Each of the glyphs appears to be depressed within the door. You suspect fitting something with the same shape as the glyph within the depression might do the trick, but you are not sure if there is magic to it or not. So a mundane key shaped like the glyph may not work.
Baelor steps away from the door, shaking his head. He turns to look at Simon. "We'll not be opening that door, at least not without finding the key that opens it." The one-eyed dwarf indicates the glyph with his hand. "Something in the same shape as that glyph is needed; whether it is a mundane or magical lock, though...I'm not quite sure."
__________________ -Rhun
"I believe that imagination is stronger than knowledge - myth is more potent than history - dreams are more powerful than facts - hope always triumphs over experience - laughter is the cure for grief - love is stronger than death." -Robert Fulghum
I suggest some take a look at the far corridor and secure the area over there. Others can watch my back as I enter into this room.
The Half Orc steps into the room (To R23) to check the chests and cots but he first eyes the shadowy corners to see if someone his hiding
__________________
Spoiler:
Zirat Igruf, Gladiator (Rhun's ToEE): OOC ; IC ; RG
Keth carefully loosed the sling from his belt and dropped a bullet into it, just in case, as the Floch stepped into the room. He studied the room, eye darting from the shadows of the ceiling and the other passages looking for any kind of strange movement. Noting all the spiders crawling around and the cobwebs he thought back over all the things Old Karst had taught him.
airwalkrr
Are the spiders or the environment anything that might be indicate anything other than your average run of the mill spiders?
You don't notice anything unusual about the spiders.
Floch steps into the room and moves carefully towards the corner, however he is stopped as he suddenly senses a thrusting of blades through the air. Though he cannot see his attackers, he ducks and weaves, luckily avoiding their strikes.
Spot DC 17
Floch is currently flanked by two creatures like the one in Ghelve's shop (P22 and R22). They are using the shadows and terrain quite effectively to hide. Their ability to remain virtually hidden while attacking is nothing short of extraordinary.
With a hissed curse, Simon darts forward. "Back, damn you! Begone from this place!" The light that's been flickering about his hand grows suddenly more intense as he reaches out to grasp one of Floch's attackers.....
5' to P22, make a touch attack on the attacker at Q23. Almost certainly a miss -- 1d20+1=10, but just in case the damage is 4 points.
If there's someone in that space by the time he moves, Simon will attempt to flank with one of his allies; if there's no room to enter, he stands back and shouta encouragement.
Keth watched Floch moving about like he was trying to avoid a blow from some unseen assailant. This he hadn't been expecting.
Damn it.
The scruffy halfling couldn't tell what, or where it was for that matter. Simon had moved in the way anyway. Keth shoved the sling back in his belt pouch and yanked the cudgel from his belt.
Though he cannot see any assailants, Baelor rushes to aid Floch. The dwarf raises his waraxe to strike, but with no target he can do little but glance about in confusion as he assumes a defensive stance.
"I believe that imagination is stronger than knowledge - myth is more potent than history - dreams are more powerful than facts - hope always triumphs over experience - laughter is the cure for grief - love is stronger than death." -Robert Fulghum
As Baelor attempts to move into the room he stumbles into something tall and sleek. Simultaneously, he feels the sharp pain of long, thin metal piercing his side (6 points of damage from attack of opportunity, move action interrupted). He looks down to behold blood on his hands but the implement used to score the strike has been too quickly retracted. Still. There appears to be something before him.
Fario and Fellian act in unison drawing their bows and shooting towards the obvious source of Baelor's wound. Unfortunately, their attacks strike nothing but dead air as the arrows thud into the door.
Fang waits patiently for his master's command.
Goran moves to position himself for a strike at the area from which Baelor was attacked, his short legs carrying him slowly from the rear.
Spot DC 26
You catch sight of two hairless, grey-skinned creatures on either side of Floch (P22 and R22). One of them sprints down the east tunnel, incredibly fast, yet sticking to the shadows. The other does likewise down the south tunnel, turning west at the fork. (If you are currently threatening either of these, you may take an attack of opportunity.)
Listen DC 22
You hear the distinct sound of two sets of footprints moving quickly out of the room where Floch is and away from your group. The echoing makes it sound like they have entered the tunnels, though which one you are unsure.
Keth cursed his one eye, and he cursed the damned noisy masks on the walls. He fell in behind Simon so that the others would have more room to move around. Fang growled near his side, the wolf's acute sense could probably tell where exactly whatever was attacking them was.
Get him, Fang!
Keth pointed in the general direction of the one-sided melee. The wolf launched itself forward like a streak.
ooc
Please excuse me if the locations I'm trying to move to aren't described clearly, I see Bohemian Ear-Spork mentioned coodinates, but the zoho viewer I'm using to see the map doesn't show that. I'm on dialup and haven't got up the gumption to download the microsoft viewer, it's like 75mb.
Up next to Baelor seems the likely location for Fang to move to. And since wolves have scent I figure he should be able to find the attacker so I'll give you an attack roll for Fang too.
With the room being too crowded to attack the unseen assailants, Alexi moves into the remote corner, watching the other corridor, while keeping an eye out on how the dwarf and her allies are faring against the present threat.
OOC: Move to N18.
__________________
“In our world, immortality is not for the living. The legend lives on!”
In Memoriam Dave Arneson († April 7th, 2009) & Gary Gygax († March 4th, 2008).
Wondering what the Dungeon Tiles are like? Take a look here (up to DU5 Sinister Woods).
Still unable to see or hear anything, Baelor maintains his defensive posture, despite his serious wound.
AC: 22 (normally 18), HP 3/9
Spot: No sense rolling, DC26 is currently impossible
Listen: 15
Continue to use Total Defense
__________________ -Rhun
"I believe that imagination is stronger than knowledge - myth is more potent than history - dreams are more powerful than facts - hope always triumphs over experience - laughter is the cure for grief - love is stronger than death." -Robert Fulghum
First of all, let me deeply apologize for the long delay. RL happens sometimes. I am wired in via Moto Q now and raring to go. Gotta love technology.
Rhun, technically, because you do not gain dodge bonuses against an invisible opponent and total defense grants a dodge bonus to your AC, if you are not able to see these attackers, total defense does little to help unless they have multiple attacks and you can see them after the second attack.
Bohemian, you and the "hidden menace" got the same initiative result, but you had the higher modifier, so you won the tie. I may have left you out of the description by accident, sorry. I will assume the same for this action just to get things moving again.
Fellian and Fario each nock arrows in their bows and send them whizzing towards the door in hopes of striking something, but they still come up with nothing. Before Keth can bark his orders to Fang, Goran steps up and heaves a great swing at the air near the doorway, swishing harmlessly.
Simon reaches out, his hand crackling with energy once more at the space before the door where Floch's attacker once was, yet again, coming up with nothing.
Keth orders Fang to attack, but a confused Fang sniffs the air, paws at empty space, and lets out a whimper. Clearly he smells nothing nearby.
Even Floch attempts to hack his way through the empty space near the door but his blade strikes true nothingness and he comes to rest his foot upon the place where his attacker undoubtedly stood.
By the name of our lady, what foul magic was that?
The fighter shifts his gaze to the mages in the party for answers. Stay alert ... if we are unable to see them we are in great peril.
Maybe we can use powder or sand to outline the invisible attackers. Should we place some on the floor we’ll be able to see foot prints.
He looks down the tunnels. They probably fled down one of the tunnels, maybe we can take another route and let’em believe we escaped.
__________________
Spoiler:
Zirat Igruf, Gladiator (Rhun's ToEE): OOC ; IC ; RG
Keth was very much on edge, his one good eye warily looking back and forth.
What was that?
I don't like this place. Let's find the most likely way the children were taken and get on with this. Something at least already knows we're here.
Keth's eyes fall on the glowing iron rod.
Hmm. What's this?
He crouches next to the rod studying it a moment. It looked like some sort of light spell or the like to him, one of the first bits of magic Old Karst had taught him. He passed his hands over it to see if it was letting off any heat.
If it isn't, he picks it up.
__________________ Oni
"Each man, one way.
Each horse, one stance.
Each church, one buddha.
Each master to his own technique."
Baelor grumbles under his breath, cursing the invisible opponents. He claps a hand over his wound to staunch the flow of blood. "If they fled, I have no doubt that they will be raising the alarm. Things are going to be much tougher, now."
AC: 18, HP 3/9
__________________ -Rhun
"I believe that imagination is stronger than knowledge - myth is more potent than history - dreams are more powerful than facts - hope always triumphs over experience - laughter is the cure for grief - love is stronger than death." -Robert Fulghum