Senara's attack hits all her targets, and confuses them. Meanwhile, the zone created by her spell fades.
The Goristro punches again at Sharm, frustrated by how little effects his attacks had on him previously, and one of its blows reach the minotaur.
Sharm retaliates, but cannot hit properly the demon, although his hammer does manage to graze it. Which only makes it even more furious.
Mesmeric hold hits Azer 1 & 2 and hell hound 2. Winter Wrath zone ends.
The Goristro hits Sharm once and deals 15 dmg. Sharm loses 10 temporary hps, 5 hps, and gains 5 temporary hps.
Sharm misses, but deals 5 dmg thanks to Hammer Rhytm.
NOTE:THE BLUE SQUARE MARKS THE AREA MADE INTO DIFFICULT TERRAIN BY THE ICE STORM
The Deep blue square marks the area of Winter's Wrath instead. The zone grants concealment and anyone starting its turn there takes 7 cold dmg.
Come join us in the Shifting Seas and Transitive Isles of Living 4th Edition, amazing adventures and great fun guaranteed!
Then to play community 4e in Eberron join us in LEB too! Give life to your characters and contribute to the living settings!
Please excuse my poor English. It is not my first language.
Last edited by Atanatotatos; 1st March 2009 at 12:49 AM..
Brudd shifts to the right and throws back his head, all the fur upon his body begins to stand upon end and his eyes roll into the back of his head before flareing with a glorious white light. The dangling golden fist around his neck rises hangign in the air of its own violition.
"Here me Kord grant my plea take down every son of a bitch who dares mess with me!" The Minotaur roars his words ampliphied echoeing around the cavern thunderous and terrible.
For a split second their is no response and the suddenly every foe in sight (except one hellhound) is surrounded by a crackling pyre of radiant holy power and their screams reverberate through the cavern! The radiance clings to some of the creatures swirling around their forms and harrassing them in the shape of thousand of tiny fists.
Brudd's eyes flash and from the shoot the same radiant energy at the Rockfire Dreadnaught which slams the creature causing its rocky form to emit an auduible crack! (86 damage! 106 total!)
Grinnin Brudd turns to Kozaar and waves a hand nonchalantly, "Mighty Kord reward this warrior's bravery!" The same light that has harrassed his foes then surrounds the Dragonborn lapping at his wounds and soothing away the worst of them.
OOC: Ata Sharm's damage from the Goristo should have been reduced to 0 thanks to Brudd's use of Sentinel Strike on his last turn. Note Brudd might also provoke for using the secondary, take a look at Battle Pyres, the secondary attack seems like it should be ranged.
Mechanics
Move = Shift to K9 (Brudd's a Werewolf )
Standard = Battle Pyres (Close Blast 5), Secondary Attack on Rockfire Dreadnaught. Each foe that is hit takes 5 ongoing radiant.
Minor = Healing Word on Kozaar who gets back 20 + his surge value.
Note crits on Archon 2, and on the secondary attack vs the Rockfire Dreadnaught! Wow thats without the additional crit damage better roll that! Making those numbers 43 on Archon 2 and 86 (106 inc. the primary attack) to the Rockfire Dreadnaught! Damn, triple digits baby!
Eiran swore under his breath. The situation around Kozaar had turned from bad to worse, just as he'd feared. And his prismatic burst hadn't been sufficient enough to stymie the enemies' determined retaliation.
And now the elementals were starting to scatter. But Senara was doing her best to keep some of them rooted in place with her mesmeric hold, for which the young Wizard was grateful. He knew that he had to take advantage of her effort and blast all of the ones that remained. The only problem was that the Dragonborn warrior would be caught within the boundary of his spell. So casting it was a high-risk gamble, but he had great faith in his war wizardry training. And anyway, Kozaar seemed to like living on the edge. I'll just be helping him spice up his life, he rationalized. If he didn't end up killing the poor warrior first. Hmm, I sure hope he's not the type to hold a grudge.
With his final decision made, Eiran focused his mystical might into his right hand which he balled into a tight fist. His eyes blazed with arcane potency as he brought it down in a hammering strike against his left hand's open palm. Far across the ash-filled battlefield, a gleaming construct imitated the motion with incredible concussive force right in the midst of the hostile elementals.
Round 3 Actions
Move: None Standard: Cast crushing titan's fist at N7. Minor: Dismiss crushing titan's fist's movement penalty effect.
Crushing Titan's Fist Encounter * Arcane, Force, Implement Standard Action / Area burst 2 within 20 squares Target: Each creature in burst Attack: Intelligence vs. Reflex Hit: 3d8 + Intelligence modifier force damage, and the target is immobilized until the end of your next turn. Effect: Entering a square within the power's area costs 4 extra squares of movement. This effect ends at the end of your next turn, and you can dismiss it as a minor action.
Attack Rolls (lookup): 1d20+22 = 29 vs. Archon #2 1d20+22 = 23 vs. Azer #1 1d20+22 = 38 vs. Goristro Combat Advantage (lookup): 1d20+22+2 = 37 vs. Archon #1 Blinded 1d20+22+2 = 43 vs. Hound #2 Blinded War Wizardry (lookup): 1d20+22-5 = 21 vs. Kozaar
High cries are heard when Eiran's arcane blow lands on the battlefield. Fortunately, Eiran manages to miss Kozaar. The huge fist disappears immediately in thin air.
Brudd's holy fire burns the Rockfire Dreadnought, the Fire Giant and one of the Azers, which falls instantly dead. The Dreadnought is literally cracking, while Kozaar recovers most of his strenght. The fire archon in iron robes seems to be fading like a quenched flame, but suddenly, its fiery core shines bright, and a great flame erupts from it, blinding and burning over several of its allies as well as Brudd, Kozaar and Feather.
The other Archon also burst in bright fire, but only take is its own allies in the explosion, and fire washes over them harmlessly.
It also finally frees itself from the ice immobilizing it.
The remaining Azer waves his hand in the direction of the Hell Hounds and yells some kind of encouragement, but can't do much else in the state of confusion he is.
Mesmeric hold hits Azer 1 & 2 and hell hound 2.
The Goristro hits Sharm once and deals 0 dmg.
Sharm misses, but deals 5 dmg thanks to Hammer Rhytm.
Crushing Titan's fist hits: the Goristro, Archon 1, Hound 2
Brudd takes 10 dmg from the Rockfire's aura.Other than that, it hits: Rockfire Dreadnought, Azer 1, Fire Giant and both Archons. Azer 1 dies. Fire archon dies, but before that, explodes and hits Brudd, Azer 2, Hell Hound 2, Kozaar, Feather and Hell Hound. for 22 dmg and Blindness.
The secondary attack hits the Dreadnought.
Kozaar heals 64 hp.
Fire archon 2 takes ongoing dmg,and... DOES NOTHING! Heck, it's immobilized since the first round! Oh well, at least now it made those saves!
The fire giant takes ongoing damage. He hits Eiran that takes 13 fire dmg and 10 ongoing fire(save ends). The giant also makes his save.
NOTE:THE BLUE SQUARE MARKS THE AREA MADE INTO DIFFICULT TERRAIN BY THE ICE STORM
Come join us in the Shifting Seas and Transitive Isles of Living 4th Edition, amazing adventures and great fun guaranteed!
Then to play community 4e in Eberron join us in LEB too! Give life to your characters and contribute to the living settings!
Please excuse my poor English. It is not my first language.
Last edited by Atanatotatos; 1st March 2009 at 12:49 AM..
Kozaar burns once more, but he sets himself to strike back at his enemies, even while blind. He pictures in his mind's eye where his enemies were...wait, he thinks. The witch had managed to immobilize one with her spell, so that puppy wasn't going anywhere. Stepping forward, he slicing with his axe and then delivering a second blow with his shield.
Spoiler:
Kozaar burns for 8 and 3 respectively. Move to O8, then use Tide of Iron on Hell Hound 2. Roll Lookup
1d20+19 → [7,19] = (26); additional +2 from being Bloodied by ongoing damage.
That's going to miss. Damn.
Kozaar's saves: Roll Lookup
1d20 → [7] = (7) vs. Ongoing 10, FAIL
1d20 → [13] = (13) vs. Ongoing 5, YES
1d20 → [4] = (4) vs. Blind, FAIL
Feather's saves:
1d20 → [2] = (2)
1d20 → [5] = (5)
Both fail. Well, I had one good round, at least. I seem to be soaking up the rest of the group's bad luck.
__________________ Of course I wanted Jim to find the mallard. Make him feel safe. Did you really think I would put my primary listening device in a wooden mallard? I'm not insane. - Dwight K. Schrute
As Kozaar's attack misses, the Hell hound that was in front of him moves, thinking to find him still there, and unleashes another blast of fire from its mouth, that burns both the Dragonborn and his mount.
The other Hound unleashes another fiery breathe on the same targets, and hits both with a fiery wave too.
Mesmeric hold hits Azer 1 & 2 and hell hound 2.
The Goristro hits Sharm once and deals 0 dmg.
Sharm misses, but deals 5 dmg thanks to Hammer Rhytm.
Crushing Titan's fist hits: the Goristro, Archon 1, Hound 2
Brudd takes 10 dmg from the Rockfire's aura.Other than that, it hits: Rockfire Dreadnought, Azer 1, Fire Giant and both Archons. Azer 1 dies. Fire archon dies, but before that, explodes and hits Brudd, Azer 2, Hell Hound 2, Kozaar, Feather and Hell Hound. for 22 dmg and Blindness.
The secondary attack hits the Dreadnought.
Kozaar heals 64 hp.
Fire archon 2 takes ongoing dmg,and... DOES NOTHING! Heck, it's immobilized since the first round! Oh well, at least now it made those saves!
The fire giant takes ongoing damage. He hits Eiran that takes 13 fire dmg and 10 ongoing fire(save ends). The giant also makes his save.
Ongoing dmgs of the same type don't stack, so Kozaar takes 8 fire dmg.
The hell hound deals 16 fire dmg to Kozaar, 8 to Feather.
Hell hound 2 deals 20 fire dmg to Kozaar and 12 to Feather.
NOTE:THE BLUE SQUARE MARKS THE AREA MADE INTO DIFFICULT TERRAIN BY THE ICE STORM
Come join us in the Shifting Seas and Transitive Isles of Living 4th Edition, amazing adventures and great fun guaranteed!
Then to play community 4e in Eberron join us in LEB too! Give life to your characters and contribute to the living settings!
Please excuse my poor English. It is not my first language.
Last edited by Atanatotatos; 1st March 2009 at 12:49 AM..
Seeing Kozaar still in trouble, Devastation winks at the Rockfire Dreadnought and sardonically says, Well, I guess it's time to play the hero. Before the creature can react, the tiefling bounds away across the battlefield
ooc
Standard Action: From the Shadows, shifting to L6 then attacking Azer 2, hits AC 39 for 35 damage. +1 to the attack if the azer is bloodied. That reminds me, Ata, could you let us know which enemies are bloodied in your updates. It affects a few of my powers and abilities. As an effect of the power, I can shift another 6 squares, but I'll only shift to M6, to set up the flank for Kozaar.
Also, you forgot to mark off my use of Fool's Opportunity last round.
"I'm fond of the more subtle spells myself," Serana says, lightly brushing the surface of her orb as she adjusts the future of the Goristro - making the possibility of a deadly blow against the huge beast far more likely. "Watch this." Her spell doesn't seem to do anything at the moment.
Action
Standard Action: Prophecy of Doom on Goristro
Prophecy of Doom: R5: You or an ally who hit the target can make the attack a crit. Lasts UENT, or until used.
Status
HP 79/108. 9/9. AP 1.
Powers used
Prophecy of Doom, E
Prismatic Burst, E
Mesmeric Hold, E
Winter's Wrath, E
__________________ "I'd like to shake the hand of the genius who invented that - just the hand, after it's been cut off from the now screaming man."
Unbreakable! Kozaar uses Unbreakable, reduces damage taken from one attack by 10.
__________________ Of course I wanted Jim to find the mallard. Make him feel safe. Did you really think I would put my primary listening device in a wooden mallard? I'm not insane. - Dwight K. Schrute
Kozaar reduces damage taken by ten.
Devastation kills the Azer.
The Goristro hits Sharm twice for 32 dmg, reduced to 22 because of temp hp. Sharm regains 5 hps.
NOTE:THE BLUE SQUARE MARKS THE AREA MADE INTO DIFFICULT TERRAIN BY THE ICE STORM
Come join us in the Shifting Seas and Transitive Isles of Living 4th Edition, amazing adventures and great fun guaranteed!
Then to play community 4e in Eberron join us in LEB too! Give life to your characters and contribute to the living settings!
Please excuse my poor English. It is not my first language.
Last edited by Atanatotatos; 1st March 2009 at 12:49 AM..
Sharm reels in pain from the Goristro's attack, but quickly taps his hidden reserve of power and anger and regains his footing. Sharm sends his devastating maul all the way around behind him and over his head to come crashing down upon the Goristro's slimy pate, and the Goristro is Stunned until the end of Sharm's next turn. OOC: Anvil of doom power, ph p.81.
rolls: 1d20+21=34, 4d8+11=27
I think I rolled this damage incorrectly. Someone please help?
Actually, with Victim's critical help, which Sharm will definitely use(!), the damage becomes 43+, doesn't it?
OOC for Ata
You've forgotten to close the quotation marks around the Rockfire Dreadnought entry in the status report, so it doesn't have the proper color
Last edited by Leif; 14th December 2008 at 04:55 PM..
"Nyargh!" Eiran screamed. The Fire Giant had blasted him with a searing column of flames, and his delicate skin blistered and peeled from the assault. Grimacing in intense pain, he lamented, Man, I really hate fire.
Grrr. It was time for some payback.
"Two can play at this game! Fire may be your element, but thunder and lightning are mine," the Wizard snarled. As he strode across the battlefield, bright blue-white arcs of energy crackled temperamentally around him. He was not in a good mood - apparently, being set on fire made him very cranky.
And now azure sparks of lightning danced along Eiran's splayed fingertips, steadily gaining in intensity as he channeled more and more energy. Seething with arcane power, he directed it all in a deafening peal of thunder towards the open area between the Fire Giant and the Rockfire Dreadnought, creating a cacophonous storm cage.
Round 4 Actions
Start of Turn: Take 10 fire damage. (Ow.)
Minor: None Move: Walk to M14. Standard: Cast storm cage at G7.
Storm Cage Encounter * Arcane, Conjuration, Implement, Lightning, Thunder Standard Action / Area burst 2 within 20 squares Target: Each creature in burst Attack: Intelligence vs. Reflex Hit: 4d6 + Intelligence modifier lightning and thunder damage. Effect: You conjure a wall in the 16 outer squares of the burst (forming a square enclosure). Any creature that starts its turn adjacent to the wall or moves into a wall square takes 10 lightning damage. Moving into a wall square costs 1 extra square of movement. The wall does not grant cover or concealment. It lasts until the end of your next turn.
Attack Rolls (lookup): 1d20+22 = 36 vs. Dreadnought 1d20+22 = 41 vs. Giant
Sharm's powerful blow shocks the huge Goristro and leaves it stunned, while Eiran's magic storm crumbles the Rockfire Dreadnought to dust and traps the Fire giant in lightning.
Kozaar reduces damage taken by ten.
Devastation kills the Azer.
The Goristro hits Sharm twice for 32 dmg, reduced to 22 because of temp hp. Sharm regains 5 hps.
Sharm hits the goristro and deals 43 11 dmg and stuns the Goristro.
Eiran hits both targets.
NOTE:THE BLUE SQUARE MARKS THE AREA MADE INTO DIFFICULT TERRAIN BY THE ICE STORM
THE DEEP BLUE ONE MARKS THE STORM CAGE
Come join us in the Shifting Seas and Transitive Isles of Living 4th Edition, amazing adventures and great fun guaranteed!
Then to play community 4e in Eberron join us in LEB too! Give life to your characters and contribute to the living settings!
Please excuse my poor English. It is not my first language.
Last edited by Atanatotatos; 1st March 2009 at 12:49 AM..
Brudd blind, bloodied, and irritable decides that it is time for a little healing. The Minotaur calls forth the power of his god again,
"Boss a little healin'd be mighty apealin' right now!" He shifts to his left hopeing to catch the Rockfire Dreadnaught, "'N now a lotta healin' with a bit of damage dealin'!" And lets out an earsplitting roar which inspires his allies and assaults his foes - though in his blindness he is unable to focus his shout against his enemies.
As kord's blessing heals him he blinks and is able to recover his sight, much to his relief.
OOC: All allies may spend a healing surge with + 7 to their surge value.
Come join us in the Shifting Seas and Transitive Isles of Living 4th Edition, amazing adventures and great fun guaranteed!
Then to play community 4e in Eberron join us in LEB too! Give life to your characters and contribute to the living settings!
Please excuse my poor English. It is not my first language.
Brudd recovers some strenght and his sight, but cannot hit the Goristro. As he reopens his eyes, he's surprised to see that the Dreadnought is reduced to a pile of rubble. And that he's moved right next to a wall of lightnings!
Kozaar reduces damage taken by ten.
Devastation kills the Azer.
The Goristro hits Sharm twice for 32 dmg, reduced to 22 because of temp hp. Sharm regains 5 hps.
Sharm hits the goristro and deals 43 11 dmg and stuns the Goristro.
Eiran hits both targets.
The fire archon (you'd forgotten about the guy, eh?) flanks Devastation and hits him twice for 21 dmg and marks him; fire resistance avoids more dmg to the tiefling.
NOTE:THE BLUE SQUARE MARKS THE AREA MADE INTO DIFFICULT TERRAIN BY THE ICE STORM
THE DEEP BLUE ONE MARKS THE STORM CAGE
THE RUBBLE IN SQUARES F7-F8-G7-G8 MARK DIFFICULT TERRAIN
-Fire Archon 1
-Devastation HP:110/131, HS:7/8, AP:1 SW:1 +7, Marked by Fire Archon 2
expended
Hounding Strike, Dimming Blow, Fool's opportunity, From the Shadows
Come join us in the Shifting Seas and Transitive Isles of Living 4th Edition, amazing adventures and great fun guaranteed!
Then to play community 4e in Eberron join us in LEB too! Give life to your characters and contribute to the living settings!
Please excuse my poor English. It is not my first language.
Last edited by Atanatotatos; 1st March 2009 at 12:49 AM..
Thanks Brudd for the healing! Actually, Sharm would prefer to wait until he takes some more damage before he heals, but, all things considered, I suppose he'd better get some healin' now while the gettin' is good! So, yeah, he'll use a surge +7, which is more that enough to get him back to full, I believe. And, Ata, you forgot to list Sharm's Anvil of Doom encounter power as used for this fight.
Last edited by Leif; 14th December 2008 at 11:32 PM..
However, Kozaar manages to to shake off both effects plaguing him! Roll Lookup
1d20 → [19] = (19)
1d20 → [15] = (15)
He stares the remaining enemies in the eyes with a fierce glare. "It's on now."
__________________ Of course I wanted Jim to find the mallard. Make him feel safe. Did you really think I would put my primary listening device in a wooden mallard? I'm not insane. - Dwight K. Schrute