One Hell Hound unleashes another blast of fire in the same direction as before, and burns Kozaar again.
The other Hell hound is blind, but bites in the direction of Kozaar that just swinged at it; fortunately it doesn't find the Dragonborn.
MAP is unchanged.
initiative and status, Round 4
Kozaar reduces damage taken by ten.
Devastation kills the Azer.
The Goristro hits Sharm twice for 32 dmg, reduced to 22 because of temp hp. Sharm regains 5 hps.
Sharm hits the goristro and deals 43 11 dmg and stuns the Goristro.
Eiran hits both targets.
The fire archon (you'd forgotten about the guy, eh?) flanks Devastation and hits him twice for 21 dmg and marks him; fire resistance avoids more dmg to the tiefling.
Kozaar takes 8 ongoing dmg and 6 dmg from the hell hound aura. He spends and healing surge thanks to Brudd's power. He misses with his attack but makes his saves.
Feather is blind no more.
Hell hound 1 recharges his power and hits Kozaar for 23 dmg.
NOTE:THE BLUE SQUARE MARKS THE AREA MADE INTO DIFFICULT TERRAIN BY THE ICE STORM
THE DEEP BLUE ONE MARKS THE STORM CAGE
THE RUBBLE IN SQUARES F7-F8-G7-G8 MARK DIFFICULT TERRAIN
-Fire Archon 1
-Devastation HP:110/131, HS:7/8, AP:1 SW:1 +7, Marked by Fire Archon 2
expended
Hounding Strike, Dimming Blow, Fool's opportunity, From the Shadows
Come join us in the Shifting Seas and Transitive Isles of Living 4th Edition, amazing adventures and great fun guaranteed!
Then to play community 4e in Eberron join us in LEB too! Give life to your characters and contribute to the living settings!
Please excuse my poor English. It is not my first language.
Senara dashes foward brushing past Eiran - "This should be fun." - and whirls to face the Goristro. A clap of her hands fires off a pulse of concussive thunder, as she attempts to blast the huge demon through the length of the stormcage while its vulnerable.
Action
Move: move to N 12 (NE, E, E, NE, N (difficult))
Standard Action: Thunderwave: M11 to K9 (only the Goristro should be hit).
Thunderwave: CBl 3. +22 v F. H: 1d6+12 thunder and push 6
Combat Advantage because of Stun: Roll Lookup
1d20+24 → [13,24] = (37) Roll Lookup
1d6+12 → [1,12] = (13) Thunder damage
Push the Goristro to I 10 center (W, W).
Status
HP 79/108. 9/9. AP 1.
Powers used
Prophecy of Doom, E
Prismatic Burst, E
Mesmeric Hold, E
Winter's Wrath, E
__________________ "I'd like to shake the hand of the genius who invented that - just the hand, after it's been cut off from the now screaming man."
Last edited by Victim; 15th December 2008 at 06:47 AM..
You dare? Wheeling on the archon in hellish fury, Devastation drives his dagger past its defenses before it realizes he has changed targets. The tiefling's anger seems to give his strike more power. Foolish primordial. You shouldn't strike what you cannot defeat.
ooc
Minor Action: Infernal Wrath vs. Archon
Standard Action: Sly Flourish vs. Archon, hits AC 43 for 34 damage.
It was Eiran's turn to be impressed. "Nice one!" he shouted to Senara. The Witch had taken advantage of his storm cage and had deftly thunderwaved the huge Goristro into it. And now lightning crackled violently over its entire bulk. It was quite a spectacle to behold.
The young mage smiled. He found it so gratifying to work in tandem with another spellcaster. Usually, he operated alone, but he was starting to see the potential of coordinating with another. And it just confirmed what he already knew deep down inside. That Wizards were awesome.
"Sxaraneen, we're coming for you!" But first, the crew had to mop up the leftovers. And it looked like it was time to gang up on the Goristro. The big demon was going to go down.
Eiran quickly uttered a word of power while simultaneously pointing in the Goristro's direction. A ghostly bolt of force shot forth from his index finger and struck the towering Abyssal in the shoulder.
Round 5 Actions
Minor: None Move: None Standard: Cast magic missile at Goristro.
Magic Missile At-Will * Arcane, Force, Implement Standard Action / Ranged 20 Target: One creature Attack: Intelligence vs. Reflex Hit: 2d4 + Intelligence modifier force damage.
Devastation's blade sinks into the flames that make up the Archon's body, causing it to writhe like a fire in the wind.
Senara's thundering wave of power pushes the goristro right into the lightning wall. The demons still hasn't recovered when Sharm's maul reaches it, causing more and more pain.
Even Eiran's force projectile reaches the demon.
Budd takes some healthy lightning and misses the Goristro.
Devastation takes 41 dmg(!) from the fire rchon's attack
NOTE:THE BLUE SQUARE MARKS THE AREA MADE INTO DIFFICULT TERRAIN BY THE ICE STORM
THE DEEP BLUE ONE MARKS THE STORM CAGE
THE RUBBLE IN SQUARES F7-F8-G7-G8 MARK DIFFICULT TERRAIN
-Fire Archon 1
-Devastation HP:69/131, HS:7/8, AP:1 SW:1 +7, Marked by Fire Archon 2
expended
Hounding Strike, Dimming Blow, Fool's opportunity, From the Shadows, Infernal wrath
Come join us in the Shifting Seas and Transitive Isles of Living 4th Edition, amazing adventures and great fun guaranteed!
Then to play community 4e in Eberron join us in LEB too! Give life to your characters and contribute to the living settings!
Please excuse my poor English. It is not my first language.
Last edited by Atanatotatos; 1st March 2009 at 12:49 AM..
Finally free from the blindness and flames, Kozaar smiles at the hell hound, swinging his axe in a low, underhand arc to slice into it's vulnerable belly. With his strength, Kozaar lifts the beast off the ground, then slams his shield into it, throwing it through the air to land in a heap.
Push 3 squares to K5, and knocked prone, marked. Kozaar moves to L6 and gains 5 temporary HP from using an Invigorating power.
__________________ Of course I wanted Jim to find the mallard. Make him feel safe. Did you really think I would put my primary listening device in a wooden mallard? I'm not insane. - Dwight K. Schrute
Last edited by Hammerhead; 16th December 2008 at 12:45 AM..
Come join us in the Shifting Seas and Transitive Isles of Living 4th Edition, amazing adventures and great fun guaranteed!
Then to play community 4e in Eberron join us in LEB too! Give life to your characters and contribute to the living settings!
Please excuse my poor English. It is not my first language.
Devastation takes 41 dmg(!) rom the fire Archon's attack
Kozaar takes 3 dmg from the Hell hound aura, and regains 5 Thp.
The Hell hound 1 recharges its power and deals 12 fire dmg on Feather.
Hell hound 2 burns Brudd and Kozaar for 25 dmg.
Only the first hound makes its save.
NOTE:THE BLUE SQUARE MARKS THE AREA MADE INTO DIFFICULT TERRAIN BY THE ICE STORM
THE RUBBLE IN SQUARES F7-F8-G7-G8 MARK DIFFICULT TERRAIN
-Fire Archon 1
-Devastation HP:69/131, HS:7/8, AP:1 SW:1 +7, Marked by Fire Archon 2
expended
Hounding Strike, Dimming Blow, Fool's opportunity, From the Shadows, Infernal wrath
Come join us in the Shifting Seas and Transitive Isles of Living 4th Edition, amazing adventures and great fun guaranteed!
Then to play community 4e in Eberron join us in LEB too! Give life to your characters and contribute to the living settings!
Please excuse my poor English. It is not my first language.
Last edited by Atanatotatos; 1st March 2009 at 12:49 AM..
With a moment's focus, Devastation taps into the enchantment sewn into his boots, which let him deftly step behind the archon. With his enemy distracted, the tiefling once again lashes out with his dagger.
ooc
Minor Action: Activate Boots of the Fencing Master, shift 2 squares to L4. Gain the boots +1 bonus to AC and Ref.
Standard Action: Sly Flourish vs. archon, hits AC 31 for 22 damage.
Move Action: If the archon drops, shift to K4, otherwise, stay put.
Devastation's dagger misses the Fire Archon, while Senara's spell fools the Goristro's mind.
But the demon seems to have put its attention on the female spellcaster. It sidesteps right inot the flames to get away from Brudd and Sharm, but the latter nails it with his maul; the Goristro tries to retaliate, but misses the minotaur.
The demon has Senara within reach of its long arms, and hits her with a powerful blow.Not content with that, the enormous beast attacks twice more, and twice more its blows reach the woman... that nonetheless stands relatively unscathed, her body protected by a translucent shield of force.
Devastation takes 41 dmg(!) rom the fire Archon's attack
Kozaar takes 3 dmg from the Hell hound aura, and regains 5 Thp.
The Hell hound 1 recharges its power and deals 12 fire dmg on Feather.
Hell hound 2 burns Brudd and Kozaar for 25 dmg.
Only the first hound makes its save.
Devastation misses.
The Goristro shifts and is hit by Sharm's immediate reaction attack from his combat challenge. The Goristro retaliates with its own immediate but misses. It then attacks Senara twice and hits once (a crit) for 24 dmg.Then it spends an action point (I knew I'd have a use for it sooner or later) to attack twice more and deals 19 and 18 dmg. CORRECTION: Shield prevents that.
NOTE:THE BLUE SQUARE MARKS THE AREA MADE INTO DIFFICULT TERRAIN BY THE ICE STORM
THE DEEP BLUE ONE MARKS THE STORM CAGE
THE RUBBLE IN SQUARES F7-F8-G7-G8 MARK DIFFICULT TERRAIN
-Fire Archon 1
-Devastation HP:69/131, HP:7/8, AP:1 SW:1 +7, Marked by Fire Archon 2
expended
Hounding Strike, Dimming Blow, Fool's opportunity, From the Shadows, Infernal wrath
Come join us in the Shifting Seas and Transitive Isles of Living 4th Edition, amazing adventures and great fun guaranteed!
Then to play community 4e in Eberron join us in LEB too! Give life to your characters and contribute to the living settings!
Please excuse my poor English. It is not my first language.
Last edited by Atanatotatos; 1st March 2009 at 12:49 AM..
Sharm moves to J13, to get between the Goristro and Senara, and re-focus the Goristro on himself. His maul makes a ringing 'clang' as Sharm drives it into the Goristro's skull.
F*ck! Eiran watched in horror as the massive Goristro pummeled Senara with several hammering blows. Only her timely use of a shield spell saved her from most of the damage that could of been done. Still, it was a frighteningly close call and the creature had such a deceptively long reach.
"Get away from her!" Eiran thundered. Summoning all of the power that he could muster, the growling Elementalist slammed his glowing palms together, intertwining his fingers into one large fist, and unleashed a torrent of blazing energy at the Abyssal. The tremendous impact from his spectral ram tumbled the hulking demon back, giving Senara some breathing room to recover.
"Hey Sen, you okay?" he asked, a hint of worry tinting his voice.
Round 6 Actions
Minor: None Move: None Standard: Cast spectral ram at Goristro. (Would like to push it to H8 as its center square.)
Spectral Ram Encounter * Arcane, Force, Implement Standard Action / Ranged 10 Target: One creature Attack: Intelligence vs. Fortitude Hit: 2d10 + Intelligence modifer force damage, and you push the target 3 squares and it is knocked prone.
Brudd shifts (to I9) and with an inarticulate howl of rage, as good a prayer to Kord as any, slams the radiance of his bastard sword home into the vile creatures flesh. At the same time Sharm feels himself buoyed and knows that the strength of Kord will aide him against the Goristo.
Blinking back his rage enough to see Senara's difficulty the Minotaur points his blade at her and Kord's holy light envelops and tends to the worst of her wounds.
OOC: Sharm gets +4 to hit the Goristo until Brudd's next turn ends.
Mechanics
Move = Shift to I9.
Standard = Hit with Righteous Brand 19 radiant damage. Grants Sharm +4 to hit the Goristo until the end of Brudd's next turn.
Free = Activate Ruby Scabbard for +1 to hit.
Minor = Healing Word on Senara for 26 + surge value.
I edited Sharm's post to add a note about the +5 temp hp that Crushing Surge grants to him. Just didn't want you to miss it. (Like I did when I made the post last night!)
OOC for Halford
Thanks, cuz!! I appreciate the +4 very, very, very much! Especially now that I'm trying to rely on my "At-Will" powers for the rest of the fight that have low bonuses. And, hey, I think we've just learned something very important about 4e tactics - save those buffs for later rounds of the combat!
Last edited by Leif; 16th December 2008 at 05:31 PM..
Leif smashes the Goristro's head, while Eiran's spell impacts it and pushes it farther. Brudd hits the prone Demon as well, but, from the ground, it reacts with a sweeping slam but misses the minotaur.
The Fire Archon swings a scimitar at Kozaar, but misses.
Devastation takes 41 dmg(!) rom the fire Archon's attack
Kozaar takes 3 dmg from the Hell hound aura, and regains 5 Thp.
The Hell hound 1 recharges its power and deals 12 fire dmg on Feather.
Hell hound 2 burns Brudd and Kozaar for 25 dmg.
Only the first hound makes its save.
Devastation misses.
The Goristro shifts and is hit by Sharm's immediate reaction attack from his combat challenge. The Goristro retaliates with its own immediate but misses. It then attacks Senara twice and hits once (a crit) for 24 dmg.Then it spends an action point (I knew I'd have a use for it sooner or later) to attack twice more and deals 19 and 18 dmg. CORRECTION: Shield prevents that.
NOTE:THE BLUE SQUARE MARKS THE AREA MADE INTO DIFFICULT TERRAIN BY THE ICE STORM
THE DEEP BLUE ONE MARKS THE STORM CAGE
THE RUBBLE IN SQUARES F7-F8-G7-G8 MARK DIFFICULT TERRAIN
-Fire Archon 1
-Devastation HP:69/131, HP:7/8, AP:1 SW:1 +7, Marked by Fire Archon 2
expended
Hounding Strike, Dimming Blow, Fool's opportunity, From the Shadows, Infernal wrath
Come join us in the Shifting Seas and Transitive Isles of Living 4th Edition, amazing adventures and great fun guaranteed!
Then to play community 4e in Eberron join us in LEB too! Give life to your characters and contribute to the living settings!
Please excuse my poor English. It is not my first language.
Last edited by Atanatotatos; 1st March 2009 at 12:49 AM..
"Got Vorpal," Kozaar asks as he delivers two blows to his enemies in a flurry of axe hits.
Spoiler:
Kozaar uses Vorpal Tornado on Hell Hound 2 and Archon 2. Roll Lookup
1d20+28 → [12,28] = (40) vs. Hell Hound 2, HIT
1d20+28 → [4,28] = (32) vs. Archon 2
Attack bonus includes bonuses from being bloodied and having CA against both of them.
Roll Lookup
1d12+23 → [1,23] = (24), +2 from Bloodied, 26 cold damage (so 31 with vulnerability)
Push Hell Hound 2 to J4 and knock it prone. Mark both enemies. If I actually manage to hit the Archon, I'll knock him prone (but not push).
__________________ Of course I wanted Jim to find the mallard. Make him feel safe. Did you really think I would put my primary listening device in a wooden mallard? I'm not insane. - Dwight K. Schrute