Baelor grumbles under his breath, cursing the invisible opponents. He claps a hand over his wound to staunch the flow of blood. "If they fled, I have no doubt that they will be raising the alarm. Things are going to be much tougher, now."
You should attend your wounds.
Floch say to the dwarf. We cannot proceed with you limping on the back.
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Spoiler:
Zirat Igruf, Gladiator (Rhun's ToEE): OOC ; IC ; RG
He studied the wound for a few moments before finally deciding on a course of action. He pulled a reverently pulled a sprig of holly from a pouch and waved it over the wounded area while reciting an old pray in an ancient and secret tongue. With a warm glow the wound began to knit itself.
Becareful I'll not be doing that again today.
That task finished he looked around at the others.
So which way are we going?
He gestured to the west side of the chamber.
What's that way Baelor?
Whichever way we go, lets make sure these doors can't close behind us.
I hope this will do the trick.
Floch takes some of the rocks and place them in a way that it will be difficult to close the door.
I will lead the way, but where did they go?
Floch takes a sip from his Waterskin, raise the shield before him and decides to go to the opposite tunnel of the door. His sword dangle against his armor and his axe is tightly held in his hand, ready to chop the invisible creatures
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Spoiler:
Zirat Igruf, Gladiator (Rhun's ToEE): OOC ; IC ; RG
Baelor breathes a sigh of relief at the halfling's healing. "Thank you, Keth. That little blighter nearly skewered me like a hog at Richfest!" The dwarf shakes his head, and runs a hand along his side. "Much better." At the halfling's question, the dwarf shrugs his shoulders. "There is another door that way. Too many choices, if you ask me."
__________________ -Rhun
"I believe that imagination is stronger than knowledge - myth is more potent than history - dreams are more powerful than facts - hope always triumphs over experience - laughter is the cure for grief - love is stronger than death." -Robert Fulghum
"This place gives me the heebie jeebies," Goran says with a shudder. "I tell you what. I'm going to go keep an eye on that locksmith. If you need my clerical casting abilities, come and see me." With that, Goran trots back upstairs to the locksmith's shop.
"Worry not about him," Fellian says. "I am a priest of the Far Wanderer. I can use my skills to aid us should it become absolutely necessary."
"In the meantime, we have the quandary of which way to go if we are to follow whatever attacked us. I don't suppose any of you are any good at tracking," Fario wonders.
Keth moved carefully to each of the exits trying not to disturb the ground as he went. Crouching low he held the glowing rod of iron to the ground looking carefully for any sign of disturbance that might give him some notion of which direction their invisible attacker may have retreated, or even better what it might be. He called his faithful wolf-friend to his side as he searched, hoping his keen nose might find anything he missed.
Invisible Castle seems to have crapped out while I'm typing this so, if you would roll for Fang that would be great. +5 to roll, he's got tracking and scent.
__________________ Oni
"Each man, one way.
Each horse, one stance.
Each church, one buddha.
Each master to his own technique."
The creature, or creatures, it is hard to tell, have left no trail visible to Keth (without the Track feat, you are limited to DC 10 Track checks). Fang sniffs around the room fruitlessly in circles, finally returning to Keth and sitting down at his master's feet.
"Odd that even your wolf cannot detect them," Fario notes.
"So we are back to square one. Which way do we go? I believe it is apparent they went down one of these tunnels. I also believe it prudent not to split up," Fellian advises.
"I agree," Fario concurs, "we should pick one direction and head that way as a group."
Floch's decisiveness does not prove to be very helpful. Not only does the tunnel he enters form a T intersection shortly after entering, but down the right (west) passageway there is another branching of the tunnel to the left (south). From here you have three options: west, east, or the branch of the west tunnel that leads south.
Alexi follows, not intending to be in the front she leaves the decision to the others, where they are going. Instead, the sorceress keeps an eye on the surroundings.
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“In our world, immortality is not for the living. The legend lives on!”
In Memoriam Dave Arneson († April 7th, 2009) & Gary Gygax († March 4th, 2008).
Wondering what the Dungeon Tiles are like? Take a look here (up to DU5 Sinister Woods).
You follow the east tunnel for about ten feet before it winds off to the south, follow it another ten feet before it winds back east again, then another twenty feet before the tunnel ends. At first it appears to be a dead end, then you notice that there is a hole in the ceiling (as it were) about three feet wide in diameter. It appears to lead into another chamber. Since the ceiling is only about five feet high, most of you would be able to reach it and pull yourself up with little difficulty should you be so inclined.
Baelor moves in close to back-up Floch should the need arise.
__________________ -Rhun
"I believe that imagination is stronger than knowledge - myth is more potent than history - dreams are more powerful than facts - hope always triumphs over experience - laughter is the cure for grief - love is stronger than death." -Robert Fulghum