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Old 3rd July 2007, 07:48 PM   #121 (permalink)
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Horace holds, ready to fire at the slightest provocation.
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Originally Posted by Piratecat:
See, that's the thing. A half-vampire gelatinous cube ninja of legend is patently absurd. An unkillable blob of midnight slime that haunts the crevices of an ancient inn, that leaves slime-covered and blood-drained carcasses behind it as it slinks back into the shadows, is just plain scary.

If you're trying for style without player metagaming, change physical appearance and never label anything. As the Shaman and other folks illustrated, everything can be more frightening when you don't know what the heck you're facing.
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Old 3rd July 2007, 08:03 PM   #122 (permalink)
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One of the men takes a shot at the corner Horace is peeking around, but the bullet ricochets off the wall. Horace's return shot hits the man squarely, leaving him trying to cover his wound with one hand and reload with the other.

(end surprise round; Horace and one of the attackers were not surprised, the other two failed to spot Horace and so were surprised)

Initiative

Doc 18
Horace 15
Quaen 13
Grant 10
Aedele (likely to be eaten by a Grue if nonamazing doens't show up soon) 7
Thugs 4
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Old 4th July 2007, 01:14 AM   #123 (permalink)
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Grant, AC: 18, HP: 28

Grant moves foward, rapier already in hand, to engage the flat-footed thugs. He thrusts with his rapier towards the one that was in the lead, the rapier's blade bursting into flames as he closes.

ooc
Activate quickfire capsule. Mastercraft rapier +7 (1d6/18-20x2) +1d6 SA +1d6 fire
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Old 4th July 2007, 03:04 AM   #124 (permalink)
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Solarious Goblin Sharpshooter (Lvl 2)
Quaen comes out of hiding, and frowns. These tattoed attackers were a little too close to drop another Grave Mist, and they were more likely to move out of the effect. Besides, the fledgeling necromancer didn't want to use more of her second valence spells unless neccessary. Making a quick decision, she decides to take a risk to end hostilities quickly in her favour, rushing forward quickly.

OoC
If they're nice and bunched up, Quaen will try to move next to as many of them as possible while they're still holding guns/flat footed, and hit Negative Energy Burst for 4d4 negative energy (Will 17 for half). If she doesn't have such good luck, Horace or Doc are in line of fire, or she doesn't have enough movement/clear path, Quaen will instead move up to the cloest flat footed redshirt, cast Inflict Light Wounds, and touch him for 1d8+4 negative energy (Will 16 for half) plus 1d8+1 negative energy from Charnel Touch: a grand total of 2d8+5 negative energy damage on a failed save.
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Old 4th July 2007, 11:56 PM   #125 (permalink)
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Einan Goblin Sharpshooter (Lvl 2)
Horace runs across the mouth of the passage to the other side, stops and takes a shot at the nearest thug.
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Originally Posted by Piratecat:
See, that's the thing. A half-vampire gelatinous cube ninja of legend is patently absurd. An unkillable blob of midnight slime that haunts the crevices of an ancient inn, that leaves slime-covered and blood-drained carcasses behind it as it slinks back into the shadows, is just plain scary.

If you're trying for style without player metagaming, change physical appearance and never label anything. As the Shaman and other folks illustrated, everything can be more frightening when you don't know what the heck you're facing.
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Old 5th July 2007, 06:56 PM   #126 (permalink)
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A twinkle appears in Doc's eyes, and he whispers, "Watch this!" He turns his head into the tunnel, exhales, and suddenly a strong burst of wind escapes his mouth! It slams into the nearest thug, attempting to force him back!

OOC: Hurricane breath: Bull rush against the thug (only 1d20+2, sadly). If there is another thug behind him, then the rushed thug will be flat footed.
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Old 6th July 2007, 03:05 AM   #127 (permalink)
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The thug Doc targets with his Hurricane Breath turns into the wind, but he manages to give himself excellent footing, and is not pushed back at all (I rolled a modified 16 for Doc... and the thug got a natural 20).

Horace's shot forces a frantic dodge from a second thug (hit, but did only 3 damage).

When Queaen runs up next to the three thugs, conveneintly standing next to each other, and lets out a burst of dark energy, the man Horace hit with his first shot falls to the ground (made save, but took enough damage to go negative anyway), and the other two don't look very well either (failed their saves).

Aedele lets a shot ring out, and a second thug drops.

Hopelessly outclassed, the remaining thug flees into the tunnel (Quaen can take an AoO if she wants to).
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Old 6th July 2007, 04:35 AM   #128 (permalink)
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Wisps of negative energy still hanging around her from the burst, the elf reaches out with a hand as the man turns to flee, and tries to give his sholder a firm grip.

OoC
Take the AoO, using Charnel Touch to make a touch attack for 1d8+1 negative energy damage.
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Old 6th July 2007, 07:00 AM   #129 (permalink)
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Unfortunately, Quaen stumbles as she attempts to touch the fleeing thug (natural 1).
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Old 6th July 2007, 03:14 PM   #130 (permalink)
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Einan Goblin Sharpshooter (Lvl 2)
Horace pursues the thugs, pausing to fire as soon as he can.

OOC: Horace also gets skirmish damage for moving and firing. Just wanted to remind you in case!
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Originally Posted by Piratecat:
See, that's the thing. A half-vampire gelatinous cube ninja of legend is patently absurd. An unkillable blob of midnight slime that haunts the crevices of an ancient inn, that leaves slime-covered and blood-drained carcasses behind it as it slinks back into the shadows, is just plain scary.

If you're trying for style without player metagaming, change physical appearance and never label anything. As the Shaman and other folks illustrated, everything can be more frightening when you don't know what the heck you're facing.
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Old 7th July 2007, 06:50 AM   #131 (permalink)
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EvolutionKB Goblin Sharpshooter (Lvl 2)
Grant

Grant follows the thugs, his blade still unbloodied. He thrusts it towards the man saying, "Your evil darkens this tunnel. My sprit counters with it's own light."

OOC: Did I not get an action last round? I meant to move up to them and attack, but if they could fled before me somehow, I wouldn't activate my weapon capsule. Either way I will follow the thug, attacking if possible.
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Old 7th July 2007, 03:50 PM   #132 (permalink)
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Quote:
Originally Posted by EvolutionKB
OOC: Did I not get an action last round? I meant to move up to them and attack, but if they could fled before me somehow, I wouldn't activate my weapon capsule. Either way I will follow the thug, attacking if possible.
OOC: Nope, that was a mistake. (rolls some dice, critical hit, ... I guess he didn't get away after all.) I'm going to rule you didn't use your weapon capsule, because it was pretty clear you didn't need it.

Grant steps up and stabs the final thug leaving him on the ground with the others.
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Old 8th July 2007, 10:17 PM   #133 (permalink)
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Moving forward cautiously, Doc quickly searches and examines the newly fallen foes. "Doesn't look like any crew I'd have aboard. The scavengers have started already, it seems."

The half-elf looks down the shadowy corridor as best he can to see where it goes.
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Old 9th July 2007, 02:34 AM   #134 (permalink)
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The three thugs seem to be the same cut of men that you found below; probably northern or eastern mercenaries from one of the smaller nations or city-states that haven't been swept up under the umbrella of one of the three great powers of Khorvaire. These three have crude rifles and bullets for them, and roughly 150gp in coins and notes between them.

The passage out of the north exit quickly turns to the northeast -- more east than north, with two passages visible on the north side, before curving back south.
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Old 9th July 2007, 03:21 AM   #135 (permalink)
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Grant

Grant takes up one of the crude rifles, studies it then sits it back down. "Junk for the most part, I'd say. We could get a decent price for them as scrap metal though." He wraps up the guns in the remainder of one of the dead men's shirts or cloaks. With rapier still drawn he begins to slowly go down the tunnel, if Horace decides to take the lead, Grant lets him.


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Old 11th July 2007, 05:02 AM   #136 (permalink)
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"Looks like things begin to get maze-like up ahead," Doc reports. "Do we want to follow left-right rule, or anyone hear anything down the corridors that may give us a clue?"

OOC: Doc hear anything with his huge Notice +0?
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Old 12th July 2007, 04:23 AM   #137 (permalink)
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"Well, whatever we do, we need to move quickly," Quaen replies, rising up from the bloody corpses covered in spontaneous wounds. "Staying in one place will simply place us into more conflict with our the local squatters." Following Grant with a suprising degree of silence, she pulls her cloak closer together, letting the shadoweave blend into the shadows and hide her bright hairstyle.

OoC
Following Grant into the tunnel, using Sneak to try to keep unoticed.

By the by, what do you guys think about our tactics so far? Pretty good? Needs work? Want to do something? Speak up, Quaen isn't going to raise you as a zombie. Err... not that she would in the first place.
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Old 12th July 2007, 05:21 PM   #138 (permalink)
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Einan Goblin Sharpshooter (Lvl 2)
Horace steps to the front of the party. "I reckon we should scout a bit before we go traipsin' down tunnels. I'll make a quick look and be righ' back."

Horace will head down the left tunnel for a span of 2 minutes, movin' all stealthy-like to see what's there.
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Originally Posted by Piratecat:
See, that's the thing. A half-vampire gelatinous cube ninja of legend is patently absurd. An unkillable blob of midnight slime that haunts the crevices of an ancient inn, that leaves slime-covered and blood-drained carcasses behind it as it slinks back into the shadows, is just plain scary.

If you're trying for style without player metagaming, change physical appearance and never label anything. As the Shaman and other folks illustrated, everything can be more frightening when you don't know what the heck you're facing.
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Old 13th July 2007, 04:01 AM   #139 (permalink)
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Horace:

Continuing to take the left for at every inersection, Horace passes by two rooms on the right, one of which looks like it might be a good place to station a lookout. He doesn't notice any sign of activity there, though. Continuing you see a series of small 'rooms' to your left, none with anything obviously of interest, and another tunnel to your right. Turning around after the third such room is the last place you can go left without turning around, you head down the tunnel you'd passed by earlier.

The passage leads north for a while, then splits. You see another one of the thugs down the right-hand path, though he doesn't appear to notice you. As you head farther north, the crashing sounds of the warterfall become even louder.
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Characters
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Sariel in Rumspringa's Keep on the Shadowfell
Khalia ir'Indari in DEFCON1's Eye of the Lich Queen
Serrana Vao in Karl Green's Knights of the Old Republic (with 213 things Serrana can't do in the Jedi Order)
Italimelk in Living ENWorld
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drothgery's Victorian Eberron game
Star Wars/KotOR Era - The Second K'ril Incursion
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Old 13th July 2007, 04:58 PM   #140 (permalink)
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Einan Goblin Sharpshooter (Lvl 2)
Horace will return to the party at this point, and report his findings.
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Originally Posted by Piratecat:
See, that's the thing. A half-vampire gelatinous cube ninja of legend is patently absurd. An unkillable blob of midnight slime that haunts the crevices of an ancient inn, that leaves slime-covered and blood-drained carcasses behind it as it slinks back into the shadows, is just plain scary.

If you're trying for style without player metagaming, change physical appearance and never label anything. As the Shaman and other folks illustrated, everything can be more frightening when you don't know what the heck you're facing.
Einan is offline   Reply With Quote


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