"Thanks, Baldor! Now take THIS, you hideous brute!" says Ray. He hefts his greataxe and makes a valiant swing at the hobgoblin, and smites the villain full on this time! (attack=20, damage=7)
Round 5
The one goblin who has left before to help his brother against the rogue.
The first one is rather clumsy, but the second nearly hits.
Meanwhile a second hobgoblin approaches you from the corridor, but he hasn't arrived you, yet. Baldor moves up behind Dagger to cover his back. He also tries to keep an eye on Ray as he moves to engage the new Hobgoblin. He feints a thrust at the goblin in front of Dagger to help draw him off balance. Ray intercepts the new, larger foe, preparing to strike him once he gets into range Dagger attempts to engage both goblins with his shortswords. With Baldor's aid he injures one enough to drop him, but misses the other.
Can Ray get to the new hobgoblin with just one move action? If so, he will do that and attack (1d20+6=11, 1d12+2=8 ) unsuccessfully, but he has at least intercepted the new, larger foe to protect his comrades.
Baldor moves up behind Dagger to cover his back. He also tries to keep an eye on Ray as he moves to engage the new Hobgoblin. He feints a thrust at the goblin in front of Dagger to help draw him off balance.
Round 6
The one goblin gains help from just another hobgoblin. Both concentrate their wrath on the dwarf. Concentrating on the bigger foe, the goblin manages to give him a scratch.
Meanwhile Ray's hobgoblin approaches him from the corridor, the fighter Ray makes a mighty swing with his greataxe at his foe, but misses a thumb's wide.
The hobgoblin in return misses by a giants thumb's wide.
Roaring with anger, Baldor raises his morningstar once more, feinting with his shield then bringing the weapon smashing down at the nearest goblinoid head. "I'll be forging the spikes your heads will adorn, filth!" He greets the new hobgoblin, hurting, but not downing him. Dagger concentrates on trying to take down the nearest goblin. His first thrust misses, but he scores a shallow wound with the second.
Roaring with anger, Baldor raises his morningstar once more, feinting with his shield then bringing the weapon smashing down at the nearest goblinoid head. "I'll be forging the spikes your heads will adorn, filth!"
OOC: That's in a gray area, so I don't know if it hits or not. If it does, it's almost surely a kill, so if there's another foe within reach, Ray will get a cleave attack again, but the follow-up is a clear miss: 1d20+6=9, 1d12+2=11 .
Last edited by Leif; 10th March 2009 at 09:05 PM..
Round 7
The goblin attacking Dagger isn't able to take revenge to the rogue.
Same goes for the bigger goblionid attacking Ray.
But Baldor feels a crunching blow on his right shoulder, the hobgoblin sneers. Rayverim attacks his opponent again, cleaving into his upper body. Baldor grunts under the impact, his shield arm too slow to catch the weapon. He realizes he may be a bit rusty, but vows to do better, for his kinsmen. With another gruff shout he slams his morningstar down on his enemy's head. He will never move again.
But Dagger only skewers the air around his foe, one sword to each side.
Rayverim "Ray" Thanderghast, Human Fighter2, AC17, hp12/16, G.Axe+6, 1-12+2 dam,x3C
OOC for WD
I'm confused. You state attacks for two hobgoblins in your most recent post, but the status block in that same post only shows one hobgoblin still standing. Have I read something wrong?
Rayverim attacks his opponent again:
striking this time (17) for 8 hp damage! 1d20+6=17, 1d12+2=8
If that drops his foe, here is Ray's Cleave Attack:
attack = 26, damage = 8 1d20+6=26, 1d12+2=8
That cleave attack is a narutal twenty, and a great axe does x3 damage on a crit, so here are the additional 2d12 for the crit damage: 15 2d12=15
Last edited by Leif; 23rd March 2009 at 04:36 PM..
Baldor grunts under the impact, his shield arm too slow to catch the weapon. He realizes he may be a bit rusty, but vows to do better, for his kinsmen. With another gruff shout he slams his morningstar down on his enemy's head.