Hold on now... Where we gonna move to tonight? Hudder looks up from assembling the fallen clerics items on his cloak.
Y'all can't see inna dark, an running around with lights is gonna brinna drow on us fer sure. The unfortunate circumstances mean tha' we can all fit in tha' 'trick now, better ta rest up 'n get the spellcasters back into prime shape.
Now tha' I've seen 'em I can set up some wards 'n alarms onna ground fer good measure.
We handed 'em a licking of a sort, 'n that fella who was there leader probably used up at least a few of his big magics.
He tries ta scry us inna morning 'n ah can try ta break it again. Plus you 'n Darv can dispel as well.
"We can stay then if you wish. Light may bring drow to us, but the smell of blood could bring worse. I don't want to go far, maybe an hours hike. I can't cast another rope trick, but our guide may find us suitable shelter. I have no magic of dispelling at my disposal. So we rely on your wards and Darv's spells." Morph hikes off into the brush, wishing to move on as much as ridding himself of the dwarf's prescence.
Several feet into the jungle, Morph reaches down and picks up a piece of wood, he tosses it into the air before commanding a burst of flame to come into being near it, creating a suitable torch to guide them.
hudder squads down on the ground to wait and see what the others do. If everybody decides to head off he'll crawl back up the trick get on his armor and go with.
Now that they were resting, Morph looks down at his metallic form and sees that he is still wounded. In the aftermath of the chaotic battle, he had forgotten. He pulls a wand from his belt and taps himself with it twice.
Satisfied that his wand did it's work, Morph sits down and rests his mind, preparing it for the burden of preparing his spells. "We are almost there," he says suddenly, "right Ganyon? It is best for us to move out of the way of battle. Drow could be attracted to us and the smell of blood could attract any number of horrific beasts. Camping during the day will help with the threat of drow and other nocturnal hunters."
Last edited by EvolutionKB; 26th May 2008 at 03:11 PM..
Once we're camped out in the new location Hudder puts an alarm (set to audible ring) and two lesser wards (keyed to creature type elf) on either side.
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I am in an interesting period of my life; I will post in games that I run three times a week (M,W,F); and try to maintain obligations in existing games.
...disquieting...
There was no end to his patience and endurance. He played day and night, his obsession was somewhat disquieting. It was less as if he were playing to dispel gloom or beguile tedium than as if he were giving himself up to the fangs of gaming devils."
Kawabata Yasunari - The Master of Go
The group rests as Bird-Domoris roosts uneasily in an overhead tree. No alarm or glyph goes off while the others wait for the sun to rise.
The morning sky begins to take on various hues of blue and red as the sun peaks over the horizon, slowly bathing the jungle once more in its glory.
A few scattered clouds look to be forming off to the west, and the thought of rain enters most of the groups minds.
It had still only been a matter of hours since the group lost two of its members, and the loss of their prescence was still quite alien.
The morning dew is thick as camp is broken. Ganyon quickly puts out a small cooking fire he used to make a crude porridge of sorts, which he eats heartily, offering it to any of those who may be of need of nourishment.
"It ain't much, but its got what da body needs to keep goin' in dis place....."
"If'n de Traveller be willing, we should be to de Titan's Teeth by sundown."
You need 8 hours of rest for spell prep, with an hour added on for each 'interruption', i.e. combat, so you started to rest around 9 pm the night before, the combat started around 4:30 am, so you needed another 1.5 hours to complete the preparatory period (which was done at the new campsite). So, long answer short, yes, you are able to prepare new spells.
"I am as ready as I can be," Dreadnought replies. Privately, he hopes that this state of readiness is sufficient...it's beginning to feel as if it may not be.
The gray clouds hang low in the sky as Ganyon leads you further into the interior of the continent.
On each side of you, off in the distance, a small outcropping of hills has appeared, ranging into jagged peaks that disappear into the clouds.
It is only a few hours before Ganyon stops and points off in the distance.
"Der dey are." He says as he points towards the horizon.
You follow his arm and see what appear to be two columns rising into the sky. The low clouds do not permit you to see the full extent of the columns, but judging upon the size at which they enter the clouds, you cannot even fathom how tall they must be -- each could easily be a city block in cross-section -- certainly they exceed the tallest skybuilding in Sharn.
"But we're still 'bout tree hours out. Let's git a move-on -- and keep yer wits aboot ye, as giants are always nearby doze tings."
As you near the twin towers, you start to make out more detail -- about the towers themselves -- huge square towers shooting into the sky, with windows dotting each floor. About a third of the way up, you notice a balcony -- seeming supported by nothing at all, hanging at a 90 degree angle to the ground -- as well as the ruined giant city that surrounded them.
Huge chunks of stone lay littered about the crumbling remains of the ancient giant ruins. Here and there an intact building face or two remains standing, but the majority of the area appears to have been ravaged by the years.
Ganyon pulls up and halts at the crossover between jungle and stone tile.
"Aye, we're here. Whereya wanta go first?"
Domoris
From your aerial view, you notice that the ruins are roughly circular in shape, with three canals running east to west, while two main canals run north to south.