27 - Harpy? - Attempt to escape grapple (rolled a 22)
16 - Hudder - Move to C18, attack Harpy HIT for 11 damage
14 - Void -double move to D18
13 - Dreadnought - drop bow, charge to D20, attack Harpy - HIT for 7 damage
9 - Darv - nothing, ready action if bird gets up
6 - Domoris - Opposed move check - PASS, Natural attack HIT for 20 dmg + 1 CON
5 - Morph - Ready action - Lesser Orb of Fire if Harpy flies
Realizing the dire predicament, the weakened harpy shrieks and attempts to fight off the shifter.
A wicked smile spreads across hudders lips as he draws his waraxe while moving in to chop down the grappled beasty. Setting up a nice flanking angle for the warforged.
"Not so funny when ya be within the reach oh me blade, now do it ye feathered monstrousity?"
The gith breaks from his hiding spot along the wall and rushes towards the downed bird-creature. (unable to attack due to being 50' away vs 40' move speed)
When the harpy hits the ground, Dreadnought immediately charges forward, leaving his bow clattering to the ground as he draws his sword! Despite the weight of his armored feet on the flagstones, he rushes forward quickly and delivers an overhead slice to the harpy, opening up a gash along the dorsal wing edge.
Darv surveys the scene from the lift and nods approvingly of the tactics being employed.
Holding the bird thing down with his vice-like jaws, four legged Domoris stands, while holding the bird down (opposed grapple check won) and sinks his teeth once again into the birds shoulder, sapping it of its life energy.
Conditions:
Darv - (53/53) - Shield of Faith (78/80)
Hudder - (60/85) -
Morph - (20/49) - Invisibility (70/70)
Domoris - (62/66) - Grappling
Harpy - Grappling - 77 damage, covered in Tanglefoot bag goo, 3 STR damage, 2 CON damage
Hudder, HP 60/85, AC 25, DR 5/magic, saves F+12/R+8/W+4
A wicked smile spreads across hudders lips as he draws his waraxe while moving in (to C18) to chop down the grappled beasty. Setting up a nice flanking angle for the warforged.
"Not so funny when ya be within the reach oh me blade, now do it ye feathered monstrousity?"
OOC
If they fell from the arial grapple, they would be prone now correct? If so add 4 to Hudders attack roll against the harpies AC without dex (from being in a grapple). Am I remembering any or all of this correctly? Its been a little while.
__________________ Its so hard to have a good time, even smiling makes my face ache. - Dr. Frank N. Fuhrter, Rocky Horror Picture Show
____________________
MyGames
Living Eberron Rohna lvl 4 OOC RGIC
Scotley's ToH - Ballista lvl 9 IC
HellrazorIII's Death of the Dragons - Grabhar Goldenwing lvl 5 (Gestalt) RGIC
Dr. Simons B5 Outrageous Fortunne - Croft Callo lvl 2 ICOOC
Dragonwriter's Music Inspired Insanity - Platinus lvl 3 OOCRGIC
Last edited by Vertexx69; 21st May 2009 at 04:34 AM..
(OOC - Sorry! I haven't been able to access Enworld for DAYS! And then I was gone all day Saturday.)
When the harpy hits the ground, Dreadnought immediately charges forward, leaving his bow clattering to the ground as he draws his sword! Despite the weight of his armored feet on the flagstones, he rushes forward quickly and delivers an overhead slice to the harpy as he arrived!
Free: Drop bow
Free (with movement): Draw sword.
Full Round: Charge attack harpy.
To hit: 25
Damage: 7 Roll Lookup
Current AC: 23 (dropped shield to use bow, but +2 dodge from stance this round)
Current HP: 111
Readied maneuvers
Moment of Perfect Mind
Emerald Razor
Wall of Blades
Iron Heart Surge
Stance
Absolute Steel: +10 to movement (30' total), +2 dodge to AC if moves 10' or more during round.
Morph stands ready his invisibility intact. Should the harpy arise into the air, it will be engulfed in fire.
Actions
I'll move closer and ready a lesser orb of fire if the harpy takes flight.
Spells
Spell Prepared(including bonus spells for high Int and for being a specialist wizard)
(4/7/5/4/3) CL: 7 or 8 for fire spells; DC 15+spell level or 17+spell level for transmutations
0: Detect Magicx2, Read magic, ray of frost
1: Feather fallx2, lesser orb of firex2, magic missle, ray of clumsiness, grease
2: invisibility, glitterdust, rope trick, incendiary slime
3: haste, slow, fireball, animate weapon
4: flame whips, polymorphx2
27 - Harpy? - Captivating Song
16 - Hudder - Will save FAIL - attack Domoris - 1 HIT for 15 damage
15 - Dori - double move to B14
14 - Void - Will save FAIL - attempt Daze on Domoris - FAIL
13 - Dreadnought - Will save PASS - Attack Harpy - 2 HIT for 14 damage
11 - Alain - Double Move to B17
9 - Darv - Will save PASS - ready action
6 - Domoris - Will save PASS -
5 - Morph - Will save PASS
The harpy struggles a bit more with the shifter, but begins to realize that it is futile at this point. He begins to sing a broken tune that haunts the minds of those around him. "Listen......Listen my pretties, listen to me and the words that I sing to you...."
Spot DC15
You notice a collar spiked with dragonshards flare with a reddish green light when the harpy begins to sing.
Void, Hudder, Dori and Alaine
Void/Hudder -- You are now dominated, just like Dori and Alaine. Not just captivated, but dominated -- this is no ordinary harpy's song.
You hear the harpy's voice in your head cry out,"Save me - get this creature off of me!"
And you feel compelled to do so.
Although Dori and Alaine are wearing just their underwear and have no gear or spells.
A partially nude dwarf appears from the other side of the room, long strings of dried drool hanging from his greasy beard, walking towards the group.
Those near might notice a tear roll down Hudders ruddy cheek. "The poor thing. Get of oh the wee lass ya mangy stray!" The steelclad dwarf spins his axe over his head and then swings it straight into the side of the unsuspecting druid twice, catching the predator-beast once with his axe, opening up a long gash along his ribcage.
"Get off her, she is not a threat any more!" shouts the gith. [DC9 Will save auto-succeed for Domoris]
Dreadnought moves his shield to keep it between himself and his bewitched comrades, but he keeps relentless focus on the harpy...fully intent on battering it to death before it can snare anyone else...or even him! Both blows find their mark on the bird-creature.
The partially nude minstrel shambles over towards the main group.
The shifter grunts as the dwarf attacks him but focuses on the harpy, draining the bird of the last vestiges of its life force. It collapses, limp on the ground.
Conditions:
Darv - (53/53) - Shield of Faith (77/80)
Hudder - (60/85) -
Morph - (20/49) - Invisibility (69/70)
Domoris - (47/66) - Grappling
Harpy - Grappling - 113 damage, covered in Tanglefoot bag goo, 3 STR damage, 3 CON damage, prone
Hudder, HP 60/85, AC 25, DR 5/magic, saves F+12/R+8/W+4
Those near might notice a tear roll down Hudders ruddy cheek. "The poor thing. Get of oh the wee lass ya mangy stray!" The steelclad dwarf spins his axe over his head and then swings it strait into the side of the unsespecting druid twice. AC hit/Dmg: 27/15, 12/20
__________________ Its so hard to have a good time, even smiling makes my face ache. - Dr. Frank N. Fuhrter, Rocky Horror Picture Show
____________________
MyGames
Living Eberron Rohna lvl 4 OOC RGIC
Scotley's ToH - Ballista lvl 9 IC
HellrazorIII's Death of the Dragons - Grabhar Goldenwing lvl 5 (Gestalt) RGIC
Dr. Simons B5 Outrageous Fortunne - Croft Callo lvl 2 ICOOC
Dragonwriter's Music Inspired Insanity - Platinus lvl 3 OOCRGIC
Last edited by Vertexx69; 28th May 2009 at 04:54 AM..
Hoping to hurt the harpy before it can do anything else, Morph intones arcane syllables, and stretches his hand out towards the harpy. Missles of force slam into her.
Spell Prepared(including bonus spells for high Int and for being a specialist wizard)
(4/7/5/4/3) CL: 7 or 8 for fire spells; DC 15+spell level or 17+spell level for transmutations
0: Detect Magicx2, Read magic, ray of frost
1: Feather fallx2, lesser orb of firex2, magic missle, ray of clumsiness, grease
2: invisibility, glitterdust, rope trick, incendiary slime
3: haste, slow, fireball, animate weapon
4: flame whips, polymorphx2
Dreadnought moves his shield to keep it between himself and his bewitched comrades, but he keeps relentless focus on the harpy...fully intent on battering it to death before it can snare anyone else...or even him!
Full attack
Attack 1: 18, for 7 damage.
Attack 2: 19, for 7 damage. Roll Lookup
Readied Maneuvers
Moment of Perfect Mind
Emerald Razor
Wall of Blades
Iron Heart Surge
Stance
Absolute Steel: +10 to movement (30' total), +2 dodge to AC if moves 10' or more during round.