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Old 29th November 2008, 04:05 PM   #121 (permalink)
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kinem Goblin Sharpshooter (Lvl 2)
"Yes" Tristan says, hefting his glaive. "Let's get it over with!"

He peers down at the route to Lamm, not wanting to take the lead despite his words. Without his more powerful spells, he feels he can hold his own in a physical fight, but it's not his specialty.
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Old 1st December 2008, 11:19 AM   #122 (permalink)
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"Will do," says Kester. "Come on you lot. You heard the lady."


The children file out after the boy.

"Thank you Magic Lady," says Kuru.

"Thanks fer comin' ta get me, Uncle," says Roin. "Guess I'll be seein' ye in a bit. Torag be with ye."

Looking down the hole in the floor you see that there is an undercroft area to the fishery building, and that the floor that you are currently on is raised about 4 ft. above the surface of the river on weed-coated pilings. A wooden walkway leads around the edge, beneath the upper walkway between the rotting hull of the old barge and a doorway that leads under the building to shoreward. Light shines through the cracks of the door. An old skiff is tied up to the walkway. From where you are, a tangle of old nets, chains and rope form an impromtu ladder down to the edge of the walkway.

OOC: I realise I should have gone for "dwarf accent" for Roin before
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Old 2nd December 2008, 01:15 PM   #123 (permalink)
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Walking Dad Goblin Sharpshooter (Lvl 2)
Bael kneels down and tries to spot something through the cracks in the floor. He also listens for unusual noises.

OOC

AC 16 (T13, FF13), HP 25/25, F +2,R+5,W+0
Resistance to cold 5, electricity 5, and fire 5.
Darkness 1/day, Sneak 1d6
Rapier +2 . 1d6+2 . 19-20/X2
Shortbow +3 . 1d6 . 20/X3

Perception +4

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Old 3rd December 2008, 10:44 AM   #124 (permalink)
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Bael

Bael can sense nothing through the floor.
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Old 3rd December 2008, 11:38 AM   #125 (permalink)
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Walking Dad Goblin Sharpshooter (Lvl 2)
Bael takes lead, searching the floor and walls for traps or weak material, as he moves.

OOC

AC 16 (T13, FF13), HP 25/25, F +2,R+5,W+0
Resistance to cold 5, electricity 5, and fire 5.
Darkness 1/day, Sneak 1d6
Rapier +2 . 1d6+2 . 19-20/X2
Shortbow +3 . 1d6 . 20/X3

Perception +4

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Old 3rd December 2008, 12:34 PM   #126 (permalink)
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OOC: Do you mean you are going down to the lower level, or trying to find another way in from above?
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Old 3rd December 2008, 12:43 PM   #127 (permalink)
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ooc: The first. Didn't thought about the second option.
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Old 3rd December 2008, 01:45 PM   #128 (permalink)
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While Bael checks out the hole in the floor, Maya decides to look around for stairs or ladders or anything easier. After all, she reasons, they wouldn't want to make it too hard to get in and out of whatever was down there...would they?
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Old 5th December 2008, 02:21 PM   #129 (permalink)
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Maya's investigations show no other way down to the level beneath the Old Fishery. Bael easily climbs down the tangled nets and ropes to the boardwalk below.

At one end, the hull of the old sloop forms a rotting wooden wall, at the other there is a door into an under level beneath the Fishery. Boarded up windows can be seen over the water (where the jigsaw shark still circles lazily). Light shines through the gaps in the wood of the door and windows.
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Old 5th December 2008, 05:13 PM   #130 (permalink)
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OOC
So sorry I haven't been posting recently. I hope you all saw my post on the Talking the Talk forum indicating I'd be out for a while. I just moved and haven't had internet for a couple weeks. I can sometimes post from work, but that is rare.


Khadmeade spits in his own hand and grasps that of the boy, "A deal youngin'. 'Ere's yer first day's pay in advance too. Now hurry and git these others ter a safe place. Then keep an eye oot fer suspicious activity above and send us a warning if anything dangerous approaches. While yer at it, divest these two of their belongings. They won't be needin' I reckon. Have it done by the time we git back an' I'll have a wee bonus fer ye." he indicates to the half-orc and bound gnome. (We did tie the gnome right? If not we do that now with whoever has the best Use Rope skill.)

Khademeade follows closely after Bael assuming he can take 10 with his -5 Climb check modifier and succeed. If not, he may consider going armorless and shieldless, or taking the half-orc's armor since I believe the half-orc was lightly armored.
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Old 5th December 2008, 05:14 PM   #131 (permalink)
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Walking Dad Goblin Sharpshooter (Lvl 2)
Bael looks for a place to hide and wait for the others to follow him.

OOC

AC 16 (T13, FF13), HP 25/25, F +2,R+5,W+0
Resistance to cold 5, electricity 5, and fire 5.
Darkness 1/day, Sneak 1d6
Rapier +2 . 1d6+2 . 19-20/X2
Shortbow +3 . 1d6 . 20/X3

Stealth +8 (including ACP)
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Old 5th December 2008, 05:16 PM   #132 (permalink)
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kinem Goblin Sharpshooter (Lvl 2)
Tristan will follow.
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Old 8th December 2008, 08:14 AM   #133 (permalink)
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airwalkrr Hobgoblin Soldier (Lvl 3)
Khadmeade whistles a jaunty tune.
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Old 8th December 2008, 11:37 AM   #134 (permalink)
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Dr Simon Goblin Sharpshooter (Lvl 2)
OOC: No probs with tying the gnome. Pathfinder doesn't use the Use Rope skill - the DC for escaping from bindings depends on the binders Combat Manouvre Bonus, which seems a bit screwy. That would make fighters better at tying people up than rogues, which seems... non-traditional. I might give a bonus for high related skills.

The half-orc is wearing studded leather armour and was carrying a light shield, but Khadmeade is able to climb down the ropes with care.

IC:

Gathered in the cramped quarters beneath the Fishery (Bael having little trouble finding a shadowy corner in which to lurk), you see that there is door leading into a lower section of the buidling, built into the steep bank of the Jeggare River. Although the floor of the lower floor of the Fishery overhangs and partly blocks this door, it looks like it is in fact full-sized. Light shines through the gaps, but no noises other than the gentle lapping of the waves, and Khadmeade's whistling, can be heard.
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Old 10th December 2008, 01:35 AM   #135 (permalink)
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airwalkrr Hobgoblin Soldier (Lvl 3)
Khadmeade saunters up to Bael and whispers "Believe ye that Lamm be hidin' behind that there door?"
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Old 10th December 2008, 01:34 PM   #136 (permalink)
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Walking Dad Goblin Sharpshooter (Lvl 2)
"That is just what I'm thinking. You magic-users should cast your spells and then we will just storm into the room." Bael answers the dwarf with a nod.

OOC

AC 16 (T13, FF13), HP 25/25, F +2,R+5,W+0
Resistance to cold 5, electricity 5, and fire 5.
Darkness 1/day, Sneak 1d6
Rapier +2 . 1d6+2 . 19-20/X2
Shortbow +3 . 1d6 . 20/X3

Stealth +8 (including ACP)
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Old 11th December 2008, 03:20 AM   #137 (permalink)
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airwalkrr Hobgoblin Soldier (Lvl 3)
"I dinnae have much in the way of spells to cast lad, but I can heal up our wounds by channeling Torag's positive energy. Anyone wounded, gather 'round."

With that, Khadmeade expends a few bursts of positive energy. He needs it for himself as much as anything. He will also go ahead and cast vigor on himself for good measure.

1st burst: 5
2nd burst: 2
3rd burst: 5
(That's a total of 12 hp healed for anyone standing within 30 feet.)

Relevant Statistics

hp 21 (curently 18 plus 1 temporary)
Special Actions channel energy 6/day (3 remaining)
1st—bless*, remove fear
0—detect magic, stabilize, vigor
*already cast
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Old 11th December 2008, 05:56 AM   #138 (permalink)
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Shayuri Hobgoblin Soldier (Lvl 3)
Maya prepares herself to cast a protective spell on herself just before entering Lamm's bedraggled durance.

(Casting Shield just before bustin' in.)
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Old 15th December 2008, 06:30 AM   #139 (permalink)
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airwalkrr Hobgoblin Soldier (Lvl 3)
"Le's get 'im already!" Khadmeade cries, kicking in the door, his hammer and shield at the ready.
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Old 15th December 2008, 11:34 AM   #140 (permalink)
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Dr Simon Goblin Sharpshooter (Lvl 2)
Beyond the door is a large room, chill and damp with the smell of river water. Light comes from a single sputtering lantern at the far end of the room. Across the centre of the room is a wood-sided pit of water, with a large and scarred looking alligator swimming in it. Narrow walkways lead across to either side of the pit, next to the walls. The pit is surrounded by four wooden pillars that hold up the ceiling, each fitted with a rusty pair of manacles.

On the far side of the room, on the right hand side, is a large pile of junk - broken crockery, rusty shields, dented brass and pewter homeware, all piled high on three tables on the verge of collapse.

To the left of this is a wooden partition wall with an open door. At this door, lit by candlelight, is a wizened, bow-legged old man, jaundiced and pinched, with a sneer on his face and hate in his eyes. He is dressed in grey rags and a broad-brimmed hat, and holds a hand crossbow.

"Who the hell are you people?" he says aggressively. "I'll rip out yer gizzards and feed 'em to Gobbleguts for this." He raises his crossbow and fires at... the alligator, which goes into a mad frenzy, leaping up the sides of its pit and snapping its fearsome jaws.

OOC

Initiative order:

Lamm (already acted)
Tristan
Bael
Khadmeade
Maya
Alligator
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dr-sis-curse-crimson-throne-alpha-group-old-fishery-alpha9.jpg  
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