(OOC - Hee...it feels so dirty...but I suppose a kick in the pants was required. It's been so long that I'd totally forgotten what the heck we were doing, and why. )
Dreadnought inspects the map curiously, then regards the others with dimly glowing eyes.
"A valuable lead. We were fortunate to have met these men. We'll have to approach this carefully though, or the lot of them will be on our heads at once. Flying scouts would be ideal...giants are often easily spotted from on high. If we move slowly and vigilantly, we have a chance of reaching this 'steading' and seeing what's going on inside."
Morph nods his ascension. "I can fly, but am loathe to give up one of my valuable spells for such a task. Even if I did, the giants would see me coming."
Dreadnought nods approvingly at Domoris, and clomps over to Dori to reassuringly pat his shoulder. Of course, the effect is muted by the fact that being swatted on the shoulder by a six foot eight adamantine suit of animated armor isn't terribly comforting to most.
"Relax, friend. He's an ally. He has magical powers."
Hudder stifles a snicker with his meaty gauntleted hand. "You really haven't been out oh the temple in quite a while 'ave yuh cousin."
__________________ Its so hard to have a good time, even smiling makes my face ache. - Dr. Frank N. Fuhrter, Rocky Horror Picture Show
____________________
MyGames
Living Eberron Rohna lvl 4 OOC RGIC
Scotley's ToH - Ballista lvl 9 IC
HellrazorIII's Death of the Dragons - Grabhar Goldenwing lvl 5 (Gestalt) RGIC
Dr. Simons B5 Outrageous Fortunne - Croft Callo lvl 2 ICOOC
Dragonwriter's Music Inspired Insanity - Platinus lvl 3 OOCRGIC
The group decides to follow the map provided by the robed man.
You quickly set out of the 'Teeth and head off into the jungle to the east.
The trail begins where the map suggests -- but without the map, you would have had no idea that this was indeed a trail -- more like a narrow opening cut into the side of the jungle.
The group departs the ancient city and heads back once again into the jungle.
Void
The dark gurgling voice returns once more,"My pet, where are you headed?"
"Don't dissssssspair, in time, you sssssshall once again basssssssk in my glory -- and perhapsssssss this time I will allow you to accompany me back to my home, where you can fulfull your ancesssssstral duty to sssssserve me."
The dark voice laughs and fades into the dark recesses of your mind.
The wide canopy of green stretches lazily overhead, blocking most of the deathly hot rays from the sun.
After a few hours, the trail runs higher in elevation and the jungle starts to turn back into forest. A welcome wet dampness can be felt.
Another mile and hour passes, where the tracks you were following run into a much more worn trail -- it looks like a well travelled path by giants.
Shortly afterwards, the well-travelled path up into the hills is before you. From the amount of tracks in each direction, the group feels somewhat confident that following the trail will lead you closer to the giants.
About 3 to 4 hours pass as you are walking along the trails, the land becoming higher, more densely forested with conifers, and a wetness begins to hang in the air.
As the sun begins to descend behind the treeline and growing fog, you come upon a small clearing and see a huge wooden structure, large pole construction on all visible sides covered with moss, a large entryway lies to in front of you and to your left. A visible watchtower rises above the entryway, but you do not see anyone or anything on in. Several plumes of smoke rise from chimneys.
Stay here, I will go to check if this place is empty and can serve as a safe resting place.
With that, the Gitz fades into the shadows of the jungle and heads to the structure.
Stealth mode
__________________
Spoiler:
Zirat Igruf, Gladiator (Rhun's ToEE): OOC ; IC ; RG
During their travels as evidence of the giant's passing grew, Dori has grown quiet, drawing forth his longsword and gripping the hilt of the weapon tightly. Beads of sweat form and drip down the dwarf's face, creating tiny rivulets down his hardened countenance.
Once they arrive at their location he grows even more withdrawn (if that's possible) as he waits in the forest while Void goes ahead. His full plate was stifling, his shield was heavy, dragging his arm down. The dwarven cleric waited...
OOC
Have we rested since we left? Otherwise Dori's not going to be terribly effective shortly.
Domoris takes to the air and quickly gains altitude, catching an updraft above the canopy. A layer of low-lying clouds remains overhead, and the air is thick with moisture.
He lazily flies above the clearing which the Steading lies in -- tall conifers line the clearing, starving out most of the undergrowth, except at the edges of the area.
The steading itself is made of large hardwood timbers, with no exterior windows, but several chimneys opening up on the roof.
The compound appears to be divided up into two structures -- one main one, then a satellite structure, which is visually connected to the main by a tall wood timber wall.
The courtyard between the two areas is filled with furry creatures running around, which Domoris believes to be some type of wolf.
The front (south side) of the building has a watchtower above the doubledoors that make up the main entrance.
Void, taking the land approach, slinks along the line of trees along the path, then once the trees end, he darts across the clearing to the side of the main building.
The front of the Steading has two large doors at the main entryway, and what appears to be another covered level above it.
The walls are tall and made of banded together wood timbers -- each one basically a tree trunk -- 3-4' in width, and about 25' tall.
The gith begins to walk around the perimeter, starting from the south east corner and heads along the east side to the north. About 1/2 way to the NE corner, he sees a large wooden gate structure, and begins to hear creatures sniffing -- moments later a few howls can be heard near the gate -- it would appear that you have been detected.
Void can avoid the eyes and ears of his opponent, but got nothing against sniffing animals. The master of the howling animal will not be able to see him, Void thinks to himself, but this is a good way to draw the master outside and see what the party need to confront.
If it is a giant, the stupid tall human like figure will think that his animals got crazy after a rabbit.
Void turn on heel and to the other side.
__________________
Spoiler:
Zirat Igruf, Gladiator (Rhun's ToEE): OOC ; IC ; RG
From your aerial viewpoint, you see three entrances -- the main double-doors on the south side of the building, plus two wooded gates -- one on the north side, one on the east side.
Both wooden gates lead into the area filled with the wolf-looking creatures, you count more than 10 of them.
Void
You turn back to the south, and head around the building the other way, starting in a clock-wise movement.
You pass the main entrance again, walk around the watchtower portion, then reach the SW corner of the building and head up the west side.
No doors or entryways are seen on the west side, and you reach the NW corner unimpeded.
You turn towards the east, hugging the north side of the building, and about half-way through, come across another wooden gate, and hear more sniffing and howling coming from behind it.