Oops!We're in the Elemental Chaos!(Up next:Everyone)
After having repelled several attack by the minions of Sxaraneen, the powerful demonic lord you're opposing, you have finally decided to switch to offensive, and attack its lair to end its menace once and for all.
Thanks to the help of an ally of yours, a theurge seer, you have managed to locate its tower. To your surprise, it is not in the Abyss, but in the Elemental Chaos. Not a very pleasant place to be anyway.
After dutiful preparations, you step into the portal to your destination.
The trip is so swift you almost don't notice; but when you open your eyes again... Man, it's hot! As the portal disappears behind you, Your skin dries instantly; in front of you, high walls of flame; under your feet, the ground is covered with warm volcanic ash. You have apparently entered a fire-prevalent region. You are in a roughly round-shaped area surrounded by tall, jagged walls of rock.
What's worse, in front of you a frightening troop is guarding the place. A Goristro, huge and terrible, guards the only way out; At his side, a Fire Giant, richly clothed turns around to look at you. And then azers, fire archons and hell hounds. And a fearsome giant of rock radiating flames around it.
Not much to be said about the map. The terrain here has no particular features excpet those flames, which will not be healthy to pass through :P One square of flames grans concealment is intersected. More than one, line of sight is blocked.
Kozaar is large size because he's riding a griffon.
If you want to know about those monsters, start rolling knowledge checks. One roll per skill is sufficient.
Monster Knowledge
Eiran
Fire archon Blazesteel: fire-type elemental humanoid. Fast and able in melee, particularly when backed up by allies. Can cause an outburst of fire when severely wounded.
Fire archon Ash Disciple: fire-type eleental humanoid. Very dangerous at range, possessing a number of fire-based explosive powers. It is able to teleport in the vicinity of fire creatures.
Azer Beastlord: fire elemental humanoid. These guys grow up and train elemental beasts and use them in combat. They can coordinate the beasts' attacks and help them recover their spent strenght. When two or more Azers are near, they cause flames to appear in-between them.
Goristro: elemental demon humanoid. It's a very strong demon, very dangerous to approach, and capable of frighteningly powerful charging attacks that push their foes on the ground.
Rockfire Dreadnough:elemental earth and fire magical beast. A strong giant made of fiery stones; swings its rocky fists at enemies in melee, and hurls its own pieces of molten rock at range. The air in their vicinity is painfully hot.
Fire Giant Forgecaller:elemental giant humanoid. A fire giant that attacks with a fiery mace nearby enemies and evokes pillars of fire on farther ones. Can occasionally send out a burst of flames in its surroundings.
Firebred Hell Hounds:elemental fire beasts;fierce hounds covered in flames, their bite burns and their barks send out breaths of fire; they can also burn surrounding enemies.
Come join us in the Shifting Seas and Transitive Isles of Living 4th Edition, amazing adventures and great fun guaranteed!
Then to play community 4e in Eberron join us in LEB too! Give life to your characters and contribute to the living settings!
Please excuse my poor English. It is not my first language.
Last edited by Atanatotatos; 1st March 2009 at 12:48 AM..
Serena smiles, "It would be a great help to us if you stood aside. We'll be making some room at the top for you all..." Of course, her insight had already informed her that her effort was futile.
It is a fire archon in chainmail vests that notices you first and reacts faster. He turns to face you and emits a crackling sound, like that of a flame burning suddenly:
Primordial
Master!! Intruders from the mortal world!
Then it disappears in a burst of flames, and reappears an instant later on the frontline of the monster group, raises its fiery arms to the sky and invokes a rain of fire upon your heads. Behind Kozaar's back, the whole group is invested in flames. Sharm, Brudd and Devastation manage to avoid most of the flames but Senara is burned badly. Eiran is too slow to move, but reacts creating a magical protection that shields him, though some of the flames reach him nevertheless when they hit the ground. However, all are slighlty scorched, except Devastation, thanks to his innate resistance to fire.
Come join us in the Shifting Seas and Transitive Isles of Living 4th Edition, amazing adventures and great fun guaranteed!
Then to play community 4e in Eberron join us in LEB too! Give life to your characters and contribute to the living settings!
Please excuse my poor English. It is not my first language.
Last edited by Atanatotatos; 1st March 2009 at 12:48 AM..
Senara cries out in pain as she's burned by the archon's lingering flames. She dives to the ground and rolls, extinguishing the fire. Then she springs to her feet gracefully - no doubt aided by her magic boots - and brings her orb up to her face. Arcane bubbles, swirling with hypnotic color, emerge from her implement and drift across the battlefild. They explode in a mindnumbing barrage of light upon striking a fire giant.
Action
Take 5 ongoing fire.
Move Action: Move to E15
Standard Action:
Prismatic Burst: Abu2 within 20: +22 v W. H: 3d6+12 radiant and blinded UENT
Target: Q6. Roll Lookup
Devastation springs into action, hoping to strike a decisive early blow. As he moves forward he draws his magical shuriken, and he releases it in a fluid toss toward the looming rock-like creature.
ooc
Move Action: Move to I12
Minor Action: Draw shuriken
Standard Action: Dimming Blow vs. Rockfire Dreadnought, hits AC 24 for 24 damage and Dev. is invisible to the dreadnought until the end of his next turn.
And invisible castle shows its love for my characters once again.
While Devastation's shuriken bounces off the elemental's stony skin, Senara's attack has a devastating effect on the group of monsters. All her targets but one are scorched by her arcane light and blinded by it. The Goristro's skin is apparently immune to the direct attack, but its eyes are badly hurt by it. Only one of the Azers manages to cover his eyes effectively.
However, the use of her seer powers put great strain upon Senara's mind, and she is left confused for a few moments.
The Goristro roars incredibly loudly, covering its eyes with its enormous clawed hands.
Enraged beyond any immagination, the frightening creature charges straight forward, swinging its horned head violently around. The creature carelessly runs through the fire auras of two of its allies, suffering some minor scorches, but Devastation is right on its path, and he's so unlucky to be violently hit by an upward gore swing, and tossed violently aside to the ground, barely avoiding the walls of flame.
Devastation misses. Senara hits all but Azer, and she's Dazed.
The goristro charges towards the group and hits Devastation despite the penalty (rolled 19...);Devastation takes 23 dmg, is pushed 2 (luckily not through the flames) and knocked prone.
Come join us in the Shifting Seas and Transitive Isles of Living 4th Edition, amazing adventures and great fun guaranteed!
Then to play community 4e in Eberron join us in LEB too! Give life to your characters and contribute to the living settings!
Please excuse my poor English. It is not my first language.
Last edited by Atanatotatos; 1st March 2009 at 12:48 AM..
Come join us in the Shifting Seas and Transitive Isles of Living 4th Edition, amazing adventures and great fun guaranteed!
Then to play community 4e in Eberron join us in LEB too! Give life to your characters and contribute to the living settings!
Please excuse my poor English. It is not my first language.
Come join us in the Shifting Seas and Transitive Isles of Living 4th Edition, amazing adventures and great fun guaranteed!
Then to play community 4e in Eberron join us in LEB too! Give life to your characters and contribute to the living settings!
Please excuse my poor English. It is not my first language.
Taking the fight to Sxaraneen in his own domain was a bold move. Some might even say suicidal. Eiran, who most people regarded as slightly crazy anyway, whole-heartedly supported the decision. The demon lord must pay for what he's done!
Drifts of white ash swirled around the Wizard's booted feet as he stepped through the planar portal and surveyed the volcanic landscape. Inhospitable flames crackled throughout the surrounding area creating dangerous terrain. Well, at least it's not the Abyss, he thought somewhat gratefully.
No sooner had Eiran started to get his bearings than an explosive blast engulfed him and his companions. Instinctively conjuring a glimmering shield for protection, he was able to block the brunt of the attack in time. But it was still a close call and he now had the scorch marks to prove it. Ow. Talk about a warm welcome.
Annoyed that his favorite robe had gotten singed, the irate Elementalist turned to blast the perpetrator. But before he could unleash his mystic might upon the Ash Disciple, Devastation and Senara had already made counterattacks of their own. He whistled in quiet surprise. Wow, they're quick.
But their enemies were no slouches either. Eiran watched helplessly as an immense Goristro bore down on the hapless Tiefling Rogue in retaliation. He winced in sympathy as Devastation was knocked to the side. That did not look like fun, he cringed. Momentarily torn between wanting to blast the Goristro or pressing the advantage Senara had gained with her prismatic burst, the young Wizard stood transfixed.
"Damnit," he cursed. Hoping that one of the warriors would be able to rush to the Tiefling's aid, Eiran invoked an ice storm on top of the group that the Ash Disciple was a part of. Ha, let's see how you like some of your own medicine!
Round 1 Actions
Minor: Think bad thoughts about the enemies. Move: None Standard: Cast ice storm at P9. Free: Designate Fire Giant with Orb of Imposition. (Wis 17)
Ice Storm Daily * Arcane, Cold, Implement, Zone Standard Action / Area burst 3 within 20 squares Target: Each creature in burst Attack: Intelligence vs. Fortitude Hit: 2d8 + Intelligence modifier cold damage, and the target is immobilized (save ends). Miss: Half damage, and the target is slowed (save ends). Effect: The burst creates a zone of ice. The zone is difficult terrain until the end of the encounter or for 5 minutes.
Attack Rolls (lookup):
1d20+22 = 32 vs. Archon #1
1d20+22 = 32 vs. Archon #2
1d20+22 = 35 vs. Azer #1
1d20+22 = 39 vs. Azer #2
1d20+22 = 35 vs. Giant
1d20+22 = 24 vs. Hound #1
1d20+22 = 36 vs. Hound #2
Sharm makes his way through his allies and reaches the enormous Goristro. The minotaur, though dwarfed by the Demon's size, strikes it with a powerful blow of its maul, unbalancing it. Sharm himself is invigorated by his own attack.
Meanwhile, Eiran casts his magic, and several foes are caught in his attack. More than a few are completely immobilized by the cold.
Come join us in the Shifting Seas and Transitive Isles of Living 4th Edition, amazing adventures and great fun guaranteed!
Then to play community 4e in Eberron join us in LEB too! Give life to your characters and contribute to the living settings!
Please excuse my poor English. It is not my first language.
Last edited by Atanatotatos; 1st March 2009 at 12:48 AM..
Brudd grins, this being pretty much the exact ally a Priest of Kord enjoyed being up - a back ally where people "tried" to beat you up, with optional realistic urine scent. He swaggers forward towards the Goristo and invokes the wrath of Kord.
"Boss lets show this bunch of toasty inbred whelps the wrath of Kord!" A brilliant white radiance shoots forth from the Minotaur enveloping the Goristo, the Rockfire Dreadnaught, and Devestation in the holy power of Kord.
The Minotaur then invokes the magic of his boots nimbly darting forward to place himself between the prone rogue and the Dreadnaught.
"Lets see how ye like having this bull by the horns ye glorified slag heap!" He taunts gleefully.
Mechanics
Move= Move to I11
Standard=Mantle of Glory
Minor=Use Boots of the Fencing Master to shift to I9
PLEASE NOTE THAT ACCORDING TO THE MM PAGE 282 VARIABLE RESISTANCE CANNOT APPLY TO RADIANT DAMAGE.
Brudd gains a +1 item bonus to AC and Reflex as he shifted wearing The Boots of the Fencing Master. He also gains a +4 bonus to his weapon damage next round thanks to the Fist of kord.
I removed the temp HP as I believe it goes first rather than regular hp.
__________________ Characters: Living EnWorld and L4W
Brudd's bold intervention relieves Devastation of his pain, and his light hurts the blinded Goristro, more and more furious. The Dreadnight, however, is unarmed.
And, while in the background one of the Archons struggles in vain to free it self of the ice, the firestone beast does move. The Dreadnought walks straight through the flames, reaching his chest, ignoring the temperature. As he gets closer to Brudd, its fire waves over him, and a huge fist of incandescent rock slams into him.
The two Azers can do little, but manage to free their feet from the ice sticking the to the ground.
The Fire Giant in the back row is still covering his eys with a bulky hand. He yells something in the language of demons:
Primordial
"Useless! Useless slaves!! Kill those filthy mortals!!
and waves his hand in the general direction of the party,confused; after a few moments, his hand shines with a red light, and the air among Senara, Eiran and Kozaar bursts in fire. Both wizard react quickly and the flames cannot touch them, but Kozaar and his griffon are burned and catch fire. The fire giant has managed to melt the ice trapping him with the fire of his power.
Brudd hits the Goristro. The fire Archon 2 fails its save (and cannot do a thing,really). The Dreadnought hits Brudd that suffers 8 dmg,+8 fire dmg, and is also burned by the elemental aura for 10 dmg.
Both the Azers made their save.
Kozaar and his griffon are hit, the griffon takes 10 fire dmg, and 10 ongoing (save ends), Kozaar is hit by the critical and takes 19 fire dmg -2 for his resistance, and 10 ongoing fire dmg(save ends).
The fire giat makes his save
NOTE:THE BLUE SQUARE MARKS THE AREA MADE INTO DIFFICULT TERRAIN BY THE ICE STORM
note:I hadn't included the griffon, but it wasn'nt relevant till now. But it's there, as Kozaar's size testifies
Come join us in the Shifting Seas and Transitive Isles of Living 4th Edition, amazing adventures and great fun guaranteed!
Then to play community 4e in Eberron join us in LEB too! Give life to your characters and contribute to the living settings!
Please excuse my poor English. It is not my first language.
Last edited by Atanatotatos; 1st March 2009 at 12:48 AM..
OOC: Great job, Ata! And luckily, I think I might be starting to catch onto this. Thanks for talking me into sticking around. One question though: What does the abbreviation SW stand for??