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Old 28th November 2007, 12:09 AM   #81 (permalink)
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s@squ@tch Goblin Sharpshooter (Lvl 2)
OnlytheStrong

Quote:
Originally Posted by OnlytheStrong
Davan's next move will be to heal either Void or Darv, whichever has lower health. He will heal the other one during the next round.
Each PC's Hp's are displayed next to their name and initiative in the round summaries. (current/max)

21 – Morph (49/49) -- 5’ move to G15, cast Slow on Elemental #1, #2 centered on A12
19 – Void (36/42) – Move to D9, charge/flying kick on Elemental #2 – HIT for 18 damage before DR
19 – Davan (43/66) – 5’ Move to F23, Cast Sanctuary
17 – Darv (39/53) – Cast Flame Strike on Elemental #3
16 – Asenfel (43/53) – Frightful Chain on Elemental #2 - #1 – HIT both for 24 and 12 damage, Will Saves for both PASS
11 – Dreadnought (61/102) – 5’ step to F22, ready action to attack Elemental #3 if it approaches within range

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Characters I play


Toman Kenthur Fighter 5/Sorcerer 1/Dragon Disciple 2 - in Strahd's Lost Caverns of Tsojacanth
Virashil N'al Sil Sorcerer 5/Dragonheart Mage 1 - in renau1q's RHOD
Delkat Kraylin Cleric 6 - in Rhun's Ravenloft
Marot the Deadly Warlock 6/Enlightened Spirit 2 - in Stonegod's Expedition to Castle Ravenloft
Silvanon d'Thuranni Rogue 2 - in the Shard's Tavern
Lenuran of Lortmills Bard 4 - in Strahd's RttTOEE
S@squ@tch's PbP Character Thread


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Against the Giants - Team Black: RG IC OOC
Against the Giants - Team Gold: RG IC OOC
Against the Giants - Alternate RG:RG
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Old 28th November 2007, 12:37 AM   #82 (permalink)
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OnlytheStrong Goblin Sharpshooter (Lvl 2)
S@squ@tch


I noticed that, I just wanted to give ya the option that way I didn't have to post right as it became my turn. I didn't know who the elementals would attack, so I left it open.Sorta like a readied move, but different I will stop doing that if it's confusing or just not what you want.
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Old 28th November 2007, 01:55 AM   #83 (permalink)
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s@squ@tch Goblin Sharpshooter (Lvl 2)
OnlytheStrong

Quote:
Originally Posted by OnlytheStrong

I noticed that, I just wanted to give ya the option that way I didn't have to post right as it became my turn. I didn't know who the elementals would attack, so I left it open.Sorta like a readied move, but different I will stop doing that if it's confusing or just not what you want.
OK, just wanted to make sure you knew where the hp's were. I don't mind doing it either way, whichever way is best for your PC. You might want to specify which level of healing you are thinking about using as well, along with which spell you plan on dropping/converting to a healing spell.

Also, where/how are you tracking your spells - this is important for higher level PC's such as Davan.



Rolzup

Where are you tracking Darv's spells at?
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Characters I play


Toman Kenthur Fighter 5/Sorcerer 1/Dragon Disciple 2 - in Strahd's Lost Caverns of Tsojacanth
Virashil N'al Sil Sorcerer 5/Dragonheart Mage 1 - in renau1q's RHOD
Delkat Kraylin Cleric 6 - in Rhun's Ravenloft
Marot the Deadly Warlock 6/Enlightened Spirit 2 - in Stonegod's Expedition to Castle Ravenloft
Silvanon d'Thuranni Rogue 2 - in the Shard's Tavern
Lenuran of Lortmills Bard 4 - in Strahd's RttTOEE
S@squ@tch's PbP Character Thread


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Against the Giants - Team Black: RG IC OOC
Against the Giants - Team Gold: RG IC OOC
Against the Giants - Alternate RG:RG
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Old 28th November 2007, 02:20 AM   #84 (permalink)
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ooc: Crap that's a good question. I will go back through the posts and look at it all. I'm sorry about that. I should of had something up.

Davan will use Cure Light Wounds, but will change to Cure Moderate Wounds if they undergo more damage.
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Old 28th November 2007, 02:30 AM   #85 (permalink)
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OnlytheStrong Goblin Sharpshooter (Lvl 2)
spells


Orisons:
Detect Magic
Resistance
Purify Food and Drink
Create Water (3)

1st Level:
Comprehend Languages *replaced by C.L.W.
Divine Favor
Sanctuary
Omen of Peril
Protection from Evil

2nd Level:
Augury
Calm Emotions
Delay Poison
Make Whole

3rd Level:
Daylight
Vigor
Furnace Within
Lesser Humanoid Essence

4th Level:
Imbue with Special Ability
Restoration
Divine Power


Domain:
1~ Enlarge Person
2~ Bulls Strength
3~ Magic Vestment
4~Spell Immunity

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Old 28th November 2007, 03:46 AM   #86 (permalink)
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Rolzup Goblin Sharpshooter (Lvl 2)
His hands shaking, Darv makes another series of gestures, as time around him seems to stretch and slow....

OOC

Cast Mass Snake's Swiftness, on the defensive if neccessary, giving allies within 20' of Darv an immediate melee or ranged attack on his turn.

Concentration check: 14. So if he needed it, the spell is blown.

Quote:
Originally Posted by s@squ@tch
Where are you tracking Darv's spells at?
Um....in my head. Can't you access it?

I'll amend his character sheet in a moment.

Last edited by Rolzup; 28th November 2007 at 03:50 AM..
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Old 28th November 2007, 03:54 AM   #87 (permalink)
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(lol...well, the action you have there is...pretty good, actually. Carry on. Those elementals hit hard though! Lost 40 points already? Mew...)
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Old 28th November 2007, 04:49 AM   #88 (permalink)
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EvolutionKB Goblin Sharpshooter (Lvl 2)
Morph

Standing still of the roof of the common room, Morph moves as neccessary to keep away from the reach of the elemental, but still able to target with spells. He then speaks the arcane tongue, while bringing cups his hands together like he is holding an orb. As he removes his hands a small orb of fire hovers in the air, and with a nod of his head it flies towards the elemental nearby.

Spoiler:
I'll move as necessary to get the ele1 in range of the lesser orb(40'). I'll cast of the def if necessary, using an AP if necessary on the concentration check. Casting lesser orb of fire on elemental 1. Ranged Touch:Nat twenty, possible crit Crit confirm 18 to hit Damage(if normal then if crit)13 damage if normal hit 44 damage if crit....I just remembered ele are immune....
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Old 28th November 2007, 01:56 PM   #89 (permalink)
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Strahd_Von_Zarovich Goblin Sharpshooter (Lvl 2)
Void

Void Tumbles to avoid the Elemental's attack (C7) and charge the Elemental that hovers near the high deck (B15) with a flying kick.

action

Tumble +14 to avoid AoO from the elemental near Void, charge the other elemental.
Using power attack (2 points): Attack +10. Dmg: 1d8+4 +1d12
Don't forget my Ki strike (unarmed attacks are treated as magic weapons for the purpose of dealing damage to creatures with damage reduction)
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Spoiler:

Zirat Igruf, Gladiator (Rhun's ToEE):
OOC ; IC ; RG

Zap - Pixie (Motd):
RG ; ooc ; IC

Ars Magica 5e, Rhine Tribunal:
RG ; ooc ; IC

Ares, Tiefling evoker (Rhun's Ravenloft):
RG ; IC

-----------------------

DM The lost Caverns of Tsojcanth:
RG ; OOC ; IC ;
DM RttToEE:
RG ; OOC ; IC ;

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Old 28th November 2007, 06:01 PM   #90 (permalink)
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s@squ@tch Goblin Sharpshooter (Lvl 2)
Strahd

Quote:
Originally Posted by Strahd_Von_Zarovich
Void Tumbles to avoid the Elemental's attack (C7) and charge the Elemental that hovers near the high deck (B15) with a flying kick.

action

Tumble +14 to avoid AoO from the elemental near Void, charge the other elemental.
Using power attack (2 points): Attack +10. Dmg: 1d8+4 +1d12
Don't forget my Ki strike (unarmed attacks are treated as magic weapons for the purpose of dealing damage to creatures with damage reduction)


If you charge the elemental, you'll have no where to land -- you'll basically land down the stairs in the main cabin, belowdecks. Just an FYI.

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Characters I play


Toman Kenthur Fighter 5/Sorcerer 1/Dragon Disciple 2 - in Strahd's Lost Caverns of Tsojacanth
Virashil N'al Sil Sorcerer 5/Dragonheart Mage 1 - in renau1q's RHOD
Delkat Kraylin Cleric 6 - in Rhun's Ravenloft
Marot the Deadly Warlock 6/Enlightened Spirit 2 - in Stonegod's Expedition to Castle Ravenloft
Silvanon d'Thuranni Rogue 2 - in the Shard's Tavern
Lenuran of Lortmills Bard 4 - in Strahd's RttTOEE
S@squ@tch's PbP Character Thread


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Against the Giants - Team Black: RG IC OOC
Against the Giants - Team Gold: RG IC OOC
Against the Giants - Alternate RG:RG
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Old 28th November 2007, 11:53 PM   #91 (permalink)
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Quote:
Originally Posted by s@squ@tch
Strahd





If you charge the elemental, you'll have no where to land -- you'll basically land down the stairs in the main cabin, belowdecks. Just an FYI.

ooc - No problem. I can use slow fall special abilirt or feather fall special ability.
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Spoiler:

Zirat Igruf, Gladiator (Rhun's ToEE):
OOC ; IC ; RG

Zap - Pixie (Motd):
RG ; ooc ; IC

Ars Magica 5e, Rhine Tribunal:
RG ; ooc ; IC

Ares, Tiefling evoker (Rhun's Ravenloft):
RG ; IC

-----------------------

DM The lost Caverns of Tsojcanth:
RG ; OOC ; IC ;
DM RttToEE:
RG ; OOC ; IC ;

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Old 29th November 2007, 09:13 PM   #92 (permalink)
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Zurai Goblin Sharpshooter (Lvl 2)
Asenfel stoically takes the blow from the elemental, although the force of the attack pushes him back through the air several feet. Gritting his teeth, he snarls words of fell power as he again lashes out with eldritch energy. "Grash, vel, ol-rut!"

OOC attack info

5' step to D-20. If there are no safe squares to 5' step to by the time my turn comes around, Asenfel will invoke defensively. Concentration check to invoke defensively (DC 19) post 92 (1d20+13=20)
Invoke frightful chain again. Targetting the elemental attacking the Captain as the primary and the one that attacked me as secondary. Frightful chain attack rolls and damage (DC 15 Will save or be shaken) post 92 (1d20+12=20, 1d20+12=30, 5d6=19).
If that first roll missed the elemental's touch AC, the second one also misses automatically. Damage is 19 on the primary target and 9 on secondary target(s).
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Old 30th November 2007, 11:35 PM   #93 (permalink)
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s@squ@tch Goblin Sharpshooter (Lvl 2)
Round 5 - Complete


30 – Elemental #1 –moves to C-17/16/15, attacks Asenfel – HIT twice (one crit unconfirmed) for 18 damage after DR, AoO on Davan HIT for 7 damage
21 – Morph (49/49) -- Cast Lesser Orb of Fire on Elemental #1 for 13 damage
19 – Elemental #2 -- Slowed, Attack Dalwir once, HIT, destroying last image
19 – Void (36/42) – Move to D9, charge/flying kick on Elemental #1 – HIT for 17 damage before DR
19 – Davan (43/66) – Move to D20, Cast Cure Moderate Wounds on Asenfel for 27 damage healed
17 – Darv (39/53) – Cast Snake’s Swiftness, Mass – Concentration Check FAIL, spell lost
16 – Elemental #3 (Heavily Wounded) – Move to H-22/21/20 attack Dreadnought – 1 Hits for 5 damage after DR, destroyed by Dreadnought.
16 – Asenfel (53/53) – Frightful Chain on Elemental #2 - #1 – HIT both for 19 and 9 damage, Will Saves: #2 PASS, #1 FAIL
13 – Dalwir -- Draws wand, 4 new images appear
11 – Dreadnought (56/102) – 5’ step to G22, ready Full attack on Elemental #3 – 3 HIT for 51 damage before DR
10 – Lieutenant – Feather-falling – disappeared out of sight of the ship.
5 – Crew (8) - #2, 7, 8 shoot crossbows – one hit on Elemental #3 for 5 damage before DR


The elemental attacks Asenfel again, after hovering slightly closer to the human. Two fists of air connect with his chest, a gasp coming forth from him immediately afterwards.

Standing still of the roof of the common room, Morph moves as neccessary to keep away from the reach of the elemental, but still able to target with spells. He then speaks the arcane tongue, while bringing cups his hands together like he is holding an orb. As he removes his hands a small orb of fire hovers in the air, and with a nod of his head it flies towards the elemental nearby, disappearing within the massive creature.

On the back deck, the elemental’s movements have been hampered by the magicks of the warforged wizard. It forms a fist and slams it into him, but only succeeds in destroying another image of the captain.

Taking a quick look around him, he sees the other elemental hovering closer to the human warlock, he quickly executes a somersault backwards, followed by several powerful steps sending him surging forward, he then vaults off of the boxes laid upon the deck, now at full speed, he launches himself feet first towards the elemental, connecting soundly, before dropping down into the stairwell (Kick hit, slow fall to cabin)

Davan closes on the warlock, saying a prayer to the Host. His hand begins to glow with energy, that transfers and closes all his wounds with a simple touch. (Concentration Check Pass, Heal 27 damage with Cure Moderate Wounds, Sanctuary Will Check PASS by Elemental #1)

His hands shaking, Darv makes another series of gestures, as time around him seems to stretch and slow.... but his concentration is broken by the elemental that had moved up and around the cabin house behind him, the mystic energies fail to coalesce, and he knows that the spell has failed him. (Defensive Casting check failed. Spell lost)

The last elemental hovers back over the railing of the ship, in pursuit of the warforged, and sends two fists at him, the first glancing off his buckler, the second catches him with a glancing blow on the shoulder.

Asenfel stoically takes the blow from the elemental, although the force of the attack pushes him back through the air several feet. Gritting his teeth, he snarls words of fell power as he again lashes out with eldritch energy. "Grash, vel, ol-rut!" The ray streaks between the two elementals, with the closest one appearing to cower slightly. (Elemental #2 fails Will save – Shaken)

As his last image is destroyed, Dalwir draws forth his wand once more and summons another 4 images to help protect him.

“FOOL!” Dreadnought shouts as he takes a short step closer to the elemental,”You have sealed your fate!” He brings his greatsword to bear 3 times with magical quickness, hitting each time – the elemental dissipates into harmless jets of wind.

The crew has quickly moved out of sight behind the ship.

The crew on the foredeck reloads their crossbows and fire at the elemental near the cabin house, 1 grazes the creature.








Spells Active:

Haste (All) – 4 rounds
Dalwir: Heroism – 497 rounds, Mirror Image (4) – 30 rounds
Lieutenant: Cat’s Grace – 27 rounds
Dreadnought: Lesser Humanoid Essence – 78 rounds
Davan: Sanctuary – 7 rounds

Conditions:

Elemental #2 – slowed for 7 rounds
Elemental #1 – shaken for 1 round
Ship is slowing 20’/turn over the next 5 turns, current speed of the ship is 60’.

OOC:

Added 2 hp back to Asenfel after forgetting to apply his DR 2/cold iron last round

Attached Thumbnails
s-squ-tchs-against-giants-team-gold-round-5-abovedecks.jpg  
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Characters I play


Toman Kenthur Fighter 5/Sorcerer 1/Dragon Disciple 2 - in Strahd's Lost Caverns of Tsojacanth
Virashil N'al Sil Sorcerer 5/Dragonheart Mage 1 - in renau1q's RHOD
Delkat Kraylin Cleric 6 - in Rhun's Ravenloft
Marot the Deadly Warlock 6/Enlightened Spirit 2 - in Stonegod's Expedition to Castle Ravenloft
Silvanon d'Thuranni Rogue 2 - in the Shard's Tavern
Lenuran of Lortmills Bard 4 - in Strahd's RttTOEE
S@squ@tch's PbP Character Thread


Games I DM

Against the Giants - Team Black: RG IC OOC
Against the Giants - Team Gold: RG IC OOC
Against the Giants - Alternate RG:RG
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Old 1st December 2007, 04:01 AM   #94 (permalink)
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Rolzup Goblin Sharpshooter (Lvl 2)
"Enough!" Face pale, eyes wide and staring, Darv stumbles backwards and looks about wildly before his gaze settles on one of the remaining elementals. "Enough, I say! Burn, you...you...you damned vortex!" And once more, he throws his hands high and calls down holy fire.

OOC
5' step back to G20. Concentration Check: 27 Flamestrike on closest elemental, for 32 damage, Ref 18 for half.

I feel obliged to add that I'm actually kinda pleased with Darv's poor performance thus far. This is his first real battle, and it's entirely suitible to see so many blown concentration checks.
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Old 1st December 2007, 04:09 PM   #95 (permalink)
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EvolutionKB Goblin Sharpshooter (Lvl 2)
Morph

"Very well," Morph says, "I warned you." Morph speaks once more in the arcane tongue, carefully choosing his words as he keeps his eye on the air elemental in front of him. His form changes, stretching and thining, becoming very angular and ugly. Upon completing his change, Morph lets out a deafening roar and flexes his new, very large muscles.


ooc
Cast Polymorph on the defensive. Concentration check: 33 Polymorph into an Annis Hag That now makes my AC(since it's humanoid) a 10+2(buckler)+4(armor)+1(dex)+10 (nat) -1(size)+1(haste)=27. I'll take up the squares f/g 15/14. If elemental 1 moves, I move after it stopping on the deck 20' away. If elemental 1 doesn't move I'll five foot step, making me able to reach it if it provokes AoO. AoO +11, 1d6+7.

Spell Prepared(including bonus spells for high Int and for being a specialist wizard)
(4/7/5/4/3) CL: 7 or 8 for fire spells; DC 15+spell level or 17+spell level for transmutations
0: Detect Magicx2, Read magic, ray of frost
1: Feather fallx2, lesser orb of firex1, magic missle, ray of clumsiness, grease
2: alter self, glitterdust, rope trick, incendiary slime
3: haste, slow, fireball, animate weapon
4: flame whips, polymorphx1

Last edited by EvolutionKB; 1st December 2007 at 04:14 PM..
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Old 3rd December 2007, 03:14 AM   #96 (permalink)
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Zurai Goblin Sharpshooter (Lvl 2)
Asenfel turns his glare to the whirling vortex bearing down on him. "Servant of the sky, begone from my sight!" His scepter seems to leach color from its surroundings as Asenfel unleashes a powerful beam of fell energies at the elemental.

OOC
5' step to avoid AOO if possible; Invoke Defensively (DC 17), post 96 (1d20+13=16) (failing) if not.
Frightful Blast (single target) targetting the elemental threatening Asenfel. Using 3 charges on the scepter and one use of Empower SLA (total damage: 9d6+1), so I really hope I can 5' step away.
Frightful Blast attack roll and damage, post 96 (1d20+13=31, 9d6+1=33) DC 16 Will save or be shaken if the attack lands.

If the elemental is slain or retreats before Asenfel's turn comes up, he'll instead direct the attack at the one attacking the Captain (subtracting 1 from the to-hit and damage rolls (Point Blank Shot)).
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Old 3rd December 2007, 03:24 AM   #97 (permalink)
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EvolutionKB Goblin Sharpshooter (Lvl 2)
Zurai
Action points are your friend.
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Old 3rd December 2007, 03:35 AM   #98 (permalink)
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Zurai Goblin Sharpshooter (Lvl 2)
OOC
I wouldn't have spent one even if I'd remembered that I had them to spend, I don't think. Seriously, I only fail on a 1, 2, or 3 for a straight frightful blast >< It's too late to use one now, since I know the result of the roll.
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Old 3rd December 2007, 05:20 AM   #99 (permalink)
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s@squ@tch Goblin Sharpshooter (Lvl 2)
Strahd

Void is in square C14 belowdecks. Due to the reach of the elemental, you will need to tumble anywhere you go, as it has reach. You can either run around to the other stairwell and up, or you could move up the current stairwell and attack the elemental. (i'd say ~ 5' step up the stairs would allow you a full attack.)
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Characters I play


Toman Kenthur Fighter 5/Sorcerer 1/Dragon Disciple 2 - in Strahd's Lost Caverns of Tsojacanth
Virashil N'al Sil Sorcerer 5/Dragonheart Mage 1 - in renau1q's RHOD
Delkat Kraylin Cleric 6 - in Rhun's Ravenloft
Marot the Deadly Warlock 6/Enlightened Spirit 2 - in Stonegod's Expedition to Castle Ravenloft
Silvanon d'Thuranni Rogue 2 - in the Shard's Tavern
Lenuran of Lortmills Bard 4 - in Strahd's RttTOEE
S@squ@tch's PbP Character Thread


Games I DM

Against the Giants - Team Black: RG IC OOC
Against the Giants - Team Gold: RG IC OOC
Against the Giants - Alternate RG:RG
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Old 3rd December 2007, 05:37 AM   #100 (permalink)
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OnlytheStrong Goblin Sharpshooter (Lvl 2)
ooc: Darv and Void appear to be next to get healed. Davan will cast cure moderate wounds on whichever one has less health.


spells


Orisons:
Detect Magic
Resistance
Purify Food and Drink
Create Water (3)

1st Level:
Comprehend Languages *replaced by C.L.W.
Divine Favor
Sanctuary
Omen of Peril
Protection from Evil

2nd Level:
Augury *C.M.W
Calm Emotions
Delay Poison *C.M.W
Make Whole

3rd Level:
Daylight
Vigor
Furnace Within
Lesser Humanoid Essence

4th Level:
Imbue with Special Ability
Restoration
Divine Power


Domain:
1~ Enlarge Person
2~ Bulls Strength
3~ Magic Vestment
4~Spell Immunity
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