Turning, Darv scowls at the scrying sensor and wags a threatening finger at it. "Begone, damn you! And plague us no more, lest I be forced to resort to harsher measures!"
"We can at least mind our tongues," Dreadnought rumbles.
"And since we know it's looking at Lo-Kag, we can try to make sure he doesn't stand too close to obvious landmarks that would give away our position, or any of the defenses we prepare."
After the gnome casts his magicks, Morph still sees the disc following behind the goliath.
Darv
After your spell is complete, and your empty threat is delivered, you hear a whisper in your ear,"Your impotent threat is of no concern to me, foolish gnome."
You look around and see no one, and do not notice any look of recognition on anyone else's face, so you get the feeling that you were the only one to hear it.
Realizing that not much more can be done, the group continues onward into the forest.
Three hours later, Ganyon raises his hand as you round a bend. Up ahead, you can make out an overturned cart with a few barrels laying on the ground. He scans the scene, but does not appear to hear anything.
Actions?
Btw, on all maps going forward, coordinates will be in the format of (x, y) using two numbers instead of a number and letter.
After the casting of the dispelling magic, Morph shakes his head. "It had no effect, unless you can try again, we are best to follow the advice of Dreadnaught."
Morph looks ahead at the upturned wagon. He quietly calls Void back to the party. "We'll stay here, you investigate while under the cover of invisibility." He twiddles his three fingered hands before touching the monk on the shoulder.
ooc
Does the wagon appear relatively new? As long as it is not really old, like whatever happened here happened a long time ago, then Morph will go ahead with his actions above.
0: Detect Magicx2, Read magic, ray of frost
1: Feather fallx2, lesser orb of firex2, magic missle, ray of clumsiness, grease
2: invisibility, glitterdust, rope trick, incendiary slime
3: haste, slow, fireball, animate weapon
4: flame whips, polymorphx2
While the wagon does not look new, it is not covered in moss or broken down. A rough guess would be that it has not been years since it has been in this place.
As the warforged wizard completes his spell, turning the Gith invisible, you hear a thundering roar from across the path.
A second later, a gigantic ape walks around the side of the giant statue and into view.
Standing about 10 feet tall, it looks at you then beats its leathery chest and turns its head towards the tops of the trees and lets loose another yell.
Darv raises his left hand and calls out a brief incantation, summoning a bolt of silvery light which streaks from the sky and strikes the enormous simian.
I'm assuming that this is a normal -- if dire -- animal, so not bothering with Dark Knowledge. Knoweldge: Nature check of 26, in case I'm wrong. And to identify if it for sure.
Casting Moon Bolt at the ape. 3 points of strength damage (bleh!), Fort Save of 20 to make it a single point.
Your knowledge of all things created by the natural world tell you that this creature certainly looks like a dire ape, but there is something different about it -- almost otherworldly.
Unfortunately, that is one of the areas where your genius has not been fully exploited.
[Know(nature) tells you that it is not a simple dire ape, but is actually some type of outsider. Know(planes) doesn't tell you anything helpful besides that it is indeed an outsider of some sort.]
Morph begins to lightly chant again. His metallic form shifts and elongates into a serpentine shape of brilliant silver. He flaps his elegant wings before winging it up towards the center of the clearing.
ooc
Cast polymorph into wyrmling silver dragon(fly speed 100' average), which is extended due to class abilities(14 min). I ascend at half speed at a 60 degree angle, but I can be 50' up around (14,27) I think. (It's late...)
Morph begins to lightly chant again. His metallic form shifts and elongates into a serpentine shape of brilliant silver. He flaps his elegant wings before winging it up towards the center of the clearing.
ooc
Cast polymorph into wyrmling silver dragon(fly speed 100' average), which is extended due to class abilities(14 min). I ascend at half speed at a 60 degree angle, but I can be 50' up around (14,27) I think. (It's late...)
Evo
Jungle canopy begins at 50', so if you want to go higher than that, 20' of movement (from 50' to 70' in altitude) will be considered difficult terrain, and you'll have total concealment from what is happening below. Did you roll initiative?
Dreadnought reaches calmly back over his shoulder to grasp the hilt of his huge sword and pull it forth, bracing it in both hands. He prepares himself for battle!
(Ready action, strike at first foe to close within melee range)
My init was 13 I think. I forgot to include it. Invis castle is down right now, and I won't be home until after midnight, so you might have to check it. 50' up is fine with me.
Intiative:
24 Void: Move to (30,23)
21 Ape moves towards the wagon disappeared behind wagon last known location was (22,20)
19 Davan: Cast Bulls Strength on Dreadnought
13 Darv: Ready action Cast Moon Bolt on Ape
13 Morph: Polymorph into Silver Dragon, fly to (8, 27) @ 45 feet in elevation
12 Dreadnought: ready action attack anything within range
9 Asenfel: Move to (3,22)
8 Lo-Kag: Move to (10, 24)
Void moves silently past the wagon, ignoring the ape that was visible near the statue.
Void
As you move past the wagon, you see two more apes hiding behind it, for a total of three -- a 4th ape stands behind the rock to the south near (22,29) You see all four smell the air as you move past, and look in your general direction, but they do not move at this point.
The ape howls once again at you, then sprints across the clearing towards the wagon, passing between the downed trees 2 halves.
The human priest moves forward slightly and places his hand upon the back of the large warforged, infusing it with divine strength.
Darv raises his left hand and calls out a brief incantation, but holds for a moment, as the Ape had disappeared behind the wagon, out of sight.
Morph begins to lightly chant again. His metallic form shifts and elongates into a serpentine shape of brilliant silver. He flaps his elegant wings before winging it up towards the center of the clearing.
Morph
Due to your average maneuverability, your climb speed is 50ft, and your climb angle is at most 60 degrees. From trigonometry, your forward distance travelled is 25 ft, and your vertical distance is 25*sqrt(3) = 43.3 ft ~ 45 ft in height.
From your vantage point, you can see two apes behind the wagon.
OOC:
Active Spells:
Dreadnought Bulls Strength (80 rounds)
Morph - Polymorph (140 rounds)
First thumbnail picture is for all but Void, the second thumbnail picture is for Void only.
Void hurries back (double move) to where his friends are.
Once there the invisible Gitz call, hoping that his companions will identify his voice. Beware, three more apes lurking behind the wagon.
__________________
Spoiler:
Zirat Igruf, Gladiator (Rhun's ToEE): OOC ; IC ; RG
Morph, in his new draconic form flies over the battlefield. He chants words in a different voice, almost a purr, and a blast of flame envelops the apes. Briefly, the red bandanna that covers the dragons head flashes with inner light.
ooc
Fly to (20,20) and drop fireball on the apes, DC 18 reflex save. Using one use of my burning veil(does an extra d6 of damage if targets take damage from the spell. If the apes seperate, or my allies are in the way, I'll use a glitterdust instead to catch as many apes as possible DC 17 will. Fireball damage(8d6): 31 Burning veil damage(1d6): 1 Total: 32
0: Detect Magicx2, Read magic, ray of frost
1: Feather fallx2, lesser orb of firex2, magic missle, ray of clumsiness, grease
2: invisibility, glitterdust, rope trick, incendiary slime
3: haste, slow, fireball, animate weapon
4: flame whips, polymorphx1