The afternoon sun beats down on you; the air is hot and still. The sparsely settled lands of Elsir Vale are starting to grow monotonous, with a seemingly endless line of dusty flyspecks of towns. The town of Drellin's Ferry lies a few miles ahead of you. It's a settlement hard on the borders of the Witchwood and the place where the high priest of Helm informed you to travel to.
The road crests a small rise and descends into a dusty grove in a large, shallow dell. An abandoned farmhouse, partially visible through the trees, stands on one side of the road. You've passed a dozen spots much like this one already today, but this one feels wrong. Then you glimps the glint of mail through the brush by the side of the road. Fierce warriors-tall, hairy humanoids with wide mouths and flat faces-are lying in wait!
OOC All
I'll post a battle map later. Also, when you're posting in combat, please include a mini-stat block in a spoiler box. On the first round only Scavenger & Sohen made their spot checks. Note, I posted some pictures in Alpha's thread, but couldn't get them to post here. If anyone knows how please let me know
Voadam
You're road that you've been travelling on has forked into this one, assume that there's a small path along the 12 horizontal axis, depositing you @ e11, right in the midst of the group (and the ambush)
Last edited by renau1g; 26th May 2008 at 05:24 PM..
Domain powers: Feat of strength = Enhancement bonus to Str equal to
Cleric level usable once/day (super natural)
Inspire allies = +2 morale bonus to saving throws,
attack rolls,ability and skill checks,and weapon damage
usable once per day last for 3 rounds
Turning Undead:
Times per day: 10
Range: 60'
Turning Check: 1d20+5
Turning Damage: 2d6+9
Combat Feats: Combat Casting
Scavenger readies his shield as he goes and gestures secretly to the others, that danger is ahead (points at his eyes first, than at his weapon, finally at the brush by the side of the road).
Stats
AC=20 Touch=13 Flat-Footed=19
Fort:+1 Refl:+3 Will:+4
HP: 48/48 Dmg Red: 2/bludgeoning and magic
Spells Per Day (Save DC 13 + spell level):
1st - 6
2nd - 5
Maps
Last edited by Walking Dad; 13th June 2008 at 11:49 PM..
For stats, please include AC, base, touch,etc., spells remaining, hp....follow Walking Dad's format. For prepared casters, please include the list of your spells remaining and cross them out as you cast them. For dice rolls, I'll handle all perception checks, hide/MS rolls, & Sense Motive, but you'll handle all combat based rolls & most of the outside comabt ones (i.e. diplomacy). I'll roll initiatives, only reason I asked for rolls was to give you guys something to do while I got the map up.
Map Legend:
Y - Yorgan
W - Scavenger
S - Sohen
C - Sir Conrad
D - Draxton
R - Hobgoblins
Last edited by renau1g; 26th May 2008 at 04:50 PM..
Sascha, the pleasant man the group had met when the Helmites hired him had claimed to be a dabbler of arts arcane and good with his hands. Apparently, his eyes were good too, for he stiffened briefly, quickly chanted a spell, then through all the colors of him at something in the wood, disappearing in the process!
OOC: blinding color surge against M11: AC 24 ranged touch. Turns Sohen invisible for 6 rnds. and blinds target for one round if they fail DC 17 Will save [higher since they are flat footed].
Stats
Conditions: Invisible
AC 19, touch 13, flat-footed 16; +6 armor, +3 Dex; Combat Expertise
hp 34 (6 HD)
Fort +3, Ref +5, Will +5; +2 vs. sleep and charm
Spells Per Day (Save DC 14 + spell level, +1 if flat footed):
3rd: 4/4
2nd: 5/6
1st: 7/7
0: 6/6
__________________ stonegod -- LEB judge and spawn of Khyber since 2005 (Blog)
As you are travelling along the path, Scavenger and Sohen notice movement in the trees around you and act before the attackers can react. Scavenger begins the incantations to a spell, while Sohen produces a ray blasting into the forest, striking one of the tall, hairy humanoids with wide mouths and flat faces, who are lying in wait.
The creature cries out, giving away its position, clutching its eyes and crying out in goblin.
If you speak goblin
"I can't see, they burned my eyes out."
The attackers reveal themselves after this attack, firing their bows upon the group. Their attacks are wild, and most of the arrows fly well wide or short of their targets, but two arrows fly true towards Draxton striking the cleric in the chest, but fail to penetrate his full plate.
You can plainly see the hobgoblins now amongst the trees, having revealed themselves with their attacks.
ooc: know i'm last but this will be easy (20' move-4squares east, cast bless)
Draxton will move forward and keeping his shield in front of him will raise his mace high. The holy symbol around his neck glows a pale blue and when he brings the mace down in a chopping motion to his side the light from the holy symbol burst out to give the divine blessing of Helm to Draxton and all his companions.
Effect
+1 morale bonus to attack rolls and saves vs. fear
Avoiding enervation himself, OOC 33%, he places another creature to aid our heros on the ridge opposite of scavenger's summoned undead and shifts his position slightly toward the middle of the ravine if possible. OOC full round to manifest astral construct, 5ft to get to middle.
Yorgan:
- AC 19 (21 versus ranged), HP 35, Fort 4, Reflex 5, Will 1
Construct:
Type IV, Medium, Speed 40, AC 22, 47 hp, Slam +10 (1d6+10); improved fly (40 ft, average).
"Well met goodmen." the unarmed dark knight in the mithril armor and bearing the heraldry of an errant order of the Triad hails the helmite priest and his companions courteously as their paths converge. When the arrows start to thunk around them he curses "Ilmater's broken bones!" and raises his dark wood shield to ward off the barbed missiles. Upon spotting the positions of the archers he begins to propel himself down the track at superhuman speed that belies the heavy-looking armor he wears. A violet spike of psionic energy erupts from his mailed fist and he launches himself at the hobgoblin empowering his strike with psychic energy.
Scavenger's dark energies coalesce into an owlbear skeleton, which launches into a flurry of attacks against the surprised hobgoblin, but he deftly avoids the uncoordinated attacks of the undead monster. Scavenger speaks his words of darkness, affecting all of the hobgoblins who hear it, however three manage to shake off the effects of his spell.
Sohen has disappeared and is invisible to the group, however he continues to prepare his defensive spells unseen.
Sir Conrad launches himself forward towards one of the hobgoblins, but the difficult terrain prevents him from reaching his target. He adjusts, though, and throws his energy blade at the enemy. It strikes the hobgoblin right in the chest and he falls to the group grasping at the now dissipating blade. With a thought Sir Conrad recreates the blade in his hand.
Yorgan focuses his great mental abilities on conjuring another creature to assist them in this battle.
The hobgoblins return fire from their cover, this time are slightly more accurate. Yorgan is struck by the Hobgoblin in E15, despite his shield crystal's augmentation. Also, Sir Conrad feels an arrow sink into his shoulder, he feels that he was lucky as the strike could've beeb much worse. The hobgoblin next to the skeleton draws a longsword and hits the owlbear, but only manages to chip some bones, not doing any significant damage.
Draxton will move forward and keeping his shield in front of him will raise his mace high. The holy symbol around his neck glows a pale blue and when he brings the mace down in a chopping motion to his side the light from the holy symbol burst out to give the divine blessing of Helm to Draxton and all his companions.
Voadam, I assumed that you'd want to attack the hobgoblin, the terrain is difficult, requiring 4 squares to enter, so you couldn't reach this turn, but the result is the same.
Yorgan takes 6 damage from E15
Sir Conrad takes 8 damage from L20 (threat, failed crit. confirmation)
Owlbear skeleton takes 0 damage (DR 5)
Round 1 done, Round 2 begins
Last edited by renau1g; 27th May 2008 at 09:33 PM..
A shudder runs through Sir Conrad at the impact of the arrow in his shoulder but he pushes on farther down the trail to gain on the back rank hobgoblins.
He raises his arm and flings the violet spike to twirl through the air to one of the rear archers. A bright white energy charges along the psychic blade, charging it with more psionic power as it tumbles through the air.
Once the violet spike discharges upon its strike Sir Conrad again flicks his wrist and a new mindblade erupts from his hand.