"Barrak, the roof is where it entered from. There is a hole in one of the skylights. I offer whatever help I can, whether it is tending the wounded or hunting the person responsible." Davan turns and pats Dreadnought on the back, "Fear not, I fear I did not read my gods signs correctly."
Morph flinches back reflexively as the fire bursts through the corner of the room. He speaks, "We were supposed to be back there. That was meant to catch all of us in it. It was powerful, blowing out the wall like that, somebody knows we are here and wants us dead." Morph turns to the goliath, "If we did not meet you out here, we would likely all be dead now." Morph flexes his joints. That fire would have burned me to slag. A form resistant to fire would be very useful however.Morph follows the majority to wherever they are going. It matters not to him. He has little money for material wealth, and he needs not to eat or drink.
Darv gives the city a long and longing look, all but salivating at the thought of examining the city first-hand. But common sense, after a moment, prevails.
"We should stay together," he says slowly. "To be safe. That said, a drink or three would not go amiss."
Since the Stormreach map from WOTC's site was horrendously unreadable, I scanned in a copy from my books.
"X" on the map is the House Tharashk enclave (the walled in courtyard). You are currently standing right outside of it. Between area's 20 and 21 on the map.
If you have questions about which some of the numbered areas are, ask -- as some of the group has been in Stormreach before, and should have some knowledge of the place -- but obviously not in-depth knowledge that would come from Knowledge (Local - Stormreach).
Morph looks to Darv. "We should stay together, I will follow you to the tavern. If we are the target of assassins let's keep our wits about us." Morphs fist clenches and unclenches at the thought of Darv wanting to get drunk when they are in such serious circumstances.
Void is the name.
The Gitz shakes Lo Kag's hand.
The hooded Gitz joins the other, his eyes scan the surrounding, the city's people and the interesting places, he has nothing to say, his social skills are low and he desires not to interact with the locals. Who knows how they will react to such alien.
__________________
Spoiler:
Zirat Igruf, Gladiator (Rhun's ToEE): OOC ; IC ; RG
Lo-Kag nods in enthusiastic appreciation of the gnome's suggestion. "Now there's an idea ah can get behind," he says with a grin, "There's a few places around here a thirsty man might wet his whistle, what say we go look one up, so long as we've got the time on our hands."
OOC
Can I assume I'd know a bar or two from my time in the town?
__________________ "Paranoia is a lot like life insurance. Annoying, expensive, and rarely needed. And like life insurance, if you need it and you don't have it, it's too late already."
"This makes no sense at all. Your DM needs to be shot. With a hammer."
-quote from the Wizards web board
Last edited by Nac Mac Feegle; 16th January 2008 at 12:34 AM..
You know of two nearby places -- one is the Chapterhouse (#10 on map), which is a traditional tavern/inn, while the other would be Molou's Distillery (#6 on the map), which makes a unique to Xen'drik alcohol, much like gin. The distillery has a small bar attached to it, but for the most part is filled with hard-core drinkers, due to the sickly sweet smell of the distillation process that permeates most of the surrounding area of the distillery.
Two other places in town you have heard of are the Ship's Cat (#4 on map) and the Black Wrack (rowdy crowd, next to #5 on Map)
At first Asenfel looks irritated and opens his mouth as if to complain about something, but then he just shrugs and floats after the group as Lo-Kag leads them to a drinking establishment. "I guess a little more relaxation before the hunt begins won't hurt. We should be wary, though. That's two unusual attacks in our immediate vicinity in the last couple days."
"Well, there's th' Chapterhouse if you want a place ta drink 'n talk, or the Distillery if you just want a place ta drink. Couple other taverns around I ain't been to yet, so I can't rightly tell you what they're like."
__________________ "Paranoia is a lot like life insurance. Annoying, expensive, and rarely needed. And like life insurance, if you need it and you don't have it, it's too late already."
"This makes no sense at all. Your DM needs to be shot. With a hammer."
-quote from the Wizards web board
As your group makes its way towards the Chapterhouse, you pass through the the central bazaar in this district. Merchants hawking stranges and colorful wares line the streets.
For those who have not been to Xen'drik before, the merchandise proffered for sale seems almost alien. Odd shaped fruits, vegetables, and flowers dot several merchants tables, while strange looking animals hang in others. Of course, you do notice merchants selling more commonplace items that would be seen in any larger market in Khorvaire.
The Chapterhouse is a newly constructed building, with prominent reliefs of House Phairlan and Ghallanda etched into the stone columns framing the doorway. Several tables filled with late lunch patrons are outside in a vine covered portico. Once inside, the brightly lit common room has an ample sized stage to one side, more tables and a bar on the other. Directly in front of you stands a beautiful elven maiden, standing behind an innkeepers desk. On the opposite wall, you make out stairs going up.
Several halflings are seen carrying trays laden with food and drink.
"May I be of assistance," The elven maiden asks in a honeyed voice.
"A table for six, if y'would." rumbles Lo-Kag, looking around to make sure he got the number right.
__________________ "Paranoia is a lot like life insurance. Annoying, expensive, and rarely needed. And like life insurance, if you need it and you don't have it, it's too late already."
"This makes no sense at all. Your DM needs to be shot. With a hammer."
-quote from the Wizards web board
Dreadnought says nothing, but is privately a little touched they're including a place for him, even though he doesn't eat or drink. He resolves to try to be more sociable at this gathering, and trundles after the others when a table is located.
The elven maid leads you all to a round corner table, with 8 large, leather, high-back armchairs spaced equally around it.
As you seat yourselves, you take a look at the nearby tables and patrons.
Next to you is a four-top table, with two dwarves and a gnome hurriedly eating lunch. On the otherside is a table of 4 humans with 2 half-elves, sipping cocktails while discussing something of importance to them.
The barkeep is idly cleaning some mugs and tankards, while chatting with a few halforks, humans, and an elf.
The elven maid departs your table after telling you that Jerone will be your waiter.
A tall elf, dressed in loose fitting trousers and a green tunic walks over to your table. He quickly surveys the group and says,"I am Jerone and I will be serving you this afternoon -- what can I bring you?"
"A pint of the daily, if y'would," says Lo-Kag genially, before stretching out and turning to regard the rest of the group. "So I'll be assuming you lot know yer fair share of giants, an I don't have ta tell you what t'be doing. I'm relyin' on you boys to cover my back out there."
__________________ "Paranoia is a lot like life insurance. Annoying, expensive, and rarely needed. And like life insurance, if you need it and you don't have it, it's too late already."
"This makes no sense at all. Your DM needs to be shot. With a hammer."
-quote from the Wizards web board