Brudd gives the Legiopn Devil a condescending look before running down and attempting to swing at the Ice Devil menacing Senara. Sadly his own inertia causes him to swing clumsily and his strike goes well wide.
His headlong run enables the legion Devil to swing upon him.
Mechanics
A rather bad plan sadly... I did not realize there was a -5 to hit after running, but I wanted to try and provoke from the Legion Devil while it had Combat Advantage so that it would take the automatic damage from Brudd's Evil Eye Amulet and die.
Not that it matters as I am pretty sure that a 34 would have missed anyway, which is what Brudd hit accounting for the Ice Devil's aura.
Brudd will not maintain the Firestorm.
Move = Run to D14.
Standard = Sentinel Strike (Miss)
Minor = Depends on whats going on with Sharm might use a Healing Word.
__________________ Characters: Living EnWorld and L4W
"Cos, I needs healing badly!" The minotaur shakes off the brain freeze at the cost of intense pain and starts moving. "We'll squish this giant bug together!" His hammer swing against the Ice Devil is rather clumsy, especially because of the devils' hindering magics.
Action
Free Action: Unfailing Resources: take 10 damage automatically save against against the Chilling Command before his turn starts (since it's a free action, it should be able to go out of turn, right?)
Sharm takes 8 damage at the start of his turn: 5 fire from ongoing, 3 from starting in Winter's Wrath
Move Action: walk to G 14 (SW, SW), provoking from Legion Devil 9. If the OA hits, Sharm gets 5 temp HP after taking the 8 damage.
Standard Action: Crushing Surge against Ice Devil: Roll Lookup
Sharm grits his tooth enduring the pain and escapes the Legion Devil's blow in reaction to his move. He cannot hit the Ice Devil, but at least manages to put out the fire scorching him.
Brudd rushes to help Sharm and Senara, but in his haste, he is cut by the Legion Devil's sword. However, the power of his amulet kills the attacker in return.
A Cambion shoots at Brudd but its spell can't reach the minotaur.
Devastation hits the Bone Devil, which misses Kozaar. Devastation takes 21 dmg (reduced to6) and is knocked prone.
Evard's BT hits only Legion Devil 10. Winter's Wrath hits: Bone Devil, Legion Devil 5, Legion Devil 4, Legion Devil 3 and Devastation. Zone damage is halved on allies too.
The War Devil recharges one power. It lets Ice Devil 1 make a basic attack and Cambion 2 move. Sharm is hit for 18 dmg and is slowed (save ends) Legion Devil 1 charges and hits Brudd for 8 dmg. The Ice Devil releases a close burst 5 that hits Kozaar and Sharm (attack's vs Will); they suffer 5 ongoing cold dmg and are immobilized, save ends. The Ice Devil also hits Senara for 18 dmg and slow, save ends.
Kozaar takes 7 fire dmg, 5 ongoing(save), pretty irrelevant.
Same attack and same damage from Cambion 3, Sharm is hit too this time, 17 dmg and 5 ongoing for him.
Brudd takes 8 dmg from the legion devil and uses healing word on Sharm (I suppose) and Sharm heals 38 +12 hps.
NOTE:THE RED AND YELLOW AURAS BOTH INFLICT A -2 PENALTY TO HIT TO ENEMIES, BUT THEY'RE DIFFERENT EFFECTS AND STACK.
NOTE2:THE BLUE SQUARE MARKS THE EVARD'S BT EFFECT
NOTE3:THE GREEN SQUARE MARKS THE FIRE STORM ZONE
NOTE4:THE LIGHT BLUE SQUARE MARKS THE WINTER'S WRATH ZONE
Come join us in the Shifting Seas and Transitive Isles of Living 4th Edition, amazing adventures and great fun guaranteed!
Then to play community 4e in Eberron join us in LEB too! Give life to your characters and contribute to the living settings!
Please excuse my poor English. It is not my first language.
Last edited by Atanatotatos; 1st March 2009 at 12:49 AM..
Kozaar growls in frustration, readying to attack whoever dares to come closer to him, in reach of his axe.
Spoiler:
Kozaar readies to attack any enemy withing reach. Makes saves against the Immobilization. Roll Lookup
1d20 → [7] = (7), Nope.
A little help here guys?
__________________ Of course I wanted Jim to find the mallard. Make him feel safe. Did you really think I would put my primary listening device in a wooden mallard? I'm not insane. - Dwight K. Schrute
Devastation hits the Bone Devil, which misses Kozaar. Devastation takes 21 dmg (reduced to6) and is knocked prone.
Evard's BT hits only Legion Devil 10. Winter's Wrath hits: Bone Devil, Legion Devil 5, Legion Devil 4, Legion Devil 3 and Devastation. Zone damage is halved on allies too.
The War Devil recharges one power. It lets Ice Devil 1 make a basic attack and Cambion 2 move. Sharm is hit for 18 dmg and is slowed (save ends) Legion Devil 1 charges and hits Brudd for 8 dmg. The Ice Devil releases a close burst 5 that hits Kozaar and Sharm (attack's vs Will); they suffer 5 ongoing cold dmg and are immobilized, save ends. The Ice Devil also hits Senara for 18 dmg and slow, save ends.
Kozaar takes 7 fire dmg, 5 ongoing(save), pretty irrelevant.
Same attack and same damage from Cambion 3, Sharm is hit too this time, 17 dmg and 5 ongoing for him.
Brudd takes 8 dmg from the legion devil and uses healing word on Sharm (I suppose) and Sharm heals 38 +12 hps.
NOTE:THE RED AND YELLOW AURAS BOTH INFLICT A -2 PENALTY TO HIT TO ENEMIES, BUT THEY'RE DIFFERENT EFFECTS AND STACK.
NOTE2:THE BLUE SQUARE MARKS THE EVARD'S BT EFFECT
NOTE3:THE GREEN SQUARE MARKS THE FIRE STORM ZONE
NOTE4:THE LIGHT BLUE SQUARE MARKS THE WINTER'S WRATH ZONE
Come join us in the Shifting Seas and Transitive Isles of Living 4th Edition, amazing adventures and great fun guaranteed!
Then to play community 4e in Eberron join us in LEB too! Give life to your characters and contribute to the living settings!
Please excuse my poor English. It is not my first language.
Last edited by Atanatotatos; 1st March 2009 at 12:49 AM..
Devastation stands up and attempts to once again drive a troubling slash through the bone devil's hard skin.
ooc
Move Action: Stand up
Standard Action: Disheartening Strike vs. Bone Devil, hits AC 31 for 28 damage (I forgot to add in the negative mods from the devils' zones, so the 35 became a 31.)
NOTE:THE RED AND YELLOW AURAS BOTH INFLICT A -2 PENALTY TO HIT TO ENEMIES, BUT THEY'RE DIFFERENT EFFECTS AND STACK.
NOTE2:THE BLUE SQUARE MARKS THE EVARD'S BT EFFECT
NOTE3:THE GREEN SQUARE MARKS THE FIRE STORM ZONE
NOTE4:THE LIGHT BLUE SQUARE MARKS THE WINTER'S WRATH ZONE
Come join us in the Shifting Seas and Transitive Isles of Living 4th Edition, amazing adventures and great fun guaranteed!
Then to play community 4e in Eberron join us in LEB too! Give life to your characters and contribute to the living settings!
Please excuse my poor English. It is not my first language.
Last edited by Atanatotatos; 4th January 2009 at 05:11 PM..
Senara attempts to blast the nearby bone devil back into her spell but the creature is unmoved by her pulse of thunder. "One of the more likely outcomes, I fear, but still unfortunate. And thanks for coming to my aid," she comments, retreating to the north and then maintaining the tentacles - which grasp around Devastation as well as the enemies. Her cool fades, "Damn it! I said that spell was dangerous and that you shouldn't linger!"
1d20+18; 1d20+18; 1d20+13; 2d10+12; 1d10+5 → [14,18] = (32)-> 34 with invis v R Bone Devil 1
1d20+18; 1d20+18; 1d20+13; 2d10+12; 1d10+5 → [19,18] = (37) -> 39 with invis v R Cambion 3
1d20+18; 1d20+18; 1d20+13; 2d10+12; 1d10+5 → [20,13] = (33) -> 35 with Invis v R: Devastation: HIT
1d20+18; 1d20+18; 1d20+13; 2d10+12; 1d10+5 → [9,7,12] = (28)
1d20+18; 1d20+18; 1d20+13; 2d10+12; 1d10+5 → [1,5] = (6)
If Bone Devil 1 and Cambion 3 are hit, then they take 28 necrotic damage and immobilize (save @-2 ends)
1d20+18; 1d20+18; 1d20+13; 2d10+12; 1d10+5 → [9,7,12] = (28)
Devastation take 14 necrotic and immobilize, save -2.
The War Devil points a clawed finger at Brudd and utters a few words.
The Ice Devil near in check by Sharm attacks him with its spear and pierces through his armour, half-freezing him.
The free Cambion shoots at Sharm and knocks him down despite the distance.
The one trapped by tentacles, instead, attacks Kozaar and burns him slightly. It also manages to free itself.
Devastation is indeed hit, but the damage isn't critical. The War Devil recharges one power. The War devil's mark is lifted from Kozaar, and put on Brudd:he suffers -2 to hit from other targets and the devils have +2 to attacks vs him.
Sharm suffers 12 dmg and is slowed till save, and gets 5 temp hp. Then he takes 11 dmg from the Cambion 2 and is knocked prone. Kozaar takes 7 dmg and he too is knocked prone.
NOTE:THE RED AND YELLOW AURAS BOTH INFLICT A -2 PENALTY TO HIT TO ENEMIES, BUT THEY'RE DIFFERENT EFFECTS AND STACK.
NOTE2:THE BLUE SQUARE MARKS THE EVARD'S BT EFFECT
NOTE3:THE GREEN SQUARE MARKS THE FIRE STORM ZONE
NOTE4:THE LIGHT BLUE SQUARE MARKS THE WINTER'S WRATH ZONE
Come join us in the Shifting Seas and Transitive Isles of Living 4th Edition, amazing adventures and great fun guaranteed!
Then to play community 4e in Eberron join us in LEB too! Give life to your characters and contribute to the living settings!
Please excuse my poor English. It is not my first language.
Last edited by Atanatotatos; 1st March 2009 at 12:49 AM..
Hmm, dancing around this column seems to be working out quite well for me, Eiran thought ruefully. With a few deft steps of his booted feet, he quickly switched to the marble pillar's opposite side. And with a casual gesture, he flung a magic missile towards the immobilized Bone Devil.
Round 4 Actions
Minor: None Move: Walk to D1 Standard: Cast magic missile at Bone Devil #1.
Magic Missile At-Will * Arcane, Force, Implement Standard Action / Ranged 20 Target: One creature Attack: Intelligence vs. Reflex Hit: 2d4 + Intelligence modifier force damage.
Attack Roll (lookup):
1d20+22 = 27 vs. Bone Devil #1
Come join us in the Shifting Seas and Transitive Isles of Living 4th Edition, amazing adventures and great fun guaranteed!
Then to play community 4e in Eberron join us in LEB too! Give life to your characters and contribute to the living settings!
Please excuse my poor English. It is not my first language.