"Nice work dwarf. Now let me try."
Bael tries to find an opening on the flanked enemy.
If the half-orc is down, before Bael can act, he will instead follow the way down.
OOC
AC 16 (T13, FF13), HP 25/25, F +2,R+5,W+0
Resistance to cold 5, electricity 5, and fire 5.
Darkness 1/day, Sneak 1d6
Rapier +2 . 1d6+2 . 19-20/X2
Shortbow +3 . 1d6 . 20/X3
Attack! (+5 / 1d6+2. 1d6 sneak)
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OOC: Gah! Missed the Bless spell. Well, a quick scan shows that it wouldn't have changed anything so far.
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When she sees the laughing warrior is adequately engaged, Maya turns her attention to the fleeing man.
In a sibilant voice, she invokes ancient spirits and grins as power surges to her hands. Unearthly green witchfire crackles between her fingers...which are now topped by cruel curved talons...and then lances out in a sudden stroke!
Maya's bolt of green energy catches the blond man in the back and spins him round.
"Guh!" he announces as he drops through the opening in the floor [OOC: The square blue bit]. A second later there is a heavy splash.
Even gravely wounded, the half-orc proves a slippery customer as he rolls aside from both Khadmeade and Bael's strikes, slides over the side of the walkway and hangs there, prepared to drop to the floor below. As he goes he makes an attempt to grab Khadmeade's foot, but a swing from the dwarf's warhammer, even though it doesn't connect, causes him to miss. He giggles at his apparent escape, but just as he is about to let go Bael's rapier skewers him through the neck. He drops to the floor with a thud.
When the blond man is shot down, and when the half-orc lands on the lower floor, both events cause muffled gasps and the sounds of shuffling from below the walkway. The voices sound child-like.
OOC
Maya Magic Missile damage 1d4+1 = 4
Bael rapier attack 8+5=13. Miss
Khadmeade Warhammer attack 6+6=12. Miss
Half-orc attempts to grapple Khadmeade. Miss.
Khadmeade's AoO 6+6 (again!)=12. Miss.
Bael's AoO 12+5=17, hit. Damage 1d6+2=8
(I took the liberty of assuming that you'd both take the A's of O on offer).
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"Heal him, if you want. I will go and see if the other still tries to flee or starts to drown."
Bael says to the cleric before proceeding on his way down.
OOC
AC 16 (T13, FF13), HP 25/25, F +2,R+5,W+0
Resistance to cold 5, electricity 5, and fire 5.
Darkness 1/day, Sneak 1d6
Rapier +2 . 1d6+2 . 19-20/X2
Shortbow +3 . 1d6 . 20/X3
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"Not too bad in a fight are ye?" Khadmeade says to Bael with a grin. He is clutching his side in a bit of pain, but waves anyone off who seems concerned. He clambers down the steps to see if he can stabilize the blond man first, followed by the half-orc, but only if they still appear to be breathing.
OOC
It will take two rounds for Khadmeade to reach the bottom of the stairs where the bad guys fell. After that, he will spontaneously cast cure minor wounds in exchange for create water on the blond man, followed by the same in exchange for vigor on the half-orc, but only if they are still alive by the time he gets there.
Did the blond man fall down a pit? Because on the map it looks like a pool of water.
Just to clarify - the blue circle on the left of the map is a vat of chum and other stinking stuff. The blue rectangle is a hole in the floor that drops to the river below. The blond man has fallen out of sight.
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Maya goes down the stairs as well, but pays no attention to the fallen. She'd heard those frightened cries. Oh yes. Her eyes glitter as she searches over the floorboards, tapping them with her feet. If she finds one that is loose, she falls onto it and tries to pry it up with her clawed fingers.
"Do not be afraid, little ones," she calls softly as she looks. "We are here to take you from this place."
How far of a fall is it to the river below? Khadmeade would like to recover the man and keep him alive if possible. If it is a short enough drop that he reasonably believes he won't take damage from the fall, he'll jump down and look for the blonde man.
As Bael and Khadmeade race down to the ground floor, Maya tears up one of the floorboards to see a huddle of dirty faces looking up at her. Children aged about 6-12 stare at her with a mixture of expressions from fear to sullen glares. Some turn to look as Bael and Khadmeade arrive on the lower floor.
Bael and Khadmeade can see that hammocks have been slung between the supports of the walkway, but the children are all up and clustered together, probably about 20-30 in total.
Checking the hole in the floor, Bael sees that it drops about 4 ft. into the river below. Ropes and netting hang over the side, and the tielfling sees a wooden walkway beneath the building that leads to a door on the shoreward side. He can't see the blond man, but there is a sudden thrashing in the water as the dorsal fin of a jigsaw shark breaks the surface.
Khadmeade, meanwhile, touches the half-orc and sees his breathing stabilise.
"Oi, mate," says one of the older boys softly, in Khadmeade's direction. "She with you?" He points up at Maya.
OOC
In PFRPG, you can use 0th level spells freely, so there's no need to "swap out" any spells. It's also "Stabilise" rather than Cure Minor Wounds, which does what it says rather than heal 1 hp.
Jigsaw Sharks are a local species known to swim up the Jeggare River in search of scavenge from time to time. This one has just found some. They are named for their patterned colouration.
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Right you are, Simon! I had totally forgotten about that. In that case, Khadmeade would probably have kept stabilize prepared instead of create water, assuming that is ok.
"Aye, she is lad. And we're gonna git the lot of ye oot of this place. But firs' kin ye tell us where te find Lamm? We've got a score te settle."
Khadmeade then looks at each of his companions in turn, "Have any of ye got rope te bind this piece o' scum?"
"Sorry, looks like blond boy is feeding the sharks. I couldn't reach him in time. Move cautiously and don't drop into the water. Good work with the half-orc, priest."
Bael says to the cleric before he tries to smile at the kids to ease their tension a bit.
OOC
AC 16 (T13, FF13), HP 25/25, F +2,R+5,W+0
Resistance to cold 5, electricity 5, and fire 5.
Darkness 1/day, Sneak 1d6
Rapier +2 . 1d6+2 . 19-20/X2
Shortbow +3 . 1d6 . 20/X3
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The older boy steps cautiously out from under the walkway, with a suspicious glance up above at Maya. He gives the half-orc a quick check over. Behind him, the other children gather together in a huddle.
"Lamm's down below mate," says the boy, pointing to the hole beside Bael. "He don't come up no more. Yargin, he goes down there." He peers over the edge. "Looks like 'e ain't comin' up no more, though," he adds with a grin. "And when one of us does bad, we gets sent down to Lamm, and don't come up no more. The little ones reckon there's a monster called Gobbleguts what eats 'em, but I reckon it's Lamm what shivs 'em and chucks 'em to the sharks."
Khadmeade spots, in the pack of children, a young dwarven lad - stocky and muscular, looking older than his years next to the scrawny humans (the fluffy side-burn whiskers help too, uncommon on most 7 year olds). His nephew Roin, stood shyly behind a taller Varisian girl, grinning at his uncle but saying nothing.
Bael
There's one child in the pack that looks...wrong. Too old in the face for a child. Perhaps a gnome or halfling adult. They look like they are skulking in the middle of the children, trying not to be noticed.
Airwalkrr
No problems with "Stabilise". I re-read the rules on Orisons, seems like you choose 3 to prep each day, then can cast these at will as spell-like abilities. So I'm happy for Khadmeade to have prepped Stabilise instead of Create Water.
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"Everything ok, kids. You will be all fine. All... but you!"
Bael points his rapier at one of the kids. At second look, it seems a bit odd. Maybe an adult halfling or gnome. "Don't pose longer as a child! Who are you, and what is your buisness here?"
OOC
AC 16 (T13, FF13), HP 25/25, F +2,R+5,W+0
Resistance to cold 5, electricity 5, and fire 5.
Darkness 1/day, Sneak 1d6
Rapier +2 . 1d6+2 . 19-20/X2
Shortbow +3 . 1d6 . 20/X3
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Maya quickly pulls her hands back into her large sleeves so as not to frighten them. She scans the children, but is frustrated by the sea of faces in front of her.
Maya's question is answered in an unpleasant fashion as the mysterious figure responds to Bael.
"Damn you red boy," says the figure with a sneer. There is a flash of metal, and the children all take a panicked step away from the small figure. All but one. The figure is a gnome, dressed in rags like the orphans, but better equipped. His left hand grips hard onto the forearm of a young Shoanti boy. His right hand holds a kukri, hovering above the boy's wrist.
"You're going to let me go, red boy. You wouldn't want to hurt the child, would you?" says the gnome.
Maya
Of course this is the child she's looking for.
Kinem
I've left Tristan where he was, on the walkway, in the absence of other instruction, but he's had time to get down to the lower floor if you want.
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Bael looks at the shoanti woman, still pointing his rapier at the gnome. She searched for the child. It is her call. But if it was no gnome, but Lamm, I wouldn't hesitate... he thinks.
OOC
AC 16 (T13, FF13), HP 25/25, F +2,R+5,W+0
Resistance to cold 5, electricity 5, and fire 5.
Darkness 1/day, Sneak 1d6
Rapier +2 . 1d6+2 . 19-20/X2
Shortbow +3 . 1d6 . 20/X3
Nice WE. Will be back on tuesday.
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Tristan heads down to the walkway. Uncertain how to deal with the hostage situation, he prepares to cast a spell that might help, but will only do it if needed.
ooc
Ready an action to cast grease on the kukri if the gnome makes a sudden move with it. Using bonded item for the extra spell.
Maya pauses on seeing the predicament and raises her hands...claws now retracted so they look normal. It was risky, but honor demanded.
"The child is valuable only to me," she says without looking at the others. "They will not stop for him. Take me instead. They will not want to lose me before their confrontation with Gaedran. Only with me will you be assured escape."
Remembering the mage's useful spell from last time, Khadmeade cocks his head just slightly up at Tristan and, with a wink and an ever so slight nod, lunges for the gnome, trying to bat the kukri away with his hammer.
"Ye coward! How dare ye threaten a wee boy?"
OOC
Attack to disarm. Provokes AoO.
AC 17, touch 11, ff 16
hp 6/21
Atk +7 (+2 Str, +1 bless, +4 combatant size); gnome takes -4 for using a light weapon