“CAREFUL! The bite of these creatures can turn you to stone... and I don't think I can do anything about that. Hopefully that won't be necessary.”
With unusual readiness, Allyra rapidly casts one of her summoning spells and three large and angry apes appear around the cockatrice, pounding their fists into the monstrous surprised chicken. The chicken like monster don't have time to react and is pounded to death, cracking of bones can be heard and the creature falls on the ground.
The other rooster charge to peck one of the apes but misses
Slow to act, Keldar will position himself in front of his companions, behind the conjured apes, and will attack the vile birds with his spiked chain using the weapon's reach. In the back of his mind, he shivers at the idea of being turned to stone. Thought, he is stations himself in hard position, the accurate swing find a spot between the black ape and the cave wall and lands on the rooster body.
Turo is caught offguard as the hen follows him around the corner, and reacts slowly to her presence. Luckily, Allyra's spell continues to cloak him in invisibility, and the gnome can only hope that it protects him from the deadly creature's senses. Backing away from the cockatrice to allow the summoned ape to fight the creature, Turo invokes Garl Glittergold's wrath in the form of a glowing, spectral axe that begins to chop at the cockatrice as if wielded by the god himself.
Invoking three bolts of pure magical force, the mage puts the battle to end. The bolts strike the rooster beast and he falls dead.
*That was quick.
Actions
Allyra – Rapid cast sudden maximized Summon Monster IV.
Ape 1- fist 12. dmg 9.
Ape 2 – fist 24, dmg 8.
Ape 3 – flanking fist 18, dmg 10.
Cockatrice 1 - Flatfotted to apes, Dead
Cockatrice 2 – attack ape3, 10.
Keldar – move to AI67, attack 20-4(16), dmg 13.
Turo - Cast Spiritual Weapon.
Magical weapon – attack cockatrice 10.
Eliyyad – 3 magic missiles, dmg 12.
Spells Active:
Turo – Magic Circle vrs Evil (duration 20 minutes) [Everyone gets a +2 deflection bonus to AC and +2 resistance bonus to saves vrs evil creatures from Turo's magic circle vrs. evil.]
Eliyyad – Mage Armor.
__________________
Spoiler:
Zirat Igruf, Gladiator (Rhun's ToEE): OOC ; IC ; RG
Since the cockatrices went down faster than she had expected, Allyra sends the summoned apes along the western pathway, following them into that direction.
“They won't be around long, but we can at least look what's in there, while they are,” she explains to the others.
__________________
“In our world, immortality is not for the living. The legend lives on!”
In Memoriam Dave Arneson († April 7th, 2009) & Gary Gygax († March 4th, 2008).
Wondering what the Dungeon Tiles are like? Take a look here (up to DU5 Sinister Woods).
You circle with the apes the whole area and not many passages and find out that all the paths reach the same spot. The apes vanish with a puff.
You spot two nests that were belong to the dead magical beasts.
We need to find another route. I wonder what lies on the other side of the lake.
Eliyyad suggest.
__________________
Spoiler:
Zirat Igruf, Gladiator (Rhun's ToEE): OOC ; IC ; RG
While Allyra goes about her divination, Turo gets to work setting up camp. The gnome was tired from their days challenges, and he was certainly looking forward to a good night's rest. Still, safety was the primary concern. "I will take first watch," he tells the others.
__________________ -Rhun
"I believe that imagination is stronger than knowledge - myth is more potent than history - dreams are more powerful than facts - hope always triumphs over experience - laughter is the cure for grief - love is stronger than death." -Robert Fulghum
You point your spell as far as you can see. And you take a glimpse of the other ends of the lake. Thought, you do not see the ceiling above and the depth of the big pool.
There are several exits to the lake. Some are sandy and rocky shores and others passageways that were carved by the streams them selves and are navigate able by boat.
The supposable night passes without incidents. You are uncertain what is the time outside and how much time have passed.
It is your third day since you were trapped in the cursed caverns. According to your account it should be the fourth Freeday of the Planting month.
__________________
Spoiler:
Zirat Igruf, Gladiator (Rhun's ToEE): OOC ; IC ; RG
“It seems best to use the boat from here, there are several ways we can go on the other side of the lake.”
Allyra explains to the others what she could determine with her spell before getting some sleep.
On the next "morning", the wizardess sits down to prepare her spells for the day, starting, as usual, with a protective spell that should stay around for the upcoming exploration.
__________________
“In our world, immortality is not for the living. The legend lives on!”
In Memoriam Dave Arneson († April 7th, 2009) & Gary Gygax († March 4th, 2008).
Wondering what the Dungeon Tiles are like? Take a look here (up to DU5 Sinister Woods).
Turo too goes about his morning rituals, spending an hour in prayer to Garl Glittergold.
__________________ -Rhun
"I believe that imagination is stronger than knowledge - myth is more potent than history - dreams are more powerful than facts - hope always triumphs over experience - laughter is the cure for grief - love is stronger than death." -Robert Fulghum
“It seems best to use the boat from here, there are several ways we can go on the other side of the lake.”
Allyra explains to the others what she could determine with her spell before getting some sleep.
On the next "morning", the wizardess sits down to prepare her spells for the day, starting, as usual, with a protective spell that should stay around for the upcoming exploration.
"Do you think it safe to use the boat? Although I dislike seing you transform into a magical creature, we didn't risk attack by the giant turtle. Perhaps it would be preferable to cross the same way tomorrow?"
Keldar doesn't appear confrontational when he mentions this. It is clear that he'll do as Allyra prefers. He'll help Turo prepare camp, and will explore the magical chicken's nest area before retreating back to the camp.
“The problem with that is twofold. For one, there are several ways and we could only reach one. And with the boat we would not have to depend on our magic... or swimming... to get back. I cannot say if there is a risk, but the boat is here, and has obviously been used, so it seems likely, that it will bring us there safely.”
__________________
“In our world, immortality is not for the living. The legend lives on!”
In Memoriam Dave Arneson († April 7th, 2009) & Gary Gygax († March 4th, 2008).
Wondering what the Dungeon Tiles are like? Take a look here (up to DU5 Sinister Woods).
poking into the nests Keldar finds a silver tube that contain a scroll, a large green peridot and some kind of wierd lens. he brings them to the camp site.
*XP updated in the RG
__________________
Spoiler:
Zirat Igruf, Gladiator (Rhun's ToEE): OOC ; IC ; RG
"Well then, let us take the boat across, and see if we can't find a way out of this place. I will take the oars, if the rest of you will keep watch for any threats." With that Turo moves to the rowboat, and gets ready to head out onto the water.
__________________ -Rhun
"I believe that imagination is stronger than knowledge - myth is more potent than history - dreams are more powerful than facts - hope always triumphs over experience - laughter is the cure for grief - love is stronger than death." -Robert Fulghum
“Good to see that at least one of us keeps his mind open... we almost missed that. Well done, Keldar.”
"Thanks!" He says, enjoying Allyra appreciation. He almost appears to blush, but turns his head before. He'll hand her the scroll, and tosses Turo the gem " here you go, you'll find a better use for these than I will." He'll then play around with the lens and will look through the it to see if he sees anything special.
The spells were written by a powerful mage (spells level 17). The syntax and way of ciphering is hard to crack without a proper read magic spell.
The first spell is familiar enough - slow
As for the other two spells that are written on the scroll. You identify the title but the inscriptions and the gestures are too complex for you to understand. Stone to flash and phase door
Keldar
The lens are circular, 6 inch in diameter. They seem to enhance your ability to pay attention to tiny things. Like tiny crack in a wall and etc.
You feel you have hawk's eyes when you look around you.
Allyra, seeing how the scroll is a little difficult to read just like that, improves her senses with a Read Magic spell.
“Interesting. There is a spell here, that might help us get out of here, by opening a short tunnel through the ethereal plane, even though I'm not entirely sure, that it will work. But in case we won't find another exit, it will be worth a try.”
__________________
“In our world, immortality is not for the living. The legend lives on!”
In Memoriam Dave Arneson († April 7th, 2009) & Gary Gygax († March 4th, 2008).
Wondering what the Dungeon Tiles are like? Take a look here (up to DU5 Sinister Woods).
The lens are circular, 6 inch in diameter. They seem to enhance your ability to pay attention to tiny things. Like tiny crack in a wall and etc.
You feel you have hawk's eyes when you look around you.