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Old 19th January 2009, 01:40 PM   #181 (permalink)
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OOC: What kind of action is it to get out of the mud for Allyra? Double Move? A single Move isn't enough, right?
And is there any kind of Knowledge check (please also make the roll, so you can post the result immediately, if any), that might allow us to figure out, what kind of creature this might be? The most important question there being, of course, whether it might be able to also Transmute Mud to Rock, which could be nasty...
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Last edited by Thanee; 19th January 2009 at 01:44 PM..
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Old 19th January 2009, 06:34 PM   #182 (permalink)
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Turo will continue with his action, but will move 5' south to square to AI67 prior to casting his spell, so that he is out of the mud.
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Old 19th January 2009, 07:38 PM   #183 (permalink)
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OCC: I don't know if this changes anything, but Keldar has the Mage Slayer feat. This means that hostile mages cannot cast defensively, and if they cast, Keldar should get an AoO. I don't have my books with me, so I don't know if there are other benefits of this feat (can't remember! ;-)
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Old 20th January 2009, 01:19 PM   #184 (permalink)
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Allyra Skill checks

Spellcraft: 33 wow...
You identify the spell as Transmute Rock to Mud.
You identify other spells as well:
A change self spell in on the creatures
Wall of stone is behind you blocking the entrance.
A mirage arcane spell is on the corridor where you saw the garden

Knowledge (Arcane): 20
You begin to think which creatures they could be. Clearly they are not human and are disguised by change self. From the spells they cast, you identify them as outsiders, probably somehow connected to the magic from the plane of Earth.

Knowledge (The planes): 9
You do not know what those creatures are, clearly you haven’t met them before.


Turo Skill checks

Spellcraft: 25
You identify the spell as Transmute Rock to Mud.
You identify other spells as well:
Wall of stone is behind you blocking the entrance.

Knowledge (Arcane): 10
You have no idea what are those creatures.


Keldar - They are not mages.
Rock to mud - A creature unable to levitate, fly, or otherwise free itself from the mud sinks until hip- or chest-deep, reducing its speed to 5 feet and causing a –2 penalty on attack rolls and AC.
__________________
Spoiler:

Zirat Igruf, Gladiator (Rhun's ToEE):
OOC ; IC ; RG

Zap - Pixie (Motd):
RG ; ooc ; IC

Ars Magica 5e, Rhine Tribunal:
RG ; ooc ; IC

Ares, Tiefling evoker (Rhun's Ravenloft):
RG ; IC

-----------------------

DM The lost Caverns of Tsojcanth:
RG ; OOC ; IC ;
DM RttToEE:
RG ; OOC ; IC ;

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Old 20th January 2009, 01:48 PM   #185 (permalink)
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Allyra

Allyra simply wades out of the mud for now.


OOC: Double Move to get out of the mud and to the southern side of the room.
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“In our world, immortality is not for the living. The legend lives on!”
In Memoriam Dave Arneson († April 7th, 2009) & Gary Gygax († March 4th, 2008).


Wondering what the Dungeon Tiles are like? Take a look here (up to DU5 Sinister Woods).
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Old 29th January 2009, 03:40 AM   #186 (permalink)
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"We wish you no harm, we stumbled upon you by accident as we were trying to get out of these caves"
Keldar lowers his weapon, but still grips it firmly. It can still be deadly at a moment's notice.

OCC: the mage slayer feat prevents spellcasters from casting defensively. They need not be mages...the feat applies to all spellcasters. However, the spellcasters know this, and may choose not to cast instead of provoking an AoO...this is very nice feat, that Keldar has never been able to use...

Last edited by Steve Gorak; 29th January 2009 at 03:44 AM..
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Old 29th January 2009, 05:04 PM   #187 (permalink)
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OOC: I don't think they cast spells at all... supernatural abilities or somesuch.
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“In our world, immortality is not for the living. The legend lives on!”
In Memoriam Dave Arneson († April 7th, 2009) & Gary Gygax († March 4th, 2008).


Wondering what the Dungeon Tiles are like? Take a look here (up to DU5 Sinister Woods).
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Old 30th January 2009, 01:34 PM   #188 (permalink)
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ooc: For those who haven't seen my absence note.
I will be away (but with internet access) in Japan from 2 Feb - 4 Mar.

Thanee is right - not spells but SN ability
__________________
Spoiler:

Zirat Igruf, Gladiator (Rhun's ToEE):
OOC ; IC ; RG

Zap - Pixie (Motd):
RG ; ooc ; IC

Ars Magica 5e, Rhine Tribunal:
RG ; ooc ; IC

Ares, Tiefling evoker (Rhun's Ravenloft):
RG ; IC

-----------------------

DM The lost Caverns of Tsojcanth:
RG ; OOC ; IC ;
DM RttToEE:
RG ; OOC ; IC ;

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Old 9th February 2009, 05:19 AM   #189 (permalink)
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Strahd_Von_Zarovich Goblin Sharpshooter (Lvl 2)
ping - sorry for not posting. I will try to upload a post soon.
__________________
Spoiler:

Zirat Igruf, Gladiator (Rhun's ToEE):
OOC ; IC ; RG

Zap - Pixie (Motd):
RG ; ooc ; IC

Ars Magica 5e, Rhine Tribunal:
RG ; ooc ; IC

Ares, Tiefling evoker (Rhun's Ravenloft):
RG ; IC

-----------------------

DM The lost Caverns of Tsojcanth:
RG ; OOC ; IC ;
DM RttToEE:
RG ; OOC ; IC ;

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Old 11th February 2009, 04:49 PM   #190 (permalink)
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Round 1 - completed

Keldar grips his chain and positions himself within range of the midget. He then speaks with authority: "We are lost and only wish to get out of these caves. We wish you no harm but will defend ourselves. Yield now, or pay the price of your foolishness!"

One of the women is quick to react, by miracle she flies over on a thin trail of foggy cloud. With just a look she turns the rocky ground beneath your feet to muddy floor. Immediately you begin to sink
Keldar
lower you weapon human or risk dying.
She says without moving her lips, strangely, you hear it only in your head.



"We wish you no harm, we stumbled upon you by accident as we were trying to get out of these caves"
Keldar lowers his weapon, but still grips it firmly. It can still be deadly at a moment's notice.

Reacting with lightning quickness, as if he expected the attack, the gnome begins casting a spell. "Garl Glittergold, Sparkling Wit and Watchful Protector, your servant begs for your aid. Send they servant to do battle against the evil ones..."

One of the women flies on a foggy trail toward Turo and slam a power fist into his head
The little midget take a step to the back, waves his hand and another big portion of the rocky floor turns to mud, sinking back Turo and Allyra.
The last one flies to Keldar and manage to dodge one of Keldar’s blows, after getting the other blow he slams his fist on Keldar’s chest as revenge.

"Ignan"
Shouts Eliyyad from the back and sends a fireball to the other side of the room, the ball explodes and send waves of fire and heat, burning the creatures

Actions

Creature 2 – Fly to AE65, transmute rock to mud. Reflex save vs. fireball [fail]
Keldar – ready action. Attack Creature4 16 and 21, dmg 11
Allyra – double move to AI67.
Turo – 5 ft. to AH67, Cast Monster Summoning III, summoning Celestial Bison.
Creature 3 – Fly to AG68, Slam attack Turo 31, dmg 11. Reflex save vs. fireball [pass]
Creature 1 – 5 ft. back to AE67, transmute rock to mud. Reflex save vs. fireball [fail]
Creature 4 – fly to AG65, Slam attack Keldar 23, dmg 12. Reflex save vs. fireball [pass]
Eliyyad – Fireball, dmg 23.

__________________
Spoiler:

Zirat Igruf, Gladiator (Rhun's ToEE):
OOC ; IC ; RG

Zap - Pixie (Motd):
RG ; ooc ; IC

Ars Magica 5e, Rhine Tribunal:
RG ; ooc ; IC

Ares, Tiefling evoker (Rhun's Ravenloft):
RG ; IC

-----------------------

DM The lost Caverns of Tsojcanth:
RG ; OOC ; IC ;
DM RttToEE:
RG ; OOC ; IC ;


Last edited by Strahd_Von_Zarovich; 14th September 2009 at 10:56 PM..
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Old 11th February 2009, 06:55 PM   #191 (permalink)
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Thanee Hobgoblin Soldier (Lvl 3)
Allyra

“Alright, fun's over then...” Allyra says and rapidly casts a summoning spell, causing three black-furred apes to appear among the creatures, immediately ripping at them with their claws.


OOC: Rapidly cast maximized Summon Monster IV for 3 fiendish Apes. AD66 (behind them, blocking the passage), AF69 (flanking "1" with the first ape, due to reach), and AF65 (flanking "4" with Keldar).

Ape 1 (AD66) Attack "1" (Atk 25 Dmg 11)
Ape 2 (AF69) Attack "1" (Atk 23 Dmg 8)
Ape 3 (AF65) Attack "4" (Atk 29 (-2 for being in the mud) Dmg 13)

dice rolls


Fiendish Ape
Fiendish Ape: large magical beast (extraplanar); HD 4; hp 37; Init +2; Spd 30 ft., climb 30 ft.; AC 14, touch 11, flat-footed 12; Base Atk +3; Grp +14; Atk/full Atk 2 claws +9 melee (1d6+7) and bite +4 melee (1d6+3); Space/Reach 10 ft./10 ft.; SA smite good 1/day (+4 dmg vs good); SQ low-light vision, darkvision 60 ft., scent, damage reduction 5/magic, cold and fire resistance 5, spell resistance 9; AL NE; SV Fort +8, Ref +6, Will +2; Str 25, Dex 15, Con 18, Int 3, Wis 12, Cha 7.
Skills and Feats: Climb +16 (can always Take 10), Listen +6, Spot +6; Alertness, Toughness.
__________________

“In our world, immortality is not for the living. The legend lives on!”
In Memoriam Dave Arneson († April 7th, 2009) & Gary Gygax († March 4th, 2008).


Wondering what the Dungeon Tiles are like? Take a look here (up to DU5 Sinister Woods).
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Old 11th February 2009, 11:03 PM   #192 (permalink)
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Keldar will attack creature 4 infront of him. "Damn beast, you could have walked away!"

OCC:
Attack 1/damage 1: 23/13 +9 damage if flanked (sneak)
attack 2/ damage 2: 11/10 +9 damage if flanked (sneak)

Init for next round: 13

Combat reflex attack 1/damage: 13/17


Note that Keldar has the combat reflex feat so he gets an extra attack on any foe that enters the area he threatens (10ft). He should have gotten an extra attack on creature 4...
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Old 12th February 2009, 09:25 AM   #193 (permalink)
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Thanee Hobgoblin Soldier (Lvl 3)
OOC: "Keldar – ready action. Attack Creature4 16 and 21" - sounds to me like you did make 2 attacks (AoO and Ready).

BTW, it's not an AoO for entering your threatened zone, but for leaving it (i.e. by moving from 10 ft. to 5 ft. towards you).

All the apes have 10 ft. reach as well, so it's AoO valley now!
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“In our world, immortality is not for the living. The legend lives on!”
In Memoriam Dave Arneson († April 7th, 2009) & Gary Gygax († March 4th, 2008).


Wondering what the Dungeon Tiles are like? Take a look here (up to DU5 Sinister Woods).
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Old 12th February 2009, 05:08 PM   #194 (permalink)
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PLACEHOLDER POST FOR TURO.

(I hope to get his actions up tonight.)
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Old 22nd February 2009, 01:53 PM   #195 (permalink)
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ping for Rhun
__________________
Spoiler:

Zirat Igruf, Gladiator (Rhun's ToEE):
OOC ; IC ; RG

Zap - Pixie (Motd):
RG ; ooc ; IC

Ars Magica 5e, Rhine Tribunal:
RG ; ooc ; IC

Ares, Tiefling evoker (Rhun's Ravenloft):
RG ; IC

-----------------------

DM The lost Caverns of Tsojcanth:
RG ; OOC ; IC ;
DM RttToEE:
RG ; OOC ; IC ;

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Old 23rd February 2009, 05:41 AM   #196 (permalink)
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My apologies Strahd, and fellow players!

Despite his injury, Turo manages to maintain his focus, and summons a beautiful white and golden bison. It appears behind the creature that just struck Turo, striking back with its own mighty horns.

As the bison attacks, Turo again calls upon the holy power of his god. Channeling divine energies, he summons a weapon of pure spiritual force, and begins to strike immediately at the nearest foe.


AC: 20, HP: 44/55
Initiative: 21
Concentration Check: 28
Cast Spiritual Weapon vrs "3", +8 attack, 1d8+2 damage

Bison, shares Turo's initiative of 21. Place in the square "southeast" of "3", so flanking with Turo.
Smite Evil vrs "3": attack +10 w/flank, damage 1d8+14 (Smite)




Spells

Domains
Community: Use calm emotions as a spell-like ability 1/day, +2 to Diplomacy
Good: Cast good spells at +1 caster level
Inquisition: +4 bonus on all dispel checks
Oracle: Cast divination spells at +2 caster level

Spontaneous Casting
0th level: Cure Minor Wounds
1st level: Bless, Protection from Evil, Detect Chaos, Identify, Cure Light Wounds
2nd level: Status, Aid, Zone of Truth, Augury, Cure Moderate Wounds
3rd level: Prayer, Magic Circle against Evil, Detect Thoughts, Divination, Cure Serious Wounds
4th level: Tongues, Holy Smite, Discern Lies, Commune, Cure Critical Wounds

Spells Readied
Current Spells
Orisons (DC 14): Create Water, Detect Magic, Detect Poison, Light, Purify Food and Water
1st (DC 15): Magic Weapon, Lesser Vigor, Shield of Faith, Command, Divine Favor
2nd (DC 16): Lesser Restoration, Hold Person, Spiritual Weapon, Silence
3rd (DC 17): Water Walk, Dispel Magic, Summon Monster III
4th (DC18): Divine Power, Summon Monster IV





Celestial Bison Stats

Size/Type: Large Animal
Hit Dice: 5d8+15 (37 hp)
Initiative: +0
Speed: 40 ft. (8 squares)
Armor Class: 13 (-1 size, +4 natural), touch 9, flat-footed 13
Base Attack/Grapple: +3/+13
Attack: Gore +8 melee (1d8+9)
Full Attack: Gore +8 melee (1d8+9)
Space/Reach: 10 ft./5 ft.
Special Attacks: Stampede, smite evil (+5 damage)
Special Qualities: Low-light vision, scent, darkvision 60', damage reduction 5/magic, resistance to acid, cold and electricity [5], spell resistance [10]
Saves: Fort +7, Ref +4, Will +1
Abilities: Str 22, Dex 10, Con 16, Int 3, Wis 11, Cha 4
Skills: Listen +7, Spot +5
Feats: Alertness, Endurance
__________________
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"I believe that imagination is stronger than knowledge - myth is more potent than history - dreams are more powerful than facts - hope always triumphs over experience - laughter is the cure for grief - love is stronger than death." -Robert Fulghum

Last edited by Rhun; 24th February 2009 at 05:21 AM..
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Old 23rd February 2009, 08:48 AM   #197 (permalink)
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OOC: Holy Smite affects all evil and neutral creatures... that would include Allyra (neutral) and the three summoned apes, and maybe Keldar as well (hasn't an alignment listed in the RG).
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“In our world, immortality is not for the living. The legend lives on!”
In Memoriam Dave Arneson († April 7th, 2009) & Gary Gygax († March 4th, 2008).


Wondering what the Dungeon Tiles are like? Take a look here (up to DU5 Sinister Woods).
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Old 23rd February 2009, 04:00 PM   #198 (permalink)
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Quote:
Originally Posted by Thanee View Post
OOC: Holy Smite affects all evil and neutral creatures... that would include Allyra (neutral) and the three summoned apes, and maybe Keldar as well (hasn't an alignment listed in the RG).
Oops, completely my bad. I just assumed we were all good. Thanks for raining on my parade, Thanee! I will get my post changed today...
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Old 24th February 2009, 03:26 AM   #199 (permalink)
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occ: Hey guys, fyi, Keldar is LN, with good tendencies.
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Old 24th February 2009, 04:55 AM   #200 (permalink)
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Quote:
Originally Posted by Thanee View Post
OOC: Holy Smite affects all evil and neutral creatures... that would include Allyra (neutral) and the three summoned apes, and maybe Keldar as well (hasn't an alignment listed in the RG).
fun ruiner

OK Rhun, go on and change the action and I'll throw the next post, god, you are only three with Eliyyad being NPC but the group is strong!
__________________
Spoiler:

Zirat Igruf, Gladiator (Rhun's ToEE):
OOC ; IC ; RG

Zap - Pixie (Motd):
RG ; ooc ; IC

Ars Magica 5e, Rhine Tribunal:
RG ; ooc ; IC

Ares, Tiefling evoker (Rhun's Ravenloft):
RG ; IC

-----------------------

DM The lost Caverns of Tsojcanth:
RG ; OOC ; IC ;
DM RttToEE:
RG ; OOC ; IC ;

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