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Against the Darkness
Welcome to the Darkness
Reviewed by reveal on 9th October 2008

"An exciting game of modern Vatican horror, conspiracy and investigation in which demons, ghosts and vampires exist to torment and feed upon an unprepared humanity. The only defense is a small and steadily shrinking cadre of holy defenders. The heroes can be Modern Templars, Treasure Seekers, Dispassionate Experts, Sacred Hunters, Blessed Non-believers or others, who face unspeakable evil with only faith, knowledge, and miraculous powers to keep them alive.

This simple, easy-to-learn roleplaying game will suit the needs of both experienced roleplayers looking for the thrill of demon-hunting and atmospheric horror and players looking for an accessible system in which to learn the art of the game. Tabletop Adventures’ 4-6-8 dice system encourages team play and increases character interaction.

The player characters are members of an elite group of priests and other personnel who hunt evil and battle the forces of darkness, bringing light and strength to a threatened world. Adventures can take the characters anywhere, from a desert mission in Africa to a split-level in suburbia, but no mission is ever accomplished without cost. Despite the miraculous powers and soul-searing knowledge the heroes wield, combat with a true demon is a terrifying proposition. Death, crippling injury and insanity are all more-than-likely outcomes of a mission."
Against the Darkness

Against the Darkness is a horror-based RPG from Tabletop Adventures.

I was lucky enough to play in a game run by Vicki Potter, one of the co-founders of the company. I left with a copy of it that evening.

Mechanics

We played pre-gen characters, so I’m not sure what character creation is like. As for the characters themselves, you each play an archetype. You do not have to play a pious person but you do work for the Vatican. My character was the Anointed Assassin, so I did the church’s dirty work. Each character has four attributes; Corpus (the Body), Mentus (the Mind), Spiritus (the Spirit), and Fidelis (Mental Abilities). Each attribute is rolled using a certain die; either a d4, a d6, or a d8. You roll a d4 for your weakest ability, a d6 for each of the two middle attributes, and a d8 for your strongest. Each attribute also has a number assigned to it; anywhere from 2 to 5.

Each attribute is made up of skills and miracles, except for Fidelis which is made up of only miracles. When creating characters, you would allocate points into certain skills and miracles. When you need to make a check, you roll the die associated with an attribute and add the number of points you assigned to it and the number associated with your attribute. The higher the roll, the better you perform the skill.

For example, my character had a 5 in Corpus and a 4 next to the Combat skill under Corpus. I rolled a d6 and added all the numbers together. So my max for that skill was 15 (5+4+6).

Of course, some skills can be opposed by the same skill, like Combat. If I roll and get a total of 13 and the enemy rolls and gets a total of 14, I miss.

As for miracles, you can only perform them if you assign points to it. So, for example, I had 1 rank in Telekenisis, so I could use. I had no ranks next to Divination, so I could never use it. Also, the number of ranks is the total number of times I can use that miracle per day. So I could only use Telekenisis once per day.

If you take damage from a skill or miracle that the enemy rolls, you take numbers away from attributes. For example, I was fighting a ghost and her combat roll was higher than mine. So my Corpus number went from 5 to 4. Over time, it would come back. For mental damage, you take numbers away from Fidelis.

Strengths

I had a lot of fun playing this game. The mechanics were very easy to grasp and it wasn’t long before we were all deep into the mystery. I’ve always enjoyed mysteries and this game definitely had a mysterious atmosphere to it.

Weaknesses

As with all horror games, atmosphere is a weakness for the game. We played in a open hall, so the “horror” aspect wasn’t really there for me. Also, since this game deals with the Vatican, some players may take issue with it, but that’s really the nature of the beast.

Conclusion

As I said before, I really enjoyed this game. If you are the type of person who enjoys movies like the Exorcist or Poltergeist or likes TV shows like Buffy the Vampire Slayer or Dark Shadows, you’ll enjoy this game. I can see it being very easy to make a “tv show-esque” game to run week to week.
Author review
Production Values
90%90%90%
9
Content
90%90%90%
9
Value For Money
90%90%90%
9
Average 90%

Member rating
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1 user rated 0% average

Product Details
Publisher
Tabletop Adventures
Price
$10
Format
Download
Game System/Line
N/A
Author
Christopher A. Field, Daniel Brakhage, Vicki Potter

Review Tools
  #1 (permalink)  
By ruemere on 13th October 2008, 01:19 AM
What is the premise of the game? Era? Genre?

If you could liken it to an already existing horror game, which one would that be?

The characters - how durable are they? Is it Call of Cthulhu, low level superhero, d20 Modern or something else?

What are the antagonists you faced?

Anything else of interest you'd wish to add?

Regards,
Ruemere
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  #2 (permalink)  
By reveal on 14th October 2008, 04:00 PM
Quote:
Originally Posted by ruemere View Post
What is the premise of the game? Era? Genre?
The premise is that you are agents of the Vatican, working to investigate possible paranormal phenomena. It takes place in modern day and it more of a horror/mystery game.

Quote:
If you could liken it to an already existing horror game, which one would that be?
Hmmm. I don't know too many horror RPGs so the best I can do is equate it to movies like the Exorcist and TV shows like X-Files.

Quote:
The characters - how durable are they? Is it Call of Cthulhu, low level superhero, d20 Modern or something else?
Pretty durable. It's more along the lines of d20 Modern than superheroes.

Quote:
What are the antagonists you faced?
Anything you want really, although it's mostly ghost, demons, poltergeists, etc. It's more paranormal.

Quote:
Anything else of interest you'd wish to add?
It's a lot of fun!
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