Davan will gather his items that assist in his healing abilities (such as his belt and ring). His next action (if he needs to) would be to pray for his spells. If he does not need to, then he will go up to the top deck.
You won't need to pray for spells, as you do that each morning at dawn.
But I will need a list from each of you of:
1) What you wear while sleeping (i.e. that you never take off)
2) What items you are gathering before heading topside.
I'm fairly lenient on what you can or would sleep in, but items such as armor/shields/weapons, wouldn't be possible.
1) What you wear while sleeping (i.e. that you never take off)
2) What items you are gathering before heading topside.
1) Honestly, I can't justify Asenfel sleeping without the gloves, cloak, and chasuble. Cloaks make good blankets, the gloves are just light gloves, and the chasuble (which I can never seem to spell correctly) is essentially just a cloth necklace or choker. The rest of his gear would be stowed in his backpack.
2) He'll grab his scepter, but that's it.
On ship-board? Probably just a simple tunic and pants. And while it would be smart to get more of his gear on, I think that Darv isn't quite sophisticated enough to think that way yet. Hence, just grabbing the glasses. At least his spells are still prepared, except for Longstrider -- so current speed is 20'.
Davan would honestly probably only wear his bare essentials + his ring to bed. So, typical sleeping garb. His list of prepared spells would be the same as the ones listed earlier.
spells
Orisons:
Detect Magic
Resistance
Purify Food and Drink
Create Water (3)
1st Level: Domain:
Comprehend Languages
Divine Favor 1~ Enlarge Person
Sanctuary 2~ Bulls Strength
Omen of Peril 3~ Magic Vestment
Protection from Evil 4~Spell Immunity
2nd Level:
Augury
Calm Emotions
Delay Poison
Make Whole
3rd Level:
Daylight
Vigor
Furnace Within
Lesser Humanoid Essence
4th Level:
Imbue with Special Ability
Restoration
Divine Power
While Dreadnought doesn't sleep, he's long since adjusted his habits so as not to inconvenience the humanoid soldiers he's accustomed to working with. Clomping around all night generally isn't appreciated, and he makes an indifferent sentry, since his senses are not terribly well trained or sharp.
So he just stands still in his cabin and thinks. Considers strategies, tactics, runs over what he knows of his fellows...it's amazing how quickly time can pass when one's mind is occupied.
The sounds of trouble intrude on his ruminations though, so he grabs his sword and fits his buckler to his forearm before tromping up to the deck to see what the trouble is.
(He doesn't sleep, so it's likely he has all his stuff on him.)
While Dreadnought doesn't sleep, he's long since adjusted his habits so as not to inconvenience the humanoid soldiers he's accustomed to working with. Clomping around all night generally isn't appreciated, and he makes an indifferent sentry, since his senses are not terribly well trained or sharp.
So he just stands still in his cabin and thinks. Considers strategies, tactics, runs over what he knows of his fellows...it's amazing how quickly time can pass when one's mind is occupied.
The sounds of trouble intrude on his ruminations though, so he grabs his sword and fits his buckler to his forearm before tromping up to the deck to see what the trouble is.
(He doesn't sleep, so it's likely he has all his stuff on him.)
That is what I expected for both Warforged.
So far:
Darv - grab spectacles and head for the stairs
Davan -- grab healing belt (already wearing ring) and head to the stairs
Asenfel -- grab scepter, (already wearing cloak, chausible, and gloves) and heads to the stairs
Dreadnought - grab sword and buckler, head to the stairs
Morph was bored, very bored. The entertainment was nice enough, if you liked the kind that half-elves put on. The food...was unneeded nourishment. Though Morph had a normal sense of smell and taste, he had no need to eat, so he simply sat there engaging Dreadnaught in conversation, which by the time the large warforged spoke again, Morph had forgotten what his point was.
Morph learned long ago to keep his allies close to him, in case of hostilities came from afar, that is why he spent his nights for the most part belowdecks, dreaming, not literally of course, but thinking of how his life would change when he found the ancient eldritch machines that would change him permanantly from his current form.
ooc
Init: 21 Are we in seperate rooms or in a general bunk area? If we are in a general bunk area then I'll do the following...(cast haste and move)
Woken from his reverie, Morph looks around at the state of his allies, he quickly speaks in the arcane tongue and snaps his fingers. His spell increase the speed they move and their reflexes. Morph follows his allies as they move up toward the sounds of battle.
If we sleep in rooms
Morph quickly opens the door to his room before walking quickly to the stairs that lead above deck.
OOC: I am not leading the way, wait for the muscle to go first.
30 – Elemental #1 – Transform into Whirlwind, Move to F26, engulf Crewman #1
21 – Morph (49/49) -- Cast Haste – effects all belowdecks, move to top of stairs
19 – Elemental #2 -- Move to A-9/10/11, attack Crewman #3 - HIT
19 – Void (42/42) – Move to top of stairs, have standard action available
19 – Davan (66/66) – Grab belt, ring, reach top of stairs (60’ move due to no armor + haste)
17 – Darv (53/53) – Grab spectacles, head for the stairs – to F13
16 – Elemental #3 --
16 – Asenfel (53/53) – Grab scepter, head for the stairs (60’, flying)
13 – Darwir --
11 – Dreadnought (102/102) – Move to top of stairs, have standard action available
10 – Lieutenant –
5 – Crew (8)
Due to the Haste, Void and Dreadnought have an action remaining in round 1.
Morph strides upon deck and sees the crewman wrestling with a small twister. Morph utters a short string of arcane syllables before splaying his fingers and snapping his wrist at the whirlwind creature. Four small silver missles arc outward before converging on the whirlwind striking the wind creature with a series of small booms. He then moves towards the front of the airship, directly in front of the door to the control room.
ooc
Cast magic missle at the tornado elemental in F26, then move to F19. 17 damage
Spell Prepared(including bonus spells for high Int and for being a specialist wizard)
(4/7/5/4/3) CL: 7 or 8 for fire spells; DC 15+spell level or 17+spell level for transmutations
0: Detect Magicx2, Read magic, ray of frost
1: Feather fallx2, lesser orb of firex2, magic missle, ray of clumsiness, grease
2: alter self, glitterdust, rope trick, incendiary slime
3: haste, slow, fireball, animate weapon
4: flame whips, polymorphx2
Asenfel snarls and traces a pattern in the air with his giant-bone scepter. A flickering, shadowy energy pulses around the top of the scepter then lashes out, lightning-quick, at the elemental engulfing the crewmember.
OOC
Asenfel invokes Frightful Spear (eldritch blast modified by frightful blast and eldritch spear). Frightful Spear attack and damage (post 53) (1d20+11=19, 5d6=18)
Should hit. If it does, the elemental needs to make a DC 18 Will save or be Shaken for one round (-2 to attack rolls, not that it's making any).
Dreadnought doesn't hesitate at all for once...instead he moves towards the closest elemental that has engaged a crewmember (either the whirlwinder or the hitter...I'm fuzzy on which is which), drawing his greatsword over his shoulder as he goes.
"My goodness!" Darv exclaims as he reaches the deck. "This won't do at all...." His eyes glaze over for a moment as he considers, and then light up again as he bellows across the ship.
"Strike against the direction of spin! It shall disrupt their matrix, and destabilize them somewhat!"
Alas, his advice proves to be entirely without value in this instance....
OOC
One move action to get above-decks, and a second to use Dark Knowledge. Badly. Total of a 12, so no effect. Knowledge (planes) is not his strongest area of study.
Davan sees Darv come from below deck, Where you still sleeping friend? No worries, we shall be finished shortly! You will get the rest you need! Davan breaks out in laughter.
30 – Elemental #1 – Transform into Whirlwind, Move to F26, engulf Crewman #1
21 – Morph (49/49) -- Cast Haste – effects all belowdecks, move to top of stairs
19 – Elemental #2 -- Move to A-9/10/11, attack Crewman #3 - HIT
19 – Void (25/42) – Move to top of stairs
19 – Davan (66/66) – Grab belt, ring, reach top of stairs (60’ move due to no armor + haste)
17 – Darv (53/53) – Grab spectacles, head for the stairs – to F13
16 – Elemental #3 – Move to J-20/21/22, attack Void – Hit for 17 damage
16 – Asenfel (53/53) – Grab scepter, head for the stairs (60’, flying)
13 – Dalwir -- Casts spell on self
11 – Dreadnought (102/102) – Move to top of stairs, have standard action available
10 – Lieutenant – Draws and uses Wand on self.
5 – Crew (8) - #1, engulfed in Air Elemental #1, #2-#8 shoot crossbows – all MISS
As you reach the deck, you are greeted by a grisly sight -- one huge fountain of wind stands on the foredeck, transformed into a cyclone measuring 50’ high. From the corner of your eye, you see two more of the air creatures near the aft of the ship, both at least 30’ tall and 15’ wide.
The cyclone had just engulfed one of the crew members, and you see the poor man being buffeted back and forth inside the foul creature. With a sudden rush, the heroes on the starboard side of the ship feel first, before seeing another of these wind-things go by in a blur. As it moves past Void, it lashes out with a arm of wind, catching the nimble monk across the back, opening a vicious wound.
From the back deck, you hear spellcasting – from the Captain, along with his Lieutenant.
The crew springs into activity, but all of their crossbow shots sail wide of their mark.