Rosa nods her thanks to all those who helped her from being completely destroyed by the savage cat and cautiously leans against the nearby boulder, regaining as much breath and strength as she can under the circumstances. (2/3 swift actions to move up the CT. Move action to p-11)
__________________ "Sometimes things must be broken in order to be rebuilt." --Sith Proverb.
Drawing on reserves of calm he didn't know he had, Wes' shot leaves a burning wound in the remaining cat's side.
** Round 3 **
Initiative:
Rosa 22
Storm 21*
Istara 21 Cats 13
Wes 13
Despite her efforts to recover, the poison saps still more strength from the commander.
ooc
And no active player characters are trained in treat injury, and nobody decided they needed a really high Wisdom. Eek. I think Istara's got the best Treat Injury @ +4.
ooc
Rosa: 7/42 HPs; -4 on the condition track
Storm: 17/70 HPs
Storm takes a short leap backwards to recoil from the assault, but his determination is stronger than few wounds. He is immediatily back on the beast with saber and claws.
OOC
Swift action to use Second Wind, +17HP putting me up to 34. Then onehanded attack with saber. If the saber hits, use reactive claw.
LS: +9 2d8+3
Claw: +8 1d6+3
As the poison starts to affect him as well, Storm backs off then launches another attack. He slices at the cat with his lightsaber and cuts a gash opposite its blaster wound, but the follow-up with his claw does not connect.
ooc
Rosa: 7/42 HPs; -4 on the condition track
Storm: 34/70 HPs; -1 on the condition track
[OOC: Istara can will use fool's luck to give herself a +5 bonus to all her skills when it comes time to do so, she'll have a +9 in treat injury at that point. I don't have my book on me, but I think the use the force skill got an add on so that Jedi could put non-jedi into healing trances.]
Last edited by Shalimar; 9th October 2009 at 06:58 PM..
Wes takes a knee while drawing a bead on the remaining cat, his frame steady and true, yet when he pulls the trigger there is not familiar whine of blast fire. Either the corellian lost count of his ammunition, or the power pack was defective and fizzled out, as the rounds available display reads zero.
Quickly, Wes ejects the power pack and reloads it with a freshly charged pack, hopefully in time to fire on the sole remaining cat.
That's a Natural 1, folks, which peer the rules is an automatic miss. However, for the dramatic/thematic, my pose above is an explanation for the issue.
Rosa struggles to stop the swimming in her head as the quick-acting poison continues to rage within her body. She remains there, resting, every instinct in her body screaming for a medevac back to the Taelros. The mission, however, was far more important than just her.
__________________ "Sometimes things must be broken in order to be rebuilt." --Sith Proverb.
No change in Rosa's status; she recovered a step on the track, and then was forced down again. That poison is nasty; it attacks every round until treated.
No change in Rosa's status; she recovered a step on the track, and then was forced down again. That poison is nasty; it attacks every round until treated.
OOC: Okay, I'll spend three swifts to keep myself at the same space.
__________________ "Sometimes things must be broken in order to be rebuilt." --Sith Proverb.
Storm knows he has been bested. Had he fought alone, this beast would have shredded him to pieces. But his own bestial instinct tells him to fight on with the last he has. Gripping the lighsaber in both hands he brings it down to the monster.
Once the cats were dead, Istara lets out a sigh of relief. "We should get away from here before the scent draws more of them." she points out.
She opens herself to the force, putting herself into a flow state, letting it guide her actions as she approaches Rosa. "Your wounds must really be hurting. I'm not a medic, but I do know my way around wounds, let me clean them up for you so we can get going."
[OOC: Force point to activate Fools Luck. +5 to all skills but doesn't stack with the skill focus feat. +9 to treat injury.]
Once the beasts are down and stay down, Wes moves to help with the injured. While the scout isn't a trained medic, he's seen plenty of injuries in the field, sometimes even those of others, and has helped out as he was able.
OOC
Wes will aid another on those Treat Injury checks, which can be done untrained, Wes only has a +1 on the roll for an untrained check, but it's a better than 50% chance that he'll add a +2 to Istara's roll...so why not.
Wes remembers a Corellian animal quite similar to these cats, and so comes up with a few helpful hints for Istara, but the Jedi seems to have things well in hand on her own, as they manage to neutralize the poison in Rosa.
With Storm, the poison doesn't seem to have drained him as much yet, but seems harder to treat; neither the soldier nor the Jedi know Cathar physiology as well as humans.
Itara and Wes don't give up on Storm, though. Another approach to detoxifying the Cathar Jedi works, and the poison's effects begin to clear.
OOC
Congratulations, you're now level 6. I'm following video game logic in leveling up, so you're restored to full hit points and no condition track penalties.
If you want to rebuild your character more completely than just leveling up, feel free to do so, as long as you're conceptually the same character.