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Old 22nd December 2008, 09:17 PM   #136 (permalink)
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magic_gathering2001 Goblin Sharpshooter (Lvl 2)
"Before we pollute the area, and possibly aggravate a harmless spirit into attacking us, we should consider using emotions to draw the spirit closer to the area, instead of giving it extra incentive to flee. After all, a peaceable solution may be much easier to attain here, and much less destructive to the house. A better plan may be to alter the surrounding rooms, the floor and the ceiling, so as to inhibit the spirit from leaving. That way, should we need to catch the spirit, we will have a much lesser area to search through. In either case, I would gladly help you reweave the surrounding area."
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Old 22nd December 2008, 09:32 PM   #137 (permalink)
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"But we -want- the spirit to leave," Thorn points out. "That's the whole thing we're doing here."

She nods at the others and grabs the sheet music off the piano's stand. "Once you let it out, I'll see if I can figure out what it can and can't do."

(readying action to cast the Ban-detecty spell on the spirit once the piano's ward is dispelled)
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Old 22nd December 2008, 10:11 PM   #138 (permalink)
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magic_gathering2001 Goblin Sharpshooter (Lvl 2)
"We want it to leave the house permanently and entirely, not to simply move it to another room or out for a week. Still, it does make little sense to trap a spirit in order to force it to leave."

spells

will recast prime 3/mind 2 conj in order to appear as a lonely sleepwalker. Ensuring to cast the new spell before letting go the old one.

Preparing to cast Celestial Fire if the spirit turns hostile

Dice for both: Gnosis 3 + Prime 3


OOC

btw, when I went to look up resonance, it says that anyone who got a single success would realise their patter was under scrutiny, but not by who
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Old 23rd December 2008, 11:18 PM   #139 (permalink)
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spells
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Originally Posted by magic_gathering2001 View Post
will recast prime 3/mind 2 conj in order to appear as a lonely sleepwalker. Ensuring to cast the new spell before letting go the old one.
Gnosis 3 + Prime 3
Failure. Figuring that you'd roll again, I rolled it again, and Prometheus got 1 success.

As Prometheus reconfigured his aura, the other mages felt a twinge of the supernatural.

Quote:
Originally Posted by OOC
Mages who are not Prometheus: your Unseen Senses went off, but there's no indication of why.
OOC
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Originally Posted by magic_gathering2001 View Post
btw, when I went to look up resonance, it says that anyone who got a single success would realise their patter was under scrutiny, but not by who
My mistake. You get away with it without being noticed...this time.
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Old 24th December 2008, 09:44 AM   #140 (permalink)
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"Who what where?"

Jeremiah mutters harshly in High Speech, unlocking new perceptions to his senses, and scans the area, searching for scrying conduits.

Spell
Casting Spatial Awareness: Gnosis 1 + Space 1 + High Speech 2 = 4 dice

Taking on the burden on exceeding Spell Tolerance.

OOC
Another uncommonly known rule of spellcasting: sensory casting doesn't necessarily mean line of sight. Sensory range means you have to be about 200 yards, and have some way of perceiving the location of your target. Seeing isn't really necessary. It does form the best conditions for casting, but it is also possible to make do with hearing, or other methods, possibly granted through spells or other supernatural means. Don't quote me on the last part though: I'm not sure if spell-granted perceptions always count, or count at all.

Casting this way always imposes penalties though as opposed to seeing your target, and the harder it is for you to tell where your target is, the greater the penalties levied. For example, you are in a shootout with a Seer, and she has stopped to reload. You can hear that action clearly, so you take the opportunity to fry the her brain with a Psychic Assault, but it is done at a -2 penalty. Hearing soft footsteps from somewhere in your Sanctum in the middle of the night is a great deal harder to pinpoint, and may induce penalties of -8 or greater.
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Old 29th December 2008, 07:39 PM   #141 (permalink)
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Spell
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Casting Spatial Awareness: Gnosis 1 + Space 1 + High Speech 2 = 4 dice
2 successes.


Jeremiah tuned his vision to detect spatial anomalies in the area, and immediately noticed that the area was enveloped in a powerful spell, which vibrated and buzzed like a swarm of locusts through every wall, floor, and ceiling he could see.

Scrutinize
Operating on the assumption that Jeremiah will want to scrutinize the spell, at least a little, here's one (of a possible 9) roll to scrutinize:
Int3+Occ2+Dens1+Bonus2+Equipment1=9 dice, 2 successes.


He produced a crystal from his pocket and, squinting through it, read the intensity of the spell for clues. It was an apprentice-level Space spell meant to block out other applications of the Space arcanum, and it hissed with an overwhelming intensity, the power of twenty-three simple castings.
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Old 31st December 2008, 09:04 PM   #142 (permalink)
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Hella_Tellah Hobgoblin Soldier (Lvl 3)
"Here goes nothing..." muttered Gabriel, and began a High Speech incantation. "Prekiniti ta duh klavir!"

The assembled mages watched as the piano's Twilight expression cracked, splintered, and shattered into shards of ephemera, which fell onto the floor, liquefied, and seeped into the cracks in the floorboards. A small man hobbled out through the front of the piano, supporting himself on a cane.

A foot tall, pale and bearded, the little man looked profoundly unreal. He seemed to flicker and freeze periodically, like a TV signal being blocked out, and appeared as a two-dimensional projection.


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Old 1st January 2009, 04:46 PM   #143 (permalink)
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magic_gathering2001 Goblin Sharpshooter (Lvl 2)
Speaking softly to Thorn, "I had thought the spirits to manifest in a manner with more substance. Although this method may provide a certain insight into importance."

OOC
I think there were spells that people wanted to cast as soon as the spirit became visible.
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Old 1st January 2009, 06:51 PM   #144 (permalink)
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"Yeah," Thorn replies thoughtfully. "This isn't how they usually look..."

She steps forward and puts a hand out over the spirit, a little like a cat pinning a mouse to the floor under its paw. Then she closes her eyes, leans forward, and inhales deeply through her nose.

The vision of the spirit was how the spirit -chose- to appear...that's what Hugo had taught her. It might be true, or a lie. But the truth of the spirits essence could be found by those who knew the trick of it.

She opens her eyes after taking in the spirit's scent, and some trick of the light makes her pupils look widely dilated; a stalking feline's eyes.

"Who are you?" she asks it.

(trying to suss out the spirit's bans and whatever other info can be learned)

Last edited by Shayuri; 1st January 2009 at 06:54 PM..
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Old 2nd January 2009, 05:59 AM   #145 (permalink)
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"Who are you?" she asks it.

(trying to suss out the spirit's bans and whatever other info can be learned)
OOC
Sounds like an advanced application of the Knowing practice to me! Gnosis (2) + Spirit (2) - Resistance (?) = ? dice, 0 successes.

"I am a fragment of the events of the Alpha, my dear," the spirit replied. "Built by Henry Hobson Richardson, the F.L. Higginson House is a perfect example of the Richardsonian style wrought in bearing masonry. Charles Bulfinch was an early American architect, and has been regarded by many as the first native-born American to practice architecture as a profession. During the period when Thompson was with TAC, he also started a business called 'Design Research' which specialized in the design of accessory products."

His words matched to the movement of his lips only poorly. Thorn was reminded of Clint Eastwood in "The Good, The Bad and the Ugly"; it was as though the spirit's voice had been dubbed over in some other language and then re-dubbed in english.
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Old 5th January 2009, 11:06 PM   #146 (permalink)
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magic_gathering2001 Goblin Sharpshooter (Lvl 2)
"Spirit, this world is beta. None of the people that you encountered or store information on from alpha exist here."

ooc
Poking around for the ban.

Edit: I tried to put this up a while ago, but apparently it didn't come up.
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Old 5th January 2009, 11:52 PM   #147 (permalink)
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"Spirit, this world is beta. None of the people that you encountered or store information on from alpha exist here."
"Silly boy," the spirit answered, "This world hasn't gone entirely over to beta--not yet, anyway. She skipped along the rocks leading into her grandmother's kitchen, a fine, old-world home that spoke of Howard's Rock's tradition and small-town comforts. 'The fire won't die down,' shouted the fire marshal. Julianna had neither the patience nor energy to argue with Robert, so she simply rocked back and forth in the chair her grandfather carved."
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Old 6th January 2009, 01:30 AM   #148 (permalink)
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Thorn put a hand to her forehead and sighed. This alpha beta stuff was starting to piss her off.

"Keep talking to it. I wanna go get...some...like brochure or something that shows what's really here. Maybe if we can prove it's wrong, it'll go away."

She turns and starts grabbing leaflets and brochures and little packets of info from other rooms in the house.
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Old 6th January 2009, 01:45 AM   #149 (permalink)
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magic_gathering2001 Goblin Sharpshooter (Lvl 2)
"Spirit, I am quite sure in fact that alpha has not been present in this world for some time. Should you seek to spout such useless information, I would request you do it elsewhere. In fact, beta boasts several offices of information which would simply adore your presence should you boast of alpha within their premises."
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Old 6th January 2009, 02:33 AM   #150 (permalink)
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"Spirit, I am quite sure in fact that alpha has not been present in this world for some time. Should you seek to spout such useless information, I would request you do it elsewhere. In fact, beta boasts several offices of information which would simply adore your presence should you boast of alpha within their premises."

The spirit laughed. "Certainly, I imagine you'd notice if you were, at this moment, living in the city of Broken Eyes! There was a crash, and the wrecking ball tore through the side of the old church. Mr. Davies truly believed his plans were accurate--not without justification. Given the materials available, who could construct a better office building than Sylas?
"Now, could one of you fine people kindly direct me to the recording studio of mister--" he referenced a set of notes in his breast pocket "Steven Tyler? Advanced Micro Devices, Inc. is an American multinational semiconductor company based in Sunnyvale, California, that develops computer processors and related technologies for commercial and consumer markets. From its 2007 acquisition of 100 percent ownership of H3C Technologies Co., Limited -- what was initially a joint venture with China-based Huawei Technologies -- 3Com today has a leading market presence in China, and a significant networking market share in Europe, Asia, and the Americas. The company's first store was opened in Brighton, Massachusetts in 1986."
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