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Old 30th August 2006, 04:22 AM   #141 (permalink)
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Firstly, thank you for your concern. Supposedly, they will be sending someone out tomorrow or Thursday to basically replace my entire fuse box system with something that is not over eighty years old. This off course will take all day and we will be without electricity for a number of hours as they do so, but at least it will finally be done. Thankfully, we have managed to avoid actual tragedy. I'm not sure just how much more stress I can take as it is. But, that's the life I chose, so I shouldn't compain too much I suppose...

I have pretty much taken it to be SOP (standard operating procedure) that before X does anything, it does two things: Scan for anything that can alert something or someone to its presense and to erase any evidence of its passing. I presume you will tell me if this changes.

Incidentally, I just recently watched the movie Stealth and the machine in there had an odd way of reminding me of X and its single minded determination. That and that fact that it could hack anything...


Code Mastery is something that every droid that performs any sort of computer slicing prides itself on. The ability to find information on anything at any time without leaving so much as a trace is an ideal that organic sentients strive for, but even their best pales to the power of the machines. It is said that such pride can lead to downfall, but thus far, the probot known as DRK-1X has been able to avoid this fate.

The layout of the system's architecture is immense. It is so colossal that it would take an organic many years to draw it all out. X has no such time and indeed is only searching for specific things. One of these is it's mistress, Dofina. X has been long out of contact with her and it was highly possible she may not have survived during this time.

It takes quite some time to find anything even mentioning prisoners, but once you find it, a whole new area of information opens up. It would seem that the Imperials have taken to using slaves in its construction process. Entire sections of the facility are dedicated to housing these workers. It would take hours to search through all of the datafiles of each one to find Dofina. That and you haven't been able to contact Four as of yet. Luckily, these files use holoimages to keep track of their slaves, so you can go about other activities while sifting through the thousands of files.

The other Dark Eye models in the facility appear to be standard factory models, at least that is what the documentation states. They are used to supplement the facility's security. However, your perusal of their activity logs suggest something else. According to the records, they only check in at certain times of the day, but this is only to receive new data from the Imperial security force commanders. However, it would seem that some of them transmit a signal off the facility at a regular interval as well, and it would seem, only X and these droids and whoever is on the receiving end is aware of it. Extrapolating from this data, you determine that it is possible these droids are here to monitor the progress of the facility and perhaps other things as well.

Getting the schematics of the place is easy, but it would seem that this layout changes on a regular basis due to constant construction and, that and if you are seeing the plans right, not all of it is mapped out on the computer. You do have a basic idea of where everything is though and through your research, you've put some things together.

The ship that brought Dofina here is still docked at the facility. According to the records, it is still undergoing some final refit changes. Dofina herself was taken aboard and, if the holoimage of her is to be believed, she is still quite alive and unharmed. She was taken to a holding room for some time before being relocated to some sort of living quarters. According to the records, she should still be there. This room is located in the most likely of places however. Near the command center in the very middle of the complex, where the highest security is. That system is on a separate network and the only way to access it is directly. Luckily, your newfound knowledge of the layout lets you know that you can follow the ductwork to the outskirts of that area. Getting in from there will be more difficult. There are also at least ten slicer droids logged in at all times watching that network as well, looking for any sign of intruders. X's mastery would be tested.

If you need to know anything else more specific about the layout, let me know. I imagine you'll want a route from Dofina to the nearest hangar bay, and that is easily made given what X now knows. It is a long and arduous path, but given that Dofina can not fit into the ductwork, well...
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Tandi d'Lune in Immortality Awakens, in Living ENWorld
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Running Out of the Frying Pan, a d20 Star Wars Campaign IC/ OOC/ RG


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Old 31st August 2006, 02:59 AM   #142 (permalink)
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OOC
Taking the measurements of the entire structure (500 km across with two 150 km spheres on either end) along with the diagrams (1X is in one corner and has to reach the central hub) you've presented I believe DRK-1X is looking at a roughly 100 km straight-line journey to reach the central hub (500 -150 -150 = 200 km, the halfway point being where the central hub is located). Under the best of circumstances (on a flat unobstructed plane) 1X could traverse that distance in a day and a half or thereabouts. Unfortunately, with all the twists, turns and obstacles that 1X will encounter by following the ventilation system, the journey is likely to be stretched out even longer. Every grate, every security device, every unanticipated obstacle will force 1X to pause for some amount of time. It also seems likely that 1X will have to exit the ventilation system on occasion to traverse gaps in the system where separate areas of the superstructure connects together. 1X will also have to periodically stop to plug into the network to check the path ahead in case the superstructure has been modified during the interim since its last previous check due to the constant construction and modification going on.

Such a trip is no small undertaking. 1X will have to shut down and recharge at least once, perhaps twice if the trip takes more than four or five days. Consequently, 1X will carefully study the layout of the superstructure and its various ventilation ducts, maintenance shafts and habitable areas. The probot will map out its route, along with a few secondary and tertiary routes in case of unforeseen and insurmountable obstacles that might crop up along the way. It'll take note of the various isolated computer access ports and carefully choose predetermined rest points along its planned route. It'll then cross-check the route with scheduled maintenance and security checks to avoid, as much as possible, accidental encounters along the way. It'll take careful note of security devices along the route and either find ways to circumvent them or either access their design specifications in hopes of being able to safely bypass them when it reaches those locations.

Finally, 1X will access the droid labour pool data files via the computer network to identify which particular units are assigned to the particular areas it will be traversing along its route. It wants to have the ability to convincingly impersonate such a droid if it happens to be discovered. To that end it'll need to know the designations of units from that area along with a brief rundowns of their assigned responsibilities. 1X is particularly afraid of crossing paths with another Dark Eye; they're smart and quite perceptive. They'd be harder to fool than organic personnel I'd think.

1X will try to send a message to Four via its own encrypted comlink. It's got a range of 50 km I believe. Since 1X hasn't gone to far from the freighter I assume that she's still within range, at least for the time being. I don't know how close you judge that Derek happens to be to the structure; he and 1X had no expectation of him remaining within comlink distance. The plan is for 1X to slice one of the station's communication arrays once it's ready to signal Derek. Please let me know if you believe that Derek happens to be within range and also hears 1X's message.

Once it's sliced the required information and finished its planning 1X will set out. Knowing where security scanners are supposed to be, 1X won't bother taking 20 while scanning ahead; taking 10 and keeping a steady pace is preferable.
Having completed is analysis of the layout of the facility DRK-1X carefully obfuscates its slicing activities within the computer network before withdrawing its Code back into itself. The diminutive probot then withdraws, folds and retracts its scomplink probe into its chassis before making its way back to the confined passages of the facility's ventilation system. Before starting the next leg of its long voyage, 1X momentarily pauses to extend its communications antenna to transmit a brief encrypted message intended for Four: "Violet eyes. Have located body. Am en route."
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Last edited by Ambrus; 1st September 2006 at 12:01 AM..
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Old 3rd September 2006, 09:05 AM   #143 (permalink)
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Thus, the reference to long and arduous... I'm going to gloss over the unimportant stuff and and move ahead with the actual encounters, that way we can get right to the main portion of the rescue mission as soon as possible. At the moment, Derek isn't close enough to hear X, but Four certainly is. You know, I find it odd but fitting that X is more nervous about the other droids than the organics on board...


Its preparations complete, the little probot begins the first leg of its long journey to the center of the station. Four responds soon after your transmission. "It's about time. I was wondering if you got lost. Face violet. En route to secondary objective. You wanna send me body's coords?"
__________________
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"All around me are familiar faces, worn out places, worn out faces,
Bright and early for the daily races, going nowhere, going nowhere..."
-Mad World, Donnie Darko Soundtrack

Now playing:
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Tandi d'Lune in Immortality Awakens, in Living ENWorld
Legionnaire Pyotr Kerenin in Wing and Sword, a D20 Modern Adventure OOC/ IC/ RG
Running Out of the Frying Pan, a d20 Star Wars Campaign IC/ OOC/ RG


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Old 4th September 2006, 07:33 AM   #144 (permalink)
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"Body in central hub command center, residential quarters. Please identify Face and secondary objective locations."
OOC
Summarize the trip however you see fit. It's all fine by me.

You know, it's true that 1X couldn't easily have found and reached this place without Four's help, but I'm starting to wonder if it should have bothered bringing her along. I don't yet see how she's going to be of any use to Dofina or 1X since she seems to be so caught up in pursuing her own goals. *shrug* I guess we'll see.

BTW, did the electrician manage to rewire your fuse-box and straighten out your system? Is everything status quo in your household again?
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Old 6th September 2006, 12:17 AM   #145 (permalink)
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Well, after quite a bit of money and work, they replaced the fuse-box with a circuit breaker system, new ground wires and even a surge protection system for the whole house. So far, things have been running pretty smoothly, thankfully.


It takes a little while for Four to respond to your query, but when she does, it sounds hurried. She has also apparently returned to a female body. "Spoke too soon. Almost lost that one, had to ditch old face. I'm sending you a series of coordinates, I'll be at each location for a short period of time before moving on towards primary body. Recommend finding transport to location."

She ends her transmission with a set of coordinates that you are able to correlate with the plans of the complex that you have stored in your memory banks. Most all of them seem to be located in the personnel sections of the facility, and with some quick Code work, you are able to associate rooms with names. Though you have no record of encountering these names before, the records you have from the station tell you that they are all scientists of one speciality or another.

Your internal chronometer ticks away the hours as you make progress toward your ultimate goal of rescuing Mistress Dofina. The vents, unpopulated hallways and at times, simply hiding on the ceiling have kept you out of view. The basic holo imager security systems are pointed towards the floors of the facility, not the ceilings and even if they were, some random Code inserted in the proper place would take care of what they saw.

The first problem occurs when you are about nine hours into your progress. You've run through your system many other possible routes, but each one would take you much farther off course than you would like. You are currently located near a junction point in the connecting sections of the complex. The only way to get to the vent you need to access is by crossing this subcommand center. Its layout is similar to what you would expect in a circular base that would be in space, but attached to the facility. You've come to a point where the vent exits into an open area used for cargo transfer. In fact, according to the plans, a hangar is attached to it via an opening in the ceiling of this room.

Running a quick scan and comparison with the information you have stored within, you find that there are two exits other than the one in the ceiling. One will lead you directly into a security check point that leads to another part of this subcommand system and further towards your goal, the other appears to be an empty room, as there is no description of its contents in the plans you found so far. The security point is manned by at least four individuals at all times, and at various intervals, one of your lesser counterparts comes by on patrol as well. The cargo bay itself stands empty as far as organics go, but there are two CLL-8 Binary Lifting Droids moving materials around. The door to the hangar above is currently closed.
__________________
- Shadow

"All around me are familiar faces, worn out places, worn out faces,
Bright and early for the daily races, going nowhere, going nowhere..."
-Mad World, Donnie Darko Soundtrack

Now playing:
Spoiler:

Tandi d'Lune in Immortality Awakens, in Living ENWorld
Legionnaire Pyotr Kerenin in Wing and Sword, a D20 Modern Adventure OOC/ IC/ RG
Running Out of the Frying Pan, a d20 Star Wars Campaign IC/ OOC/ RG


My Druid's Grove Stats: S15 D15 C17 I13 W17 Ch11
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Old 6th September 2006, 11:44 PM   #146 (permalink)
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OOC: 1X is curious enough about the unidentified room and its possible purpose and contents to try to access it before it moves on. The probot has noted the existence of other such unlisted rooms in the station. It's somewhat of a mystery whose answer might prove of use to 1X during its mission. How does a room get constructed in this place but not show up the station's design plans? Is their creation a strange construction anomaly; a case of construction crews and droids accidentally construction 197 rooms in a station segment rather than 196? Does the fact that it doesn't appear in the station's plans indicate that it was simply lost in the shuffle of the constant construction and reconfiguration going on around the place; a case of bureaucracy mismanagement? Or does it have a more secretive purpose; one whose use requires it to be unlisted in the station's database?

DRK-1X will leave its ventilation shaft, approach the mysterious door, scan it carefully for security devices and to see if it can sense anything beyond. It'll then attempt to open it and quickly scan the area beyond with a sensor pod. If it contains unrecorded contents, an unlisted computer access port or its own ventilation access point then it, and other such rooms along 1X's route, might prove to be ideal hiding spots and temporary staging posts for the probot.

DRK-1X has little interest in trying to sneak past a fully-manned security checkpoint. It also has little to worry about in an empty hangar with a few load-lifter droids. It seems doubtful that they'd be programmed to even recognize an intruder if they saw one. It seems like the best direction for 1X to take at this junction, so once its done with the mysterious room it'll proceed with trying to access the hangar through the door in the ceiling. Besides, 1X has an interest in checking out the layout and equipment in one of these small out-of-the-way hangar bays. It'll probably try to access one close to Dofina's position if at all possible to make their escape. Seeing how this one compares with the plans that 1X sliced earlier would help the probot to see how well reality meets up with the virtual models it finds in the computer core. Seeing what type of equipment is available in the hangar bay could also prove useful.
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Old 8th September 2006, 02:27 AM   #147 (permalink)
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DRK-1X carefully exits its hiding place and heads towards the mysterious room that has oddly been left out of the plans of the facility. There is no more than a basic code-entry console that has as of yet to be activated. Carefully accessing the room, your sensors switch over to compensate for the lack of illumination. The baylights of the cargo transfer room are not enough to shed any extra light into the room.

At first it appears empty, but as your sensors adjust, you can see that indeed some pieces of machinery have been left in here. Most of them appear to be construction tools and equipment, but there is one crate in particular that seems out of place.

It is marked just the same as the others, but is has an odd energy reading coming from it. It's not powered per se, but there is definately something in the far infrared range of the EM spectrum that you are picking up. These usually indicate a power source of some kind, but there are no accompanying fluctuations and the like that would indicate such. There are no locks on the crate, but there appear to be no seams that would show how it opens either.

Other than this, it appears that the room is being readied for computer access, but it has not occured yet.

A quick scan of the complex plans tells you that the controls for the hangar door are in two places, the security room and in the hangar above. At present, it is uncertain how many personnel or others are in the hangar. According to the records, there are usually at least five cargo handlers and their droids, along with a small contingent of station guards. Whether this is still the case is uncertain. There is a vent that would lead you to the hangar however.
__________________
- Shadow

"All around me are familiar faces, worn out places, worn out faces,
Bright and early for the daily races, going nowhere, going nowhere..."
-Mad World, Donnie Darko Soundtrack

Now playing:
Spoiler:

Tandi d'Lune in Immortality Awakens, in Living ENWorld
Legionnaire Pyotr Kerenin in Wing and Sword, a D20 Modern Adventure OOC/ IC/ RG
Running Out of the Frying Pan, a d20 Star Wars Campaign IC/ OOC/ RG


My Druid's Grove Stats: S15 D15 C17 I13 W17 Ch11
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Old 8th September 2006, 10:03 PM   #148 (permalink)
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OOC: An unopenable box in a non-existent room; how mysterious indeed.
Although this facility along with the entire secret cluster enterprise seems to be rife with conspiracies, secret agents and mysterious factions I'm afraid it's currently all way over my head. I've got no real idea what's going on beyond the obvious. Spending some time figuring out what this box is about might be great fun, but I'm afraid 1X doesn't have the luxury of spending much more time with it at the moment. 1X will do its best to determine the nature of the emissions its detecting from within the box (Knowledge (technology) +9); if it's not electrical could it possibly be radioactivity that 1X is picking up? Might it contain some type of volatile material (Demolitions +4)?

Since the mysterious room and the guarded security station offers no easy path out of this junction then all that remains is the hangar bay right? DRK-1X will try to gain covert access to it via the aforementioned vent (Hide +24, Move Silently +18, taking 10). Once inside the probot will take a quick survey of the locale along with its contents and occupants (Listen +9, Spot +13) while trying to reach the access point for the next leg of its journey.
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Old 11th September 2006, 11:21 PM   #149 (permalink)
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I think I will be joining Kae'Yoss in his rant against World of Warcraft. Though entirely my fault, my bride has fallen in with that crowd, and this being the same computer that I work my forums on, well....


Taking a final scan of the box and determining that whatever is in it is beyond anything its Code can currently identify, DRK-1X returns to its more important mission, rescuing Mistress Dofina. The vent opens easily, and your spherical chassis glides through it with ease towards the hangar area. At present, you scan nine individual heat signatures and at least seven droid energy signatures. There are two short range shuttlecraft parked here, one of which is being worked on by most of the organics and droids and the other appears to be in a ready status. There is at least one person on board that ship. Two of the heat signatures are patrolling the room.

The plans tell you that again, the exit to this room is staffed by another security detail, but if you can somehow get to the other side of the hangar without being detected, there is a vent there that can get you moving and back on schedule. There is of course the exit to space as well, currently maintained by a blue energy wall.
__________________
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"All around me are familiar faces, worn out places, worn out faces,
Bright and early for the daily races, going nowhere, going nowhere..."
-Mad World, Donnie Darko Soundtrack

Now playing:
Spoiler:

Tandi d'Lune in Immortality Awakens, in Living ENWorld
Legionnaire Pyotr Kerenin in Wing and Sword, a D20 Modern Adventure OOC/ IC/ RG
Running Out of the Frying Pan, a d20 Star Wars Campaign IC/ OOC/ RG


My Druid's Grove Stats: S15 D15 C17 I13 W17 Ch11
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Old 12th September 2006, 05:52 AM   #150 (permalink)
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OOC: I'm not familiar with how the air-shields function in SW. Ships can pass through them freely it seems, but is it possible for people to simply walk through them out into the vacuum of space if they wanted to? Do they commonly have security sensors to monitor objects passing through them?

Also, are space-suits commonly used by organics aboard such stations? If so would there happen to be any in storage in this and/or other hangar bays aboard the station? One possible plan I had for getting Dofina off the station involved having her suit up and simply walk out of such a landing bay and float away to later be picked up by Derek.

How high is the ceiling in the hangar bay? If it's 10 meters of less, DRK-1X might try crossing the room by staying up and out of sight by following the ductwork up there before floating back down on the other side to reach the ventilation shaft. Since humans don't tend to look up very often 1X's best bet for crossing the room may simply be to remain out of the technicians and guards' field of vision. Regardless of which course seems most favorable, 1X will do its best to reach the other ventilation shaft unseen. If that's really impossible for some reason I'm unaware of, 1X might consider impersonating one of this section's probots.
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Old 12th September 2006, 11:09 PM   #151 (permalink)
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Well, not exactly. Though there is some evidence to the contrary, ships (or anything else for that matter) can not simply pass through the fields. They need to be shut off, as they are, in fact, force fields. This is why hangar bays are usually cleared of personnel not in suits or droids without magnetic clamps before any ships are brought in or launched. Turning them off without the proper precautions is akin to punching a rather large hole in the hull of the ship or station. Certain video games (Battlefront comes to mind) show the opposite, but I think this is more for ease of gameplay than Star Wars reality. In others, it verifies the effect, often used by the protagonist to *ahem* clear the bay of enemies. Going by the movies, Episode III shows in the very beginning that before Obi-Wan and Anakin can land on Grievous' ship, they have to take out the hangar shield.


Taking in the measurements of the room, you determine that the ceiling, in order to accomodate the shuttlecraft that occupy it, as well as the loading and docking machinery, is nearly 15 meters in height. However, that being said, some of the machinery hangs down far enough to hide a small spherical probot, such as DRK-1X. It takes a little extra time, but eventually you are able to cross the hangar, apparently without being detected, though you are quite certain that without anything to hide behind, someone would have probably spotted you.

Timing the two patrols allows you to access the vent and replace its grating before they come over to your location on the other side of the hangar. You are long gone before they get there.

This new route is slightly off track, but eventually you are able to make it back to your original trajectory. Finding an air scrubber transfer point, you are able to bypass this subcommand center and are now headed towards the main hub.

Many hours and close calls go by, at times having to cross empty hallways or even bringing you close behind a wandering patrol. You've had to stop only once to recharge, but due to there being a nice power conduit that you mapped your journey to, this wasn't too difficult. You've come to develop a routine for the operation and as such, are quite used to it by the time you reach the next leg of your journey. It's been almost two days now, you are very near the outer layer of the center hub, hiding inside a vent with perhaps another hour of travel left. Then a message comes to you from Four:

"Face...orange...setup. Two sides.... having trouble.... where?" The message cuts out abruptly.
__________________
- Shadow

"All around me are familiar faces, worn out places, worn out faces,
Bright and early for the daily races, going nowhere, going nowhere..."
-Mad World, Donnie Darko Soundtrack

Now playing:
Spoiler:

Tandi d'Lune in Immortality Awakens, in Living ENWorld
Legionnaire Pyotr Kerenin in Wing and Sword, a D20 Modern Adventure OOC/ IC/ RG
Running Out of the Frying Pan, a d20 Star Wars Campaign IC/ OOC/ RG


My Druid's Grove Stats: S15 D15 C17 I13 W17 Ch11
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Old 13th September 2006, 02:29 AM   #152 (permalink)
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The black spherical probot is swiftly gliding along a ventilation shaft, one amongst the hundreds it had passed through on its way towards the central hub of the massive construction facility, when it receives it's ally's broken transmission. Quickly coming to a halt, DRK-1X quickly rotates its chassis sideways to give it enough room to fully extend its receiver antenna, all in hopes of increasing its comlink sensitivity. Having heard the woman report her orange status, the probot refrains from sending Four a reply for fear of possibly alerting her pursuers, whoever they are, of its own existence and location.

As it anxiously waits for a follow up message from Four, 1X busily analyzes the data log of the woman's last transmission. The probot attempts to glean more of the message from the broken transmission while doing its best to triangulate Four's approximate direction and distance from its own present location. To increase its chances with the latter task, DRK-1X accesses the data from Four's earlier transmission to determine her projected whereabouts for this time period. If successful in confirming the shapeshifter's current location, 1X will cross-reference it with the data it has stored in its databanks concerning that location within the facility, all in hopes of possibly establishing Four's current situation.
OOC
Depending on the success or failure of its analysis and whether Four manages to send a follow up message or not, DRK-1X will most likely head towards the nearest isolated computer access port. It'll attempt to access security camera images or reports, starting with 1X's best guess at Four's location and working its way outwards from that location until it finds something.
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Old 14th September 2006, 01:18 AM   #153 (permalink)
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According to what Four had sent to you previously, she should still be in the personnel section of this part of the complex, unless she had some mishaps prior to this one that delayed her schedule. More specifically, she should be in the area of an Olin Shan, a male Corellian spatial engineering specialist, if the records are correct. Her purpose there she had only hinted at.

The transmission seems to come from somewhere near there, in an adjoining passageway on another level it would seem. Other than that, there isn't much else of the message you were able to get.

It doesn't take you much longer to find another computer port, and in that time, there are still no further transmissions from Four. You find yourself alone in a private communications room that seems to be somewhat isolated from a part of the complex.

Sending your Code at breakneck speeds through the system, you pull up the security monitors for the sector Four is supposed to be in. There is a security alert in that area as well as in a few others in the complex. The station is also still on alert from the incident during your arrival as well, but this has been downgraded to low level.

Other than a few organics and the occasional maintenance droid, there is nothing on the security monitors where Four is supposed to be, but searching through as many as possible all at once, you manage to find a view of a squad of troopers racing down one of the passageways.

Just off in the distance, you spot a number of personnel dressed in maintenance and technician clothing firing blasters at the soldiers. There are bodies on the deck and one of them has a female face. It is difficult at this distance to tell if she is still breathing.

Corellating that feed with what you have triangulated Four's location to be, they appear to match up.
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Old 14th September 2006, 01:43 AM   #154 (permalink)
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OOC: What would be 1X's estimated travel time to the location of the firefight and does 1X have a reasonably safe route in mind to get there?

For the moment, 1X will stay plugged into the computer network and continue to covertly monitor the situation via the security feeds. It'll also attempt to access and analyze the security reports in the system in an attempt to determine what's known to have occurred in that area to have first triggered the alarm, what security measures were taken in response, how those measures have panned out thus far and what other steps, if any, imperial security is planning. For instance, what forces have been dispatched to the area so far and how many more are en route?

It also occurs to 1X that this event, taking place so close to the central hub, might in fact serve as an opportunity. With security personnel currently tied up with this problem now might be the best time for 1X to proceed with covertly entering the central hub and trying to access the isolated computer network there. The probot will do its best to evaluate the overall security situation in an attempt to try and pick out any openings or weak spots suddenly opened in the central hub's security arrangement.
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Last edited by Ambrus; 14th September 2006 at 07:18 PM..
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Old 14th September 2006, 11:52 PM   #155 (permalink)
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Quickly going through the plans that are currently stored in your memory banks, you determine that it would take at the most fifteen minutes to reach where Four is. That is, unless you wanted to travel the main hallways, then it would take much less time, barely five minutes.

According the incoming reports, someone tipped off a security team that there was someone attempting to release the enslaved scientists and take them off the station. They have sent two squads to the locations and two more are on the way. This leaves a large gap between where Four is and her path to the Central Hub. Your path still has some troops left in it, but their number has been halved to reinforce other sections nearby, in case the runaways get past the soldiers sent to stop them. You determine that this has shortened the time for you to reach Dofina by fifteen minutes, down to less than forty-five minutes.

You notice also that the other security alerts are similar in nature, in that someone has been releasing workers all over the complex. It would seem that this was a coordinated attempt.
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"All around me are familiar faces, worn out places, worn out faces,
Bright and early for the daily races, going nowhere, going nowhere..."
-Mad World, Donnie Darko Soundtrack

Now playing:
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Tandi d'Lune in Immortality Awakens, in Living ENWorld
Legionnaire Pyotr Kerenin in Wing and Sword, a D20 Modern Adventure OOC/ IC/ RG
Running Out of the Frying Pan, a d20 Star Wars Campaign IC/ OOC/ RG


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Old 15th September 2006, 03:28 PM   #156 (permalink)
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The black spherical probe droid's scomplink probe continues to spin in the computer access port with a soft whirring sound as its neural network tries to analyze the incoming security reports. The station's security forces were indeed being thinned out and consequently exploitable gaps were opening in their defenses, but for how long? Could the insurgents hold out against the imperial forces and possibly even gain further ground? If so where would they seek to go? Would this part of the complex soon be overrun with yet more security personnel? There seemed to be simply too many undetermined variables in play to properly project the outcome of this chaotic scenario. Was Four still alive? Would the insurgents abandon her where she'd fallen or carry her along with them during their escape attempt or simply bury her beneath their bodies as they fell to the onslaught of imperial clone troopers? Alive or dead did she present a risk to 1X is she were captured? Could the probot do anything to help her if it chose to? Should it take the present opportunity to try reaching Dofina now?

Luckily, DRK-1X had been outfitted with a heuristic processor designed to learn and adapt to dynamic situations. The probot continues to use its slicing abilities to access key trooper and security droid deployments throughout the section in question and to analyze and identify the best travel routes for it through and around the area. All the while, 1X continues to watch the firefight between the pinned down insurgents and the recently arrived trooper squad. It waits a few seconds to see which side is winning, whether the combatants move forward or retreat, which way they go and to see what becomes of the unmoving woman's body on the floor. As soon as it has enough data to project the probable outcome of the firefight, DRK-1X withdraws its code from the computer core, retracts its scomplink probe back into its chassis and exits the communication room. Briefly scanning the empty hallway around it, the black spherical probot sends a surge of power into its repulsorlift engine causing 1X to tear away at high speed.
OOC
At the moment, 1X isn't as worried about being seen as it normally might. With this section's alarm having been raised and its security forces being spread thin and on the move it seems unlikely that a single security droid racing about is likely to be noticed or stopped. Still, 1X doesn't take unnecessary chances so it's doing its best to travel through empty hallways and away from other nearby probots and security sensors. Before disconnecting from the main computer, 1X quickly verified to see which specific probots are currently assigned to this area, what their current orders are and where exactly they're supposed to be.

Without being plugged into the computer network 1X's ability to determine what's going on nearby is more limited. DRK-1X will try to keep track of new developments by continuing to monitor security reports and official orders being transmitted via its comlink. Still, it remains possible that the situation at its destination will change significantly by the time the probot gets there. Consequently, as it travels, 1X will take advantage of any long empty stretches of hallway by taking run actions whenever possible in an attempt to reduce its travel time as much as possible. Whether it's running or hustling though, DRK-1X will continue to exercise its stealth abilities (Hide +24, Move Silently +18, taking 10).

DRK-1X's primary goal at the moment is too covertly reach Four, determine whether she's alive or not and to search her person to retrieve any compromising equipment she may be carrying, such as her personal journals. If she's alive then 1X may try to help her if it seems feasible. If she's dead 1X will simply leave her where she is and proceed carefully with trying to breach the central hub outer shell. Since you mentioned that there was a wide security gap between Four's location and the central hub this little side-trek seems to me like a good shortcut to take at the moment, perhaps even faster and safer than 1X's planned route?
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Last edited by Ambrus; 15th September 2006 at 03:32 PM..
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Old 17th September 2006, 04:37 AM   #157 (permalink)
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Before disconnecting from the computer acess port, DRK-1X watches for a few moments as the fire fight in the personnel section continues. The new squad of troops is pushing back the escaped workers. One of them stop to attend to the female on the floor, but is gunned down for his troubles. The squad continues past where the body lay. According to the reports, it seems that security is attempting to herd them towards the hangar bays.

Your query about other probots in this sector comes back with a list of four of them altogether in this sector and on the path to where Four is, all here to monitor activity and not interfere with the troops unless overridden by a ranking security officer.

It takes approximately four and one half minutes to finally reach where Four was. During the trip, your scanning of the communications system picks up random tidbits from different security sections and from the troopers that are actually fighting. Most of them are simply confirming locations as well as maintaining a running status on the fight as it occurs. It appears that your prior judgement was correct. The troopers are attempting to push the escapees towards the hangar bays in order to corral them in one location. They've ordered the docking workers and droids to clear the area.

When you reach the place you saw in the monitor, the smoke from the blaster fire has all but cleared. You can pick out the sounds of blaster fire still occuring less than fifty meters away however. There are a small number of clone bodies on the ground, but there are a larger number of worker bodies, one of them having a face your recognition software can identify.

She is alive, but barely so. The large blaster burn on her chest indicates a direct hit. When she sees you. she attempts to speak, but her blood bubbles forth instead...
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"All around me are familiar faces, worn out places, worn out faces,
Bright and early for the daily races, going nowhere, going nowhere..."
-Mad World, Donnie Darko Soundtrack

Now playing:
Spoiler:

Tandi d'Lune in Immortality Awakens, in Living ENWorld
Legionnaire Pyotr Kerenin in Wing and Sword, a D20 Modern Adventure OOC/ IC/ RG
Running Out of the Frying Pan, a d20 Star Wars Campaign IC/ OOC/ RG


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Old 18th September 2006, 03:58 AM   #158 (permalink)
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The diminutive probe droid sinks down to ground level next to the prone woman, attempting to conceal its presence in the hallway by hiding amongst the pile of clone and insurgent bodies (Hide +24, taking 10). Remaining weary of being spotted by arriving imperial troopers or probots, DRK-1X keeps one of its sensor pods raised above the top of the corpses to continue scanning the vicinity (Spot +13, taking 10). With a thought 1X activates its MSR-X processor module, allowing the device's microprocessor to access the probot's sensor feeds and to diagnose the injured woman's condition.
OOC
Although 1X would very much like to hear anything Four has to say, the probot's first priority is to determine whether she has suffered a mortal wound or not. If her death is inevitable, then 1X might proceed with a mercy killing. If the MSR-X module judges it possible to save the woman's life and restore her to a condition from which she can use her shapechanging abilities to assume a disguise then 1X might consider allowing it to proceed with the attempt. If however she's too badly injured to resume her covert activities but unlikely to succumb to her wounds then she risks being captured and possibly interrogated; at which point she becomes a liability to 1X, Derek and Dofina. In such a case 1X has a tough decision to make. :\ Problem is, whatever the diagnosis turns out to be, 1X doesn't want to risk remaining out in the open for much longer where one of the security probots might stumble across it any second.

I suppose I should ask on the off chance that's it's possible; does 1X know of an isolated storage compartment, maintenance area or currently unused room within stumbling/dragging distance of Four's position?

OOC: Congrats on your 1,000th post BTW.
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Last edited by Ambrus; 18th September 2006 at 09:35 PM..
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Old 19th September 2006, 11:59 PM   #159 (permalink)
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OOC
Heh, I didn't even notice that... Thanks for the congrats though. I'm a second level poster!! Okay, I'm better now. That's two things to celebrate, my wedding anniversary was yesterday too.

Yes, there is a storage compartment not far from where the two of you currently are, it is used as extra storage by the personnel that usually habitate this area. There are no med centers near enough though...



The MSR-X activates and immediately a series of vital scans run through your virtual display. The device voices its concern to you. "Subject is having difficulty breathing and is bleeding internally. The blaster wound to her chest was a direct hit and burned through to her internal systems. If not taken to a medical center, she will expire soon."

As you are listening to the medical device, Four attempts to speak again and this time words come out between ragged breaths, "T..tell your...tell Dofina I..tell her I am..I am sorry." She appears to be struggling with something in one of her outfit's pockets.

Incidentally, the blaster fire has started to recede into the distance, the battle has moved farther away.
__________________
- Shadow

"All around me are familiar faces, worn out places, worn out faces,
Bright and early for the daily races, going nowhere, going nowhere..."
-Mad World, Donnie Darko Soundtrack

Now playing:
Spoiler:

Tandi d'Lune in Immortality Awakens, in Living ENWorld
Legionnaire Pyotr Kerenin in Wing and Sword, a D20 Modern Adventure OOC/ IC/ RG
Running Out of the Frying Pan, a d20 Star Wars Campaign IC/ OOC/ RG


My Druid's Grove Stats: S15 D15 C17 I13 W17 Ch11
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Old 20th September 2006, 03:34 AM   #160 (permalink)
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As soon as it becomes clear that the woman is dying DRK-1X reorients and activates its holorecorder unit to capture Four's final moments, including her message to Dofina. 1X keeps the MSR-X unit active to receive its analysis of the unique woman's phisiological and cyborganic processes as she expires. The probot silently uploads a string of binary to the medical unit's processor, offering it thanks for its assistance. 1X simultaneously uploads data to its vocabulator speech buffer to respond to Four's statement. The probot leans in close to the woman, and being aware of the press of time, whispers hurriedly. "Statement of fact: I am recording your image. Statement of intent: My mistress will view it as soon as I am able to replay it for her. Report: My scans reveal that several of your vital organs have suffered grievous damage and that you are bleeding internally. We are currently not in proximity to an adequately stocked medical facility where the damage could be repaired before you suffer irreversible system failure. I'm afraid you will soon die. Statement of sympathy: I'm sorry. Statement of gratitude: I'd like to take this opportunity to thank you for your help. It is uncertain that I could have arrived here without your aid."

As it speaks, the diminutive black droid deploys its tiny manipulator arms from within its chassis to help remove whatever the woman is trying to retrieve from her pocket. As it continues to watch and record Four's final moments, DRK-1X executes a scan of the woman's body to search for any other equipment she may be carrying (Search +10). Even now, 1X is already projecting its escape route out of the hazzardous area, being anxious to return to the relative safety of the facility's ventilation ducts and maintenance shafts.
OOC
Oh wow! Congradulations on your anniversary! It's good to hear some good news from your end for a change. Please give your wife my best wishes.
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Last edited by Ambrus; 20th September 2006 at 09:01 PM..
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