Ciaran head back toward the "hall of bones" while Shoon looks to Merrick and Zirat for confirmation that they should try to take a prisoner.
Is everone heading out with Ciaran? Or is there another plan?
__________________ -Rhun
"I believe that imagination is stronger than knowledge - myth is more potent than history - dreams are more powerful than facts - hope always triumphs over experience - laughter is the cure for grief - love is stronger than death." -Robert Fulghum
"Follow Ciaran to flank around them. Move! We fight with our backs to the exit, not oncoming enemy. Cut down any in our way, the bounty hunter will grab an unconscious fallen foe if he can. Be ready with your wand Prophet. Remember your caltrops people. Move!" Sir Merrick takes the lead in racing around to the other side.
Shoon shrugs and follows Sir Merrick. He'd gotten them out of here before, while his own plans had constantly failed. There was no reason to think this time wouldn't be the same.
__________________ An apple a day keeps the zombie elephants away.
Check out Dwarf Fortress. The fantasy world simulator by Bay 12 Games!
My Games
Homebrew - nick012000's 4e: Lost Temple of Roanorn - OOC / IC / RG
Homebrew - Blackrat/My Assassin City - OOC / IC / RG
Homebrew - Zurai's Into the New World - Recruitment / OOC 2 / IC / RG
Planescape - Cage-Rattler's Cold Black Mask - OOC / IC / RG
Star Wars - possum's Tales of the Jedi - OOC / IC
Greyhawk - Rhun's ToEE OMEGA Game - OOC / IC / RG Mutants and Masterminds - Rystil Arden's Fullmetal Alchemist: Equivalent Exchange - OOC / IC1 / IC2 / IC3 / RG Star Wars - shadowbloodmoon's Out of the Frying Pan - OOC / IC / RG HomeBrew - hellrazor111's Hidden Beginnings, Tis Silly - OOC / IC / RG
We need a tactic and not wait for the foes to act first, they are not dumb.
Zirat grunts to Shoon, taking the lead to the other side of the boned corridor. Be ready to fight who ever lurks here, we need to find a hideout, let them believe we fled.
__________________
Spoiler:
Zirat Igruf, Gladiator (Rhun's ToEE): OOC ; IC ; RG
Shoon glances ruefully over at the big dumb barbarian as they move, but doesn't voice his opinions of the man. Instead he says. "There is allot of evidence that they are in fact very dumb, Zirat. They have repeatedly let us enter their stronghold and wander about uncontested until we have stumbled upon an unaware group of them and battle broke out. If you had a stronghold like this would you let your men sit around and drink while the halls went unpatrolled and the gates unguarded?"
The monk shakes his head in disbelief
__________________ An apple a day keeps the zombie elephants away.
Check out Dwarf Fortress. The fantasy world simulator by Bay 12 Games!
My Games
Homebrew - nick012000's 4e: Lost Temple of Roanorn - OOC / IC / RG
Homebrew - Blackrat/My Assassin City - OOC / IC / RG
Homebrew - Zurai's Into the New World - Recruitment / OOC 2 / IC / RG
Planescape - Cage-Rattler's Cold Black Mask - OOC / IC / RG
Star Wars - possum's Tales of the Jedi - OOC / IC
Greyhawk - Rhun's ToEE OMEGA Game - OOC / IC / RG Mutants and Masterminds - Rystil Arden's Fullmetal Alchemist: Equivalent Exchange - OOC / IC1 / IC2 / IC3 / RG Star Wars - shadowbloodmoon's Out of the Frying Pan - OOC / IC / RG HomeBrew - hellrazor111's Hidden Beginnings, Tis Silly - OOC / IC / RG
Aeron waits for the others to start moving, and then follows. "Be wary," the cleric calls as Ciaran nears the "hall of bones." "This place has evil in it. More than just our seen foes."
Perhaps they are confident with their powers, they don't feel like guarding the whole place, the sinister temple is intimidating enough versus the ordinary common folk. Who knows what magical and divine natured traps lie around here, I think the denizens let the temple to overcome you instead of them.
Thinking again the champion adds. Maybe this argument is part of the temple influence, we must concentrate...
__________________
Spoiler:
Zirat Igruf, Gladiator (Rhun's ToEE): OOC ; IC ; RG
Shoon can't help but shake his head and sigh. As reliable as he was in combat, in a battle of wits and reason he seemed quite ineffectual. "If they are that confident after taking so many casualties without inflicting even one then they are just as foolish as I said."
__________________ An apple a day keeps the zombie elephants away.
Check out Dwarf Fortress. The fantasy world simulator by Bay 12 Games!
My Games
Homebrew - nick012000's 4e: Lost Temple of Roanorn - OOC / IC / RG
Homebrew - Blackrat/My Assassin City - OOC / IC / RG
Homebrew - Zurai's Into the New World - Recruitment / OOC 2 / IC / RG
Planescape - Cage-Rattler's Cold Black Mask - OOC / IC / RG
Star Wars - possum's Tales of the Jedi - OOC / IC
Greyhawk - Rhun's ToEE OMEGA Game - OOC / IC / RG Mutants and Masterminds - Rystil Arden's Fullmetal Alchemist: Equivalent Exchange - OOC / IC1 / IC2 / IC3 / RG Star Wars - shadowbloodmoon's Out of the Frying Pan - OOC / IC / RG HomeBrew - hellrazor111's Hidden Beginnings, Tis Silly - OOC / IC / RG
Sorry for the delays...busy week. I should have the next post up tonight.
__________________ -Rhun
"I believe that imagination is stronger than knowledge - myth is more potent than history - dreams are more powerful than facts - hope always triumphs over experience - laughter is the cure for grief - love is stronger than death." -Robert Fulghum
You quickly reach the dark hall, bones and skulls breaking underfoot as you move into it. Again, you feel the oppressiveness of the place weighing heavily upon you. You can hear no sounds of pursuit from behind, but in the distance you can hear the sounds of voices raised in alarm. The noise seems to be coming from somewhere north of you.
__________________ -Rhun
"I believe that imagination is stronger than knowledge - myth is more potent than history - dreams are more powerful than facts - hope always triumphs over experience - laughter is the cure for grief - love is stronger than death." -Robert Fulghum
Last edited by Rhun; 25th August 2009 at 06:13 PM..
Following Zirat left, you soon enough find that the great hall of bones ends, leaving you one passage heading north and one heading south. The sounds of armored men and raised voices is definitely coming from the north. Although you cannot tell how many of the enemy have been roused, it sounds like a sizeable amount of them.
Shadows flit and flutter at the edges of your vision.
-MAP-
__________________ -Rhun
"I believe that imagination is stronger than knowledge - myth is more potent than history - dreams are more powerful than facts - hope always triumphs over experience - laughter is the cure for grief - love is stronger than death." -Robert Fulghum
Last edited by Rhun; 25th August 2009 at 06:13 PM..
Shoon starts to head south. He doesn't like this room, and the best best chance they have to escape with a prisoner is to find someone alone.
__________________ An apple a day keeps the zombie elephants away.
Check out Dwarf Fortress. The fantasy world simulator by Bay 12 Games!
My Games
Homebrew - nick012000's 4e: Lost Temple of Roanorn - OOC / IC / RG
Homebrew - Blackrat/My Assassin City - OOC / IC / RG
Homebrew - Zurai's Into the New World - Recruitment / OOC 2 / IC / RG
Planescape - Cage-Rattler's Cold Black Mask - OOC / IC / RG
Star Wars - possum's Tales of the Jedi - OOC / IC
Greyhawk - Rhun's ToEE OMEGA Game - OOC / IC / RG Mutants and Masterminds - Rystil Arden's Fullmetal Alchemist: Equivalent Exchange - OOC / IC1 / IC2 / IC3 / RG Star Wars - shadowbloodmoon's Out of the Frying Pan - OOC / IC / RG HomeBrew - hellrazor111's Hidden Beginnings, Tis Silly - OOC / IC / RG
Momentarily disoriented in their withdrawal Sir Merrick orients himself again and pushes on South. "South then East. Remember your caltrops. We want to fight with our backs to the exit not have to withdraw deeper into the temple." Sir Merrick glances at the shadows with his dark vision to see if this reveals whether they are supernatural ones moving with the party or mundane ones.
You follow the corridor south, which zigs and zags in a southwestern direction. Soon enough you find yourselves in a long hall running north and south. To the south there appears to be a four way branch. To the north, you can see a couple of doors and another branching corridor.
You can still hear the sounds of the reinforcements behind you, but they seem more distant now. The corridor that you stand in is dark and quiet.
-MAP-
__________________ -Rhun
"I believe that imagination is stronger than knowledge - myth is more potent than history - dreams are more powerful than facts - hope always triumphs over experience - laughter is the cure for grief - love is stronger than death." -Robert Fulghum
Last edited by Rhun; 25th August 2009 at 06:13 PM..
Shoon points down the southern corridor. "Look, that left may loop around to the exit."
__________________ An apple a day keeps the zombie elephants away.
Check out Dwarf Fortress. The fantasy world simulator by Bay 12 Games!
My Games
Homebrew - nick012000's 4e: Lost Temple of Roanorn - OOC / IC / RG
Homebrew - Blackrat/My Assassin City - OOC / IC / RG
Homebrew - Zurai's Into the New World - Recruitment / OOC 2 / IC / RG
Planescape - Cage-Rattler's Cold Black Mask - OOC / IC / RG
Star Wars - possum's Tales of the Jedi - OOC / IC
Greyhawk - Rhun's ToEE OMEGA Game - OOC / IC / RG Mutants and Masterminds - Rystil Arden's Fullmetal Alchemist: Equivalent Exchange - OOC / IC1 / IC2 / IC3 / RG Star Wars - shadowbloodmoon's Out of the Frying Pan - OOC / IC / RG HomeBrew - hellrazor111's Hidden Beginnings, Tis Silly - OOC / IC / RG