You have Sharm's hp listed as 137/145+5t. But don't the Temporary hp raise his current hp as well at his total hp? He has only taken 8 damage, hasn't he?
Last edited by Leif; 10th December 2008 at 06:55 PM..
Ata: You have Sharm's hp listed as 137/145+5t. But don't the Temporary hp raise his current hp as well at his total hp? He has only taken 8 damage, hasn't he?
Nope, they're listed separately and temporary hp is lost first when damage is taken. So for example, should you take 8 dmg again, you temp hp would be consumed, and you would take 3 hp dmg.
ooc:guys, please discuss things and ask questions in the OOC thread, so we can keep the IC straight.
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Ok, now I think I get it: Temp hp, don't heal damage already done, they just act as a "buffer" against future damage, right? Ooops, didn't see your earlier post about questions, until I had already posted this. Sorry.
Sharm will next use his L17 encounter exploit, Boggling Smash against the Goristro.
Last edited by Leif; 10th December 2008 at 06:54 PM..
Kozaar and Feather, his griffon, take off and land in the middle of the ice field, moving to O9,O10,P9,P10. He unleashes a massive blast of his breath weapon on his enemies.
Spoiler:
Minor Action, Frost Breath Weapon Roll Lookup
1d20+21 → [19,21] = (40) Azer 2 (additional +2 from CA)
1d20+21 → [20,21] = (41) Fire Archon 2, CRIT (additional +2 from CA)
1d20+21 → [11,21] = (32) Fire Archon 1
1d20+21 → [5,21] = (26) Fire Giant (additional +2 from CA)
1d20+21 → [9,21] = (30) Hell Hound 1 (additional +2 from CA)
1d20+21 → [11,21] = (32) Azer 1
Breath Weapon Damage: Roll Lookup
2d10+10 → [9,3,10] = (22) Cold Damage
Critical does 30 cold damage
In addition, breath weapon does 5 ongoing damage (save ends) due to Inner Dragon PP.
In additional, Kozaar has CA against any enemy with a Cold Vulnerability thanks to his feats. Now any enemy hit with his breath weapon will also have a Cold Vulnerability 5.
Kozaar bangs his axe against his shield, roaring "Come at me, dogs! All at once or one at a time, it makes no difference to me!" As his enraged enemies move closer, he strikes at them with his axe.
Spoiler:
Come and Get It, using Frost Weapon
Pulls Azer 2 8 to N8, Archon 2 to O8, Hell Hound 1 to Q9, Azer 1 to Q10. Roll Lookup
1d20+24 → [14,24] = (38) Azer 2 (additional +2 from CA)
1d20+24 → [6,24] = (30) Archon 2 (additional +2 from CA)
1d20+24 → [3,24] = (27) Archon 1
1d20+24 → [17,24] = (41) Hell Hound 1 (additional +2 from CA)
1d20+24 → [20,24] = (44) Azer 1, CRIT
Kozaar will also have CA on any enemy struck by his breath weapon.
Come and Get It Damage: Roll Lookup
1d12+16 → [3,16] = (19) Cold damage
Also, any enemy hit by Kozaar's breath weapon will have Cold Vulnerability 5, so that may be an additional 5 damage. Any any enemy hit by his axe will now also have it. Kozaar marks all the enemies he attacks.
With all the cold around him, from the freezing terrain to his own axe, Kozaar extinguishes the flames afflicting him.
Kozaar takes 8 damage from his ongoing fire at the start of his turn. However, Feather is protected by Impenetrable Barding, granting her Resistance 10 to all damage. I believe that she is unharmed.
__________________ Of course I wanted Jim to find the mallard. Make him feel safe. Did you really think I would put my primary listening device in a wooden mallard? I'm not insane. - Dwight K. Schrute
Last edited by Hammerhead; 11th December 2008 at 05:35 AM..
Hammerhead: You're right, Feather was unharmed, sorry, forgot about the Barding.
Dragon Breath hits: Azer 1,Azer 2,Fire Archon, Fire Archon 2, Hell Hound 1.
Fire archon 2 can't shift to Kozaar because it's immobilized. Come and Get it attack hits: Azer2,Hell Hound 1, Azer 1.
Kozaar has entered the Hell Hound's aura so he takes 6
fire dmg -2 due to resistance.
The Hell Hound takes cold dmg but makes both saves.
Kozaar takes 17-2 fire dmg from the Hell Hound 2, Feather 17-10. The beast fails its save.
The Fire archon hits Kozaar and Feather for 11 fire dmg (-2 and -10) and 10 fire ongoing.They're pushed 2 squares and into the flames. Since that is hazardous terrain, they get a save to fall prone instead, and succeed. Kozaar is dismounted and both are prone.
The fire Archon fails its saves.
NOTE:THE BLUE SQUARE MARKS THE AREA MADE INTO DIFFICULT TERRAIN BY THE ICE STORM
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Last edited by Atanatotatos; 1st March 2009 at 12:48 AM..
With unruffled calm, Devastation rises from his prone position and smoothly draws his magical dagger. He controls the anger that burns inside him and lets his dagger speak for him.
ooc
Move Action: Stand up
Minor Action: draw +4 Footpad's Friend dagger
Standard Action: Hounding Strike vs. Goristro, hits Will 34 for 33 total damage, and Devastation has combat advantage and a +7 to all defenses against the Goristro until the end of my next turn.
Devastation's dagger pierces painfully the flesh of the Goristro under its arm, but the beast can't do nothing but roar in fury and turn around aimlessly.
Senara unleashes a storm of cold that rages on about half of her targets, and partially hides several monsters from the group, and vice-versa. As she shakes her head, she regains her composure.
Meanwile, the Goristro has finally regained the use of its eyes. He turns to look around and find who caused it all that pain. The first creature it sees, Sharm, by its feet, becomes the target of its rage. The demon madly swings its enormous punches at the Minotaur, that suffers quite a bit of damage from the blows.
The Goristro's hit by Hounding Strike.
Winter's wrath damage is 19(1+6+12);it hits: Fire Archon, Azer, Azer 2 (i'm sorry, I rolled nothing over 10...);
The Goristro hits Sharm with two slams (heck, I rolled a 15 and 16!) for 28 and 12 dmg respectively
NOTE:THE BLUE SQUARE MARKS THE AREA MADE INTO DIFFICULT TERRAIN BY THE ICE STORM
The Deep blue square marks the area of Winter's Wrath instead. The zone grants concealment and anyone starting its turn there takes 7 cold dmg.
-Fire Archon 1 -99 hp, Immobilized (save -2), ongoing cold 5(save), vulnerability cold 5(Kozaar's turn), marked by Kozaar
-Devastation HP:131/131, HS:7/8, AP:1 SW:1 +7 defenses vs Goristro TENT, CA vs Goristro
expended
Hounding Strike, Dimming Blow
-Senara HP:79/108, HS:9/9, AP:1 SW:1
expended
Prismatic Burst,Winter's Wrath
-Goristro -98 hp Marked by Sharm
-Sharm HP:102/145, HS:14/14, AP:1 SW:1
-Eiran HP:101/109, HS:9/9, AP:1 SW:1 +4 AC and Ref TENT
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Last edited by Atanatotatos; 1st March 2009 at 12:48 AM..
Scratch post #23, Sharm will use his Relentless Assailant power (L19 daily)
Str vs. AC = 15 +2+10+4=31 that's more like it! 1d20+5=15
damage, if that's a hit which I doubt, is 4[w] +5 [34], and Sharm can spend a healing surge (whether it's a hit or not, I think?), which he will do. 8d8+5=34
Healing Surge = 36hp back
Last edited by Leif; 12th December 2008 at 03:43 AM..
Serana inverts her orb, using the implement to gather in the ice magic used by Eiran and Kozaar. "I don't command the same mastery of the elements as you Eiran, but I make do." With a shake, she drops the recycled power back into the fire creatures. But whether it's the intense heat or her own shattered concentration, many of the creatures caught in unnaturally cold snow are unharmed.
__________________ "I'd like to shake the hand of the genius who invented that - just the hand, after it's been cut off from the now screaming man."
Brudd steps to flank the Goristo with Sharm and invokes the might of Kord to strike at the demon.
"Taste the wrath of Kord ye great pathetic excuse fer a demon!" He roars as his bastard sword flares with brilliant light. Calling upon his inner reserves he slams his glowing bastard sword down twice into the creature bellowing incoherently.
He then invokes the power of the Foestone to access the Rockfire Dreadnaught.
Eiran silently studied the blistering scene before him as the raging battle quickly splintered into two distinct groups. Brudd, Devastation, and Sharm valiantly kept both the Goristro and Rockfire Dreadnought at bay, while Kozaar single-handedly drew the wrath of half a dozen elementals onto himself.
Wow, that guy is nuts, the Wizard conceded, mildly envious of the Dragonborn warrior's audacity. I bet he's trying to show off to the ladies. Eiran snuck a covert glance over at Senara to see if she looked impressed. Unfortunately, he couldn't tell if she was or not.
With a small shrug of his shoulders, he returned his attention back to the fight. Kozaar had gotten himself unhorsed and poor Feather was stuck next to him near all of the angry fire-creatures. It looked like a bad situation that could very easily get worse. Something had to be done, and fast.
Senara acted with near prescience and unleashed her winter's wrath.
D'oh! Beaten to the punch by a girl! The slightly slower Elementalist hastily conjured a pulsing blue-white ball of arcane energy that floated in the palm of his right hand. And as it began glowing painfully brighter, he extended his arm and pointed it in the direction of the clustered elementals. The small incandescent sphere immediately shot towards one of the Fire Archons in a brilliant blaze of light. And upon impact, it blossomed into an explosion of blinding power.
Eiran watched from where he stood, hoping that his prismatic burst would prove to be as effective as the Witch's earlier one.
Round 2 Actions
Minor: Make funny faces at Goristro. Move: None Standard: Cast prismatic burst at P6.
Prismatic Burst Encounter * Arcane, Implement, Radiant Standard Action / Area burst 2 within 20 squares Target: Each creature in burst Attack: Intelligence vs. Will Hit: 3d6 + Intelligence modifier radiant damage, and the target is blinded until the end of your next turn.
Attack Rolls (lookup):
1d20+22 = 32 vs. Archon #1
1d20+22 = 24 vs. Archon #2
1d20+22 = 27 vs. Azer #1
1d20+22 = 38 vs. Azer #2
1d20+22 = 38 vs. Giant
1d20+22 = 29 vs. Hound #2
First Sharm, then Brudd, twice, hit hard the Goristro, that cries maddened.
Eiran's spell once again blinds with its arcane light a few monsters.
The armed fire archon tries to get free from the ice, but can't do a thing.
The Rockfire Dreadnought steps closer to Devastation, but his fire washes over the Tiefling harmlessly. The Minotaur is lucky because the giant fist directed to him only hits the ground, raising rocks and dust in a burst, missing him.
Meanwhile, on the other side of the battlefield, an Azer moves close to Feather and swings his battleaxe at the beast, while yelling some order at his own puppy, the Hell Hound. The fiery edge manages to wound slightly the griffon despite its protection.
The other Azer turns around, blinded, and unable to act by himself, barks an order. Immediately, the Hell Hound growling at Feather bites, but can barely scratch the griffon's skin, while the azer tries to run from the cold, and moving himself manages to warm a little.
The Fire Giant is ever more furious and yells unhumanly loudly at his minions in primordial, then just gets away from the cold area.
Sharm hits the Goristro and deals 40 dmg. He marks it and spends a healing surge. He also gains 5 temporary hp, which stack with the 5 he received for being hit by the Goristro.
ARGH!! Another prismatic Burst!! It hits:Archon, Azer 2,Giant, Hound 2.They're blind till the end of Eiran's next turn and take 31 radiant damage.
Brudd Takes 10 fire dmg from the Dreadnought aura. He Hits the Goristro with both attacks and deals a ****load of dmg=72.Sharm can spend another healing surge and till the end of Brudd's next turn any attack the Goristro makes against Sharm will deal no dmg.
All monsters in the Winter's Wrath area take either 7 or 12 cold dmg.Fire Archon 2fails both his saves.
The rockfire dreadnought shifts but Devastation resists all damage from its aura.It attacks Brudd, but misses.
The Azer takes cold dmg but hits Feather, dealing 15 dmg, 10 of which resisted.It fails its save.
The other Azer lets the hell hound attack feather, but it only inflicts 1 point of damage. The azer makes his save vs ongoing dmg though. Kozaar's stealth is 30. The fire giant fails to perceive where he is.
NOTE:THE BLUE SQUARE MARKS THE AREA MADE INTO DIFFICULT TERRAIN BY THE ICE STORM
The Deep blue square marks the area of Winter's Wrath instead. The zone grants concealment and anyone starting its turn there takes 7 cold dmg.
-Fire Archon 1 -120 hp, Immobilized (save -2), ongoing cold 5(save), vulnerability cold 5(Kozaar's turn), BLIND(Eiran's turn) marked by Kozaar
-Devastation HP:131/131, HS:7/8, AP:1 SW:1 +7 defenses vs Goristro TENT, CA vs Goristro
Come join us in the Shifting Seas and Transitive Isles of Living 4th Edition, amazing adventures and great fun guaranteed!
Then to play community 4e in Eberron join us in LEB too! Give life to your characters and contribute to the living settings!
Please excuse my poor English. It is not my first language.
Last edited by Atanatotatos; 1st March 2009 at 12:49 AM..
Burning and on the ground, Kozaar sinks his axe into the ice to steady himself, pulling himself to his feet. "Nice work, wizards. My turn," he growls, charging under Feather's wing, past the Hell Hound, and finally swinging at the archon.
Spoiler:
Kozaar burns for 8 points of ongoing damage. Ow. Stands up from prone (move action), then charges to P9, provoking an Opportunity Attack from Azer 1 and attacks the blinded Fire Archon 1, marking him.
My attack roll already includes the bonus from charging, Combat Advantage, and the Archon's vulnerability to cold. Cold damage, of course, instilling another round of vulnerability.
Sadly, since I used all my actions for the turn, Feather won't be able to move or escape. Damn mounted combat rules .
Kozaar's armor continues to burn as he grits his teeth, ignoring the pain as best he's able. Feather is able to extinguish some of the flames, but they continue to burn painlessly.
Spoiler:
Roll Lookup
1d20 → [6] = (6)
Saving Throw against ongoing damage is a failure.
Roll Lookup
1d20 → [11] = (11)
1d20 → [6] = (6)
One of Feather's saves is a success, the other is a failure. Not that it really matters, but it might.
__________________ Of course I wanted Jim to find the mallard. Make him feel safe. Did you really think I would put my primary listening device in a wooden mallard? I'm not insane. - Dwight K. Schrute
As Kozaar charges across his griffon, the Azer in front of it reacts and hits the dragonborn with his fire axe, dividig his attention amnd making his attack more difficult. Kozaar fails indeed to hit his opponent.
Feather remains prone, waiting for his master.The hell hound near it has felt its way too tough armor, so it breathes out a blast of fire
that catches in both the griffon and his master, burning them considerably.
the Rockfire Dreadnought has no vulnerabilities. Its lowers defense is Will.
initiative and status, Round 1
Sharm hits the Goristro and deals 40 dmg. He marks it and spends a healing surge. He also gains 5 temporary hp, which stack with the 5 he received for being hit by the Goristro.
ARGH!! Another prismatic Burst!! It hits:Archon, Azer 2,Giant, Hound 2.They're blind till the end of Eiran's next turn and take 31 radiant damage.
Brudd Takes 10 fire dmg from the Dreadnought aura. He Hits the Goristro with both attacks and deals a ****load of dmg=72.Sharm can spend another healing surge and till the end of Brudd's next turn any attack the Goristro makes against Sharm will deal no dmg.
All monsters in the Winter's Wrath area take either 7 or 12 cold dmg.Fire Archon 2fails both his saves.
The rockfire dreadnought shifts but Devastation resists all damage from its aura.It attacks Brudd, but misses.
The Azer takes cold dmg but hits Feather, dealing 15 dmg, 10 of which resisted.It fails its save.
The other Azer lets the hell hound attack feather, but it only inflicts 1 point of damage. The azer makes his save vs ongoing dmg though. Kozaar's stealth is 30. The fire giant fails to perceive where he is.
The Azer hits Kozaar with his opportuninity attack for 13 dmg and marks him.He also takes 9 dmg for the Hell Hound aura. His attack misses.
The Hellhound's blast inflicts 18 dmg to Feather and Kozaar, reduced to 8 and 16 respectively.
The hell hound 2 recharges the power. Kozaar takes 22 more dmg from it, the Azer is hit too but resists. Hell Hound 2 finally makes its save.
ROUND 3 STARTS and the Archon takes his usual cold dmg. It hits Kozaar despite blindness (it targets reflex), deals 5 dmg, and 5 onoing dmg (doesn't stack, but it's a separate save). The fire archon makes his save vs ongoing dmg.
NOTE:THE BLUE SQUARE MARKS THE AREA MADE INTO DIFFICULT TERRAIN BY THE ICE STORM
The Deep blue square marks the area of Winter's Wrath instead. The zone grants concealment and anyone starting its turn there takes 7 cold dmg.
-Fire Archon 1 -125 hp, Immobilized (save -2), BLINDED(Eiran's turn) marked by Kozaar
-Devastation HP:131/131, HS:7/8, AP:1 SW:1 +7 defenses vs Goristro TENT, CA vs Goristro
Come join us in the Shifting Seas and Transitive Isles of Living 4th Edition, amazing adventures and great fun guaranteed!
Then to play community 4e in Eberron join us in LEB too! Give life to your characters and contribute to the living settings!
Please excuse my poor English. It is not my first language.
Last edited by Atanatotatos; 1st March 2009 at 12:49 AM..
Believing that the battle is going very well at the moment, Sharm will just attack with a Crushing Blow, his L3 Encounter power.
attack = 28 1d20+21=28
damage = {to be rolled later today, when I can look up the power and see what dice to roll. or you can go ahead and roll it for me anytime, Ata }
Just a Note about Our Rolling Schedule
Ata, I hope that you don't mid me rolling out of order like this. My thought in doing so is to make sure that I don't hold the game up in case I can't check in during the time you're ready for my action. I don't really think that knowing Sharm's action for the round will unduly influence any others who are ahead of him in the initiative order. That's because, let's face it, Sharm is pretty much a one-trick pony, so everyone should already have a good idea what he will do. Still, if you'd prefer that I changed the way I do this, I will, of course, obey my DMs instructions.
ALSO ATA, I just noticed that because of Sharm's Hammer Rhythm Feat, when he MISSES with an attack using his Maul (big hammer) he still inflicts 5hp damage on his target. And Sharm's already missed at least once in the fight, hasn't he?
Last edited by Leif; 12th December 2008 at 09:56 PM..
Kozaar yells out in pain as his cuts and burns start leaking frost energy; with a grim smile, he directs the blast of cold into his enemies.
Spoiler:
As an Immediate Reaction, Kozaar is going to use his Dragon Blast ability, attacking Archon 1, Hell Hound 2, and Archon 2. Sadly, he's marked by the Azer and will suffer a -2 penalty to attacks (already included). Roll Lookup
1d20+19 → [1,19] = (20) Archon 1, additional +2 from CA
1d20+19 → [5,19] = (24) Hell Hound 2, additional +2 from CA
1d20+19 → [2,19] = (21) Archon 2
Spectacular. If Kozaar somehow hits, Roll Lookup
2d6+7 → [1,2,7] = (10)
13 points of Cold Damage, plus Blindness.
"I need healing," he calls out to his comrades.
__________________ Of course I wanted Jim to find the mallard. Make him feel safe. Did you really think I would put my primary listening device in a wooden mallard? I'm not insane. - Dwight K. Schrute
Devastation steps to the side and moves close to the dreadnought's leg, luring it to swing at him. He dodges aside just as its heavy fist comes crashing toward him, smirking as rock hits rock and the creature bellows in pain.
ooc
Move Action: shift to G9, giving me flanking with Brudd
Standard Action: Fool's Opportunity vs. Rockfire D., hits Will 42 for 21 sneak attackdamage and the dreadnought damages itself as if hit with its own melee basic attack. Depending on how you rule, Ata, there might be an additional +7 damage from my dagger and Light Blade Precision feat. Since the damage didn't actually come from the dagger, I didn't add it in, but since the power does have the Weapon keyword, it might qualify...
As he cries out in pain, Devastation releases a burst of cold but, as he staggers, the attack is directed upwards and misses al its targets.
Tricked by devastation maneuver, the not-so-brilliant Dreadnought punches itself.
Leif
By the way, I don't think Sharm ever missed till now.
HH
remember Kozaar's +2 bonus to attacks when he's bloodied
NOTE:THE BLUE SQUARE MARKS THE AREA MADE INTO DIFFICULT TERRAIN BY THE ICE STORM
The Deep blue square marks the area of Winter's Wrath instead. The zone grants concealment and anyone starting its turn there takes 7 cold dmg.
-Fire Archon 1 -125 hp, Immobilized (save -2), BLINDED(Eiran's turn) marked by Kozaar
-Devastation HP:131/131, HS:7/8, AP:1 SW:1 +7 defenses vs Goristro TENT, CA vs Goristro
Come join us in the Shifting Seas and Transitive Isles of Living 4th Edition, amazing adventures and great fun guaranteed!
Then to play community 4e in Eberron join us in LEB too! Give life to your characters and contribute to the living settings!
Please excuse my poor English. It is not my first language.
Last edited by Atanatotatos; 1st March 2009 at 12:49 AM..
Serana smiles as Eiran's glaze flicks between her and the dragonborn. "That's just the way he operates; his combat techniques function best when he's outnumbered."
Quote:
I need healing.
"Although that does tend to be his battlecry... But it's too bad, their fiery nature means this will be my last spell against those foes." She glides across the battlefield, grinning at the other wizard, "You think you can handle it?" Then she uses her insight to invade the minds of the Azers and one of their pets, rooting them in place with hypnotic visions.
Spoiler:
Move Action: Move to J15.
Standard Action: Mesmeric Hold: P* R 10, up to 3 creatures, +4 att if only attack 1: +22 v W: H: 2d6+12 psychic and immobilized UENT Roll Lookup