards of the Coast. It cannot be directly transfered. However, it does not prevent Paizo of creating such class. In fact, there was a few swashbuckling classes created that are open content (see Swashbuckling Adventures, Skull & Bones, etc.). The fact that the Complete Warrior class is closed content does not preclude creating a new class as I did, AFAIK.

As to playtesting, you are quite right. I am hoping, that the community can look it over and point out to me the errors or potentially unbalanced options before they become a problem in my Savage Tide Campaign.
Guillaume is offline   Reply With Quote
Old 7th April 2008, 11:24 PM   #12 (permalink)
has no status.

Bored out of my mind...
 
Guillaume's Avatar
 
Join Date: Oct 2002
Location: St-Isidore, Québec
Posts: 1,169
Send a message via Skype™ to Guillaume
Well after some very constructive comments from people here, on Paizo.com and Le Scriptorium, I made some modificaitons to the class. The file is attached.
Attached Files
File Type: pdf Swashbuckler_Bretteur_Pathfinder_1_1.pdf (137.8 KB, 66 views)

Last edited by Guillaume; 8th April 2008 at 05:52 PM.. Reason: Seems the link was not accessible from the outside
Guillaume is offline   Reply With Quote
Old 22nd September 2008, 10:04 PM   #13 (permalink)
has no status.

Registered User
 
FentonGib's Avatar
 
Join Date: Sep 2008
Location: Gibraltar, Gibraltar, Gib (Europe)
Posts: 41
Send a message via MSN to FentonGib
Am planning on converting my Ravenloft game to the Pathfinder system in the near future - unfortunately one of my players (and two NPCs that are related to him) are Swashbucklers (which imo are more common in the West Core than Fighters - since light weapons and armour are more in-vogue than heavy armours and shield). The Pathfinder system is great, but as has been said, the Swashbuckler isn't OGL and so there probably won't be an update to it, and it now feels a little weak compared to the power-upgrade that the clerics and wizards are getting.

So your conversion is a godsend. I'm pretty impressed with it. I'm not sure personally about so many choosable talents, and might actually hard-fix them similarly to the traditional progression rate. This is a personal preference though, but might do something akin to Monks and PRPG wizards and druids where at certain levels they can choose either/or - but even then I won't be changing the options you've done either, just how the players get them.

A thousand thanks Will try to post feedback when it eventually gets playtested and let you know how it goes.
FentonGib is offline   Reply With Quote
Old 22nd September 2008, 11:40 PM   #14 (permalink)
needs more money

Registered User
 
Join Date: Jan 2002
Location: Katy, TX (West Houston area)
Posts: 176
Send a message via AIM to Kvantum
They should have Sense Motive as a class skill, and Bluff is back to being called Bluff again, not Deception.
__________________
What's that big glowing thing in the sky called again?

Oh yeah, the Sun. I hate that thing.
Kvantum is offline   Reply With Quote
Old 23rd September 2008, 11:04 PM   #15 (permalink)
has no status.

Registered User
 
Presto2112's Avatar
 
Join Date: Apr 2004
Posts: 575
After seeing the work put into the Swashbuckler class by the OP, and comparing it to the lackadaisical work I did on other classes, I decidedto put a bit more work into the Hexblade. Lemme know what you think of it.
Attached Files
File Type: rtf Pathfinder Hexblade.rtf (71.5 KB, 55 views)
Presto2112 is offline   Reply With Quote


Bookmarks

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off
Trackbacks are On
Pingbacks are On
Refbacks are On


Gamers Online Now: 1,055
Subscribe!
Visit Our Sponsors
Powered by vBadvanced CMPS v3.2.2

All times are GMT +1. The time now is 02:21 PM.


Powered by vBulletin® Version 3.8.5
Copyright ©2000 - 2010, Jelsoft Enterprises Ltd.
Search Engine Optimization by vBSEO 3.2.0
Vendor Tools vBulletin Plugins by Drive Thru Online, Inc.
diabetic desserts recipes recipes Diabetic Soups Holiday Pizza Recipes Popcorn Recipes Recipes For Microwave Pasta Recipes Casserole Recipes Chili Recipes Curry Recipes Crockpot Recipes Apples Recipes Bread Recipes Vegetarian Recipes Vegetable recipes Desserts Recipes Appetizers Ethnic Recipes Meat Dishes Barbecue Recipes Sauces Recipes Marinade Recipes Low Fat Recipes Frugal Gourmet Kitchen Classics Recipes On The Grill Cook Books Seafood Recipes Cajun Recipes Breads Low Fat Low Fat Breads Bread Machine Recipes Yeast Breads Quick Breads Fat Free Vegetarian Salad Recipes Eggplant Recipes Radish Recipes Tomato Recipes Jalapeno Recipes Potato Recipes Lettuce Recipes Cabbage Recipes Beans Ambrosia Recipes Biscotti Recipes Desserts Low Fat Cookie Recipes Cheesecake Recipes Cake Recipes Pie Recipes Muffin Recipes Custard Recipes Best Appetizers Appetizers Low Fat Salsa Recipes Dip Recipes International Recipes Afghan Recipes Alaska Recipes French Recipes German Recipes Greek Recipes Italian Recipes Spanish Recipes Thai Recipes Korean Recipes Chinese Recipes Mexican Recipes Indian Recipes Beef Recipes Pork Pork & Ham Pork Butts Pork Chop Recipes Pork Ribs Rulled Pork Poultry Recipes Stews Recipes Ground Beef Barbecue Grill Barbecue Smoker All Purpose Sauce BBQ Sauce Barbecue Sauce Carolina BBQ Sauce Pickle Recipes Marinades Smoking Low Fat Appetizers & Dips Low Fat Breakfast Low Fat Cakes Low Fat Cheesecakes Low Fat Cookies Low Fat Desserts Low Fat Fish & Seafood Low Fat Meats Low Fat Pasta Low Fat Pies Low Fat Salads Low Fat Sandwiches Low Fat Sauces & Condiments Low Fat Sides Low Fat Soups Low Fat Vegetarian Baker's Dozen Taste of Home Recipe Book Bon Appetit Cookbook Blacktie Cookbook Buster Cook Book Cookbook USA Cook Book Cook Book Sara's Cookbook Sara's Cookbook Appetizers and Dips Poultry recipes Diabetic recipes Holiday recipes Miscellaneous recipes 110 recipes 1986 Usenet cookbook 2900 recipes Cyberrealm recipes Great sysops of world Specialty recipes Ceideburg recipes Cheese recipes Chili recipes Fruits recipes Garlic recipes Great chefs of NY Londontowne recipes Raisins recipes Recipes for kids US Food Vegetarian recipes Bread recipes Drinks Meat Dishes Brisket recipes Caribou recipes Chicken recipes Filet mignons recipes Pork recipes Swordfish recipes Turkey recipes Pasta recipes Uncategorized recipes Ethnic recipes Canada recipes English recipes Ethiopia recipes Germany recipes Greece recipes Mexican recipes Philippines recipes Welsh recipes Microwave recipes Soups recipes Vegetable recipes Asparagus recipes Barley recipes Brown rice recipes Lentil recipes Mushrooms recipes Salads recipes Wild rice Desserts recipes Cakes recipes Chocolate recipes Cookies recipes Ice cream recipes