Location: columbia, missouri, u.s. of north america, terra, sol III, Milky way, third demension
Posts: 4,843
Capizzio's grin evaprates suddenly at the disgusting sight of the preserved heads. he jumps back a couple of feet and makes a sign of protection in the air with his free hand. watching manny slip in he makes no move to impede his way
Inside the strongbox are scalpels, pincers, retractors, and other various and sundry instruments of torture (which look to have been well-used), and a set of three matched rubies arranged on a black velvet pillow.
As you all gather round to gaze lovinly upon the games, an eerie voice comes from the ganeral area of the ajar door. "Whooooooos messing with my stuuuuuuuff?" Instantly turning to look, you see a ghostly apparition of a man dressed as a torturer with a black hood, fingerless gloves and a crazy look in his eye, floating into the room.
Last edited by Leif; 18th February 2009 at 06:09 PM..
Xavier moves closer and strains to look over Cappizio's shoulder to look at the heads. "Did we come across any headless bodies?" Xavier asks no one in particular.
Location: columbia, missouri, u.s. of north america, terra, sol III, Milky way, third demension
Posts: 4,843
Quote:
Originally Posted by Leif
Capizzio sees a ghostly apparition of a quite dirty, filthy man wearing leather armor.
"Capizzio really starts sweating bullits !
"back off apprarition, afor i use potant magics against you!" he announces in as authorative voice as possible.
ready an action:
will cast dispell undead if the apparition advances
dispel undead
Disrupt Undead
Necromancy
Level: Sor/Wiz 0
Components: V, S
Casting Time: 1 standard action
Range: Close (25 ft. + 5 ft./2 levels)
Effect: Ray
Duration: Instantaneous
Saving Throw: None
Spell Resistance: Yes
You direct a ray of positive energy. You must make a ranged touch attack to hit,
and if the ray hits an undead creature, it deals 1d6 points of damage to it.
It was moving the entire time, Capizzio, so go ahead and roll your attack. (I must say, though, that it seems like an awful lot of trouble to go to for a lousy d6 of damage....)
[if this game was 4e you'd get to add your intelligence bonus to the damage roll. But, that's right, you HATE 4e, don't you? ]
Location: columbia, missouri, u.s. of north america, terra, sol III, Milky way, third demension
Posts: 4,843
Quote:
Originally Posted by Leif
It was moving the entire time, Capizzio, so go ahead and roll your attack. (I must say, though, that it seems like an awful lot of trouble to go to for a lousy d6 of damage....)
[if this game was 4e you'd get to add your intelligence bonus to the damage roll. But, that's right, you HATE 4e, don't you? ]
that would be HATE 4.e
capizzio speaks arcane words of enchantment "creatura ripugnante di undeath, lo trasmetto al vostro resto eterno!"
a beam of positive energy shoots forth from capizzio's hand:
standard action: defensively cast dispel undead
spell craft check: 1d20+6=21 ( I think it is 15 + spell level making dc = 16)
move action: take 5 foot step back
translation
foul creature of undeath, i send you to your eternal rest
in case capizzio's turn comes again, he will be doing:
standard action: defensively cast magic missle 1d20+6=18 1d4+1=2, 1d4+1=3
move action: draw his +1 rapier
The apparition howls in pain from Capizzio's bolt of positive energy, and the light from the bolt causes the ghost to become a bit less substantial that it was, but it keeps coming.
Reacting quickly Tylara incants briefly in Draconic and points a finger at the apparition. A brace of magical darts fly forward to strike (2d4+2=5) it.
The ghost at first recoils in pain, and then, when it realizes that it wasn't damaged badly by Tylara's spell, says, "Is thaaaaaat all you got, Beeeeec****???"
Xavier (spell is ready, just cast it!) and Kerlan are up (do anything. just do SOMETHING!). (Look at what Mowgli did! Just make something up and go with it.)
Last edited by Leif; 20th February 2009 at 08:42 PM..