"Agreed," Dreadnought rumbles deliberately. He wasn't much of a morale booster, but he knew it was wise to keep spirits up while on campaign. Fighting was messy and awful even if you were in a good mood. In combat, a bad mood could kill you. Or others.
"And you repaired my damage," he reminds the gnome. "As good as new."
Davan stands near the crew and listens to their mournful words. He closes his eyes and begins to pray silently, when finished he turns to the remaining crew The gods will ease their passing and bless them in the next life. All of you were very brave, that is an honor to be proud of. He pauses, his heart heavy from the loss of life, I will be below the main deck, praying. Please come to see me if you need any healing, spiritually or physically. He looks each of them individually in the eyes, then nods and turns to go below deck.
----------------------
Davan appears at breakfast and eats without saying a word. He retreats to pray for the souls of the fallen and the remaining crew and doesn't reappear until midday. Davan still remains silent, somberly walking along the decks railing.
He approaches Darv, and pulls a wand from his belt. "Those blasts of flame were effective, well done. This wand will help to repair us from damage we may take. If functions three times per day, never losing it's power. Just letting you know.". He then stuffs the wand back into his belt, and returns belowdecks. "I expended much energy today. I will need some time to recover."
Morph gathers what few items he may have left belowdecks. He then walks to the rail, looking upon distant Stormreach. "I am ready to disembark when the ship is docked," he says to nobody in particular.
Last edited by EvolutionKB; 14th December 2007 at 03:35 AM..
"Agreed," Dreadnought rumbles deliberately. He wasn't much of a morale booster, but he knew it was wise to keep spirits up while on campaign. Fighting was messy and awful even if you were in a good mood. In combat, a bad mood could kill you. Or others.
"And you repaired my damage," he reminds the gnome. "As good as new."
"Well," Darv admits, brightening a little, "There is that. And I've little experience, practical or otherwise with Elemental Spirits. Giants, though...giants I know, inside and out. Not first hand, but I've made a special study of them and their weaknesses."
"I am confident that my current spell selection will be of much more use than when we battled the elemental creatures. The giants are dull witted and slow and will succumb to my blasts of flame and ability to keep their speed hindered."
"None of us are here without cause, or without capability," Dreadnought declares hollowly.
"Our performance in this initial skirmish gives me confidence in that."
He doesn't bother reminding Morph that not all giants are dull-witted. Certainly anyone of experience would know that already, and the other warforged clearly had experience. He was most likely simply trying to bolster confidence, or reflect on the fact that some giants were dull...even many of them. Maybe even most.
But definitely not all.
A little pensively, Dreadnought turns his head to watch the oncoming spectacle of Stormreach approach. How smart WERE the giants, he wondered. How forewarned were they? Would they know of their arrival? Of their numbers and abilities? Could they have agents in the city?
Disquieting. There was no easy way to tell until the giants showed their hand.
He just hoped that by then it wouldn't be too late.
Davan strolls over to Dreadnought, My apologies for the lack of healing. I did not fare well in the first battle I'm afraid. I promise you, it will not happen again. He bows slightly and walks away from the warforged, back below deck to pray.
Dreadnought is silent, then clanks after the cleric long enough to say, "Unless it is an emergency, your healing may be better used on others in the group. Curative spells meant for...for other races have reduced effect on me. Thank you for the concern though."
I have spells that will allow me to heal you as if human friend. I will do better. Davan eyes flash fire with his last words. He was embarrased by the loss of life in the last battle.
This is your first thought as Stormreach comes into view: The city has been destroyed by some terrible disaster. You see crumbling walls and squat, shattered towers. then a moment later, you realize how far you still are from the city, and you notice the smaller structures clustered around those broken foundations. These ruins must be the work of the giants, buildings that fell long before humans came to this land.
It might not be a ruin, but Stormreach is a ramshackle city. As you draw closer, you see that the buildings are an astonishing assortment of architectural styles and materials. Some of the inhabitants have constructed their homes using stone quarried from the ruins themselves; others are partially built from driftwood or the hulls of broken ships. The Flamic architecture of Thrane stands next to a thatched hut that would seem more at home in the Shadow Marches. The city is a tapestry, hinting at the diverse range of people that have settled here.
From what you can see, Stormreach is spread over a wide area, flowing down along a river valley. Barges and passenger skiffs drift between the harbor and the depths of the city. Vegetation-covered cliffs surround the valley with a curtain of lush green.
As a boomtown devoted to extracting Xen'drik's riches, Stormreach will never be mistaken for a capital city or a paragon of architectural splendor. The climate seems agreeable, though, and the place holds an air of ancient mystery. You can see why so many choose to stay in Stormreach long after their expeditions have staggered out of Xen'drik's interior and returned to civilization.
"Aye lads, circle the town once, to give our passengers a good look at the only civilized town on Xen'drik."
The ship veers slightly to the west, while shedding some altitude and speed. You fly over the city, drinking in the sights. Several open markets, bazaars, and compounds are seen. Continuing past the heart of the city,
With Dalwir looking on, the helmsman slowly circles the landing pad once before setting the ship down upon solid ground once more.
"I cannot thank you enough," Dalwir says,"I don't know how we would have survived those elementals without you."
He nods to each one of you.
"Good luck -- and stay safe, I've heard all sorts of horrible stories of what goes on in the jungles..."
The landing pad area is nothing more than a clearing on the outskirts of town, with giant-sized cobblestones appearing here and there, with grass growing up between them. From your view on the way in, the center of town can't be more than a 15 minute walk.
You all collect your gear from below, and disembark from the ship. A half-orc is resting against a large stone block, along with two humans, about 10 yards from the ship, looking over the group as you make your way down the gangway. They are all clad in maroon cloaks over studded leather, with the crest of Tharashk prominently etched and colored on the chest.
The half-orc approaches your group,"Welcome, I am Barrak, I was dispatched to find and return you to our enclave. Come."
With that he turns and signals to the two humans, who quickly fall in step.
Davan falls in line behind the group. He still hasn't quite shaken the last battle out of his mind, more specifically, his poor performance. Was consumed in thought, and didn't even realize he was shaking his head.
spells
Orisons:
Detect Magic
Resistance
Purify Food and Drink
Create Water (3)
1st Level:
Comprehend Languages
Divine Favor
Sanctuary
Omen of Peril
Protection from Evil
2nd Level:
Augury
Calm Emotions
Delay Poison
Make Whole
3rd Level:
Daylight
Vigor
Furnace Within
Lesser Humanoid Essence
4th Level:
Imbue with Special Ability
Restoration
Divine Power
Morph stands at the rail, looking to take in as much of the city as he can from this vantage point. Once upon solid ground once more, Morph falls in line behind the others, in the middle of the group. As they walk along, Morph will stop to briefly examine any strange runes of giant origin that they come across.
spells prepared
Spell Prepared(including bonus spells for high Int and for being a specialist wizard)
(4/7/5/4/3) CL: 7 or 8 for fire spells; DC 15+spell level or 17+spell level for transmutations
0: Detect Magicx2, Read magic, ray of frost
1: Feather fallx2, lesser orb of firex2, magic missle, ray of clumsiness, grease
2: invisibility, glitterdust, rope trick, incendiary slime
3: haste, slow, fireball, animate weapon
4: flame whips, polymorphx2
Civilization is, I suppose, a relative concept, Darv muses as he walks down the gangplank. His expression brightens steadily as the party walks the streets, as he is now seeing some of the marvels that he has heretofore only read about. It's all rather...bigger than he'd expected, somehow. It's an asurd way to feel, he knows, but yet....