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Old 4th November 2008, 08:00 PM   #141 (permalink)
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Originally Posted by Strahd_Von_Zarovich View Post
Hurry little one, bring me rope, NOW!
The gnome gasps, "Wh-why would I h-h-have any rope? I'm a locksmith not a m-m-mountain climber!"

Floch pulls back the cloak to reveal a hairless gray humanoid creature with sharp teeth and grey eyes. It does not appear to be undead, but it looks sickly just the same.

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“That is what you want, right? Help us, so we can help you.”
"Yes, whatever you want. But you have to move quickly. Now that you've taken out that one, the others will soon start to wonder. They come from beneath the city. There is a passage that leads to the abandoned underground city of Jzadirune in the backroom. That's where they come from. I'll show you where it is, but you have to hurry!"
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Old 4th November 2008, 08:07 PM   #142 (permalink)
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A quick glance around the room confirmed that only their attacker was injured. With that Keth didn't waste any time going to the side of the bleeding figure, checking for signs of life.

You don't get off that easy.

ooc
Assuming the assailant is still alive Keth will cast Cure Minor Wounds on them to stabalize them post haste.
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Old 4th November 2008, 09:06 PM   #143 (permalink)
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Baelor fingers his axe and nods at the gnome. "Yes, show us this passage. If these beings are responsible for the disappearance of my friends, I shall carve my way through them all."
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Old 4th November 2008, 10:24 PM   #144 (permalink)
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The creature appears to be breathing, but it is fading. Keth's spell staunches his wounds and the creature's breath becomes more steady, but it remains unconscious.

The gnome moves over to the back room, stepping gingerly over the unconscious creature. He then steps to the wall under the staircase and steps on a loose floorboard. That causes a portion of the wall to jut out slightly. The gnome puts his fingers along the edges of the extended portion of the wall and swings it open, revealing a stairway that descends into the depths.

"They must have discovered this passageway somehow. They arrived at night, kidnapped my rat, and told me they would kill him if I did not cooperate. I gave them three skeleton keys that would open most locks in the city. I'm really not a bad person, but they blackmailed me! I had no choice!"
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Old 4th November 2008, 10:44 PM   #145 (permalink)
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Baelor harumphs at the gnome's words. Without second thought the dwarf takes his pipe from his mouth (where it had remained when he had rushed toward the melee) and taps it against the upper portion of his high, well-worn leather boots, knocking ash and charred tobacco to the floor. He pockets the meerschaum and then steps to the edge of the stairs, looking down into the darkness.

For airwalkrr

60' darkvision...can Baelor see anything?
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Old 5th November 2008, 12:23 AM   #146 (permalink)
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Keth looked up from the sickly looking creature, the danger of its immediate expiration having passed.

What is this thing?

It wasn't quite like anything he had ever seen before. Whatever it was, it certainly wasn't healthy looking.

Keth studied the gnome for a moment.

You say there are more of these? How many? How much time do we really have before they realize what's happened?

ooc
How large is the creature?

Do we know anything about this Jzadirune?
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Last edited by Oni; 5th November 2008 at 02:19 AM..
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Old 5th November 2008, 02:06 AM   #147 (permalink)
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"Well," a nonplussed Simon says, "Sooner begun, sooner done, eh?" He swings his axe from his back and tests the edge against his thumbnail as he strides over to the captive.

Kneeling down beside the creature, he looks it over slowly, stroking his beard. "I've never seen the like," he mutters....

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Old 5th November 2008, 07:51 AM   #148 (permalink)
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Oni, the creature is medium-sized.

On the Knowledge checks for identifying monsters, I will often stack spoiler blocks within each other since you gain more information for each 5 full points by which you exceed the DC. In this case, you do not need to roll a second Knowledge check. If your original check beat the next result, you may read the next spoiler. Remember, this is the honor system. Please do not abuse it.
Knowledge (dungeoneering) DC 12 to identify the creature
This creature is a skulk, a member of a race of subterranean humanoids with superb camouflage that allows them to blend in with their surroundings.
Knowledge (dungeoneering DC 17 to know more
A skulk's stealthy abilities extend to evading magical means of detection as well as tracking. It is extremely difficult, if not impossible, to track down a skulk who has fled.
Knowledge (dungeoneering DC 22 to know more
Although not physically powerful, skulks are cunning and often travel in groups, using their stealth to take opponents by surprise. They often serve as minions to more powerful creatures in the Underdark.
Knowledge (history) or bardic knowledge DC 25 to recall information about Jzadirune
Jzadirune is a gnomish enclave below Cauldron that was abandoned 75 years ago after it was struck by a magical malady known as the Vanishing. It is rumored that tainted artifacts the gnomes had discovered deeper underground were the source of the disease. After abandoning their stronghold, the gnomes never returned.


As Baelor gazes into the secret passage, he sees a stairway descending down into the depths. The passage is made of fine masonry. Whoever crafted this place knew what they were doing.

"I'm afraid I don't know exactly how many of them there are," the gnome explains petulantly, "but they usually come in pairs or threes and often leave the shop wearing cloaks. There are actually two kinds of creatures. Tall ones and short ones. This is a tall one. The short ones are sinister gnomelike creatures (I assure you there is no relation) with pallid skin, large noses, and soft black hooves for feet. They wear black cloaks and cowls that help them hide in shadows.

"They could come at any time, so time is of the essence. They usually come at night however. I suppose it is all the better for them to carry out the kidnappings in the dark."
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Old 5th November 2008, 01:46 PM   #149 (permalink)
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Baelor grumbles low in his throat, resting his heavy axe against his shoulder as he turns back to the gnome. "Do you have any idea what lies below? These creatures' defenses? And what is so important about a damned rat that you would go along with this?
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Old 5th November 2008, 07:15 PM   #150 (permalink)
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Quote:
Originally Posted by airwalkrr View Post
" ... They arrived at night, kidnapped my rat, and told me they would kill him if I did not cooperate. I gave them three skeleton keys that would open most locks in the city. I'm really not a bad person, but they blackmailed me! I had no choice!"
The Half Orc eyes the gnome
I’m in no position to judge you little one, the church will hear about your story when we’ll return, they and the gods will decide your fate.
He then eyes the two new comers his friends brought from the outside before trailing after Baelor to the depth of Earth.
Maybe you two...
He nods to them while thinking that maybe they can do this job, clearly they are not that good with bows.
...Can take the cloaked one to the temple where he should be questioned?
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Spoiler:

Zirat Igruf, Gladiator (Rhun's ToEE):
OOC ; IC ; RG

Zap - Pixie (Motd):
RG ; ooc ; IC

Ars Magica 5e, Rhine Tribunal:
RG ; ooc ; IC

Ares, Tiefling evoker (Rhun's Ravenloft):
RG ; IC

-----------------------

DM The lost Caverns of Tsojcanth:
RG ; OOC ; IC ;
DM RttToEE:
RG ; OOC ; IC ;

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Old 5th November 2008, 07:37 PM   #151 (permalink)
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Still crouching next to the mysterious humaniod, Keth looked around at this companions.

Maybe we should see if we can get some answers out of ugly here ourselves before sticking our foot in the hornets' nest.
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Old 10th November 2008, 06:41 PM   #152 (permalink)
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"Except ugly there seems to be out cold..." grumbles the dwarf, still standing in the open doorway descending into the depths of the earth.
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Old 12th November 2008, 06:41 PM   #153 (permalink)
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Simon stands back up and stretches, wincing at the sound his spine makes. "We can't waste time," he groans. "We should turn this creature over to someone we can trust -- our patron, who should (I think) remain nameless for the moment would likely be the best choice. That way, if we don't return, well, they have someone to question.

"And then we should decend, with all due haste. No more of this shilly-shallying; lives are at stake."

He pauses, considering the unconscious figure. "Well, who's willing to carry the fellow?"
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Old 13th November 2008, 02:49 AM   #154 (permalink)
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Keth shrugged.

Well don't look at me. Bastard's nearly twice my size.

Keth considers the situation for a moment.

But you're right, if these creatures realize something's up we might never be able to get the cubs back. Let's just call a guard and be done with it.

ooc
About how long would it take to get to the temple of st. cuthbert from the lock shop?
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Old 13th November 2008, 05:03 AM   #155 (permalink)
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"Bind him and make the gnome watch him," suggests Baelor, eyeing the locksmith grimly. "That can be part of his penance for aiding these creatures." The doughty dwarf hoists his axe and smiles. "I say we go and chop us some vengeance."
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Old 13th November 2008, 09:54 AM   #156 (permalink)
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“I agree. We should hurry. They might expect him back eventually.”
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Old 13th November 2008, 01:41 PM   #157 (permalink)
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"Aye," Simon agrees grimly. "Time's a'wasting."

Shouldering his axe, he strides over to the locksmith and levels his best glare at the man.

"You are to watch over this...creature," he says in a low tone. He reaches into his belt pouch, produces a silver coin, and hands it to the gnome. "Do not leave your shop, but stay close to the door and accost the first likely-looking urchin you see. Promise him this coin if he will go the temple of St. Cuthbert and tell a priest that Simon Sinople requests aid at this place, in the name of the High Priestess. When someone from the temple arrives, explain everything. Do not prevaricate, do not omit details."

He steps forward, looming over the gnome. "You understand, I'm certain."


OOC

1d20+3=18 Intimidate check.]


Unceremoniously grabbing the prisoner by the ankles, he drags him out into the store and deposits him on the floor somewhere out of sight.

"Now. Let's move, shall we?"
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Old 13th November 2008, 03:31 PM   #158 (permalink)
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With a simple nod, the one eyed dwarf turns back to the stairway leading down into darkness. "Those of you that can't see in the dark will need some light," he says. "I'll take point, and scout the way for danger..." With that, Baelor begins to move cautiously down the stairs as quietly as he can.


Move Silently +5

Edit: -3 ACP actually makes that a Move Silently +2
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Old 14th November 2008, 06:27 AM   #159 (permalink)
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Quote:
Originally Posted by Rhun View Post
"Do you have any idea what lies below?"
"None!", the gnome gulps.

Quote:
Originally Posted by Rhun View Post
"These creatures' defenses?"
The gnome nods "no."

Quote:
Originally Posted by Rhun View Post
"And what is so important about a damned rat that you would go along with this?"
"Hmph. Clearly you know nothing about arcane magic. Starbrow and I share a mystical bond. Our very life forces are intertwined. It would be an incredible torture to me should he be killed."

Quote:
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...Can take the cloaked one to the temple where he should be questioned?
"Temple? I presume you mean the Cudgel's. Yea, I suppose we could drop him off there. Unless you prefer his idea," he says, gesturing to Simon.

Quote:
Originally Posted by Bohemian Ear-Spork View Post
"You understand, I'm certain."
The gnome nods passively in understanding.
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Old 14th November 2008, 02:36 PM   #160 (permalink)
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What ever.
The Orc breed snores and follows the one eyed dwarf.
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Spoiler:

Zirat Igruf, Gladiator (Rhun's ToEE):
OOC ; IC ; RG

Zap - Pixie (Motd):
RG ; ooc ; IC

Ars Magica 5e, Rhine Tribunal:
RG ; ooc ; IC

Ares, Tiefling evoker (Rhun's Ravenloft):
RG ; IC

-----------------------

DM The lost Caverns of Tsojcanth:
RG ; OOC ; IC ;
DM RttToEE:
RG ; OOC ; IC ;

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