Lo-Kag shifts tacts and decides that he might as well do what he can from below.
OOC: Screw this, I'd need two consecutive successful checks to get free and the fight will be over by then. Grapple check to gutpunch the bastard the fun way. +22 grapple check, on success I do 1d4+11 damage.
Do you want to cause lethal damage? If so, you'd need to take the -4 penalty to your grapple check.
I'm okay with nonlethal damage, just gotta get this guy down then I can beat it to death .
__________________ "Paranoia is a lot like life insurance. Annoying, expensive, and rarely needed. And like life insurance, if you need it and you don't have it, it's too late already."
"This makes no sense at all. Your DM needs to be shot. With a hammer."
-quote from the Wizards web board
24 - Plant Creature – Dreadnought, Lo-Kag, Davan swallowed, 9 acid damage each. Attacks Void – Bite HIT for 17 damage, Void grappled
23 - Dreadnought - Swallowed Whole, Acid damage of 9, Attack creature from inside – HIT for 7 damage
19 - Void – Grappled.
12 - Asenfel – Eldritch Blast HIT for 22 damage
11 - Morph - Cast Polymorph Self – turn into Annis Hag
4 - Lo Kag – Swallowed Whole, Acid damage of 9, Grapple check failed
3 - Darv – Fires Crossbow HIT for 1 damage
2 - Davan – Swallowed Whole, Acid damage of 9, paralyzed.
Davan sits helplessly as the acid eats into his body, while Dreadnought and Lo-Kag struggle against their captor. The caustic liquids continuing to eat away flesh and metal. [Fort save for Lo-Kag successful]
The swallowed warforged unloads once more against the plant’s digestive tract.
Two tendrils lash out at the quick-footed gith – Void is able to duck under one, by performing a mid-air somersault, the second narrowly misses when he lands softly on his feet. However, the plants massive maw clamps down savagely upon the off-balance monk, opening a large wound upon his chest. Void struggles against the plants mouth, but is unable to free himself.
Asenfel lashes out again and again with eldritch energies, flaying whole layers of vegetable matter from the voracious creature's central mass.
Seeing the plant creature's wounds seem to be healing, Morph decides it is time to stop fooling around. He chants a few words and his body swells in size, becoming hideously ugly once more as he takes the shape of an Annis Hag.
The large goliath continues to struggle against the walls of his captor, now attempting to harm the creature from inside, rather than escape, but he is unable to wriggle free enough to deliver a coordinated blow. [Grapple check failed]
Taking a step back, Darv produces his bow and takes careful aim....and is rewarded by sinking the bolt into one of the plants extremities, causing the tendril to twitch in slight pain, or is it merely annoyance?
Conditions:
All: Bless (7 rounds)
Dreadnought: Swallowed, Grappled
Lo Kag: Swallowed, Grappled, Bulls Strength (77 rounds)
Davan: Swallowed, Grappled, Divine Power (6 rounds)
Void: Grappled
All rolls made for your characters are under their names on invisiblecastle.
Void: 25 hp
Lo-Kag: 48 hp, 2 AP used
Dreadnaught: 70 hp
Davan: 47 hp, paralyzed
Darv
[know(nature)]:
After studying the creature for several rounds now, you realize that you've seen this creature before -- in a book titled 'Dangerous Flora and Fauna of Khorvaire'. This creature is called a tendriculos, but it appears to be much larger for its kind, it is quite a robust specimen, actually. You remember the tale of woe when adventurers did not beat the plant to death with a bludgeoning weapon or with acid -- for the creature continued to heal damage inflicted any other way.
__________________ "Paranoia is a lot like life insurance. Annoying, expensive, and rarely needed. And like life insurance, if you need it and you don't have it, it's too late already."
"This makes no sense at all. Your DM needs to be shot. With a hammer."
-quote from the Wizards web board
The Annis hag that is Morph begins casting another spell. When finished, he throws his arms out to the side. Abruptly his arms begins to glow softly with inner light, then they are set ablaze from fire that is magic. His arms melt and and stretch until they are 15 feet long tentacles of flame! He then steps a little closer to the plant creature.
ooc
Cast flaming whips. 5' step forward.
Transmutation
Sor/Wiz 4
Components: V, S
Casting Time: Standard
Range: Personal
Effect: Flaming whips
Duration: 1 rd/lv (D)
Your forelimbs transform into flaming whips, you gain two melee touch attacks with a 15' reach. Each deal 6d6 damage. Attacks with these whips replace any natural attacks you had with those limbs. While this spell is in effect you cannot cast spells with material components, nor can you carry items with your forelimbs. Any items worn on your forelimbs cease functioning while the spell is active
Spell Prepared(including bonus spells for high Int and for being a specialist wizard)
(4/7/5/4/3) CL: 7 or 8 for fire spells; DC 15+spell level or 17+spell level for transmutations
0: Detect Magicx2, Read magic, ray of frost
1: Feather fallx2, lesser orb of firex2, magic missle, ray of clumsiness, grease
2: invisibility, glitterdust, rope trick, incendiary slime
3: haste, slow, fireball, animate weapon
4: flame whips, polymorphx1
Last edited by EvolutionKB; 4th March 2008 at 12:53 AM..
"We need to bludgeon it," Darv yells, "Or empoly some sort of caustic reagent! Else, it will simply regrow any damage we inflict!"
ooc
Shame I don't have LoS to those inside.... Cast Fell the Greatest Foe on Void, if he's still visible, giving him +1d6 damage when he hits something larger than himself. If Void's already lost to us, he'll cast it on himself, and cast about for a chunk of wood he can use as an impromptu club.
24 - Plant Creature – Dreadnought, Lo-Kag, Davan, Void swallowed, 8 acid damage each. Swallows Void, moves to L/M/N 9
23 - Dreadnought - Swallowed Whole, Acid damage of 8, Attack creature from inside – HIT for 7 damage
19 - Void – Swallowed Whole, Acid damage of 8, paralyzed.
12 - Asenfel – Eldritch Blast HIT for 22 damage
11 - Morph - Cast Flame Whips – 5’ step to O/P 3
4 - Lo Kag – Swallowed Whole, Acid damage of 8, Attack unconscious creature from inside - HIT for 14 nonlethal damage
3 - Darv – Cast Fell the Greatest Foe on self
2 - Davan – Swallowed Whole, Acid damage of 8, paralyzed.
Void and Davan sit helplessly as the acid eats into his body, while Dreadnought and Lo-Kag struggle against their captor. The caustic liquids continuing to eat away flesh and metal. [Fort save for Lo-Kag successful, Void fails Fort save and is paralyzed]
The swallowed warforged unloads once more against the plant’s digestive tract, the beast begins to slow somewhat.
The plant creature moves off into the brush, its massive hunger sated for a moment.
"If you think I'm getting close enough to that to hit it..." Asenfel mutters as he sends off another blast of energy. The creature struggles against the blast, falters, then falls to the ground with a muffled “WHUUMP”
The Annis hag that is Morph begins casting another spell. When finished, he throws his arms out to the side. Abruptly his arms begins to glow softly with inner light, then they are set ablaze from fire that is magic. His arms melt and and stretch until they are 15 feet long tentacles of flame! He then steps a little closer to the plant creature.
The large goliath continues to struggle against the walls of his captor and feels them let up or become disorganized, giving him a moment to wind up his massive torso and deliver a thrust with his right hand.
"We need to bludgeon it," Darv yells, "Or empoly some sort of caustic reagent! Else, it will simply regrow any damage we inflict!"
Conditions:
All: Bless (6 rounds)
Dreadnought: Swallowed, Grappled
Lo Kag: Swallowed, Grappled, Bulls Strength (76 rounds)
Davan: Swallowed, Grappled, Paralyzed, Divine Power (5 rounds)
Void: Swallowed, Grappled, Paralyzed
Darv: Fell the Greatest Foe
All rolls made for your characters are under their names on invisiblecastle.
Void: 17 hp, paralyzed
Lo-Kag: 40 hp, 2 AP used
Dreadnaught: 62 hp
Davan: 39 hp, paralyzed
Void
I used Void’s escape artist check for the grapples, since it was higher, but unfortunately, not high enough.
OOC: Upgraded my computer to Vista, so had to grab the new version of my map software, which was not backwards compatible, so I had to generate the map anew. Did my best to make it as accurate as possible.
"You are not getting away that easy," Morph says. Pointing to the ground beneath the creature, whispers some arcane words, which sound strange coming from the throat of the hag. The ground under the plant creatures feet is coated in slippery grease. Morph then moves forward, hoping to take advantage of the creature precarious footing.
ooc
ICast incendiary slime on squares M10/11 and N10/11(or whereever it ends up being). The creature must make a DC 17 reflex save or fall down every round that is within the grease, failure means it falls down. It can walk out at half speed with a balance check DC 10, if it fails it can't move and if it fails by five or more it falls down. I'm hoping that we can keep this thing down long enough for them to get out and then they can beat it too death. Morph will then close to 15' away from it so he can strike it with an AoO if it arises with one of his flaming tentacle/whips. If fire damage is applied into the area, it will take an extra 4d6 with DC 17 reflex for half, and the negation of spell(I don't think this applies to my tentalces, just area effects, I am AFB.
Spell Prepared(including bonus spells for high Int and for being a specialist wizard)
(4/7/5/4/3) CL: 7 or 8 for fire spells; DC 15+spell level or 17+spell level for transmutations
0: Detect Magicx2, Read magic, ray of frost
1: Feather fallx2, lesser orb of firex2, magic missle, ray of clumsiness, grease
2: invisibility, glitterdust, rope trick, incendiary slime
3: haste, slow, fireball, animate weapon
4: flame whips, polymorphx1
Dreadnought pauses as the plant shudders around him, then goes limp. With some effort, he pries the now-unresponsive gullet open and crawls back out into the monster's mouth.
"I hope these are rare, or we may never reach the giants," he comments.
(Presumably an unconscious monster can't succeed on a grapple check to oppose an escape the stomach. )
Void and Davan sit helplessly as the acid eats into their bodies. The caustic liquids continuing to eat away at their fleshl. [Fort save for Lo-Kag successful]
Dreadnought pauses as the plant shudders around him, then goes limp. With some effort, he pries the now-unresponsive gullet open and crawls back out into the monster's mouth.
"I hope these are rare, or we may never reach the giants," he comments.
[Asenfel’s Action]
[Morph’s Action]
[Lo-Kag’s Action]
[Darv’s action]
Conditions:
All: Bless (5 rounds)
Dreadnought: In the mouth
Lo Kag: Swallowed, Bulls Strength (76 rounds)
Davan: Swallowed, Paralyzed, Divine Power (5 rounds)
Void: Swallowed, Paralyzed
All rolls made for your characters are under their names on invisiblecastle.
Void: 12 hp, paralyzed
Lo-Kag: 35hp, 2 AP used
Dreadnaught: 57 hp
Davan: 34 hp, paralyzed
OOC: All squares not on the trail are considered difficult terrain.
After delivering one last shove, Lo-Kag begins to pull his way out of the plant's gullet.
OOC: After I do the nonlethal damage on my previous round I crawl out.
__________________ "Paranoia is a lot like life insurance. Annoying, expensive, and rarely needed. And like life insurance, if you need it and you don't have it, it's too late already."
"This makes no sense at all. Your DM needs to be shot. With a hammer."
-quote from the Wizards web board
"I'll keep it down; everyone else, try to get our companions out of danger." calls Asenfel as he fires a continuous series of blasts at the pile of vegetation.
OOC
Asenfel should be able to keep ahead of its regeneration/fast healing with normal blasts every round. He'll be pretty useless trying to rescue paralyzed people, as he has low strength and no edged weapons.
Everyone is out, Void and Davan are still paralyzed, and you can tell that the creature is still alive, but very much unconscious.
OOC: Ok, Asenfel's blasts will indeed be enough to keep it unconscious each round, so one round left of acid damage to both of Void and Davan and they are out.
Morph dismisses the spell of fiery whips that take the place of his hands. With his Annis hag strength he helps pull the others from the belly of the plant beast. "How can we keep this thing down?" he asks Darv. "I have no spells of acid at my disposal, bludgeoning I can do though if need be."