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Old 20th April 2008, 05:30 PM   #181 (permalink)
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harrison is standing defensively is is taken for a bit of a suprise when the men at arms take an offensive stance in the room. he is about to charge to the attack when the cowardly man takes the inn keeper hostage. "there is treachery afoot ! he exclaims, not sure of what to do at the the moment.
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Leif's Wirtlestaff's Wizard Acadamy
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Mowgli's Ledgend of fate (PFRPG)
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Renalg's
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Malvoisin's council of thieves (PFRPG)
Marcus DuBois

JT Alexander: The four lands (3.5):
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Arie (monk2/ cleric 3)

JT Alexander: the four lands: The Divine Avengers
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Old 20th April 2008, 09:37 PM   #182 (permalink)
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Spoiler:


Tagret will hold his action until he sees a moment to strike.
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HP:33, Bloodied:16, Surge Value:12, Surges Per-Day 13
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Old 21st April 2008, 04:24 PM   #183 (permalink)
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Scotley Goblin Sharpshooter (Lvl 2)
Just need a little more info to get a post up...

Initiative Order
Tagret 26
Fin 24
Logan 13
Harrison 13
Zorn 11
Garagos 6
Attackers 6
Jason 1

Tagret
Go ahead and make your attack rolls.


Fin
I need your attacks with the bow.
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Old 21st April 2008, 04:39 PM   #184 (permalink)
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Fin sees another opportunity to strike before they can rush in and reveals his presence with two more bow shots into the men gathered below

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Old 21st April 2008, 08:44 PM   #185 (permalink)
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Fin
Oddly enough one of my posts over the weekend didn't go through either. Gremlins in the works again I suppose.
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Old 22nd April 2008, 03:53 AM   #186 (permalink)
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Grasping the holy symbol of Pelor that hangs around his neck, Logan tries to calm the aggressors down a bit. "Doing harm to innocent people will not help your cause here. Now if you lower your weapons we can talk about this like civilized individuals and not like street thugs looking for trouble."

OOC
Casting Calm Emotions Will Save DC 17. Trying to center it on their leader and the men-at-arms near the bar. Hoping to prevent them from doing anything stupid.

This spell calms agitated creatures. You have no control over the affected creatures, but calm emotions can stop raging creatures from fighting or joyous ones from reveling. Creatures so affected cannot take violent actions (although they can defend themselves) or do anything destructive. Any aggressive action against or damage dealt to a calmed creature immediately breaks the spell on all calmed creatures.

This spell automatically suppresses (but does not dispel) any morale bonuses granted by spells such as bless, good hope, and rage, as well as negating a bard’s ability to inspire courage or a barbarian’s rage ability. It also suppresses any fear effects and removes the confused condition from all targets. While the spell lasts, a suppressed spell or effect has no effect. When the calm emotions spell ends, the original spell or effect takes hold of the creature again, provided that its duration has not expired in the meantime.
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Old 22nd April 2008, 05:49 AM   #187 (permalink)
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Scotley

Invisiblecastle hates me...... badly lol.
Stunning Fist. Save DC of 18 (1d20+11=13)
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Shorrin- Male Dragonborn Fighter 1
Passive Perception: 11, Passive Insight: 11
AC:20, Fort:16, Ref:13, Will:11 -- Speed:5
HP:33, Bloodied:16, Surge Value:12, Surges Per-Day 13
Initiative +1
Action Points: 1, Second Wind: not used
Powers: Reaping Strike, Tide of Iron, Spinning Sweep,Dragon Breath, Villian's Menace


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Old 22nd April 2008, 03:05 PM   #188 (permalink)
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Scotley Goblin Sharpshooter (Lvl 2)
Quote:
Originally Posted by OnlytheStrong
Scotley

Invisiblecastle hates me...... badly lol.
Stunning Fist. Save DC of 18 (1d20+11=13)
Tagret
Opps!
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Old 22nd April 2008, 03:35 PM   #189 (permalink)
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Scotley Goblin Sharpshooter (Lvl 2)
Round 2

Jason hangs his mace back on his belt and slowly walks towards the man holding the inn keeper trying to make eye contact with him but without being threatening. "Now friend theirs no need to be dragging innocents into this, nor is it to late for you to find a new path. I too was once on the wrong end of righteousness and the wrong end of this mace, and neither is a place you want to be. But if its money you want..." Jason undoes his coin purse and holds it in his hand, about 5 feet from the man.

The man at arms licks his lips nerviously, but his blade does not waiver. His eyes flick to Middlebrook, who is clearly in charge.

Outside, behind the inn, the monk awaits his opportunity. He watches as an unseen archer somewhere above drops another of the gathering men at arms.

While inside, Grasping the holy symbol of Pelor that hangs around his neck, Logan tries to calm the aggressors down a bit. "Doing harm to innocent people will not help your cause here. Now if you lower your weapons we can talk about this like civilized individuals and not like street thugs looking for trouble."

This time the man's blade does lower somewhat and he takes his attention off the prisioner for an instant. This is the moment the Elf was waiting for. With a step back she drops out of site behind the bar.

Harrison is standing defensively and is taken for a bit of a surprise when the men at arms take an offensive stance in the room. he is about to charge to the attack when the cowardly man takes the inn keeper hostage. "there is treachery afoot !" he exclaims, not sure of what to do at the the moment.

Middlebrook fires (1d20+11=27) his at Logan and the bolt strikes him in the leg (1d4+1=3) (DC:14 Fort save please).

"Take my gold and you will die. Do I look like someone that is impressed by taking hostages?" Garagoes announces in a voice that suggests he is all too serious.

Middlebrook blanches at the dwarf's words.

The front and rear doors burst open at almost the same moment and armed men in chain mail start to run in. At the front door the men are suddenly covered in sticky webs and only one man manages to slip in. At the rear the 4 men rush in and the last on turns as Tagret appears behind him, but the monks blow just misses the back of the man's head.

Actions for round 2 from Jason, actions for round 3 for everyone else? Note that some of you held actions and will now act on 6 rather than your previous initiative. Current foes in the room include Middlebrook and the two original men at arms one by the bar and one in front of Middlebrook. Now there are 5 new men at arms as well--one at the front and four at the rear. Additionally, there are 5 more men trapped in webs at the front. Fin no longer has a target outside.

Zorn
Only you know there are two more men down the street standing guard.



OOC: Will saves (1d20+2=4, 1d20+6=23)
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Old 22nd April 2008, 04:33 PM   #190 (permalink)
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Scott DeWar Hobgoblin Soldier (Lvl 3)
harrison will look about to see ho close the nearest opponat is...

]ooc:[ how close is the nearest bad guy in the tavern?]/iooc[
__________________
my character sheets:


dice roller

LEW
Pendrake Utherman sinister spire

LEW
Karl Rutherford

Other games:

Scotley's tomb of horrors:
Harrison Bentz

Industry Gothica's Those Left Behind:
Caerwyn Thingol

Leif's Wirtlestaff's Wizard Acadamy
Capizzio del Collines, esquire

Arkhandus' A hard time in Harrowdale:
EV brewerson

Ytterman's Saga of the Dragon Cult:
John Tannerson

Mowgli's Ledgend of fate (PFRPG)
Harnrey's stat block

Renalg's
Vernon

Malvoisin's council of thieves (PFRPG)
Marcus DuBois

JT Alexander: The four lands (3.5):
intellengence Service
Arie (monk2/ cleric 3)

JT Alexander: the four lands: The Divine Avengers
still yet to be named
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Old 22nd April 2008, 07:27 PM   #191 (permalink)
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renau1g Hobgoblin Soldier (Lvl 3)
Seeing his lack of available targets, Fin looks down to the street and realizes he has two options, run down to the common area and see if he can help out or drop out and get the jump on them from behind. He straps the bow to his back and drops out the window, coming up in a roll to mitigate the pain of dropping to the street. Fin turns around and sees the men stuck in the webbing, thinking to himself "This is all too easy, I almost feel bad for this...almost", as he calmly approaches them and runs his rapier into the closest ones back.

rolls
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Old 22nd April 2008, 10:29 PM   #192 (permalink)
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Walking Dad Goblin Sharpshooter (Lvl 2)
Garagos, AC 29 (T19, FF27), HP 107/107, F +11,R+6,W+10, Initiative 6

Garagos walks over to Middlebrook, indicating him to let release the hostage.
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Old 23rd April 2008, 04:55 AM   #193 (permalink)
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Scotley Goblin Sharpshooter (Lvl 2)
Quote:
Originally Posted by Scott DeWar
harrison will look about to see ho close the nearest opponat is...

]ooc:[ how close is the nearest bad guy in the tavern?]/iooc[
OOC: Harrison is closest to the man at arms protecting Middlebrook.
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Old 23rd April 2008, 04:58 AM   #194 (permalink)
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Scotley Goblin Sharpshooter (Lvl 2)
Quote:
Originally Posted by Walking Dad
Garagos walks over to Middlebrook, indicating him to release the hostage.
OOC: Middlebrook is clearly the leader, but he is not directly holding the hostage. Another man at arms (the one by the bar) was, but the hostage seems to have released herself by dropping out of sight behind the bar. Sorry I was not clearer. I really should do a map, but I've been too busy. For future combats I shall do better.
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Old 23rd April 2008, 05:01 AM   #195 (permalink)
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Zorn will go down the street where the 2 men are standing guard. He will cast grease under their feet on his turn.

save DC=17 reflex
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Old 23rd April 2008, 08:14 AM   #196 (permalink)
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Logan's body fights off the initial effects of whatever may have been on that bolt.

"By the sun of Pelor, your evils shall be scorched!" says the priest in retaliation as he holds his palm out facing Middlebrook. A beam of light emits from it and strikes Middlebrook squarely in the chest. "We told you this is gonna end badly!"

ooc & rolls
I am assuming the 20 ranged touch attack will hit. Feel free to modify accordingly.

Fort Save, ranged touch attack roll, damage (1d20+9, 1d20+7=[11, 9=20], [12, 7=19], 4d8=24)
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Old 23rd April 2008, 08:47 AM   #197 (permalink)
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wandering_8i Goblin Sharpshooter (Lvl 2)
Jason will hesitate momentarly giving the man at the bar a glare before he charges the men at the rear drawing his mace as he goes. Taste righteousness you foul miscreants!
If possible he will attempt to bull rush the first one so he falls back into his compatriots, otherwise hell take a swing at the closest if possible.
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Old 23rd April 2008, 03:01 PM   #198 (permalink)
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Scott DeWar Hobgoblin Soldier (Lvl 3)
Harrison moves as he has trained for...combat. middlebrook's guard is neares to the fighter, but he will have to move to get there.

move action: move to opponant

standard action: one attack (is that how it works? if i get multi attacks, but have to move, it is only one attack, right?)

Long Sword attack and damage (1d20+16=28, 1d8+7=11)

]ooc[ i am just guessing here, but that would be a hit, right? and don't spit out any beer here either! ]ooc[

Ps:

Cleave/great cleave: if i fell this guy, i get another attack
__________________
my character sheets:


dice roller

LEW
Pendrake Utherman sinister spire

LEW
Karl Rutherford

Other games:

Scotley's tomb of horrors:
Harrison Bentz

Industry Gothica's Those Left Behind:
Caerwyn Thingol

Leif's Wirtlestaff's Wizard Acadamy
Capizzio del Collines, esquire

Arkhandus' A hard time in Harrowdale:
EV brewerson

Ytterman's Saga of the Dragon Cult:
John Tannerson

Mowgli's Ledgend of fate (PFRPG)
Harnrey's stat block

Renalg's
Vernon

Malvoisin's council of thieves (PFRPG)
Marcus DuBois

JT Alexander: The four lands (3.5):
intellengence Service
Arie (monk2/ cleric 3)

JT Alexander: the four lands: The Divine Avengers
still yet to be named

Last edited by Scott DeWar; 23rd April 2008 at 03:05 PM..
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Old 23rd April 2008, 04:00 PM   #199 (permalink)
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Scotley Goblin Sharpshooter (Lvl 2)
Quote:
Originally Posted by wandering_8i
Jason will hesitate momentarly giving the man at the bar a glare before he charges the men at the rear drawing his mace as he goes. Taste righteousness you foul miscreants!
If possible he will attempt to bull rush the first one so he falls back into his compatriots, otherwise hell take a swing at the closest if possible.
OOC: You can roll a bullrush attempt.
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Old 23rd April 2008, 04:03 PM   #200 (permalink)
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Scotley Goblin Sharpshooter (Lvl 2)
Quote:
Originally Posted by Scott DeWar
Harrison moves as he has trained for...combat. middlebrook's guard is neares to the fighter, but he will have to move to get there.

move action: move to opponant

standard action: one attack (is that how it works? if i get multi attacks, but have to move, it is only one attack, right?)

Long Sword attack and damage (1d20+16=28, 1d8+7=11)

]ooc[ i am just guessing here, but that would be a hit, right? and don't spit out any beer here either! ]ooc[

Ps:

Cleave/great cleave: if i fell this guy, i get another attack
OOC: You are correct, move and one attack. You can charge getting a +2 to hit as well, but I expect the 28 will be adequate. No cleave this time--They wouldn't be very challenging if they had only 10 hit points now would they?
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