Marot continues his holy assault, and makes a clear shot over the shoulder of her Flamist companion. The silver blast sizzles the shoulder of the zombie's blue dress, but the wound is superficial. [AC 14 touch through cover to a target in melee hits, 6 damage]
The contents of Jarrith's stomach splash to the ground at his feet, as the burning from the new wound festers inside of him. Realizing he's in no condition to press the attack at the moment, he steps back into the alley to get out of harm's way, drops the rapier in his off-hand, pulls out the wand of Cat's Grace that is strapped to the forearm of his main hand, and calls out "Gracellus". The magic from within the wand engulfs him... and while it doesn't make him feel any better, he does regain a bit more speed and mobility.
Janis rolls her hands in a circular fashion before her chest, forming a whirling globe of acid which she quickly releases and watches as it speeds across the battlefield toward the remaining rat creature. However, a sudden step by Khensu throws off her aim, and the acidic blob goes wide, scaring the stone facade of a nearby building. [AC 8 touch through cover to a target in melee misses]
The elf ranger continues his assault on the undead; all three shots strike true. With the last, the dress wearing zombie emits a pitiful moan and collapses. [AC 20, 30, and 19 hit; 30 damage before DR]
Khensu continues to hack at the feral rat-creature. "Their touch is poison!" His two handed slash decapitates the creature and has enough momentum to tear into the crone zombie as well, his axe easily cutting the dead flesh. [AC 22 hits rat; 22 damage; AC 17 cleave hits zombie; 17 damage]
Selase awkwardly slides from the back of her frightened Nali, stepping a few feet away and toward Daellin, in case the horse completely panics. She pulls her dagger from its worked leather scabbard at her belt, and the ruby set into the pommel glimmers three times, almost like a pulse. Her frightened horse nickers and skitters into the mists.
The crone and wizened zombies once again try to crush the two Flamists, but their limbs cannot find purchase.
He steps to the right, blocking the zombies from moving towards the rest of the party. The shifter slashes at the closest zombie, hoping to bring it down before the remaining zombies get past him.
__________________
"We create joy." - Pirate Cat, 2006 ENnies
"...the worse thing that can happen to players is not to have their characters die. The worst thing that can happen is to have a boring game." - Mike Mearls
OOC: No zombies are currently fleeing. The child zombie has already fled, the magic-infused undead is stuck in the alley, and Salease has cowered another.
__________________ stonegod -- LEB judge and spawn of Khyber since 2005 (Blog)
OOC: No zombies are currently fleeing. The child zombie has already fled, the magic-infused undead is stuck in the alley, and Salease has cowered another.
(I misread the legend. It's been corrected in the original post. Thanks!)
__________________
"We create joy." - Pirate Cat, 2006 ENnies
"...the worse thing that can happen to players is not to have their characters die. The worst thing that can happen is to have a boring game." - Mike Mearls
As he sees a number of the zombies drop, Jarrith feels like their luck is turning. He quickly drops his wand (Free Action) and picks up his other rapier from the ground (Move action), then takes a stab at the zombie that is just around the corner from him (Standard Action on K5: +7 to hit / both have cover to each other +4 AC).
"I think we have a pretty good idea what's happened to the town, wouldn't you say? Ugh... I feel like I'm on fire!"
Janis, mimicked all around by her duplicate images, crackles with barely withheld electrical energies and with a backhand flick of the wrist tosses an arc of electricity toward the zombie in front of her (K5)
The font of tainted-turned-holy power continues to flow from Marot, striking the crone zombie. The undead stumbles in its attacks, but even severely wounded, continues on. [AC 21 ranged touch through cover hits, 12 damage]
As he sees a number of the zombies drop, Jarrith feels like their luck is turning. He quickly drops his wand and moves to picks up his other rapier from the ground. The desiccated corpse tries to make use of the distraction, but fails. The Stalker tries to use the opening to his advantage, but a wave of nausea staggers him, making the thrust totally ineffectual. [Natural 1 misses]
"I think we have a pretty good idea what's happened to the town, wouldn't you say? Ugh... I feel like I'm on fire!"
Janis, mimicked all around by her duplicate images, crackles with barely withheld electrical energies and with a backhand flick of the wrist tosses an arc of electricity toward the distracted wizened zombie. Blue-white sparks light up the square, causing the animated corpses to spasm briefly.[10 damage]
"Daellin - take out the cowering zombie!"
Daellin steps up, shifting his target to the rebuked zombie. His hands a blur, the ranger fires another three shots. Two land, disorienting the foe. [AC 21 and 16 hit; 23 total damage before DR]
Sir Khensu steps to the right, blocking the zombies from moving towards the rest of the party. The shifter slashes at the crone undead, hoping to bring it down before the remaining zombies get past him. With a mighty chop, he lops of her distorted grandmotherly head and uses his momentum to also slash a gory blow on the wizened one. [AC 22 hits K6, 13 hp destroys it; AC 21 cleave hits K5, 10 hp]
Selase stands back, ready to provide assistance, but not wanting to distract the forward fighters.
The wizened zombie turns its hunger towards the paladin, a wrenching howl escaping its lips. The paladin, having overextended himself, cannot block the savage blow. Again, Khensu feels the brief filthy tingle as dead fingers tear his skin, but it quickly fades. [Khensu hit for 10 hp]
The other normal zombie and the magic-infused one remain cowering in awe and fear.
Street Ambush: Round 5
M: 19 J: 12 (15/26 hp, sickened, 4 turns checks left)
D: 12 (turned) J: 12 (mirror image, 57 rounds) D: 9 K: 7 (29/47 hp, 4 rebukes left) S: 7
Z: 3 (J6: -58 hp [dead], K7: -65 hp [dead], K6: -52 hp [dead], K5: -20 hp [wounded], I7: -33 hp [moderately wounded])
C: 2 (K6: -20 hp [dead], K8: -28 hp [dead])
Daellin continues his attacks on the undead creatures, staying in the same spot as he fires another trio of arrows at the cowering zombie.
Edit: If the others manage to destory the zombies Daellin's got a clear shot at (or can take a 5' step to get a shot at), he'll take a single move and use manyshot to fire at the remaining one.
Khensu weaves between the two remaining zombies and brings his axe in a whirling arc, trying to slash through the active zombies' legs.
(OOC: Move K7, then J6 and attack the non-rebuked zombie. If able, cleave the rebuked one.))
__________________
"We create joy." - Pirate Cat, 2006 ENnies
"...the worse thing that can happen to players is not to have their characters die. The worst thing that can happen is to have a boring game." - Mike Mearls
The wave of nausea washes over him and as his left arm weakly tries to reach out and stab the zombie, he drops to a knee in pain. "Uhh... agh... not... good... HYUGHH--UGGHH--." His stomach convulses and Jarrith can taste the bile that is trying to expurgate itself from within him. He stumbles back to his feet and from around the corner tries once more to stab the zombie... this time with both rapiers. (Standard Action Dual-Wield: +5/+5)
"Gentlemen... ladies... I-- *urp* I think the one behind me down the alley will snap out of it soon. If one... ugh... of you wouldn't mind coming over here and try to take it out while it's still cowering, it'd help. I-- *urp* -damn it- can't engage it without breaking my hold over it."
Arms spread wide, another arc of electricity leaps from between her outreached hands as Janis patiently moves a bit to the left within the alley. The writhing snake of her familiar sways upon her neck in ecstasy as the frayed ends of the bolt dances beneath her breasts for an instance before attaching itself to another zombie. A myriad of Janis's find no struggle in mimicking her actions.
As Khensu steps to the side, Selase brings her arm up, flipping her grip on the knife, and as her hand whips down in a forward arc, her dagger flies toward the now-exposed zombie. She then moves toward Jarrith, taking her shield from her back. (Throw dagger (+6/1d4+1) at K5 zombie as a standard action, then move to L6 and take out shield as a move action.)
Marot presses the attack, flinging more power at the wizened zombie. However, the confusion of the melee spoils his shot. [AC 8 ranged touch through cover/melee misses]
Jarrith stumbles back to his feet and from around the corner tries once more to stab the zombie... this time with both rapiers. However, the confusion of the sickness and the wall in the way make both strikes miss. [AC 12 and 13 melee miss covered target]
Arms spread wide, another arc of electricity leaps from between her outreached hands as Janis patiently moves a bit to the left within the alley. The writhing snake of her familiar sways upon her neck in ecstasy as the frayed ends of the bolt dances beneath her breasts for an instance before attaching itself to another zombie. A myriad of Janis's find no struggle in mimicking her actions. The lightning sears the cowering foe, though the burnt tatters barely cling to unlife. [16 damage]
Daellin shifts slightly and continues his attacks on the undead creatures, first downing the cowering zombie, then wounding the wizened one. [AC 18 hits I7; 12 hp before DR drop it; AC 33 and 22 hit K5, 17 hp before DR]
Noting the cowering zombie drop, Khensu bring his axe down against the old zombie before him. It is a clean hit, slicing through the tendons and bones of the corpse. It falls with a wet gurgle. [AC 26 hits; 20 hp drops it]
Seeing Khensu fell the wizened foe, Selase moves toward Jarrith, taking her shield from her back. [Moves to M5; takes out shield]
Street Ambush: Round 6
M: 19 J: 12 (15/26 hp, sickened, 4 turns checks left)
D: 12 (turned) J: 12 (mirror image, 56 rounds) D: 9 K: 7 (29/47 hp, 4 rebukes left) S: 7
Z: 3 (J6: -58 hp [dead], K7: -65 hp [dead], K6: -52 hp [dead], K5: -57 hp [dead], I7: -61 hp [dead])
C: 2 (K6: -20 hp [dead], K8: -28 hp [dead])
"Jarrith, let me have a clean shot." Daellin shouts OOC: Free action, as he prepares to move in on the final undead creature.
OOC: If Jarrith moves somewhere that allows Daellin to take a shot that doesn't go through cover within a single move, he'll move, fitting two arrows to his bow as he does, then firing using Manyshot (+9 to hit, 2d8+14 dmg -- assuming bad guy is undead --, DR applies twice)
Sir Khensu moves forward to the beginning of the intersection, his greataxe ready for more zombies. "May the Flame illuminate the evil before me," he murmurs calling upon his devotion to search out any further undead in the immediate vicinity
(OOC: Detect evil in the arc directly ahead of us.))
__________________
"We create joy." - Pirate Cat, 2006 ENnies
"...the worse thing that can happen to players is not to have their characters die. The worst thing that can happen is to have a boring game." - Mike Mearls
Doomhawk, if you are not reading the OOC thread, there are a few things I'd like for you to update on your sheet (mostly tactics in order to adjucate Selase's actions when you are not available. I'd appreciate it.
__________________ stonegod -- LEB judge and spawn of Khyber since 2005 (Blog)
As the last of the undead menaces in the street crumple to the ground under the force of their attacks, Jarrith smiles weakly and lets out another belch. He shakes his head several times in order to clear it, and then hears Daellin yell at him.
Quote:
Originally Posted by Daellin
"Jarrith, let me have a clean shot."
The stalker's head immediately snaps up, and he remembers the undead magic-user behind him down the alley. "Right, right! Sorry! I'm just going to go over... here..." He stumbles out of the alley and move forward down the street, just to check if any other zombies are in the vicinity. He figures that Sir Khensu, Daellin and the others can handle that lone remaining zombie in the alley. (Move Action to H5 : Spot check down both streets)
Marot keeps his eyes ahead and behind, wary for attacks from any direction.
"Jarrith, let me have a clean shot." Daellin shouts, as he prepares to move in on the final undead creature.
The stalker's head immediately snaps up, and he remembers the undead magic-user behind him down the alley. "Right, right! Sorry! I'm just going to go over... here..." He stumbles out of the alley and move forward down the street, just to check if any other zombies are in the vicinity. The fog obscures sight beyond a few feet, however, and nothing else is seen. [Move to H5. Nothing seen w/ Spot]
Seeing the odd magic dance around the zombie in the alley, the army of Janis' tilt their head at it, studying the power coming off it. Absently, her hands spin, forming an acid globule she shoots at the monstrosity. However, her intent concentration distracts her actual aim, and the ball flies wide. [acid splatter, AC 8 ranged touch misses]
With Jarrith gone, the elf hunter cautiously moves forward, stringing two arrows on his bow. They unerringly strike true, both in the head. The creature gurgles once, then falls limply to the ground [Manyshot AC 23 hits; 30 hp before DR]
End of Combat
Sir Khensu moves forward to the beginning of the intersection, his greataxe ready for more zombies. Peering into the thick mists, his Flame given sense detects no trace of foulness ahead of him.
__________________ stonegod -- LEB judge and spawn of Khyber since 2005 (Blog)
Seeing the conflict cease, Sir Khensu drops to one knee and quickly murmurs a thanks to the Silver Flame for their victory. The shifter stands then, a mournful look upon his face.
"My friends, I am afraid we must uncover what has happened here. I cannot imagine a village so removed from civilization that they allow the undead to walk the streets freely."
__________________
"We create joy." - Pirate Cat, 2006 ENnies
"...the worse thing that can happen to players is not to have their characters die. The worst thing that can happen is to have a boring game." - Mike Mearls