Starwind swings hard at the wounded woman, knocking her down and pushing her into her moving rose bush, and cold from between the stars flows over her enemies. She shrugs and then Starwinds begins to pulse with light, She flashes with the intensity of a star being born.
The Briar witch begins to burn.....
Dragon Breath: (encounter, cold, NR)
Split the Sky (encounter 3)
Solar Wrath - (encounter pp 11)
Action point
Bless (daily)
__________________ Game Quote:
"Shut up! a giant blue smurf eats your character...zzzz"
(sometimes its important to stop gaming and sleep)
"You all are the worst emissaries, ever!" the silver dragon declares, shaking with rage.
"Its a game, a game, I'm only playing. " E. Wiggen My PbP games , Roll Dice
Last edited by Evilhalfling; 9th September 2008 at 11:14 PM..
Reason: boom
Starwinds unleashes the power of Platinum Dragon. Thunder wraps around her mace, and the cleric's blow smashes the fey back and to the ground (it's more like hitting a tree than a squishy elf type though). Cold blasts from the dragonborn's mouth, and the two fey creatures suffer. The battle briar is unphased by the elements. And then Starwinds burns with the power of an angry star. The monsters are seared by the harsh light, and the priestess' prayer leaves a burning ray from the heavens focused on dryad witch.
The badly wounded eladrin, blasted by all three of Starwinds' attacks, does not stir, and an illusion fades to reveal the barky form of a dryad.
Spoiler:
Damage on Close and Area attacks is only rolled once - you did the Solar Wrath right, but rolled twice on the breath weapon.
Split the Sky: HIT. 6 damage. pushed, knocked prone
Breath Weapon: E1: 21=HIT BB 1: 15=Miss. BWD: 28= HIT. Damage = 10
Solar Wrath:
1d20+15 → [17,15] = (32) E1: HIT
1d20+15 → [17,15] = (32) E2: HIT
1d20+15 → [3,15] = (18) BB1: MISS
1d20+15 → [1,15] = (16) BB 2: MISS
1d20+15 → [11,15] = (26) BWD: MISS
1d20+15 → [6,15] = (21) SR: HIT
1d20+15 → [16,15] = (31) S: HIT
1d20+15 → [6,15] = (21) C: HIT
E1,E2,BB1,BB2,witch,Storm-shambler,shambler choker
19 Damage.
AP: BWD has 13 radiant saves ends. Starwinds heals 10.
The other dryad disguised an eladrin seems upset by this turn of events: "You bastards with your axes and fire and stupid gods! You killed her!" She turns to the briar witch, "I know you're different now, but she's still our sister. Make them pay!"
The Briar Witch burns from the holy light and wall of fire. The dryad touches the battlebriar and teleports, reappearing near Narbel. The creature swipes at her, but she's already gone. ""Nature's wrath take you all," the witch threatens, her eyes flaring with emerald light. She throws thorns which grow into Briar Cages at Narbel and Torment to get revenge, and gestures for the Battle Briars to advance.
Spoiler:
Take 18 fire, and 13 radiant.
Teleport SW x 6, S x 1.
Standard Action: Briar Cage on Narbel: 31 versus Reflex =HIT. Damage: 7.
Restrained, ongoing 5 (save ends both). Has cover. Briar Cage can be destroyed (25 HP, resist 10 all)
AP: Briar Cage @ Torment: 28=HIT. 6 damage plus Restrained, ongoing 5 (save ends both). Has cover. Briar Cage can be destroyed (25 HP, resist 10 all)
Save versus ongoing with +2 for elite: 2+2=4. FAIL
The battlebriars advance. The rearmost combat shrub brushes past the other bush - who attacks in its bewitched confusion, inflicted some damage and pulling it along - and advances on the ranger. Starwinds takes another swing as it passes, but her mace bounces off a tough branch. The Battle Briar snags the ranger with a thorny claw, pulling him closer.
BB2
Burns for 17
BB2: Move W (4), S, SW, S*, S
*provokes OA from BB 1. Hit, for 17 damage, pull 1 SW
Charge Erdric: W, SW, S*. Attack +20 versus AC.
*Provoke from Starwinds 17=Miss Roll Lookup
The commands of its normal fey masters reassert themselves, and the other briar monster swings west, then charges back towards Starwinds in a pincer movement. Distracted by the other plant's advance, the cleric takes a wound.
BB 1
Burns for 16.
Move: W, W, W, SW, W
Charge Starwinds: SE, SE.
23+1 charging, +2 flanking= 26 HIT. 17 damage. Roll Lookup
The remaining disguised dryad teleports behind the group, then charges the mage.
Spoiler:
Teleport SW x 7, W. Then charge: E, NE, NE. 31 v AC = HIT. 21 damage. Roll Lookup
The viney blob of compost cuts off Rollie from the rest of the group, but isn't able to ensnare the agile cat burglar with a vine tentacle.
It's... fighting something like this... it's... it's... undignified!
Especially for someone of my caliber.
He looks up to find someone to complain to but the rest of his companions seem to be locked in mortal combat.
Bah, never around when you need them.
Come on now... yes, uncle Rollie is going to stand very still. That's right you overgrown trash heap, come swing right at me...
Rollie attempts to bait and switch the compost heap, so overwhelmed is he by the indignity of it all that the rogue completely forgets to actually move out of the way [NAT1].
Fortunately, his elven sense of precision takes over [40 vs Will, 12 damage] and he deftly flips out of the way, switching position with the creature and slipping away [B&S Hit->Shift 4: nw 3w] and then sprints back across the river to his companions location [move: 3w jump(3w) 2w]
What a fantastic caliber of opponents we've found. Perhaps we can visit the elemental plane of mud next? ooc: end position is 2s of the tree to Tharos' se. maybe further west if I can pick my spot inside of the large shambler when I B&S
I will spend an action point to [move (cats burglar move from ap) and maul eladrin 2] if Tharos has trouble shaking her. Since I go after him in init I shouldn't have trouble making the decision when it's my turn.
Glib Rollie Combat Block
Passive Perception 26 ✦ Passive Insight 24 DARKVISION, low light
Defenses 27/19/27/23
Hit points 83 Bloodied 41
AP 1
Defenses
+4 vs OA (artful dodger)
Combat Anticipation (+1 to defenses vs close, ranged, area attacks)
Defensive Advantage (+2 to defenses when have CA)
Evasion (missed ref/ac area/close attack -> no damage)
Forced Movement -1 square (cat burglar)
Effects
Blessed (+1 to hit) - but really, Rollie is always blessed, isn't he? Just look at his hair....
Interested in playing 4th edition online? The Living 4th EnWorld Campaign is open! [character creationwikiforum]
I am in an interesting period of my life; I will post in games that I run three times a week (M,W,F); and try to maintain obligations in existing games.
...disquieting...
There was no end to his patience and endurance. He played day and night, his obsession was somewhat disquieting. It was less as if he were playing to dispel gloom or beguile tedium than as if he were giving himself up to the fangs of gaming devils."
Kawabata Yasunari - The Master of Go
"Buy the sacrificed soul of one of your own, I curse you!" Reed callss as he invoces the will of the feywild against the 'eladrin': Go, don't give commands but slashes, muhahahahaha.... before he teleports away.
OOC
Free: Uses power of his rod to curse all enemies in 5 squares around eladrin 1.
Minor: Curse possible noncursed target (is it the choker)
Standard: Will of the Feywilds (1d20+14=26, 2d8+10=25) against 'eladrin'. Teleport her 3 squares up-left and two up and let her (basic) attack the briarwitch. Afterwards, She is dazed and suffers -2 to her next attack roll.
Edit: Forgot curse damage: Curse damage (2d6=6)
Move: Etheral Stride down-right, right, right concealment and +2 on all defenses.
Mini stat block
Reed Rowan Perception: 17 Insight: 22 Normal Vision AC 25 Fortitude 21 Reflex 23 Will 25 Hit Points: 96 / 96 Bloodied: 48 Temporary Hit Points: 0 Action Points: 1 Second Wind: 1 Healing Surge: 24 Surges per day: 8 / 8
I slash out my used powers on the CS.
__________________
Signature
Hi I'm a comic and rpg nerd. Don't hurt me, please.
Erdric grimaces as the thorny bush hits him, tearing his shirt and scratching him, but not damaging him significantly. Focus on the Fey, he shouts, even as he puts action to his own advice. With a nimbleness only an elf can display, he glides across the battlefield, ignoring the roots of the battlebriars, and launches an arrow at the witch. His grim smile is the only sign of satisfaction as his arrow ends its brief flight with the sharp snap of impact, driving deeply into the dryad's body.
ooc
Minor Action: Mark the four nearest enemies as my quarry (both BBs, choker and BWD)
Standard Action: Evasive Strike vs. the Briar Witch, shift 4 squares before attacking, SW, SW, SW, W, which should give me Prime Shot, ignoring her cover due to Point Blank Shot. Hit AC 31 for 38 damage
I'm not sure if Wild Step lets me ignore the Curse of Thorns damage or not, but I'll take the damage if it doesn't.
Additionally, I would like to use Combined Fire if anyone else attacks the BWD with either a ranged or area attack this round.
combat stats
HP 67/85
AC 26--Fort 22--Ref 24--Will 22
Powers--Nimble Strike, Twin Strike, Evasive Strike, Knockdown Shot, Hawk's Talon, Combined Fire, Split the Tree, Excruciating Shot, Spray of Arrows, Elven Accuracy, Archer's Glory, Expeditious Stride, Yield Ground, Evade Ambush
Equipment Abilities Dragonslayer Longbow, Helm of the Eagle, Dynamic Belt, Gloves of Piercing, Elven Armor
Reed curses a bunch of people with his Rod of Corruption.
Spoiler:
Eladrin 2, BWD, BB 1, Stormrage, Choker all cursed
Erdric is more evasive than the battle briars expected, and he shifts away from their thorny claws. However, approaching the briar witch does subject him to her painful curse of thorns. The ranger returns the pain with about century of interest, as he fires off another devastating arrow.
Spoiler:
Take 6 damage from entering 3 cursed squares.
Hit. 38 damage
Reed twists the mind of the bloodied Dryad with his own feybound power, directing her to attack the tougher dryad witch, before teleporting himself across the water. The witch does not look happy to be on the recieving end of her own thorn boon.
Spoiler:
The nearest creature is cursed at the beginning of your turn.
Narbel hacks away at the briar cage as its thorns dig deeper into his flesh. He's unable to free himself, but his icy axe does make the branches brittle.
Spoiler:
Bleed for 5.
2 damage to the cage after its resist 10. Save fails with a 2.
His cage is now vulnerable to Frost.
The Stormrage Shambler advances out of the wall of fire, regenerating some of its prior injuries but suffering more burns as it goes. It moves into the brush and continues to flail at the paladin.
Spoiler:
Burn for 23, Regen 10.
Move: S, SE, S x 4, SE
Double Attack on Xak: Roll Lookup
1d20+14; 2d8+5 → [19,14] = (33) HIT
1d20+14; 2d8+5 → [3,8,5] = (16)
1d20+14; 2d8+5 → [4,14] = (18) MISS
1d20+14; 2d8+5 → [7,5,5] = (17)
Xak is hit for 8 damage, and 8 lightning damage. He's also in the aura.
Torment puts away his Crossbow, and tries to burn away the restraining plants.
Spoiler:
Bleed for 5.
Damage to cage is 16, so 6 after resistance
Save is 9. fail. Roll Lookup
"Starwinds! Get back! Incoming!" Tharos yells, crackling energy already arcing around his hands.
ooc
Tharos delays until after Starwinds, hoping the cleric can move 2 squares E or 3 squares S somehow.
If starwinds gets out, or tells tharos to just go ahead
Tharos will cast stormcage, burst 3 centered on the NW square of BB1. Attacks against BWD, Eladrin2, BB1, BB2, and Starwinds if needed : 23, 27, 25, 29, 33. Damage is 22, and there's a wall in the outer squares of the burst; creatures entering or starting adjacent to the wall take 10 lightning damage.
If Starwinds can't get out and asks Tharos not to drop a storm on his head
he'll instead use fire burst on the square 3 W of Starwinds' current position. Burst 2, so here are attacks against BWD, Eladrin2, and BB1: 33, 33, 32, damage 20
Minor: maintain the wall of fire.
Move: move out of the BWD aura, 2 squares E.
Starwinds mutters to herself "not yet, not yet, I can get by without giving in to the void's dark embrace."
then louder "right Tharos!"
She hurries south with double move, ending up SE of Torrent. Then
uses soothing word on herself to fix the hurts she suffers extracting herself from the Briars.
Spoiler:
If she is stopped from moving she will use form of shadow instead, move 6 and if she has a remaining action heal.
Heal 3d8+5=18
18+26=41 hp
__________________ Game Quote:
"Shut up! a giant blue smurf eats your character...zzzz"
(sometimes its important to stop gaming and sleep)
"You all are the worst emissaries, ever!" the silver dragon declares, shaking with rage.
"Its a game, a game, I'm only playing. " E. Wiggen My PbP games , Roll Dice
Tharos calls for Starwinds to vacate the blast zone and waits.
Glib tricks the mound of plant goo into a lunge, then cuts it as he dodge past. While the beast is distracted, he slips away and returns to the group, jumping over Reed's head as he clear the muck.
Spoiler:
Hit Shambler for 12 damage.
To be honest, I'm not entirely sure how to handle a space swap with different sized combatants. I'm thinking that Glib will move into one square of its space, and then it will have to cover Glib's space with one square of its own. So considering you're intent to move W and N, Glib goes to the NW space of the Shambler, and then it fills in the remainder.
Quote:
ooc: end position is 2s of the tree to Tharos' se. maybe further west if I can pick my spot inside of the large shambler when I B&S
So you do end up 1 square further W.
Status/Initiative: Round 3
36: Tharos. Delays.
33: Glib. Fine. Blessed.
*Bait and Switch on Shambler.
Xak calls upon Kord to shield Starwinds from the closer Battle Briar while consecrating the area.
OoC
Minor: Divine Challenge on BB2, Hospitaler's Blessing (allies attacked by challenged enemy heal 10 hp) applies if it makes an attack of opportunity on Starwinds
Standard: Hallowed Circle: Attacks enemies' Reflex in Close Burst 3. Hallowed Circle vs. BB2, Choker, Stormrage (1d20+13=23, 1d20+13=17, 1d20+13=19, 2d6+7=14). Area is a Zone that grants +1 power bonus to all Defenses until end of encounter for Xak and allies.
Xak is shocked again by the Stormrage mound, challenges the battlebriar, then unleashes a holy circle of glowing light.
Spoiler:
Shocked for 5 by the Lightning Aura again.
Battle Briar 2 is challenged.
Hallowed Circle: 23 R v BB 2: HIT
17 R v Choker: MISS
19 R v Stormrage: HIT
14 damage.
Choker disengages from Xak, and dashes foward to choke Tharos.
Spoiler:
Move Action: Shift SE
Minor Action: Chameleon Hide
Standard Action: Charge Tharos: SW . W x 3. Tentacle Claw, Reach 3. Roll Lookup
32 vs AC. HIT
12 damage, and the target is grabbed (until escape). A target trying to escape the grab takes a –4 penalty to the check.
Tharos unloads a Stormcage. Eladrin 2 dies. He then shakes free of the Choker.
Spoiler:
1d20+15 → [8,15] = (23) BWD: MISS
1d20+15 → [12,15] = (27) E2: HIT
1d20+15 → [10,15] = (25) BB 1: HIT
1d20+15 → [14,15] = (29) BB 2: HIT
Damage is 22, and there's a wall in the outer squares of the burst; creatures entering or starting adjacent to the wall take 10 lightning damage.
Since he can't move, Tharos attempts to escape. Acrobatics +10 (+6 level, +2 feat, +2 dex), -4 for special ability.
Natural 20, success. Roll Lookup
He escapes.
Erdric uses Combined Fire against the witch.
Spoiler:
Combined Fire—Martial, Weapon
Immediate Reaction—Ranged Weapon
Trigger: An ally makes a ranged attack or an area attack
Target: One creature attacked by your ally---- +16 vs. AC
Hit: 3d10+10 damage.
+18 for Quarry and bless. HIT, 22 damage Roll Lookup
BWD:
Spoiler:
Shocked for 10 by wall, burned for 13 by radiant
Briar Cage Erdric (cover) +16 v R. HIT for 9
Take the choker, Glib, Erdric shouts as he takes an excessively powerful draw on his bow and fires an arrow at the fey creature.
ooc
Minor action: Hunter's Quarry, affecting choker, BB1, BB2 and the BWD.
Standard Action: Knockdown Shot vs. choker, +16 (+16 +1 bless +1 quarry -2 restrained) Another Crit! for 46 damage (2d10+10 + 2d8 quarry) and it is knocked prone, if it's still alive.
Move Action: none
Save vs. cage: Fails
Using his feyboons, Reed curses anew and teleports away from the shambler, the chaotic energies hurting the plant creature. With curse on his lips he attacks his creatures erasing himself from it's sight and hurting it bfore he moves further awy.
OOC
Free: Use rod to curse uncursed creatures 5 squares around target (BB2)
Free: use second boon to teleport 5 squares west. Damage Shambler = 3
Minor: Curse Shambler.
Standard: Eyebite (1d20+14=24, 1d6+10=12, 2d6=4) at shambler. also takes -2 penalty on next attack.
Move: 5 squres west
Mini stat block
Reed Rowan Perception: 17 Insight: 22 Normal Vision AC 25 Fortitude 21 Reflex 23 Will 25 Hit Points: 96 / 96 Bloodied: 48 Temporary Hit Points: 0 Action Points: 1 Second Wind: 1 Healing Surge: 24 Surges per day: 8 / 8
I slash out my used powers on the CS.
__________________
Signature
Hi I'm a comic and rpg nerd. Don't hurt me, please.
Erdic blows away the choker trying to squeeze off the wizard's head. The powerful shot strikes the creature in the head, killing it instantly. It also knocks the monster over from the impact- or perhaps it just falls as it dies. But the thorns cause him to bleed even as he lands the devastating shot.
Spoiler:
Take 5 ongoing.
46 damage kills the choker exactly.
The fey warlock teleports away, inflicting some damage to the mound. Then he scourges away his visage from the creature's mind.
Spoiler:
Slashing Wake = 3 damage to shambler
Eyebite hits, for 16.
Narbel is shocked by the nearby stormcage, and bleeds from the thorns. He chops away at the cage some more, but can't free himself.
Spoiler:
Stormcage inflicts 10 damage to people who start adjacent to it. Bleed for 5 from the briar cage.
5 damage to the cage after its resist all. BTW, you don't need to attack the cage.
The electrified shambler advances, positioning itself near the middle of the group for maximum zapping. Its tendrils lash out towards the wizard, but the beast's clumsy attack would hit no one with the skill and magic of your group.
Spoiler:
Regen 10.
Move S x3, SW, W x4.
Double attack on Tharos. Miss, Miss Roll Lookup
Status/Initiative: Round 3
36: Tharos. Delays.
33: Glib. Fine. Blessed.
*Bait and Switch on Shambler.
"You're going to stay right where you are!"
Xak swings his hammer in a wide arc despite it seeming like all the elements are against him. Kord seems to approve, as the paladin's smite connects solidly.
OoC
Immobilizing Smite vs BB2 (1d20+15=35, 2d10+9=16), crit so damage becomes 29 plus Crit damage (3d8=16).
Xak activates Channel Divinity: Kord's Favor to heal 33, just taking his chances with the OA.
If the BB by some lucky stroke dies, Xak moves next to the Briar Witch and Challenges it.
Erdric feels a rush of clarity as he sees his arrow take down the choker. His mind immediatly starts thinking his way through the targets that are left, determined to put his bow to good use.
ooc
gained a temporary action point, thanks to Archer's Glory.
And oops... I forgot to use the 3d8 crit bonus for the bow. Oh well, at least the choker went down without it.
He bolts forward toward the front lines [5n ne] ignoring the irritating electrical field of the plants.
Demonstrating skills he's developed in his main profession, tumbles through the melee [CBG: ne n n] winding up opposite Stormrage to deliver a weak blow to the Battle Briar [Cat Burglars Gambit@BB2: AC 34; 28 Dam] before acrobatically vaulting over the creature to land on its far side [CBG:ne of BB2, directly n of stormrage].
Rollie spends a minor combing down his spiked up hair.
...
That was a weak damage roll.
With 8 move it's just enough to get me into position through the auras, and shifting through difficult is not an issue IIUTRC (if I understand the rules correctly).
Damage from the electrical field of the shambler is... 10? (haven't marked it yet)
Glib Rollie Combat Block
Passive Perception 26 ✦ Passive Insight 24 DARKVISION, low light
Defenses 27/19/27/23
Hit points 83 Bloodied 41
AP 1
Defenses
+4 vs OA (artful dodger)
Combat Anticipation (+1 to defenses vs close, ranged, area attacks)
Defensive Advantage (+2 to defenses when have CA)
Evasion (missed ref/ac area/close attack -> no damage)
Forced Movement -1 square (cat burglar)
Effects
Blessed (+1 to hit) - but really, Rollie is always blessed, isn't he? Just look at his hair....
Interested in playing 4th edition online? The Living 4th EnWorld Campaign is open! [character creationwikiforum]
I am in an interesting period of my life; I will post in games that I run three times a week (M,W,F); and try to maintain obligations in existing games.
...disquieting...
There was no end to his patience and endurance. He played day and night, his obsession was somewhat disquieting. It was less as if he were playing to dispel gloom or beguile tedium than as if he were giving himself up to the fangs of gaming devils."
Kawabata Yasunari - The Master of Go
Archer's Glory. Unfortunately, nothing in the power gives you the ability to spend more AP per encounter, and I haven't seen any faq or errata stuff for it.
Torment lashes out at the shocking monster, yelling to Narbel and causing the dwarf to ignore the pain of his injuries - more than tough dwarf normally does, even. The tiefling finally breaks free of the cage.
Spoiler:
Bleed for 5
Shocked for 5.
Standard: Lion's Roar- Martial, Weapon
Standard Action; Melee weapon; Target: One creature
Attack: +16 vs. AC (+17, -2 restrained, +1 bless)
Hit: 4d4+8 damage, self or one ally can use a healing surge (ally gains +4 hp)
Glib advances, dashing foward through the Stormrage Shambler's electric aura and Tharos's wall of lightning. The spell saps his momentum more than the scoundrel planned, and he doesn't make it as far as he'd like before attacking.
Spoiler:
Move N x2, enter Lighting Aura, take 5 damage. Move Nx2, NE early so move doesn't end on Narbel.
Shift: NE, N x2, through Stormcage, take 10 damage. Thorns from the Briar Witch tear at him: 6 damage
Hit: not flanking (even his intended position was not flanking) 16 damage
Shift: N, NE, E x2 to end up NE of BB2 (your directions were somewhat confusing here). 8 damage from Curse of Thorns aura.
Unphased by the electric shambler that snuck behind him, Xak lands a telling blow filled with Kord's power. That plant is rooted to the ground. Kord rewards his skilled champion with a surge of healing. The battle briar tries to take advantage of Xak's momentary distraction, but is unable.