Dreadnought wheels about, and his deep black eye sockets pan over the ship's deck. Noticing the predicament of the others, he trundles as fast as he can go towards another whirling dervish of doom!
Void is in square C14 belowdecks. Due to the reach of the elemental, you will need to tumble anywhere you go, as it has reach. You can either run around to the other stairwell and up, or you could move up the current stairwell and attack the elemental. (i'd say ~ 5' step up the stairs would allow you a full attack.)
OK, my tumble is high enough so I will gamble it.
__________________
Spoiler:
Zirat Igruf, Gladiator (Rhun's ToEE): OOC ; IC ; RG
30 Elemental #1 moves to C-18/17/16, attacks Asenfel HIT twice for 22 damage after DR, AoO on Davan HIT for 15 damage
21 Morph (49/49) -- Cast Polymorph Self, 5 step to E/F-16/15
19 Elemental #2 -- Change to Whirlwind Form
19 Void (36/42) 5 up stairs to C16, Full attack on Elemental #1, Hit once for 3 damage before DR
19 Davan (28/66) Move to E20, Cast Cure Moderate Wounds on Darv - 26 hp healed
17 Darv (53/53) 5 step to G20, Cast Flame Strike
16 Asenfel (31/53) Frightful Chain on Elemental #2 - #1 HIT both for 19 and 9 damage, Will Saves: #2 PASS, #1 FAIL
13 Dalwir -- Full attack - MISS
11 Dreadnought (56/102) Move to D18, attack Elemental #1, HIT Elemental dissipates.
10 Lieutenant Feather-falling disappeared out of sight of the ship.
5 Crew (8) - #2, 7, 8 run for the back deck
The wind storm creeps ever closer to the warlock, and slams him twice with hands of whirling air.
"Very well," Morph says, "I warned you." Morph speaks once more in the arcane tongue, carefully choosing his words as he keeps his eye on the air elemental in front of him. His form changes, stretching and thining, becoming very angular and ugly. Upon completing his change, Morph lets out a deafening roar and flexes his new, very large muscles.
In slow motion, the elemental on the back deck transforms into another whirling tornado.
After landing in the stairwell, Void creeps up the stairs towards the giant elemental, hoping to take advantage of its attention directed elsewhere. He strikes twice with his hands and once with his feet, but is only able to connect a weak blow with his foot, as the elemental dodged each attack.
Seeing the gnome in need of the Hosts power, Davan tries to sidestep the elemental and reach Darv. The elemental notices the beginnings of a prayer and lashes out, catching Davan unaware, again, and causing the healer to cough up his own blood. The priest is still somehow able to complete his chanting and place a glowing hand upon the small gnome.(Concentration Check Pass, Heal 26 damage with Cure Moderate Wounds)
"Enough!" Face pale, eyes wide and staring, Darv stumbles backwards and looks about wildly before his gaze settles on one of the remaining elementals. "Enough, I say! Burn, you...you...you damned vortex!" And once more, he throws his hands high and calls down holy fire.
Asenfel turns his glare to the whirling vortex bearing down on him. "Servant of the sky, begone from my sight!" His scepter seems to leach color from its surroundings as Asenfel unleashes a powerful beam of fell energies at the elemental. The energy envelops the elemental, sapping it of most of its strength, it teeters for a moment (Used 1 AP for defensive invocation, Will save passed)
His armies of images renewed, Dalwir dances in a confusing pattern of mirrors and attacks with his flaming rapier, but finds no mark.
Dreadnought wheels about, and his deep black eye sockets pan over the ship's deck. Noticing the predicament of the others, he trundles as fast as he can go towards another whirling dervish of doom! His blade striking through the elemental and causing it to dissipate into harmless jets of wind. (Dreadnought able to reach Elemental #1 due to Haste)
The crew on the foredeck let out a loud cheer as the warforged warrior fells another of the air giants. They then set out for the back deck, to help out their captain.
Elemental #2 slowed for 6 rounds
Ship is slowing 20/turn over the next 2 turns, current speed of the ship is 40.
OOC:
Used 1 AP for Asenfel (by the rules, action points can be used after the roll, before the DM has told you success or failure and I didnt comment. I like this interpretation since it adds the heroic pulp-feel, which is Eberron.)
OnlytheStrong remember to mark off the Lesser Humanoid Essence as used (you cast it on Dreadnought in round 2 or 3)
Davan silently thanks his gods for their blessings to his spells. He realizes that only the gods could give one the concentration to finish the prayers while under such distress. Davan smiles and prays to the gods to heal his many wounds.
**casts cure moderate wounds on myself.
spells
Orisons:
Detect Magic
Resistance
Purify Food and Drink
Create Water (3)
1st Level: Comprehend Languages *replaced by C.L.W.
Divine Favor Sanctuary
Omen of Peril
Protection from Evil
Seeing the elemental change into a whirlwind once more, Morph shakes his now large head. He was not stupid, wading into melee now would only make things worse. He doubted he could avoid the whirlwind again with this less dexterous body. I shall stay in the air then. Abruptly bat-like wings sprout from his back as he takes to the air once more. He flies high up above the deck for the moment, above the crates piled on deck near the elemental and the captain. Once again intoning arcane gestures, and speaks in a harsh tongue. Cupping his hands together again, another orb appears in his hands, just as big as the last, but dwarfed by his large hands. With a final syllable barked out, the orb speeds down at the elemental.
ooc
I move to C/D 12/11 staying even with the top of the common room, then I fly up as high as I can go to still have the elemental in range of my orb(45', I might have said 40' before, I forgot the +1CL for fire spells from the fiery burst feat). I am including the +1 bonus from height in the attack roll in case it matters(unless I can't get high enough) +3(BAB)+1(dex)+1(haste)+1(height)= +6. Man this is a lot better than The Red Hand S@s: Another Nat 20, total 26. Hopefully my damage is better this time. Much better: 23 fire damage, no DR applies
Spell Prepared(including bonus spells for high Int and for being a specialist wizard)
(4/7/5/4/3) CL: 7 or 8 for fire spells; DC 15+spell level or 17+spell level for transmutations
0: Detect Magicx2, Read magic, ray of frost
1: Feather fallx2, lesser orb of firex1, magic missle, ray of clumsiness, grease
2: alter self, glitterdust, rope trick, incendiary slime
3: haste, slow, fireball, animate weapon
4: flame whips, polymorphx1
Immediate Magic remaining for day: 3
On a seperate note, what would happen if I targeted the Ballista's with animate weapon, would it work? The description of the ballista in the DMG says, "it's essentially a huge heavy crossbow..." It wouldn't be super effective ever, but it would be cool.
Last edited by EvolutionKB; 6th December 2007 at 04:23 AM..
Asenfel smiles in satisfaction as Dreadnought permanently dissipated the elemental that his blast weakened. His smile disappeared quickly, though, when he saw the elemental on the rear deck transform into another raging whirlwind and move towards the captain.
"We cannot let the elemental pull the captain overboard! Kill it quickly!" Suiting his actions to his words, he maneuvers closer to the elemental and fires a brilliant beam of energy from the out-stretched tip of his giantbone scepter.
OOC
Move up to within 30' of the elemental, if possible, then eldritch blast or eldritch spear as appropriate to the distance. Asenfel will use another use of Empower SLA and 1 charge of his scepter, bringing the damage to 8d6. Eldritch Blast attack and damage, post 106 (1d20+13=21, 8d6+1=29) (note, I accidentally rolled 9d6+1 instead of 8d6+1; the last die rolled a 6, so I subtracted that much from the damage rolled instead of making a suspicious-looking re-roll)
Subtract 1 attack and damage if he couldn't get within 30'.
Asenfel has 1 Empower SLA and 1 charge of his scepter left for the remainder of this day.
Last edited by Zurai; 6th December 2007 at 04:35 AM..
21 Morph (49/49) -- Cast Lesser Orb of Fire on Elemental #2, 23 damage
19 Elemental #2 -- Move over Dalwir (Reflex Save Successful), Asenfel (6 damage after DR), Void (8 dmg), Dreadnought, Davan
19 Void (28/42) Move to F20, attack Elemental #2, HIT for 5 damage before DR
19 Davan (48/66) Cure Moderate Wounds on self.
17 Darv (53/53) Move to E19, cast Repair Critical Damage on Dreadnought for 23 hp.
16 Asenfel (25/53) Empowered Eldritch Blast on Elemental #2 for 29 hp HIT
Seeing the elemental change into a whirlwind once more, Morph shakes his now large head. He was not stupid, wading into melee now would only make things worse. He doubted he could avoid the whirlwind again with this less dexterous body. I shall stay in the air then. Abruptly bat-like wings sprout from his back as he takes to the air once more. He flies high up above the deck for the moment, above the crates piled on deck near the elemental and the captain. Once again intoning arcane gestures, and speaks in a harsh tongue. Cupping his hands together again, another orb appears in his hands, just as big as the last, but dwarfed by his large hands. With a final syllable barked out, the orb speeds down at the elemental.
The tornado rolls over the captain, then veers to the left, and heads towards the front of the ship, rolling over the gith, the warlock, the warforged warrior and finally the priest. All but the warlock and the gith monk are able to avoid the cyclone full effects. Void and Asenfel struggle against the winds and are able to resist getting sucked in, though they sport some fresh bruises. (1st Reflex saves successful for Davan, Dreadnought, Dalwir, 2nd Reflex saves successful for Void, Asenfel)
Caught offguard, the gith releases his iron grip on the railing and runs off in pursuit of the whirlwind. He catches up to it and strikes out with his fist, connecting somewhat, but no effect is seen.
Davan realizes the wounds that he has gained from healing the others and finally takes the time to tend to himself. (20 hp healed)
Stumbling a little, Darv hurries over to Dreadnaught. "Let me help," he gasps out. "You seem to be somewhat injured...."
Asenfel smiles in satisfaction as Dreadnought permanently dissipated the elemental that his blast weakened. His smile disappeared quickly, though, when he saw the elemental on the rear deck transform into another raging whirlwind and move towards the captain.
"We cannot let the elemental pull the captain overboard! Kill it quickly!" Suiting his actions to his words, he maneuvers closer to the elemental and fires a brilliant beam of energy from the out-stretched tip of his giantbone scepter. The beam connects with the slowed whirlwind and immediately makes it erupt into a stream of uncoordinated jets of air.
Cheers erupt from the remaining crew members as the last of the air beasts are destroyed.
"Quickly," Dalwir yells,"Man your stations, we must save the crew!"
The few remaining crew dash into the cabin and grab bullseye lanterns, while Dalwir himself mans the helm, quickly turning the ship around and picking up speed.
Luckily, House Lyrander mandates that all crewmen wear protective gear aboard their airships in case of a fall overboard.
You watch as the crew is able to pick the Lieutenant and all but 2 of the remaining crew out of the air, as they slowly fall towards the ocean.
Unfortunately, two of the crew members are lost to the great sea, as they were obviously knocked unconscious or killed by the rampaging whirlwind.
An hour later, after the crew has reassembled and healed their wounds, Dalwir approaches your group.
"You have my thanks -- without your assistance, I would have lost my entire crew. You have my sincere gratitude."
"I had heard reports of a few elemental sightings from other captains, but, to be honest, I've never seen those of such size before."
The strain on his face is evident.
"Please, feel free to return to your bunks and get some well deserved rest, I pray that I do not need your services on the rest of the trip."
Bring those who need healing before me. I shall exhaust my powers for today to spare moments of pain. Davan will heal everyone who needs it, using every spell if he has too (I figure it should be near dawn).
Dreadnought's damage is largely repaired by the magic spell used on him, though there are still sizeable dents in the dark plating of his adamantine hide.
"That many elementals of that size... Could there be a connection between them and the giants?"
Bring those who need healing before me. I shall exhaust my powers for today to spare moments of pain. Davan will heal everyone who needs it, using every spell if he has too (I figure it should be near dawn).
You have my gratitude Davan.
Void bows before the priest.
__________________
Spoiler:
Zirat Igruf, Gladiator (Rhun's ToEE): OOC ; IC ; RG
Dreadnought's damage is largely repaired by the magic spell used on him, though there are still sizeable dents in the dark plating of his adamantine hide.
"That many elementals of that size... Could there be a connection between them and the giants?"
"No telling," Darv says wearily, as he casts another Repair spell upon Dreadnaught, "Though I shan't be surprised if there was."
OOC
Use the remainder of Darv's repair spells, and healing spells if needed, to bring Dreadnaught up to full strength.
(he was only down 40ish points, I believe...shouldn't take too much to fix)
The hulking warforged nods at Darv. "Thank you. It's unusual to see that magic outside of scholars and artificers. You do not seem to me to be an artificer though."
Though there's nothing in his metallic face, and little in his voice to suggest it, Dreadnought officially shuffles Darv much, much higher in his 'to be protected' priorities.
"Quickly," Dalwir yells,"Man your stations, we must save the crew!"
Upon seeing the remaining crew man stations, and knowing the threat was over, Morph strides over to the center of the deck. The Hag/Warforged intones more arcane syllables. This time his form broaden and spreads out into a large four legged winged creature with the head of a bearded human male and a long tail tipped with deadly spikes. He does a short gallop and leaps over the railing spreading the leathery wings of this form.
He soars down and back towards the remainder of the crew, helping those that are slowly floating towards the ocean far below.
Shortly after returning, the polymorph spells wears off and Morph is in his normal form. He notices the dents and scrapes in the warforged are repaired as are the wounds in the remainder of the group. He simply nods at the captain's praise, thinking it more aimed at the non-warforged in the group.
He approaches Darv, and pulls a wand from his belt. "Those blasts of flame were effective, well done. This wand will help to repair us from damage we may take. If functions three times per day, never losing it's power. Just letting you know.". He then stuffs the wand back into his belt, and returns belowdecks. "I expended much energy today. I will need some time to recover."
S@squ@tch
Any news on what I can do while I "rest" to recover my spells? Let me know when a day has past, I'm going to change my spell selection slightly. Any connetion formed between giants and the overly large elementals with Knowledge Arcana +16?
As the sounds of battle recede back into the cool ocean air, you set about healing the wounds of those damaged in the battle.
A short while later, everyone has been healed or repaired, and you all retire back to your bunks, or the common room belowdecks, for those of you who do not require sleep.
The rest of the night passes without any further activities.
In the morning, the crew still is in a somber mood -- they had just lost two of their good friends and crewmates, and the shock has begun to set in.
"I've sailed with Ireena and Danen for three years now..."
"They were so young..."
"Didn't deserve such a fate..."
They still prepare a breakfast spread that has everyone reaching for seconds.
The day passes, and then the next. Miles upon miles of flat ocean passes beneath you, with the crew occasionally shouting out -- "Sahuagin", as they spy a sentry on the wavetops below. Luckily, the airships are pretty much immune to whatever machinations the evil sea dwellers have.
The crews spirits buoy somewhat as they anticipate reaching Stormreach once more -- the change in scenery, and the bustling nightlife assuage their feelings of loss of their friends.
OOC: You're about 2 hours out of Stormreach. The time it close to midday.
"Well," Darv says wearily, "It's been an interesting trip thus far, that's for certain."
He removes his spectacles and rubs his eyes for a moment. "I...ah...well. I owe you all my apologies, I think. I'd never been in a melee like that before, and my performance was...well. Less than stellar? Abominable, really. I will endeavor to do better next time, I swear to you all."
Morph moves from his place beneath the elemental ring. "I would not expect one of your stature to benefit from being close to an enemy. You provided support well enough with your blasts of flame at range."
ooc
Exp? Sorry just wanting to see how you were going to do things so I could perhaps scribe a couple scrolls during the uneventful two days.
Spell Prepared(including bonus spells for high Int and for being a specialist wizard)
(4/7/5/4/3) CL: 7 or 8 for fire spells; DC 15+spell level or 17+spell level for transmutations
0: Detect Magicx2, Read magic, ray of frost
1: Feather fallx2, lesser orb of firex2, magic missle, ray of clumsiness, grease
2: invisibility, glitterdust, rope trick, incendiary slime
3: haste, slow, fireball, animate weapon
4: flame whips, polymorphx2
Last edited by EvolutionKB; 13th December 2007 at 04:49 AM..