Davan looks at Jerone, "No one has accused you or your establishment of anything, please calm yourself. I know I had my weapon secured, for it would be foolish and an invite for death to not have it." Davan studies Jerone carefully, then moves off in the direction of the door.
ooc
I would hate to just assume that Davan knows something about Mind Flayers. I would think that most adventerers would have some clue, but Davan does kinda suck at life
If Dreadnought leaves with Davan outside, Morph will join them. He has know reason to stay in an establisment to feed those that need it, especially if two of his comrades are going outside to look for their missing possessions after Void warned them of a hostile creature that could be in the area. He pauses before they leave, speaking to Dreadnaught. "I will watch your back." He then intones the words of a spell and disappears from view.
ooc
If Dread and Davan leave, I'll follow them, telling them I'll be there, then I'll go invisible. Duration is 7 minutes. I'll tail them, keeping about 20' behind them. When my spell gets closer to wearing off, I'll move right up behind them.
I would hate to just assume that Davan knows something about Mind Flayers. I would think that most adventerers would have some clue, but Davan does kinda suck at life
Davan
Due to his cloistered training in the church, Davan really doesn't know much about aberrations in general, more specifically, he knows next to nothing about this 'mind flayer' that Void speaks of.
"Beyond the unpleasantness of the name, I have no idea what a "mind flayer" is. It challenged you; are you saying you will not meet its challenge without us? Frankly, if it leaves me alone I don't care. We have enough things trying to kill us as it is."
They are monstrous aberrations with mind blasting powers. They live in the moist caverns and cities of Xoriat.
Void spits on the floor in disgust In our tomes and books it is written that Illithids believe themselves to be the dominant species of the multiverse and use other intelligent creatures as thralls, slaves, and chattel, but be aware …
He pauses and takes another sip …The mind flayers of this world are resistant to damage from all weapons that are known to us except those made out of byeshk, an exotic material that is known to my ancestors.
__________________
Spoiler:
Zirat Igruf, Gladiator (Rhun's ToEE): OOC ; IC ; RG
They are monstrous aberrations with mind blasting powers. They live in the moist caverns and cities of the enormous Underdark.
Void spits on the floor in disgust In our tomes and books it is written that Illithids believe themselves to be the dominant species of the multiverse and use other intelligent creatures as thralls, slaves, and chattel, but be aware …
He pauses and takes another sip …The mind flayers of this world are resistant to damage from all weapons that are known to us except those made out of byeshk, an exotic material that is known to my ancestors.
void
Not sure there is an underdark in in Eberron. Mind Flayers live on Xoriat (the plane of madness) in the Eberron Campaign Setting.
They are monstrous aberrations with mind blasting powers. They live in the moist caverns and cities of Xoriat.
Void spits on the floor in disgust In our tomes and books it is written that Illithids believe themselves to be the dominant species of the multiverse and use other intelligent creatures as thralls, slaves, and chattel, but be aware …
He pauses and takes another sip …The mind flayers of this world are resistant to damage from all weapons that are known to us except those made out of byeshk, an exotic material that is known to my ancestors.
"Resistant is one thing, but you hit anythin' hard enough an it'll go down." rumbles Lo-Kag, fingering his spear.
__________________ "Paranoia is a lot like life insurance. Annoying, expensive, and rarely needed. And like life insurance, if you need it and you don't have it, it's too late already."
"This makes no sense at all. Your DM needs to be shot. With a hammer."
-quote from the Wizards web board
The priest and warforged slowly retrace their steps towards the Tharashk enclave -- a dark plume of smoke still rising steadily from that direction, while Morph walks invisibly slightly behind them.
The proximity of the explosion still has not deterred the bazaar, and hundreds of shoppers and merchants continue their trade.
The crowd is thick, and you are jostled by several folks on your walk. Several exclamations of disbelief emanate from those walking into Morph by accident.
Unfortunately, you do not spot anyone or notice anyone that would pique your interest, or stand out from the diverse crowd in the ward.
davan
You recall having the mace in your possession when you left the precarious retreat, and could have sworn you felt it swinging from your belt as you walked through the city.
"Come friend, let us return to our companions. Thank you for coming with me." Davan turns around frustrated. He knows he had his mace........ he could remember it's weight on his side, swinging as he walked. "I had to of lost it in or near the tavern!" He startled himself by how the thought escaped his mouth. Somewhat ashamed of his lack of control, he stays silent the rest of the way back.
"I have been thinking," Dreadnought remarks as they head back. "A mace is a strange thing to lose...it is large and heavy, and would make a noise if it fell from your belt. It is an even stranger thing to steal, for all those reasons and more."
He glances back at Davan. "Unless there was something unusual about it. Was there?"
Morph follows behind the pair, trying to stay out of the way of the millers-about. He speaks, "Perhaps our answer lies with the mind flayer that Void mentioned. We are attacked at the conclave, then this creature shows up, and some equipment comes up missing? Could be coincidence, but worth looking at now anyway. I've nothing better to do while we wait for word on the expedition party."
"I have been thinking," Dreadnought remarks as they head back. "A mace is a strange thing to lose...it is large and heavy, and would make a noise if it fell from your belt. It is an even stranger thing to steal, for all those reasons and more."
He glances back at Davan. "Unless there was something unusual about it. Was there?"
"No, my friend. It was a standard mace, only worth a small amount. I could replace it if needed."
__________________ "Paranoia is a lot like life insurance. Annoying, expensive, and rarely needed. And like life insurance, if you need it and you don't have it, it's too late already."
"This makes no sense at all. Your DM needs to be shot. With a hammer."
-quote from the Wizards web board
"And my mace. I doubt they are worth much. Unless.............." His face pales as he thinks of what could happen, "Unless a person with powers unknown has them. Could they not be used to form a link to us?"
ooc: I'd like to take whatever knowledge check is needed for that. I'm not real sure its arcana or not, so I would like you to roll it.
Morph nods gravely, "Yes such items could be used to help them find our locations." Knowing that they could be being watched this very second, Morph whispers, "whoever it is could be watching us right now. We should err on the side of caution, and try and be sure not to use all the abilities we have at our disposal in any fights we may get into. If they mean to attack us, we want to make sure they know as little about us as possible." He then pauses a moment. "We need to get you another weapon too Davan, and a map if possible, for Lo-Kag."