As Floch peeks up above, he sees a ten by ten room that is practically devoid of any telling features. He does not have much time to look around, however, for no sooner has he poked his head above than does he see a sword flying in his direction. He manages to evade and notes that hiding crouching on the edge of the hole is another hairless humanoid. It is armed with a rapier and has a sinister sneer on its face.
Initiative
Floch 21 <--
Fellian 14
Baelor 14
Simon 9
Alexi 6
Keth 4
Fario 3
Tall One 3
OOC
The tall one got a surprise round and missed Floch. Regular round has just begun. Floch is up. The DC to pull yourself up into the room with a Climb check is 10. Remember to factor in Armor Check Penalty if you choose to do so. Current light sources I know of are Keth with the glowing rod. I believe someone cast a light spell or lit a torch along the way as well. At any rate, Keth's light source is currently providing shadowy illumination into the room; enough to see, but it also provides creatures within concealment (20% miss chance). Someone will have to climb into the room with a light source to negate the miss chance.
As an aside, I was previously scaling the map wrong. The worked passageways should have been 10-foot squares, not 5-foot squares like I was drawing them. Just pack that away if you are mapping. The tunnel is 5 feet wide as indicated however.
The hairless toad almost took my head off. He is on the edge, fighting with miserable pointy sword.
Cries the Half Orc and lowers himself down. His shield is still above his head to protect any incoming thrusts from above.
He decides to wait and see if someone got any magic that can conceal the “Entrance” or scare the creature.
Ooc: delay action to see if anyone do something, he’ll resume action before the creature.
__________________
Spoiler:
Zirat Igruf, Gladiator (Rhun's ToEE): OOC ; IC ; RG
Simon mutters a curse. "Damnable thing!" He fixes his gaze upon the attacker, furrowing his brow as he mutters words in a tongue that somehow manages to be both harsh and sibilant at the same time.
"Move now, Floch! I've distrated the bastard, at the least!"
OOC
Casting Cause Fear. Frightened if he doesn't make a DC 15 Will save, and shakened for a round even if he does.
Baelor waits for Floch to make his move, and then the dwarf too rushes forward, climbing up after the half-orc.
Delay until after Floch
Climb check +0 (+3 STR, -3 ACP)
Also, Darkvision 60' (no light needed)
__________________ -Rhun
"I believe that imagination is stronger than knowledge - myth is more potent than history - dreams are more powerful than facts - hope always triumphs over experience - laughter is the cure for grief - love is stronger than death." -Robert Fulghum
Last edited by Rhun; 20th December 2008 at 06:47 PM..