Midian silently curses himself for not thinking before acting. Still, the elemental provides at least another target.
"If you have a weapon without a point or a blade, use that or acid. It's what this creature's most vulnerable to!" Midian calls out to his companions. Having neither himself, the druid barks out a short command and a flash of brilliant light explodes in front of the plant creature. He only hopes its enough to help his ape companion wrest free during the distraction.
OOC
D'oh! Should have thought to make a Know: Nature check first. Ah, well, nothing to do about it now but carry on. Midian's casting Flare, which may or may not actually be able to effect this creature, but what the heck. If it's susceptible, Fort save 13 or dazzled.
Kraken barely seems to register his bleeding wounds. Sensing weakness in the plant creature, he sizes up for another strike, attempting to sever the tendrils holding Midian's ape, if he can.
__________________ New from The Lazy GM: Savage Creatures. 40 monsters, hundreds of stat blocks. The Lazy GM Series. Pre-generated monster stats for the discerning adventurer. The World of Conclave. Innovative (and free) webworld for d20.
The repeated attacks shatter the already badly damaged creature. It collapses in a mound of debris that continues to shudder and twitch. It's various component parts, branches, leaves, and vines writhe and move to reform the body. It seems to be slowly reanimating. For now though the large maw gapes open, no longer ready to devour a victim and the massive tentacle vines lie still.
The repeated attacks shatter the already badly damaged creature. It collapses in a mound of debris that continues to shudder and twitch. It's various component parts, branches, leaves, and vines writhe and move to reform the body. It seems to be slowly reanimating. For now though the large maw gapes open, no longer ready to devour a victim and the massive tentacle vines lie still.
Midian calls his ape back to him, asking, "Does anyone have any acid? I think that might be what we need to make sure this thing doesn't come back before the morning. And I have my healing wand for whomever might need it."
"Yeah, reckon that'd be ripper, Midian mate," he says. "I seem to be bleeding again, wonder how that keeps happening, eh? I used up me own chants helping the lady out of that snake."
He muses over the ruins of the creature.
"Ain't never seen one of these before," he says, scratching his beard. "The Big Green seems to be more hostile than usual, reckon the presence of these deadfellas, or constructs or whatever, is getting it riled up. Ain't got no acid, Midian mate. Reckon setting it on fire would do as well?"
__________________ New from The Lazy GM: Savage Creatures. 40 monsters, hundreds of stat blocks. The Lazy GM Series. Pre-generated monster stats for the discerning adventurer. The World of Conclave. Innovative (and free) webworld for d20.
Midian's ape, the elemental, and Doral immediately get to work beating the plant creature into submission. Before long the various parts cease quivering and lie still. With some torches to provide the light, everyone begins sorting through the bits and pieces as Whisper suggested. Moments later Doral calls out that he has found something. It appears to be a massive root, large enough to hold a person, though now it is mostly crushed from the battle. Slicing it open releases a foul stench and thick fluids. Wherever the fluid strikes it hisses and spits loudly as the acid etches the surface. The interior of the "stomach" is comprised of hundreds of pointed root tips focused inward to tap into the nutrients of digesting food. Using long sticks your group probes the interior at various points until you spot a pale shape. Extracting it reveals a humanoid armbone with hand still attached. Most of the flesh has dissolved away but wrapped around the bone is a glistening copper bracelet. Further searches of the "stomach" reveals a ring with a knuckle still stuck through it, a tattered piece of red cloth, and a thick khyber shard the size of a throwing stone.
"I guess this thing's been eating well," says Kraken as he squats down beside Doral and pokes through the treasure. He picks up the copper bracelet and turns it in his hand (having wiped the acidic juices off first!). "Wonder if it was anyone I know?"
OOC
Does Kraken recognise any of the jewellery?
Also - levelled up, but I need a 6th level feat. I don't have my Eberron book anymore, but I recall a couple of feats based on Action Points. One increased the dice to a d8, the other added some extra points per level. I see Kraken as a gung-ho sort of guy, relying on luck and wits, so I'd like one of those. Can you remind me of them?
Also on APs, I'm pretty sure that they reset each level (we should now have 8, right?). The description on d20srd.org makes it sound like you add them on each time (i.e. we get another 8 on top of what we have), but this seems like a lot to me. Can you remind of that, too?
Cheers!
__________________ New from The Lazy GM: Savage Creatures. 40 monsters, hundreds of stat blocks. The Lazy GM Series. Pre-generated monster stats for the discerning adventurer. The World of Conclave. Innovative (and free) webworld for d20.
Also - leveled up, but I need a 6th level feat. I don't have my Eberron book anymore, but I recall a couple of feats based on Action Points. One increased the dice to a d8, the other added some extra points per level. I see Kraken as a gung-ho sort of guy, relying on luck and wits, so I'd like one of those. Can you remind me of them?
Also on APs, I'm pretty sure that they reset each level (we should now have 8, right?). The description on d20srd.org makes it sound like you add them on each time (i.e. we get another 8 on top of what we have), but this seems like a lot to me. Can you remind of that, too?
Cheers!
OOC
Spoiler:
After examining the jewelry, Kraken is certain that it was not made by any of the tribes he is aware of.
Action points reset every level, so any that aren't used are replaced with you level up.
Action Boost - roll d8 instead of d6
Action Surge - spend 2 action points for extra move or standard action
Heroic Spirit - +3 action points per level
Raging Luck - While raging gain 1 free action point
Pursue (prereq Combat Reflexes) - spend 1 AP to immediately follow a person that attempts a 5' step.
"Well, isn't this a surprise," Doral asks as he leans down and casts detect magic on the items.
OOC Healing question
Spoiler:
Will we be fully healed when we wake up, or should we detail how we want to have divine magic distributed?
OOC - Yes, you will be fully healed when you awake.
Detect Magic - Dorel
Spoiler:
You examine the items carefully. The armband is a solid piece of copper with various runes carved into its surface related to the school of transmutation. The magical glow confirms it, likely a form of ability enhancer.
The ring is formed of darkened steel. It has a small skull and two crossed sticks, possibly wands, below it forming the skull-and-crossbones shape. It radiates a necromantic aura.
The piece of cloth is about the size of a shirt sleeve and does not radiate any magical aura. It is dyed a deep red color and seems to be made of a tough fabric. The surface feels strange, as if it were coated with some kind of oily substance to protect it. Possibly a repellent for local insects and animals, or waterproofing, or some other form of protective coating against an environmental hazard.
Detect Magic - Glaive
Spoiler:
While Dorel examines the magical items, you feel yourself drawn to the mysterious chunk of khyber shard. You recall that khyber shards are often associated with elemental binding magics. They power the great elemental ships along with weapon and armor enchantments. Your fingertips tingle and twitch as you touch the shard. Again you experience a chilling familiarity of otherworldly taint. The object seems to throb under your touch in response to the beat of your heart. Under your steady concentration you can sense the presence of magic, but it seems somehow elusive. You can't quite pin down the source of it. It feels strong and... aware. Perhaps its power, whatever it is, can be bent to serve your will rather than whatever its original purpose was.
Whisper watches Dorel and Glaive examine the objects. After a few moments, when it seems that they've completed their efforts she produces a small monocle of clear faceted crystal held in a golden rim.
"Mind if I take a look?" she inquires with a hint of wryness.
(I'll use the Artificer's Monocle to analyze the object's functions as time permits. )
"Not a problem. The armband seems to be an enhancer of some sort and radiates magic from the transmutation school. The ring has necromantic energies associated with it. The cloth is coated with some strange substance I can't figure out, but seems to be otherwise non-magical. Your expertise will be helpful," Doral suggests as he hands the three items over.
__________________ My Involvement:
Spoiler:
Player of Doral Kinsman the Beguiler in Who Wants to Be a Wayfinder IC
Armbands of Might - When you wear these armbands, you gain a +2 bonus on Strength checks and Strength-based skill checks. If you have the Power Attack feat, you also gain a +2 bonus on melee damage rolls for any attack on which you use the Power Attack feat and take a penalty of at least - 2 on your attack roll.
Ring of Piercing Spells - A ring of piercing spells allows you to deal additional damage with your spells against a nearby, distracted target. When you activate this ring, the next melee touch spell you cast against an enemy you are flanking deals an extra 2d6 points of damage. Touch spells that don't normally deal hit point damage don't gain any benefit from this ability, if you don't cast a touch spell that deals hit point damage before the end of your turn, you gain no benefit from the ring. This ability functions three times per
day.
Whisper grimaces in distaste as she pries the bones away from the baubles and spends a few minutes peering at them through the monocle. She's used a detection cantrip too, but from how the instrument whirrs and spins in its socket, the magical device is doing most of the work.
Finally she casts the bracelet aside. "This acts on the forces of leverage, making its wearer able to exert more force with his strength. Good for moving things, lifting things...would help in an armwrestle, I suppose." She sniffs disdainfully. "It could help anyone, but I think if one used a heavy weapon with an emphasis on a strong swing, it would make it hit harder."
The process is repeated on the ring, after which she says, "And this allows spells to be delivered with great..." she makes a punching motion, "force and accuracy to vulnerable places. But only conditionally. Your target has to be distracted enough not to see what you're doing, and you have to be using a spell that's channeled through your hand."
She wiggles her fingers to emphasize this. "So no blasts or rays."
Finally she casts the bracelet aside. "This acts on the forces of leverage, making its wearer able to exert more force with his strength. Good for moving things, lifting things...would help in an armwrestle, I suppose." She sniffs disdainfully. "It could help anyone, but I think if one used a heavy weapon with an emphasis on a strong swing, it would make it hit harder."
Kraken raises an eyebrow.
"Fair dinkum?" he asks. He looks around the group. "Reckon I'm the only one here who goes round waving a big sword about, eh?"
__________________ New from The Lazy GM: Savage Creatures. 40 monsters, hundreds of stat blocks. The Lazy GM Series. Pre-generated monster stats for the discerning adventurer. The World of Conclave. Innovative (and free) webworld for d20.