Ooops!We're in the Elemental Chaos! Round 2(Next up:Annalist,Victim,Halford)
After resting even too shortly, you walk the path previously guarded by the Goristro. After a while, you're not walking on volcanic terrain anymore, but on manufactured floor. Clearly, you're coming closer to Sxaraneen's tower.
You start seeing corpses of demons as you advance, and finally, you see two or three portals closing. Extradimensional portals.
When you walk in a yard with large columns, you see a small army intent in breaking through the tower's gate. Three whole platoons of Devils are before you, guided by three commanders.
They turn around, they notice you, they exchange some words, and, while the majority of the fiends advance through the huge broken door, one team stays to face you. The soldiers scatter at a gesture of the great War Devil commanding them.
Ok, the Terrain here doesn't have any particular features, but I thought to write how cover works as a reminder since there are so many obstruction here. Temember, to determine if you have cover, trace an immaginary line frome any corner of your square (or the origin square in case of area effects) to all four corners of any one square occupied by your target; if one or two lines are interrupted by an obstructio, it's cover (-2 penalty to attack rolls), if three or four are, it's superior cover (-5 penalty). Use it!
Knowledge:Brudd, Eiran, Senara
Cambion Hellfire Magus: immortal humanoid (devil). These creatures born from humanoids and Devils are trained for ranged combat. They can create powerful long-range rays of fire and fire bursts at a shorter range. Their defenses are better against ranged attacks. Resistance:15 fire.
Bone Devil: immortal humanoid(devil). Commanders of the devil armies, these have two auras, one that imposes a penalty on opponents' attacks, and another that slowly kills nearby wounded devils, giving them a power boost in exchange. These devils attack very quickly, and like to connect their claw attacks with the sting of their scorpion tail, which secretes a poison that attacks the minds of creatures. Additionaly, they are apt at weakening the mind defences of their opponents. Resistance:20 fire
Ice Devil: immortal humanoid (devil). These devils emanate an aura of cold that makes it harder fr nearby opponents to connect with their attacks. They have a long-reach spear that freezes the enemy, slowing it, as does its breath. With a mind attack, Ice devils can freeze nervous centers and immobilize creatures. Resistance:20 fire, immune to cold
Legion Devil Legionnaire: immortal humanoid (devil). These are the cannon fodder of the devil armies. They're excellent warriors that defend better when they're close to each other. Resistance:15 fire
War Devil: immortal humanoid (devil). These great winged devils are often commanders of mid-size devils parties. They give orders from a distance to lesser devils and direct their attacks. They're even able to move amazingly fast by swapping place with distant allies, they can mark the enemy from a distance, and their Trident is particularly apt at moving and grounding closer enemies. Resistance:30 fire
Come join us in the Shifting Seas and Transitive Isles of Living 4th Edition, amazing adventures and great fun guaranteed!
Then to play community 4e in Eberron join us in LEB too! Give life to your characters and contribute to the living settings!
Please excuse my poor English. It is not my first language.
Last edited by Atanatotatos; 1st March 2009 at 12:49 AM..
Kozaar spends two surges in the short rest, leaving him with 10 surges remaining and 129 HP. "That's a lot of guys," Kozaar quips as he surveys the forces arrayed before them. "Still not enough to go around."
__________________ Of course I wanted Jim to find the mallard. Make him feel safe. Did you really think I would put my primary listening device in a wooden mallard? I'm not insane. - Dwight K. Schrute
Devastation darts forward. Realizing that he will be unable to get close enough to attack the devils this round he simply seeks the cover of one of the nearby stone columns. This is going to be fun, he thinks to himself as he crouches behind it.
ooc
Move Action: move G11
Standard Action-->Move Action: Fleeting Ghost to J7, Stealth check, 29
Sharm isn't one to bandy words at such a time as this. He growls, scowls, and goes into motion (double move to i,7 or as near to it as he can get, if someone with a higher initiative gets there first). "G-r-r-r-r-r-r-r-o-w-w-w-l-l!"
[Sharm isn't too overly worried about achieving maximum cover at the moment, since he feels that part of his job is to draw fire from the enemy away from his allies. But, at the same time, he doesn't want it to be TOO easy for them to pick him off!]
Last edited by Leif; 19th December 2008 at 05:22 PM..
While Devastation rushes behind a column, one of the Bone Devils disappears, probably teleported, hidden behind some column too.
Next, a Cambion floats in your direction and spotting Devastation, shoots a fiery ray at him, but the column covers the Tiefling, and the ray only burns stone.
Then an Ice devil moves further too, its icy spear ready.
Come join us in the Shifting Seas and Transitive Isles of Living 4th Edition, amazing adventures and great fun guaranteed!
Then to play community 4e in Eberron join us in LEB too! Give life to your characters and contribute to the living settings!
Please excuse my poor English. It is not my first language.
Last edited by Atanatotatos; 1st March 2009 at 12:49 AM..
The War Devil watches you intently, then points a clawed winger at Kozaar; its devil allies seem to look at him like he's a prey. Then, the great devil turns, and at its gesture, two cambions float up from ground and move in your direction. But the War Devil itself, stays where it is.
The first Legion Devil to acto also moves behind a column, approaching the party.
The second Ice Devil moves specularly to the first, endig its move behind a column, cold radiating from its insect-like features.
Then, on of the cambions who moved, advances again and aims a fire ray at Kozaar, but misses and the ray flies above the dragonborn's head.
Then the other cambion similarly moves, targetting Kozaar, but this one hits, burning only slightly, Kozaar, but pushing him to the ground with the strenght of the impact.
Kozaar is marked by the War Devil and enemies receive +2 to attack rolls against him. Cambion 2 misses him, but Cambion 3 hits and deals 8 fire dmg to him and knocks him prone.
Come join us in the Shifting Seas and Transitive Isles of Living 4th Edition, amazing adventures and great fun guaranteed!
Then to play community 4e in Eberron join us in LEB too! Give life to your characters and contribute to the living settings!
Please excuse my poor English. It is not my first language.
Last edited by Atanatotatos; 1st March 2009 at 12:49 AM..
Eiran gulped loudly. That's a lot of devils, he shuddered. It was certainly an unexpected turn of events. Demons were one thing, but now immortals were also involved and for unknown reason. They appeared to be a sizable strike force though. Has Sxaraneen made even more enemies? he wondered. And while the idea of allying with devils was distasteful to the Elementalist, it would surely make the final assault on the demon lord that much easier. But at what price?
The thought proved to be moot as the devils turned out to be hostile. The young Wizard rolled his eyes in exasperation. I should of known. So much for a potential truce. Following Senara's lead, he quickly evoked a blur spell around himself for protection and moved to a more strategic location. This was not going to be an easy fight.
Round 1 Actions
Minor: Cast blur on self. Move: Walk to G4. Standard: Go total defense.
Blur Daily * Arcane, Illusion Minor Action / Personal Effect: Until the end of the encounter, you gain a +2 power bonus to all defenses, and enemies 5 or more squares away from you cannot see you.
Total Defense: Standard Action
* +2 Bonus to All Defenses: You gain a +2 bonus to all defenses until the start of your next turn.
Eiran: HP: 106/109, HS: 8/9, AP: 1, SW: 1 (AC 36, Fort 33, Ref 36, Will 36)
As Eiran disappears from most of the devils' sight, three more Legion devils advance while exchanging signs appropriate to an organized military force.
Come join us in the Shifting Seas and Transitive Isles of Living 4th Edition, amazing adventures and great fun guaranteed!
Then to play community 4e in Eberron join us in LEB too! Give life to your characters and contribute to the living settings!
Please excuse my poor English. It is not my first language.
Last edited by Atanatotatos; 1st March 2009 at 12:49 AM..
Come join us in the Shifting Seas and Transitive Isles of Living 4th Edition, amazing adventures and great fun guaranteed!
Then to play community 4e in Eberron join us in LEB too! Give life to your characters and contribute to the living settings!
Please excuse my poor English. It is not my first language.
Last edited by Atanatotatos; 1st March 2009 at 12:49 AM..
Brudd moves forward (to G7) and invokes the protection of Kord.
"Mighty Kord act as a shield fer me 'n' me allies gainst these scum who would doubt yer power!" He thunders, and as he speaks shimmering shields of faith appear over the party.
__________________ Characters: Living EnWorld and L4W
The last cambion and one more Legion Devil position themselves after Brudd's move. The fire ray the Cambion shoots hits Sharm in the middle of the chest and knocks him prone on top of burning him pretty badly.
Kozaar is marked by the War Devil and enemies receive +2 to attack rolls against him. Cambion 2 misses him, but Cambion 3 hits and deals 8 fire dmg to him and knocks him prone.
Cambion 4 hits Sharm and deals 22 fire dmg, and knocks him prone
Come join us in the Shifting Seas and Transitive Isles of Living 4th Edition, amazing adventures and great fun guaranteed!
Then to play community 4e in Eberron join us in LEB too! Give life to your characters and contribute to the living settings!
Please excuse my poor English. It is not my first language.
Last edited by Atanatotatos; 1st March 2009 at 12:49 AM..
"You and I are not going to be friends," Kozaar declares at the devil who just shot him, picking himself up off the ground once again. "This is starting to be a trend," he mutters, moving forwards towards his enemies and calling upon his draconic heritage to strengthen his attacks.
Move action to get up, move action to J13, Minor Action to use Dragonbreath Strike stance; this adds +5 cold damage to all my attacks. Oh yeah!
__________________ Of course I wanted Jim to find the mallard. Make him feel safe. Did you really think I would put my primary listening device in a wooden mallard? I'm not insane. - Dwight K. Schrute
It's time for the second Bone Devil captain to move. This one advances forward straight across the path between the lines of columns, and stops right in the face of Sharm and Kozaar. Who soon understand why. As the Devil grins maliciously, Kozaar, Sharm, Brudd, and even the hidden Devastation feel a wave of terror and disgust emanating from the horrible figure. And the Devil takes the chance, and attacks the mind of Kozaar, breaking through his will. Powerlessness and despair assault the Dragonborn.
Finally, the last Legion Devils position. They seem to be starting to gather in couples, in a defensive position.
Kozaar is marked by the War Devil and enemies receive +2 to attack rolls against him. Cambion 2 misses him, but Cambion 3 hits and deals 8 fire dmg to him and knocks him prone.
Cambion 4 hits Sharm and deals 22 fire dmg, and knock him prone
NOTE: the red aura of the Bone Devils inflicts a -2 to attack rolls on enemies. Kozaar, Sharm, Devastation and Brudd are affected. For Kozaar, thus, the penalty to-hit is -4 (he's marked by the War Devil). Furthermore, he is hit by the Bone Devil's attack, and suffer -5 to all defensestill the end of the next turn.
Battle Pyres, Couter of second chances, Shield of Faith
-Cambion 4
-Legion devil 8
-Kozaar HP:130/159, HS:10/15, AP:1 SW:1, resist all 10, +2 AC, Marked by War Devil, +2 to enemies attack vs you, -5 all defenses(Bone Devil's turn)
Come join us in the Shifting Seas and Transitive Isles of Living 4th Edition, amazing adventures and great fun guaranteed!
Then to play community 4e in Eberron join us in LEB too! Give life to your characters and contribute to the living settings!
Please excuse my poor English. It is not my first language.
Last edited by Atanatotatos; 1st March 2009 at 12:49 AM..
Devastation darts out from behind the pillar and slides underneath the bone devil's sizeable frame. Once underneath, he attempts to lure the devil into hitting itself.
ooc
Move Action: Close Quarters, I move into the Bone Devil's space, it gets an opp. attack, I then have combat advantage against it, and it takes a -4 penalty to attack me. I move along with it, staying in the same square relative to it. It can make a Str vs. Ref, or a Dex vs. Ref. attack against me to knock me out of its space.
Standard Action: Fool's Opportunity vs. Bone Devil, hits AC 30 for 17 damage plus its own basic melee attack. The roll says 32, but I forgot the penalty for the BD's aura.
IC continues it's hatred of me.
Devastation manages to slip behind the Bone devil, though the fiend does get to hit the tiefling with its claws.
The the other Bone devil appears suddenly in fron of Sharm and swings its long claws at him, but the minotaur dodges twice.
A cambion flies forward slowly, and when he lands, points at the space between the two minotaurs. Flame explode, and while Brudd evades the fire, Sharm is burned.
An Ice Devil advances spear in hand towards Brudd, but it stops in its track when the blurred silhouette of Eiran appears. The giant Bug emanates wave of weakening cold that make your limbs slightly numb. The Devil thrusts its spear in the spellcaster's direction, but his defensive spell protects him, and the icy spear only pierces air.
The Bone Devil hits Devastation with its Opportunity attack and deals 12 dmg. Devastation's attack misses.
The cambion hits Sharm for 13 fire dmg, and 5 ongoing (save ends)
NOTE:THE RED AURA OF THE BONE DEVILS AND THE YELLOW AURA OF THE ICE DEVILS BOTH GIVE A -2 PENALTY TO ENEMY ATTACK ROLLS, BUT ARE DIFFERENT EFFECTS AND THEY STACK
Battle Pyres, Couter of second chances, Shield of Faith
-Cambion 4
-Legion devil 8
-Kozaar HP:130/159, HS:10/15, AP:1 SW:1, resist all 10, +2 AC, Marked by War Devil, +2 to enemies attack vs you, -5 all defenses(Bone Devil's turn)
Come join us in the Shifting Seas and Transitive Isles of Living 4th Edition, amazing adventures and great fun guaranteed!
Then to play community 4e in Eberron join us in LEB too! Give life to your characters and contribute to the living settings!
Please excuse my poor English. It is not my first language.
Last edited by Atanatotatos; 1st March 2009 at 12:49 AM..