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Old 8th June 2007, 04:23 PM   #61 (permalink)
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Horace will keep about thirty feet in front of the group, keeping his eyes and ears open for any sights or sounds that seem out of place. Specifically he'll keep look out for signs that a flying ship crashed nearby: bent trees, grass or plants, areas where the animals seem to avoid, etc.
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Originally Posted by Piratecat:
See, that's the thing. A half-vampire gelatinous cube ninja of legend is patently absurd. An unkillable blob of midnight slime that haunts the crevices of an ancient inn, that leaves slime-covered and blood-drained carcasses behind it as it slinks back into the shadows, is just plain scary.

If you're trying for style without player metagaming, change physical appearance and never label anything. As the Shaman and other folks illustrated, everything can be more frightening when you don't know what the heck you're facing.
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Old 8th June 2007, 10:55 PM   #62 (permalink)
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Grant

Grant is at the back of the party, keeping his eyes out for anything living...or dead. His hand is on his pistol, ready for trouble.
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Old 8th June 2007, 11:46 PM   #63 (permalink)
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Quaen stays in the middle of the group, keeping an eye out for trouble. Carefully dismounting, she rests one hand on her pistol while keeping another hand free for other actions.
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Old 9th June 2007, 12:24 AM   #64 (permalink)
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Doc pats the dust of his traveling coat, and shading his eyes with his hand, peers into the hallow. "So the crash site is beyond this cave? Perhaps there is another ravine?"
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Old 9th June 2007, 07:10 AM   #65 (permalink)
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Quaen turns to look at Doc sidealong. "Probably, but we have no way of making sure. Which is why we are here, to find this flying machine, and our erstwhile survivers... if they survived at all."

OoC: Are we going to move in, or shall we stand outside and debate all day?
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Old 9th June 2007, 07:49 AM   #66 (permalink)
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Grant

"I suppose we have little choice then, continue onward. I am not much of a swimmer, so hopefully we don't have to." Grants waves his hands in front of his face, trying to cool himself off. "Lead the way Horace."
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Old 9th June 2007, 08:44 PM   #67 (permalink)
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Seeing no reason to dally outside of the cave, the group presses on.

Quote:
This circular room appears to have been artifically widened, as signs of tunneling are clearly visible on the walls and ceiling. Four passageways depart the chamber, one ein each cardinal direction. A round boulder, perhaps five feet in diameter, rests just within the room nearest the east exit. The faint thunder of a massive waterfall seems to be coming from the north tunnel.
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Old 10th June 2007, 04:46 AM   #68 (permalink)
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"Hmm..." Adele looks around the cavern carefully. "This would be a good place for any survivors to seek shelter. But we should not let down our guard just yet."

Adele begins to move toward the eastern exit, taking a moment to listen for anything unusual before stepping through.
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Old 10th June 2007, 05:08 AM   #69 (permalink)
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Grant

Grants walks around the room, peering down each exit. "Yes, Adele you are right. This just place doesn't seem right." He follows the Hunter into the tunnel, with his pistol drawn.
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Old 10th June 2007, 04:47 PM   #70 (permalink)
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Doc idly examines the boulder for any scuff marks or such that would indicate recent passage or such. "Horace, any sign of traffic here in the last few days?" If no sign is found, he follows the others towards the sound of water.
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Old 12th June 2007, 03:48 AM   #71 (permalink)
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Horace examines the room...
Horace

search check (1d20+7=27)

There are two groups of tracks; one, large, booted, and sized for humans or Khorvar while the other are smaller, not shaped quite right for any species you know of, and appear to be barefoot.
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Old 12th June 2007, 04:54 AM   #72 (permalink)
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Quaen lets herself examine one of the carved walls, tracing a line of chiseled-down rock with a finger. "No, of course this place doesn't seem safe," bringing the finger to her face and studying the dust collected with a somewhat detached intrest. "If this place were any kind of sanctuary, it would be for the dark shadows that haunt this world. Otherwise, it would not have the reputation is currently possesses."

The elf turns her eyes back towards the northern egress. "I wonder who or what carved out these passages..."
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Old 12th June 2007, 06:22 PM   #73 (permalink)
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Horace kneels by the tracks for a long moment, studying them without touching. "Tracks here seem to be a man and a few creatures I don't ken. Barefoot. Size of a goblin's foot, I'd wage. We'd best step cautious and slow here on out. No unnecessary speakin'," Horace glares around, making it clear who he suspects of unnecessary speech. He then draws Ellora and loads her with normal shot.

From here on out, Horace will move at half speed, checking the ground for tracks and signs of passage.
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Originally Posted by Piratecat:
See, that's the thing. A half-vampire gelatinous cube ninja of legend is patently absurd. An unkillable blob of midnight slime that haunts the crevices of an ancient inn, that leaves slime-covered and blood-drained carcasses behind it as it slinks back into the shadows, is just plain scary.

If you're trying for style without player metagaming, change physical appearance and never label anything. As the Shaman and other folks illustrated, everything can be more frightening when you don't know what the heck you're facing.
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Old 12th June 2007, 06:41 PM   #74 (permalink)
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Doc crouches by the tracker, and in a low whisper, adds, "Any idea where they went or were coming from? Best to know if they are ahead of us."
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Old 13th June 2007, 04:02 AM   #75 (permalink)
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Grant

With Grant's feelings of not being alone in here are returned, he draws his rapier as well, following behind Horace.

Quote:
Originally Posted by Horace
We'd best step cautious and slow here on out. No unnecessary speakin'


Grant nods.
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Old 14th June 2007, 04:26 AM   #76 (permalink)
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Horace

survival check (1d20+9=29)

Horace can tell that both sets of tracks lead to the north, with the booted tracks being the older set.


Adele

Knowledge (dungeouneering) check (1d20+12=29)

Adele recognizes the shape of the footprint Horace points out as belonging to a dolgrim -- a vile aberration that looks like two goblins smashed together, and that are, by the grace of the Flame, very nearly extinct.
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Old 14th June 2007, 02:40 PM   #77 (permalink)
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"Looks like the path heads north. Strange feet are following boots." Horace whispers, moving cautiously to the north with his rifle held at the ready.
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Originally Posted by Piratecat:
See, that's the thing. A half-vampire gelatinous cube ninja of legend is patently absurd. An unkillable blob of midnight slime that haunts the crevices of an ancient inn, that leaves slime-covered and blood-drained carcasses behind it as it slinks back into the shadows, is just plain scary.

If you're trying for style without player metagaming, change physical appearance and never label anything. As the Shaman and other folks illustrated, everything can be more frightening when you don't know what the heck you're facing.
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Old 14th June 2007, 08:02 PM   #78 (permalink)
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The Khorvar nods. In a low voice, "Best we keep that in mind. Perhaps we'll see a better view from that eastern chamber ahead, but we may need to follow these tracks later." With that, Doc stands and prepares to follow to the east.
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Old 15th June 2007, 03:15 AM   #79 (permalink)
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OOC: So are you guys heading North (as per Horace) or East (as per Doc)?
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Characters
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Sanne Bacher d'Lyrandar in S@squ@tch's Against the Giants - Team Black

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Istara Kandorian in Ankh-Morpork Guard's Star Wars: Rebels with Style
Eric Hassel (Quarterback) in Jemal's Mutant High
Sariel in Rumspringa's Keep on the Shadowfell
Khalia ir'Indari in DEFCON1's Eye of the Lich Queen
Serrana Vao in Karl Green's Knights of the Old Republic (with 213 things Serrana can't do in the Jedi Order)
Italimelk in Living ENWorld
Daellin ir'Ayellan in stonegod's Expedition to Castle Ravenloft
drothgery's Victorian Eberron game
Star Wars/KotOR Era - The Second K'ril Incursion
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Old 15th June 2007, 03:20 AM   #80 (permalink)
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Grant

Grant follows Horace to the North, quietly whispering, "what are they? any idea?"Grant untucked his blue silk shirt, to allow for more freedom in case there was combat. As they stood idle, he examined his rapier, making sure the alchemical weapon capsules were in place and wouldn't malfunction.
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