After transforming back to her human form, Allyra says: Now we are here. Should we rest up and continue our exploration tomorrow, or should we see what else is around here first?
__________________
In our world, immortality is not for the living. The legend lives on!
In Memoriam Dave Arneson ( April 7th, 2009) & Gary Gygax ( March 4th, 2008).
Wondering what the Dungeon Tiles are like? Take a look here (up to DU5 Sinister Woods).
Turo turns his head as the sound of distant thumping reaches his ears, as if trying to get a better idea of what may be making the noise. He makes a motion with his hand to the others, indicating that they should be quiet. Then, after a few seconds he whispers. "There is a faint thudding sound coming from the corridor. We should investigate it before we take our rest..."
__________________ -Rhun
"I believe that imagination is stronger than knowledge - myth is more potent than history - dreams are more powerful than facts - hope always triumphs over experience - laughter is the cure for grief - love is stronger than death." -Robert Fulghum
The tunnel widens to a big cave with big stone columns. The ground is wet and littered with small pools, insects and fungi.
There is a thudding noise behind the great stone, like someone pecks the ground.
__________________
Spoiler:
Zirat Igruf, Gladiator (Rhun's ToEE): OOC ; IC ; RG
"I believe that imagination is stronger than knowledge - myth is more potent than history - dreams are more powerful than facts - hope always triumphs over experience - laughter is the cure for grief - love is stronger than death." -Robert Fulghum
Turo, now invisible due to Allyra's magics, moves forward slowly. The gnome takes pains to move silently as he makes his way around the large rock formation from which the sounds come.
__________________ -Rhun
"I believe that imagination is stronger than knowledge - myth is more potent than history - dreams are more powerful than facts - hope always triumphs over experience - laughter is the cure for grief - love is stronger than death." -Robert Fulghum
As you move around the corner invisible, you accidentally bump into a small rock, sending it with a light kick to the center of the cave.
You have evidently entered a cul-de-sac or small cave where some creatures dwell.
A rotten stench of droppings fills the air here. There is a litter of twigs and odd bits of cloth at the back of the place. You also see a number of oddly-shaped pieces of rock. Some appear to be rather finely done sculptures of small animals rats, bats, a small subterranean lizard, etc. The rest are broken pieces of similar statues.
A pair of rooster like creatures, one is a male and the other is a female nest here, the rooster peck the rock you just kicked in, the chicken begin to advance to the area where you stand.
Turo Knowledge check
You remember that those creatures are called cockatrices. But you don't recall anything special about them, except for being a chicken like magical beasts, probably conjured by mages in the past.
__________________
Spoiler:
Zirat Igruf, Gladiator (Rhun's ToEE): OOC ; IC ; RG
Turo immediately pulls back around the corner, moving to rejoin his companions. "Cockatrices...two of them!" comes the gnomes voice from out of thin air.
__________________ -Rhun
"I believe that imagination is stronger than knowledge - myth is more potent than history - dreams are more powerful than facts - hope always triumphs over experience - laughter is the cure for grief - love is stronger than death." -Robert Fulghum
Allyra shivers as she recalls that Creatures that are bitten by a cockatrice can turn to stone.
In the meantime, as Turo tells the finding to the group. A female cockatrice peeks from around the corner of the cave wall. Once she spots the group she rush down to peck you.
*Inits and first rounds action please.
__________________
Spoiler:
Zirat Igruf, Gladiator (Rhun's ToEE): OOC ; IC ; RG
CAREFUL! The bite of these creatures can turn you to stone... and I don't think I can do anything about that. Hopefully that won't be necessary.
With unusual readiness, Allyra rapidly casts one of her summoning spells and three large and angry apes appear around the cockatrice, pounding their fists into the monstrous chicken.
Rapid cast sudden maximized Summon Monster IV to summon three fiendish apes from the SM III list, two in front of the cockatrice, blocking the way and one right behind it.
The apes attack once each (only SA this round due to rapid summoning) with a possible +2 from flanking (not included below).
Ape #1 Attack 12, Damage 9 (ROLL)
Ape #2 Attack 24, Damage 8 (ROLL)
Ape #3 Attack 16, Damage 10 (ROLL)
Fiendish Ape
Fiendish Ape: large magical beast (extraplanar); HD 4; hp 37; Init +2; Spd 30 ft., climb 30 ft.; AC 14, touch 11, flat-footed 12; Base Atk +3; Grp +14; Atk/full Atk 2 claws +9 melee (1d6+7) and bite +4 melee (1d6+3); Space/Reach 10 ft./10 ft.; SA smite good 1/day (+4 dmg vs good); SQ low-light vision, darkvision 60 ft., scent, damage reduction 5/magic, cold and fire resistance 5, spell resistance 9; AL NE; SV Fort +8, Ref +6, Will +2; Str 25, Dex 15, Con 18, Int 3, Wis 12, Cha 7. Skills and Feats: Climb +16 (can always Take 10), Listen +6, Spot +6; Alertness, Toughness.
__________________
In our world, immortality is not for the living. The legend lives on!
In Memoriam Dave Arneson ( April 7th, 2009) & Gary Gygax ( March 4th, 2008).
Wondering what the Dungeon Tiles are like? Take a look here (up to DU5 Sinister Woods).
Turo is caught offguard as the hen follows him around the corner, and reacts slowly to her presence. Luckily, Allyra's spell continues to cloak him in invisibility, and the gnome can only hope that it protects him from the deadly creature's senses. Backing away from the cockatrice to allow the summoned ape to fight the creature, Turo invokes Garl Glittergold's wrath in the form of a glowing, spectral axe that begins to chop at the cockatrice as if wielded by the god himself.
AC 20, Hit Points 55/55
Fort +7, Refl +3, Wil +13
Initiative: 5
Move to put Keldar and the ape between himself and the cocktrice; Cast Spiritual Weapon (thus dispelling invisibility)
Spiritual Axe: +8 attack, damage 1d8+2/x3
Turo Spells & Spell Notes
Domains Community: Use calm emotions as a spell-like ability 1/day, +2 to Diplomacy
Good: Cast good spells at +1 caster level
Inquisition: +4 bonus on all dispel checks
Oracle: Cast divination spells at +2 caster level
Spontaneous Casting
0th level: Cure Minor Wounds
1st level: Bless, Protection from Evil, Detect Chaos, Identify, Cure Light Wounds
2nd level: Status, Aid, Zone of Truth, Augury, Cure Moderate Wounds
3rd level: Prayer, Magic Circle against Evil, Detect Thoughts, Divination, Cure Serious Wounds
4th level: Tongues, Holy Smite, Discern Lies, Commune, Cure Critical Wounds
Current Spells
Orisons (DC 14): Create Water, Detect Magic, Detect Poison, Light, Purify Food and Water
1st (DC 15): Magic Weapon, Lesser Vigor, Shield of Faith, Command, Divine Favor
2nd (DC 16): Lesser Restoration, Hold Person, Spiritual Weapon, Silence
3rd (DC 17): Searing Light, Dispel Magic, Summon Monster III
4th (DC18): Divine Power, Summon Monster IV
__________________ -Rhun
"I believe that imagination is stronger than knowledge - myth is more potent than history - dreams are more powerful than facts - hope always triumphs over experience - laughter is the cure for grief - love is stronger than death." -Robert Fulghum
Slow to act, Keldar will position himself in front of his companions, behind the conjured apes, and will attack the vile birds with his spiked chain using the weapon's reach. In the back of his mind, he shivers at the idea of being turned to stone.