Devastation takes 41 dmg(!) from the fire Archon's attack
Kozaar takes 3 dmg from the Hell hound aura, and regains 5 Thp.
The Hell hound 1 recharges its power and deals 12 fire dmg on Feather.
Hell hound 2 burns Brudd and Kozaar for 25 dmg.
Only the first hound makes its save.
Devastation misses.
The Goristro shifts and is hit by Sharm's immediate reaction attack from his combat challenge. The Goristro retaliates with its own immediate but misses. It then attacks Senara twice and hits once (a crit) for 24 dmg.Then it spends an action point (I knew I'd have a use for it sooner or later) to attack twice more and deals 19 and 18 dmg. CORRECTION: Shield prevents that.
Kozaar takes 4 dmg from the Hell hound aura. He hits both monsters. Hell Hound 1
Hell Hound 2 recovers a power.Kozaar takes 26 dmg from the burst. the Goristro 8.
NOTE:THE BLUE SQUARE MARKS THE AREA MADE INTO DIFFICULT TERRAIN BY THE ICE STORM
THE RUBBLE IN SQUARES F7-F8-G7-G8 MARK DIFFICULT TERRAIN
-Fire Archon 1
-Devastation HP:69/131, HP:7/8, AP:1 SW:1 +7, Marked by Fire Archon 2
expended
Hounding Strike, Dimming Blow, Fool's opportunity, From the Shadows, Infernal wrath
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Last edited by Atanatotatos; 1st March 2009 at 12:49 AM..
Never one to pass up an easy target, Devastation once again attempts to fillet the archon. How would you flame-broil a flame, he wonders to himself, then shrugs and presses his advantage.
Even from its prone position, the Fire Archon manages to parry Devastation's thrust. Senara, instead, pierces again the defenses of the Goristro's mind.
The beast stands raging, and blindly charges Sharm, ignoring Brudd's attack profiting from its distractions -that misses anyway. The Goristro's horns hit brutally Sharm and knock him prone just aside a tall flame.
Devastation misses, Senara hits.
The Goristro stands and charges Sharm. Brudd get an OA but misses. The Goristro hits and deals 26 dmg, pushes Sharm 2 squares, and knocks him prone.
NOTE:THE BLUE SQUARE MARKS THE AREA MADE INTO DIFFICULT TERRAIN BY THE ICE STORM
THE RUBBLE IN SQUARES F7-F8-G7-G8 MARK DIFFICULT TERRAIN
-Fire Archon 1
-Devastation HP:69/131, HP:7/8, AP:1 SW:1 +7, Marked by Fire Archon 2
expended
Hounding Strike, Dimming Blow, Fool's opportunity, From the Shadows, Infernal wrath
Come join us in the Shifting Seas and Transitive Isles of Living 4th Edition, amazing adventures and great fun guaranteed!
Then to play community 4e in Eberron join us in LEB too! Give life to your characters and contribute to the living settings!
Please excuse my poor English. It is not my first language.
Last edited by Atanatotatos; 1st March 2009 at 12:49 AM..
Sharm first uses a move action to regain his feet. Then, he goes on full defense, but since he's not adjacent to a foe, he should have no trouble avoiding being hit, right? (If he can also spend a healing surge, then he will do so. If not, he is content to wait.)
Last edited by Leif; 17th December 2008 at 06:02 AM..
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Please excuse my poor English. It is not my first language.
Eiran blinked as Sharm flew through the air and landed prone next to him. He glanced down at the Minotaur warrior and winced. Ouch. The Goristro was definitely not holding back.
And Eiran was certainly not going to stand in its way if it decided to charge again. Shuffling back to a safer location, the young Wizard flung another magic missile at the raging demon. Go down already!
Even with most of the group concentrating on the immense beast, it was proving to be incredibly resilient. I wonder if I could devise a spell to charm one. It would make a wonderful bodyguard. Although it'd need to be housebroken first, he thought.
Round 7 Actions
Minor: None Move: Walk to N16. Standard: Cast magic missile at Goristro.
Magic Missile At-Will * Arcane, Force, Implement Standard Action / Ranged 20 Target: One creature Attack: Intelligence vs. Reflex Hit: 2d4 + Intelligence modifier force damage.
Brudd swings his great bastard sword bellowing, but is clearly about to miss by miles, but the Minotaur summons up abilities honed by training in service to his god and corrects his blades path. Still it looks like his blow will fall short of harming the demon when his couters flare with magical light and at the last second the weapon jerks into line!
"Die in the name of Kord ye overgrown jessy!" Brudd bellows in glee as the great beast scrashes to the ground at his feet.
Grinning the Minotaur turns upon the remaining monsters and takes a single purposeful step (shifts to J8).
OOC: Sorry Ata, but could not resist looking up to see if Brudd's third swing hit and happened to see that it was enough to down the Goristo.
Sharm stands and puts himself in a defensive posture. Eiran misses the Goristro with his force missile, but it's Brudda that finally down the Demon. The Goristro's body falls with a huge noise, making the ground tremble from its weight.
The Fire Archon boldly stays where it is and slashes again at Kozaar, and the Dragonborn falls unconscious to the ground.
Devastation misses, Senara hits.
The Goristro stands and charges Sharm. Brudd get an OA but misses. The Goristro hits and deals 26 dmg, pushes Sharm 2 squares, and knocks him prone.
The Goristro's dead. Kozaar takes 17 dmg and is unconscious.
NOTE:THE BLUE SQUARE MARKS THE AREA MADE INTO DIFFICULT TERRAIN BY THE ICE STORM
THE RUBBLE IN SQUARES F7-F8-G7-G8 MARK DIFFICULT TERRAIN
THE GORISTRO'S CORPSE MAKES IT DIFFICULT TERRAIN
-Fire Archon 1
-Devastation HP:69/131, HP:7/8, AP:1 SW:1 +7, Marked by Fire Archon 2
expended
Hounding Strike, Dimming Blow, Fool's opportunity, From the Shadows, Infernal wrath
-Brudd HP:79/131 HS:10/11, AP:0 SW:1, +1 AC and Ref TSNT
expended
Mantle of Glory, Boots of the fencing Master, Sentinel Strike, Strenghten the Faithful, Divine Fortune, Healing word, Battle Cry, Warpriest strategyBattle Pyres, Couter of second chances
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Last edited by Atanatotatos; 1st March 2009 at 12:49 AM..
Ahh! I did not realize that Kozaar was that badly injured! Can I use the Healing Word I was holding to use on Sharm on him Ata? I am sure Brudd would have known he was in a bad way even though I missed it. You will see in the IC thread me enquiring of Leif whether he wanted me to use my minor to healing word him as I had not expended my minor.
Perfectly understandable if you want me to wait until my next turn though.
I'm sorry Half, but I'm playing the bad guys after all. I think the mistake was made and after all, Brudd himself might have missed his injuries to focus on the Goristro, right?
It's not so bad, if Kozaar doesn't make the save this round, you can heal him on the next, he's not going to die.
Heh. A leader's role is one of responsibility, I know...
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Not bad at all really, Kozaar just looses a turn effectively. I just feel bad for missing it in my check of the status chart. Still folks need to holler for healing to.
__________________ Characters: Living EnWorld and L4W
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Devastation misses, Senara hits.
The Goristro stands and charges Sharm. Brudd get an OA but misses. The Goristro hits and deals 26 dmg, pushes Sharm 2 squares, and knocks him prone.
The Goristro's dead. Kozaar takes 17 dmg and is unconscious.
...but he makes his death saving throw and regains 44 hp.
Both Hell hounds recharge one power. Feather takes 9 more dmg.
NOTE:THE BLUE SQUARE MARKS THE AREA MADE INTO DIFFICULT TERRAIN BY THE ICE STORM
THE RUBBLE IN SQUARES F7-F8-G7-G8 MARK DIFFICULT TERRAIN
-Fire Archon 1
-Devastation HP:69/131, HP:7/8, AP:1 SW:1 +7, Marked by Fire Archon 2
expended
Hounding Strike, Dimming Blow, Fool's opportunity, From the Shadows, Infernal wrath
-Brudd HP:79/131 HS:10/11, AP:0 SW:1, +1 AC and Ref TSNT
expended
Mantle of Glory, Boots of the fencing Master, Sentinel Strike, Strenghten the Faithful, Divine Fortune, Healing word, Battle Cry, Warpriest strategyBattle Pyres, Couter of second chances
Come join us in the Shifting Seas and Transitive Isles of Living 4th Edition, amazing adventures and great fun guaranteed!
Then to play community 4e in Eberron join us in LEB too! Give life to your characters and contribute to the living settings!
Please excuse my poor English. It is not my first language.
Last edited by Atanatotatos; 1st March 2009 at 12:49 AM..
Senara retreats away from the flanking hellhound, and drives a barrage of visions and hallucinations into the archon's mind. If its defeated before she can attack, then she'll turn her power on the hellhound near her fallen ally instead.
Action
Move Action I13
Standard: Illusionary Ambush target Fire Archon 2: Dazed UENT if miss (no CA).Roll Lookup
Seeing the dragonborn succumb to the fire archon's blade, Devastation steps to the side and attacks both enemies.
ooc
Yikes. Not liking being alone against two enemies...
Move action: shift to K4
Standard Action: Blood Squall vs. hellhound and fire archon, hit AC 33 twice for 9 damage and 15 ongoing damage (save ends). Dang, I haven't rolled above a 10 in several rounds.
Sharm is still in a bad way. As much as he wants to take a moment and catch his breath, he knows that there is still much work to be done. Sharm will use his Second Wind now, as he moves to N13, and attack the hellhound with his At-Will Crushing Surge, to gain 5 temp hp. (he hopes.)
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Please excuse my poor English. It is not my first language.
Brudd moves up and swings his radiant blade at the archon, slamming it through the creatures form with a satisfied grunt as Devestation feels himself empowered by the might of Kord.
"Heal me downed comrade that he may fight on Boss!" The Minotaur roars and holy light suffuses Kozaar's form awakening the Dragonborn to join the fray once again.
OOC: Devestation gain + 6 to hit the Archon and Kozaar heals 26 + surge value.