Go Back   EN World D&D / RPG News > Gaming Action > Playing the Game

Playing the Game The place for in-character discussion and messageboard games.

 
Share LinkBack Thread Tools Display Modes
Old 15th November 2007, 01:15 AM   #61 (permalink)
Registered User
 
s@squ@tch's Avatar
 
Join Date: Jul 2006
Location: Portland, Freakin' Oregon
Posts: 3,051
s@squ@tch Goblin Sharpshooter (Lvl 2)
Quote:
Originally Posted by OnlytheStrong
Davan sings a song of battle to his gods.

Turn action

Davan will cast Cure Light Wounds, in place of comprehend languages.
Cures 1d8+1/level (max+5).....so 1d8+5 (or does it use caster level, which is 4?)
OOC: Who are you casting it on, and then where is your accompanying move? (all Cure spells are touch dependent) I am assuming you will cast it on Void, if that is the case, he does move before you in the round (as he has a higher initiative modifier, since you had the same roll result) You should have enough move to reach him.
__________________
Characters I play


Toman Kenthur Fighter 5/Sorcerer 1/Dragon Disciple 2 - in Strahd's Lost Caverns of Tsojacanth
Virashil N'al Sil Sorcerer 5/Dragonheart Mage 1 - in renau1q's RHOD
Delkat Kraylin Cleric 6 - in Rhun's Ravenloft
Marot the Deadly Warlock 6/Enlightened Spirit 2 - in Stonegod's Expedition to Castle Ravenloft
Silvanon d'Thuranni Rogue 2 - in the Shard's Tavern
Lenuran of Lortmills Bard 4 - in Strahd's RttTOEE
S@squ@tch's PbP Character Thread


Games I DM

Against the Giants - Team Black: RG IC OOC
Against the Giants - Team Gold: RG IC OOC
Against the Giants - Alternate RG:RG
s@squ@tch is offline   Reply With Quote
Old 15th November 2007, 04:22 AM   #62 (permalink)
Registered User
 
OnlytheStrong's Avatar
 
Join Date: Aug 2007
Location: Behind you
Posts: 2,252
OnlytheStrong Goblin Sharpshooter (Lvl 2)
Ooops
Sorry about that. I was casting it on Void and would rather remain still at the moment. No move action for me.


edit
I guess I don't have much choice but to get up there. I will have to use my next move action to get the hell back outta the way.

Last edited by OnlytheStrong; 15th November 2007 at 07:12 AM..
OnlytheStrong is offline   Reply With Quote
Old 15th November 2007, 07:00 AM   #63 (permalink)
Registered User
 
s@squ@tch's Avatar
 
Join Date: Jul 2006
Location: Portland, Freakin' Oregon
Posts: 3,051
s@squ@tch Goblin Sharpshooter (Lvl 2)
OnlytheStrong
So, what is your action(s) for the round then? Void is charging before you get a chance to touch him.
__________________
Characters I play


Toman Kenthur Fighter 5/Sorcerer 1/Dragon Disciple 2 - in Strahd's Lost Caverns of Tsojacanth
Virashil N'al Sil Sorcerer 5/Dragonheart Mage 1 - in renau1q's RHOD
Delkat Kraylin Cleric 6 - in Rhun's Ravenloft
Marot the Deadly Warlock 6/Enlightened Spirit 2 - in Stonegod's Expedition to Castle Ravenloft
Silvanon d'Thuranni Rogue 2 - in the Shard's Tavern
Lenuran of Lortmills Bard 4 - in Strahd's RttTOEE
S@squ@tch's PbP Character Thread


Games I DM

Against the Giants - Team Black: RG IC OOC
Against the Giants - Team Gold: RG IC OOC
Against the Giants - Alternate RG:RG
s@squ@tch is offline   Reply With Quote
Old 19th November 2007, 08:24 PM   #64 (permalink)
Registered User
 
Zurai's Avatar
 
Join Date: May 2007
Posts: 2,391
Zurai Goblin Sharpshooter (Lvl 2)
Seeing the situation develop around him, Asenfel turns his attention to the area of highest threat. He inscribes an intricrate sigil in the air with his scepter and a dark, eldritch energy gathers around it; with an arcing gesture, a wave of shadowy energy lashes towards the pair of air elementals at the back of the airship.

OOC
Frightful Chain on the two elementals in the back. The non-whirlwinding elemental is the primary target.
Asenfel's Frightful Chain, post 64 (1d20+11=29, 5d6=17, 1d20+11=22)
Those should both hit (touch AC). The whirlwind elemental takes only half damage, so 8. Both elementals will need to make a DC 15 Will save or be shaken for 1 round (-2 on attacks, saves, skill checks, and ability checks).
Zurai is offline   Reply With Quote
Old 20th November 2007, 05:14 AM   #65 (permalink)
Registered User
 
Shayuri's Avatar
 
Join Date: Jun 2002
Posts: 9,833
Shayuri Hobgoblin Soldier (Lvl 3)
Dreadnought completes his movement towards the elemental and swings his massive sword at the creature! As it strikes, arcane energies crackle and flare like lightning down the blade, eating away at the magical essence of the beast!

(move as needed and ATTACK! To hit: 31 http://invisiblecastle.com/find.py?id=1382610 , doing 12 damage http://invisiblecastle.com/find.py?id=1382615 . AC 24 DR 4/adamantine.)
Shayuri is offline   Reply With Quote
Old 25th November 2007, 09:00 PM   #66 (permalink)
Registered User
 
s@squ@tch's Avatar
 
Join Date: Jul 2006
Location: Portland, Freakin' Oregon
Posts: 3,051
s@squ@tch Goblin Sharpshooter (Lvl 2)
Round 2 -- Complete


30 – Elemental #1 – In cyclone form – runs over Asenfel, Morph, Crew 3, 4, 6 and Lieutenant
21 – Morph (49/49) -- Move to F19, Cast Magic Missile on Elemental #3 for 17 damage
19 – Elemental #2 -- Move to C-8/7/6, attack Crewman #5 – HIT – 12 damage
19 – Void (36/42) – Tumble past Elemental #2 to square E21
19 – Davan (57/66) – Move to D21, Tumble Check FAIL, Concentration Check PASS - Cast Cure Light Wounds on Void – 11 damage healed
17 – Darv (53/53) – Appear on-deck, Dark Knowledge check (FAIL)
16 – Elemental #3 (Moderately Wounded) – Move to I-20/21/22, attack Dreadnought – 2 Hits for 15 damage after DR, AoO on Davan HIT for 9 damage
16 – Asenfel (53/53) – Move to C19, frightful blast on Elemental #3 HIT for 18 damage.
13 – Dalwir -- Casts spell on self
11 – Dreadnought (87/102) – 5’ step to H22, Attacks Elemental #3 – HIT 3 times for 44 damage
10 – Lieutenant – engulfed in Air Elemental #1, attacks elemental from inside: HIT - 7 damage
5 – Crew (8) - #1, 3, 4, 6 engulfed in Air Elemental #1, #2, 5, 7, 8 shoot crossbows – all MISS


The cyclone continues its rampage all over the deck of the ship, it heads directly towards Asenfel and Morph, who are both able to dodge the whirlwind (Reflex saves successful) – the cyclone continues towards the back of the ship, and the heroes hear additional screams from the aft portion of the ship.

After bypassing the raging twister, Morph moves towards the front of the airship, directly in front of the central common room. He spots the third elemental and utters a short string of arcane syllables before splaying his fingers and snapping his wrist at the whirlwind creature. Four small silver missles arc outward before converging on the whirlwind striking the wind creature with a series of small booms.

The quick footed Gith had hoped to charge the whirlwind that was on the foredeck, but it had moved out of his field of vision by the time he blinked his eyes again. His wounds still aching from the elemental hovering off the bow of the ship, Void realized that he could not reach any of the creatures. “I need to lure them closer” He thought to himself as he executed a somersault and moved towards the other side of the ship.

Davan tries to get closer to the wounded Gith, and is unable to fool the Elemental, who lashes out and hits the cleric with a tentacle of wind as he moves past. Once next to Void, Davan is able to center himself and complete his spell – he feels the healing energy of the Host course through him and into the Gith.

"My goodness!" Darv exclaims as he reaches the deck. "This won't do at all...." His eyes glaze over for a moment as he considers, and then light up again as he bellows across the ship.

"Strike against the direction of spin! It shall disrupt their matrix, and destabilize them somewhat!"

Alas, he gets the feeling that his advice proved to be entirely without value in this instance....

The last elemental hovers slightly closer to the side of the ship and forms two huge fists that slam into the warforged warrior, the effects reduced somewhat by his thick armor plating.

Asenfel snarls while moving out of the stairwell and traces a pattern in the air with his giant-bone scepter. A flickering, shadowy energy pulses around the top of the scepter then lashes out, lightning-quick, at the remaining elemental on the foredeck. For a moment, the elementals shape appears to become somewhat chaotic, but it quickly passes. (Will save successful)

The captain draws forth a wand from his belt and suddenly, he appears to split into 5 different clones, then yells for his helmsman to stop the ship.

Dreadnought, seeing that the Elemental had drifted closer to the side of the ship, takes a step toward it and swings three times with enhanced speed at the creature with his greatsword – each blow connecting soundly. Dreadnought does not see any additional impact from striking the creature against its axis of spin.

Lieutenant Isolda attacks the creature from within, her first strike connecting with pinpoint precision and striking a tender spot, whereas her second thrust is hits nothing but air.

The crew that is not engulfed in the elemental all fire flaming crossbow bolts at the elementals, but they sail wide.

Spells Active:

Haste (All) – 7 rounds
Dalwir: Heroism – 500 rounds, Mirror Image (4) – 30 rounds
Lieutenant: Cat’s Grace – 30 rounds


Don't forget your +1 to attacks, reflex saves and AC due to Haste
@ OnlytheStrong: You had posted actions of casting CLW on Void and Lesser Humanoid Essence on Dreadnaught -- I had you use the CLW this round.

Attached Thumbnails
s-squ-tchs-against-giants-team-gold-round-2-abovedecks.jpg  
__________________
Characters I play


Toman Kenthur Fighter 5/Sorcerer 1/Dragon Disciple 2 - in Strahd's Lost Caverns of Tsojacanth
Virashil N'al Sil Sorcerer 5/Dragonheart Mage 1 - in renau1q's RHOD
Delkat Kraylin Cleric 6 - in Rhun's Ravenloft
Marot the Deadly Warlock 6/Enlightened Spirit 2 - in Stonegod's Expedition to Castle Ravenloft
Silvanon d'Thuranni Rogue 2 - in the Shard's Tavern
Lenuran of Lortmills Bard 4 - in Strahd's RttTOEE
S@squ@tch's PbP Character Thread


Games I DM

Against the Giants - Team Black: RG IC OOC
Against the Giants - Team Gold: RG IC OOC
Against the Giants - Alternate RG:RG

Last edited by s@squ@tch; 26th November 2007 at 05:40 AM.. Reason: updated to remove Lieutenant's crit on the Elemental -- forgot that they are immune - thx to Evo!
s@squ@tch is offline   Reply With Quote
Old 25th November 2007, 09:42 PM   #67 (permalink)
Registered User
 
OnlytheStrong's Avatar
 
Join Date: Aug 2007
Location: Behind you
Posts: 2,252
OnlytheStrong Goblin Sharpshooter (Lvl 2)
S@squ@tch
Thanks, I sorta posted my turn based on what I was expecting, not what happened. Sorry. I appreciate you doing that.


Davan shrugs off his wound. Dang ball of wind!

Actions


It looks like our warforged friend is going to need healing more than anyone else right now. So I will use Lesser Human Essence on him unless someone else is injured to a point where they are below half their hit points, then I will use Cure Moderate Wounds on them.

OnlytheStrong is offline   Reply With Quote
Old 25th November 2007, 10:32 PM   #68 (permalink)
Registered User
 
EvolutionKB's Avatar
 
Join Date: Nov 2006
Location: Midland, MI
Posts: 3,465
EvolutionKB Goblin Sharpshooter (Lvl 2)
Morph

Yelling over the gale, Morphs says, "I do not know these creatures, do they see like us? Can they be blinded?" After he speaks, a large pair of metal wings sprout from his back and thanks to his magically enhanced speed he wings to the top of the common room. He intones some magical syllables and mimics throwing somethings towards the elementals at the rear of the ship. There is a dull roar and a fireball blossoms between the air creatures engulfing the tops of their forms.

ooc
Aren't elementals normally immune to crits? I use an immediate action to gain a fly speed then I fly on top of the common room(I am assuming it is no more than 30' high). Once there I lauch a fireball at the elementals, centering it high, so as to not be hurting allies on the ship. If the elementals move so as to not be in the area(I want to get at least two of them), I will instead try to slow as many as possible(range 40' no two more than 30' apart DC:20). If no more than one is an available target to those type of attacks then I shall do a fiery burst, 4d6 damage, DC 19. All in all the fireball does 25 damage Reflex: 18 for half


Quote:
Reason: updated to remove Lieutenant's crit on the Elemental -- forgot that they are immune - thx to Evo!
We are all fair game at some point...I wouldn't mind a d20 rolling my way......my CL is only 7 for haste, so duration should be one less.

Last edited by EvolutionKB; 26th November 2007 at 07:07 AM..
EvolutionKB is offline   Reply With Quote
Old 25th November 2007, 10:38 PM   #69 (permalink)
Registered User
 
EvolutionKB's Avatar
 
Join Date: Nov 2006
Location: Midland, MI
Posts: 3,465
EvolutionKB Goblin Sharpshooter (Lvl 2)
Morph

double post, bloody slow internet

Last edited by EvolutionKB; 26th November 2007 at 03:28 AM..
EvolutionKB is offline   Reply With Quote
Old 26th November 2007, 05:07 AM   #70 (permalink)
Registered User
 
Rolzup's Avatar
 
Join Date: Jan 2003
Location: Philadelphia
Posts: 563
Rolzup Goblin Sharpshooter (Lvl 2)
"...or was it with the direction of spin? Damn and blast it. I suppose it doesn't much matter now, though." Head ducked, he makes his way across the deck to stand by Morph. "The gods," he declares at the top of his lungs, "Are with us!" Clasping his hands together he bows his head and mutters a few words.


OOC

Move to G19, cast Prayer. If anyone drops within close range -- crew or comrade -- he'll cast Close Wounds as an immediate action.

Last edited by Rolzup; 26th November 2007 at 05:10 AM..
Rolzup is offline   Reply With Quote
Old 26th November 2007, 07:33 AM   #71 (permalink)
Registered User
 
s@squ@tch's Avatar
 
Join Date: Jul 2006
Location: Portland, Freakin' Oregon
Posts: 3,051
s@squ@tch Goblin Sharpshooter (Lvl 2)
Round 3 - Complete


30 – Elemental #1 – In cyclone form – runs over Dalwir (reflex save successful), Crew #5 (reflex save failed) moves to A-1/2/3 – ends whirlwind
21 – Morph (49/49) -- Form wings – fly to F16, Cast Fireball on Elemental #1 and 3 for 12 damage before DR
19 – Elemental #2 -- 5’ move to D-8/7/6, attack Dalwir – HIT twice – destroying two images
19 – Void (36/42) – ready action – charge/flying kick on Elemental #3 if it approaches the deck.
19 – Davan (43/66) – Move to G23, Tumble Check FAIL, Concentration Check PASS, Cast Defensively Check PASS - Cast Lesser Humanoid Essence on Dreadnought
17 – Darv (39/53) – Move to F19, concentration check FAIL (natural 1), spell lost
16 – Elemental #3 (Heavily Wounded) – Move to J-20/21/22, attack Dreadnought – 2 Hits for 10 damage after DR, AoO on Davan HIT for 14 damage, AoO on Darv HIT for 14 damage
16 – Asenfel (53/53) – Frightful Chain on Elemental #2 - #1 – HIT both for 17 and 8 damage, before DR, Will Saves for both FAIL.
13 – Dalwir -- Attacks Elemental #2, two HITS for 24 damage before DR
11 – Dreadnought (77/102) – 5’ step to G22, ready action to attack Elemental #3 if it approaches within range
10 – Lieutenant – Free-falling, drinks potion.
5 – Crew (8) - #1, 3 – fall motionless into the dark, #4 and #6 drink potions #2, 5, 7, 8 shoot crossbows – two hits on Elemental #2 for 22 damage before DR


On the aft platform, the cyclone continues it path of destruction, picking up the helmsman, but Dalwir is able to get a hand on the wheel, keeping himself from being sucked in. You can hear the screams from those caught within, and the coloration of the cyclone has become a scarlet hue. The twister keeps going until it passes from the ship and suddenly ceases the whirlwind – causing all those trapped inside to begin free-falling to the dark ocean below.

Yelling over the gale, Morphs says, "I do not know these creatures, do they see like us? Can they be blinded?" After he speaks, a large pair of metal wings sprout from his back and thanks to his magically enhanced speed he wings to the top of the common room. He intones some magical syllables and mimics throwing something towards the elementals at the rear of the ship. There is a dull roar and a fireball blossoms between the air creatures engulfing the tops of their forms, which the creatures deftly evade (Reflex saves successful)


On the back deck, the elemental hovers closer to the captain, forming two fists and slamming them into him. Snapping of bones can be heard over the din as the man cries out in pain.

The Gith waits his turn, hoping that the elemental would stray too close to the deck again.

Davan tries to get closer to the warforged warrior this turn, but still cannot fool the elemental, which lashes out again at the holy man, striking him across the chest with a powerful tendril of focused air, flesh painfully splitting in two. He is able to concentrate enough to keep the spell clearly fixed in his mind, but seeing that he is now well within reach of the elemental, Davan does his best to dodge and weave while completing his pleas the heavens. The warforged fighter becomes enveloped in a white mist which quickly collapses upon him. (Concentration Check pass, Cast Defensively check pass)

"...or was it with the direction of spin? Damn and blast it. I suppose it doesn't much matter now, though." Head ducked, he makes his way across the deck to stand by Morph, but is slammed in the head by the elemental on his run past. "The gods," he attempts to scream out the words, but cannot muster more than a few gasps, "Are…with……..us…." Clasping his hands together he bows his head and mutters a plea to the heavens, but his mind is still reeling from the blow to his head -- and the words and gestures do not come out right. (Concentration check failed, spell lost)

The last elemental hovers farther away from the ship, now having grown wary of the warforged warrior, and continues to slam into him, the effects reduced somewhat by his thick armor plating.

Seeing the situation develop around him, Asenfel turns his attention to the area of highest threat. He inscribes an intricrate sigil in the air with his scepter and a dark, eldritch energy gathers around it; with an arcing gesture, a wave of shadowy energy lashes towards the pair of air elementals at the back of the airship. (Will saves for both fail, Elementals #1 and #2 are shaken for 1 round)

Dalwir cries out for his crew, as they begin to plummet to the ocean below, his fury now boiling white hot, he tumbles expertly into close range with the elemental in front of him and lands two vicious blows from his flaming rapier.

Now that the elemental had retreated from the reach of Dreadnought’s blade, he steps backwards, hoping to lure it forward once more…

As the crew who had been engulfed in the cyclone suddenly become free-falling individuals, three of the forms quickly grab potions and begin to fall like a feather, while two of the bodies can be seen falling motionless towards the ocean below.

The crew on the foredeck reloads their crossbows with flaming bolts and open fire, two bolts finding purchase in the elemental off the right bow.

Spells Active:

Haste (All) – 6 rounds
Dalwir: Heroism – 499 rounds, Mirror Image (2) – 29 rounds
Lieutenant: Cat’s Grace – 29 rounds
Dreadnought: Lesser Humanoid Essence – 80 rounds

Conditions:

Elemental #1 – shaken for 1 round
Elemental #2 – shaken for 1 round
Notes:

Red outline on Morph indicates he is on the roof of the central cabin (10' above the deck)
Attached Thumbnails
s-squ-tchs-against-giants-team-gold-round-3-abovedecks.jpg  
__________________
Characters I play


Toman Kenthur Fighter 5/Sorcerer 1/Dragon Disciple 2 - in Strahd's Lost Caverns of Tsojacanth
Virashil N'al Sil Sorcerer 5/Dragonheart Mage 1 - in renau1q's RHOD
Delkat Kraylin Cleric 6 - in Rhun's Ravenloft
Marot the Deadly Warlock 6/Enlightened Spirit 2 - in Stonegod's Expedition to Castle Ravenloft
Silvanon d'Thuranni Rogue 2 - in the Shard's Tavern
Lenuran of Lortmills Bard 4 - in Strahd's RttTOEE
S@squ@tch's PbP Character Thread


Games I DM

Against the Giants - Team Black: RG IC OOC
Against the Giants - Team Gold: RG IC OOC
Against the Giants - Alternate RG:RG
s@squ@tch is offline   Reply With Quote
Old 26th November 2007, 07:52 AM   #72 (permalink)
Registered User
 
Zurai's Avatar
 
Join Date: May 2007
Posts: 2,391
Zurai Goblin Sharpshooter (Lvl 2)
OOC note
I see you have a note "before DR" on my damage to the elementals. DR does not apply to eldritch blast, as it is a spell-like ability. Energy resistances DO apply, but I havn't used any resistable essences so far; frightful blast doesn't modify the damage type.


Asenfel unleashes a roiling blast of energy from the tip of his scepter which he wields as if it were an incredibly long whip, whirling it over his head and then out in wide arc that smashes through his targets.

OOC attack and damage
Frightful Chain again; first three rolls are attack rolls. Asenfel will attempt to target as many elementals in one blast as he can. If he can only get one, he'll target the one nearest to the Captain. I went ahead and added in the +1 to hit from Haste and the +1 to hit from Prayer.

Frightful Chain (DC 15 Will Save or be shaken) attack and damage roll, post 72 (1d20+13=32, 1d20+13=32, 1d20+13=15, 5d6=24)

First target takes 24 damage, second and third take 12, if applicable. All affected need to make another DC 15 Will save or be shaken for 1 round.

Last edited by Zurai; 26th November 2007 at 07:58 AM.. Reason: Added note about haste and prayer additions
Zurai is offline   Reply With Quote
Old 26th November 2007, 08:31 AM   #73 (permalink)
Registered User
 
OnlytheStrong's Avatar
 
Join Date: Aug 2007
Location: Behind you
Posts: 2,252
OnlytheStrong Goblin Sharpshooter (Lvl 2)
Next turn: Davan will cast Sanctuary upon himself. (and curse at the elemental) He will also get close enough to Darv to prepare to heal his wounds.
OnlytheStrong is offline   Reply With Quote
Old 26th November 2007, 08:38 AM   #74 (permalink)
Registered User
 
Zurai's Avatar
 
Join Date: May 2007
Posts: 2,391
Zurai Goblin Sharpshooter (Lvl 2)
OOC
Ooops, just noticed prayer got disrupted - subtract 1 from my attack rolls, then. The first two will still hit and I think the third would have missed anyway - not that it was likely to even come into play.
Zurai is offline   Reply With Quote
Old 26th November 2007, 11:02 AM   #75 (permalink)
Registered User
 
Strahd_Von_Zarovich's Avatar
 
Join Date: Sep 2004
Location: Israel
Posts: 3,538
Strahd_Von_Zarovich Goblin Sharpshooter (Lvl 2)
Void will wait for Davan to heal him.
Then if the opportunity comes he will charge the elemental
__________________
Spoiler:

Zirat Igruf, Gladiator (Rhun's ToEE):
OOC ; IC ; RG

Zap - Pixie (Motd):
RG ; ooc ; IC

Ars Magica 5e, Rhine Tribunal:
RG ; ooc ; IC

Ares, Tiefling evoker (Rhun's Ravenloft):
RG ; IC

-----------------------

DM The lost Caverns of Tsojcanth:
RG ; OOC ; IC ;
DM RttToEE:
RG ; OOC ; IC ;

Strahd_Von_Zarovich is offline   Reply With Quote
Old 27th November 2007, 04:25 AM   #76 (permalink)
Registered User
 
EvolutionKB's Avatar
 
Join Date: Nov 2006
Location: Midland, MI
Posts: 3,465
EvolutionKB Goblin Sharpshooter (Lvl 2)
Morph

Morph's wings begin to refold snugly behind his back, but he wills them out again before they can fully collapse. He strides off the edge of the common room, soaring out behind the captain. He gives a confident stare at the air elementals towering over him and says, "If you have any measure of intelligence you would return to from which you came and not bother us anymore." He waves his hands into the air and speaks arcane syllables. His hands mimic pulling a long rope from his belt. He then points at the nearest air elemental, mimicing tying the rope in a knot, trailing the loose end of the rope towards the other elemental nearby and confining it as well.

ooc
I'll use an immediate once again to gain a fly speed and fly out and down to square H6(F15, F14, F13, G12, G12 down 10' movement. speed is doubled due to downward movement costing only 5' of movement for the 10' decended, H11 second diagnol costing 10' of movement, H10, H9, H8, H7, H6. I'll make sure to keep 20' from the elemental at all times. This should position me by the wheel of the ship and grant me cover(hopefully). I will then cast Slow on the two elementals. Will save DC: 20. That should be tough for them since they are shaken.

Spell Prepared(including bonus spells for high Int and for being a specialist wizard)
(4/7/5/4/3) CL: 7 or 8 for fire spells; DC 15+spell level or 17+spell level for transmutations
0: Detect Magicx2, Read magic, ray of frost
1: Feather fallx2, lesser orb of firex2, magic missle, ray of clumsiness, grease
2: alter self, glitterdust, rope trick, incendiary slime
3: haste, slow, fireball, animate weapon
4: flame whips, polymorphx2

If one of them moves(so I have only one target for the slow spell near the captain) I will instead move 40' away from the elemental and cast lesser orb of fire. 22 to hit 21 fire damage, not subject to DR

Last edited by EvolutionKB; 27th November 2007 at 04:33 AM..
EvolutionKB is offline   Reply With Quote
Old 27th November 2007, 03:12 PM   #77 (permalink)
Registered User
 
Rolzup's Avatar
 
Join Date: Jan 2003
Location: Philadelphia
Posts: 563
Rolzup Goblin Sharpshooter (Lvl 2)
With a cry of dismay, Darv stumbles away from the swirling form of the elemental. "Very well, then!" he screams out, rather shrilly, "Face my wrath, you gaseous monstrosity!"

Chanting fiercely, he raises his hands over his head, and then brings them sharply down as he mutters the last syllable of his spell. As his hands descend, so does a boiling column of fire, which envelopes the elemental that struck him....

OOC

5' step back to E19, cast Flame Strike on the defensive. Needlessly, I would think, but he's scared.

Concentration Check: 28

Flame Strike: 36 points of damage, DC18 Reflex save for half. Centered directly on the elemental that hit him, unless this would endanger the rigging. If that's the case, he'll move it to avoid the rigging. If this isn't possible at all, he'll cast Sanctuary on himself.

How much damage did he suffer, by the way?
Rolzup is offline   Reply With Quote
Old 27th November 2007, 07:07 PM   #78 (permalink)
Registered User
 
s@squ@tch's Avatar
 
Join Date: Jul 2006
Location: Portland, Freakin' Oregon
Posts: 3,051
s@squ@tch Goblin Sharpshooter (Lvl 2)
OnlytheStrong

Quote:
Originally Posted by OnlytheStrong
Next turn: Davan will cast Sanctuary upon himself. (and curse at the elemental) He will also get close enough to Darv to prepare to heal his wounds.
You are within the threatened area of the elemental, casting or more than a 5' step would provoke an AoO from the elemental , which I'm assuming you don't want to have happen.

So, I would imagine you would want to do a 5' step to E19 then cast the Sanctuary - let me know if this is not what you want to have happen.

__________________
Characters I play


Toman Kenthur Fighter 5/Sorcerer 1/Dragon Disciple 2 - in Strahd's Lost Caverns of Tsojacanth
Virashil N'al Sil Sorcerer 5/Dragonheart Mage 1 - in renau1q's RHOD
Delkat Kraylin Cleric 6 - in Rhun's Ravenloft
Marot the Deadly Warlock 6/Enlightened Spirit 2 - in Stonegod's Expedition to Castle Ravenloft
Silvanon d'Thuranni Rogue 2 - in the Shard's Tavern
Lenuran of Lortmills Bard 4 - in Strahd's RttTOEE
S@squ@tch's PbP Character Thread


Games I DM

Against the Giants - Team Black: RG IC OOC
Against the Giants - Team Gold: RG IC OOC
Against the Giants - Alternate RG:RG
s@squ@tch is offline   Reply With Quote
Old 27th November 2007, 11:30 PM   #79 (permalink)
Registered User
 
s@squ@tch's Avatar
 
Join Date: Jul 2006
Location: Portland, Freakin' Oregon
Posts: 3,051
s@squ@tch Goblin Sharpshooter (Lvl 2)
Round 4 - Complete


30 – Elemental #1 – Shaken, moves to C-16/15/14, attacks Asenfel – HIT for 10 damage
21 – Morph (49/49) -- 5’ move to G15, cast Slow on Elemental #1, #2 centered on A12
19 – Elemental #2 -- Slowed, Attack Dalwir once, HIT, destroying 1 image
19 – Void (36/42) – Move to D9, charge/flying kick on Elemental #2 – HIT for 18 damage before DR
19 – Davan (43/66) – 5’ Move to F23, Cast Sanctuary
17 – Darv (39/53) – Cast Flame Strike on Elemental #3
16 – Elemental #3 (Heavily Wounded) – attack Dreadnought – 2 Hits for 16 damage after DR,
16 – Asenfel (43/53) – Frightful Chain on Elemental #2 - #1 – HIT both for 24 and 12 damage, Will Saves for both PASS
13 – Dalwir -- Attacks Elemental #2, two HITS for 20 damage before DR
11 – Dreadnought (61/102) – 5’ step to F22, ready action to attack Elemental #3 if it approaches within range
10 – Lieutenant – Feather-falling – disappeared out of sight of the ship.
5 – Crew (8) - #1, 3 – fall motionless into the dark, #4 and #6 feather falling – disappeared out of sight of the ship, #2, 5, 7, 8 shoot crossbows – one hit on Elemental #3 for 4 damage before DR


The reformed elemental surges forward towards the foredeck, having ejected its cargo over the dark ocean. It quickly closes on the warlock and forms a huge fist of air which connects and quickly envelops the human. It dissipates quickly, but the warlock is now sporting some fresh lacerations.

Morph's wings begin to refold snugly behind his back, but he wills them out again before they can fully collapse. He strides off the edge of the common room, soaring out behind the captain. He gives a confident stare at the air elementals towering over him and says, "If you have any measure of intelligence you would return to from which you came and not bother us anymore." He waves his hands into the air and speaks arcane syllables. His hands mimic pulling a long rope from his belt. He then points at the nearest air elemental, mimicing tying the rope in a knot, trailing the loose end of the rope towards the other elemental nearby and confining it as well. (Will Saves Successful for #1, Fail for #2)

On the back deck, the elemental’s movements have been hampered by the magicks of the warforged wizard. It forms a fist and slams it into him, but only succeeds in destroying another image of the captain.

The Gith crouched and tensed, waiting for movement from the elemental hovering off the deck, suddenly sees the large twister on the backdeck slow down, an idea sprouting in his mind, he charges forward with otherworldly speed, dashing through the center cabin, appearing on the otherside, then springing like a tiger at the elemental.

After successfully infusing the warforged with essence of the flesh, Davan steps backwards a few steps and says a prayer to the host for refuge. A sheen of light erupts around him.

With a cry of dismay, Darv stumbles away from the swirling form of the elemental. "Very well, then!" he screams out, rather shrilly, "Face my wrath, you gaseous monstrosity!"

Chanting fiercely, he raises his hands over his head, and then brings them sharply down as he mutters the last syllable of his spell. As his hands descend, so does a boiling column of fire, which completely envelopes the elemental that struck him, causing it to disappear from view momentarily. The flames quickly fade, and some burning figments still are present when the elemental reappears from behind the fire. (Reflex save successful)

The last elemental hovers 5’ off of the railing of the ship, now having grown wary of the warforged warrior, and continues to slam into the warforged warrior.

Asenfel unleashes a roiling blast of energy from the tip of his scepter which he wields as if it were an incredibly long whip, whirling it over his head and then out in wide arc that smashes through his targets. (Will saves for both pass)

Dalwir cries out for his crew, as they begin to plummet to the ocean below, his fury now boiling white hot, brings his flaming rapier up and down twice.

“Just a little more….,” Dreadnought thinks to himself, ”And you are mine!”

As the crew who had been engulfed in the cyclone suddenly become free-falling individuals, three of the forms quickly grab potions and begin to fall like a feather, while two of the bodies can be seen falling motionless towards the ocean below.

The crew on the foredeck reloads their crossbows with flaming bolts and open fire, two bolts finding purchase in the elemental off the right bow.

Spells Active:

Haste (All) – 5 rounds
Dalwir: Heroism – 498 rounds, Mirror Image (1) – 28 rounds
Lieutenant: Cat’s Grace – 28 rounds
Dreadnought: Lesser Humanoid Essence – 79 rounds
Davan: Sanctuary – 8 rounds

Conditions:

Elemental #2 – slowed for 8 rounds
Ship is slowing 20’/turn over the next 5 turns, current speed of the ship is 80’.

OOC:

Didn’t have Darv move – the 5’ step would have moved him into range of Elemental #1
Red circle was the area of effect of the slow spell
Attached Thumbnails
s-squ-tchs-against-giants-team-gold-round-4-abovedecks.jpg  
__________________
Characters I play


Toman Kenthur Fighter 5/Sorcerer 1/Dragon Disciple 2 - in Strahd's Lost Caverns of Tsojacanth
Virashil N'al Sil Sorcerer 5/Dragonheart Mage 1 - in renau1q's RHOD
Delkat Kraylin Cleric 6 - in Rhun's Ravenloft
Marot the Deadly Warlock 6/Enlightened Spirit 2 - in Stonegod's Expedition to Castle Ravenloft
Silvanon d'Thuranni Rogue 2 - in the Shard's Tavern
Lenuran of Lortmills Bard 4 - in Strahd's RttTOEE
S@squ@tch's PbP Character Thread


Games I DM

Against the Giants - Team Black: RG IC OOC
Against the Giants - Team Gold: RG IC OOC
Against the Giants - Alternate RG:RG
s@squ@tch is offline   Reply With Quote
Old 27th November 2007, 11:52 PM   #80 (permalink)
Registered User
 
OnlytheStrong's Avatar
 
Join Date: Aug 2007
Location: Behind you
Posts: 2,252
OnlytheStrong Goblin Sharpshooter (Lvl 2)
Davan's next move will be to heal either Void or Darv, whichever has lower health. He will heal the other one during the next round.
OnlytheStrong is offline   Reply With Quote


Bookmarks

Tags
eberron, pbp

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off
Trackbacks are On
Pingbacks are On
Refbacks are On


And yet another word from our sponsors
Visit Our Sponsors
Visit Our Sponsors... Again
Powered by vBadvanced CMPS v3.0.1

All times are GMT +1. The time now is 07:08 AM.


Site Contents © 2008 ENWorld
PHP Ajax Multimedia Web Framework © 2008 Digital Media Graphix
Powered by vBulletin® Version 3.8.0 Beta 1
Copyright ©2000 - 2009, Jelsoft Enterprises Ltd.
Search Engine Optimization by vBSEO 3.2.0

"Vault Data" powered by VaultWiki v2.5.1.
Copyright © 2008 - 2009, Cracked Egg Studios.