As he has no real method for assisting in the removal process itself, Javliex keeps his drow eyes on the chamber they are in. Creaks and groans can be heard every few seconds as the caves strain to maintain their integrity.
As the rocks begin moving out of the doorway and into the small chamber they stand in, Javilex begins to notice small cracks that have formed in the ceiling above them. As certain parts of the blockage are removed, a crack here and there splits apart wider by an inch or two, and Javliex is quick to alert the people in front of which sections they should leave alone so as to not bring the roof down upon them all. It is a slow process and it strains his eyes and ears, but Javliex is able to help keep the roof over their heads.
It seems Rantyr is spending more of his energies on cursing and muttering than on actually moving the rocks. It isn't long before he tires out and moves to the back.
Djaar prefers to stay back and not participate in the rock lifting, recognizing his lacking ability and exerience in operations of the kind.
Instead, he focuses on trying to discern wether something's still going on on the other side of the rubble.
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Please excuse my poor English. It is not my first language.
The tunnel is proceeding, after about 10 minutes it extends a fairway back into the collapsed cavern. So far it looks the collapse was pretty complete.
Unfortunately that's when the ritual finishes. Neither Djaar or the Arcanists was able to make out anything other than that it was an unfamiliar ritual. Djaar is pretty sure there is not much going on except chanting, and that Loth is not mentioned. He feels a piercing ache in his skull and for a moment sees lines of multicolored strands being pulled and twisted. One seems to pass right through him.
The dreadful purpose of the unholy rite begins to become more clear when the flesh starts rotting away from the dead Caliban's body. Baleful red eyes open in the dessicated remains of his face. His hands, now literally claws reach out to rend the living. New stirrings and rocks shifting can now be heard from outside the alcove.
OOC: Roll initiatives, but you don't have to post in that order.
the back corner is now filled with rubble. Drisdhaun and Vorgrym are adjacent to Caliban. Djaar is as well, but has cover from him.
The tunnel you are digging provides complete cover from Caliban, and either of the to diggers can start inside it (prone) if they want.
The spider is clinging to the wall in Javliex's space.
the undead Caliban is prone, and probably immobile, still half buried in rock.
__________________ Game Quote:
"Shut up! a giant blue smurf eats your character...zzzz"
(sometimes its important to stop gaming and sleep)
"You all are the worst emissaries, ever!" the silver dragon declares, shaking with rage.
"Its a game, a game, I'm only playing. " E. Wiggen My PbP games , Roll Dice
Last edited by Evilhalfling; 25th March 2009 at 07:44 PM..
Reason: Djaar retcon
"Well, that is interesting." Rantyr seems genuinely fascinated and strangely unperturbed by the transformation that has overcome Caliban. "A pity I did not hear the ritual myself. It could have proved useful."
OOC: Initiative 13 (forgot to add +2 for warlord bonus in invisible castle).
Rantyr Status
Rantyr, Drow Warlock 1 Init +5 Perception: 9 Insight: 9 DarkVision AC 19 Fortitude 11 Reflex 14 Will 15 Hit Points: 21 / 25 Bloodied: 12 Temporary Hit Points: 0 Action Points: 1 Healing Surge: 6 Surges per day: 6 / 7 Encounter Resources:
Come join us in the Shifting Seas and Transitive Isles of Living 4th Edition, amazing adventures and great fun guaranteed!
Then to play community 4e in Eberron join us in LEB too! Give life to your characters and contribute to the living settings!
Please excuse my poor English. It is not my first language.
"Undead!? What did they do to you?" The mercenary draws both blades and attempts to plunge them into the undead drow's torso.
Actions
Dual strike the undead. I included CA for him being prone. Mark him as well. 12 to hit with short sword 4 damage. 21 to hit with parrying dagger for 3 damage. Roll Lookup
Combat block
Initiative +3 Senses Darkvision; Passive Insight 12, Passive Perception 12 HP 27; Bloodied 13; Healing Surge 6 ; Surges Per Day 10 AC 18; Fort 15, Ref 14, Will 12 Speed 6 Action Points 1 Dual Strike(standard; at-will) ✦ Martial, Weapon
+8/+6 Main and Off-hand vs AC. 1d6+3/1d4+2 damage. Footwork Lure (standard; at-will) ✦ Martial, Weapon
+8 vs AC; 1d6+6 damage and Vorgrym can shift one square and slide the target into the space Vorgrym left. Distracting Spate(standard; encounter) ✦ Martial, Weapon
+8 vs AC. Hit: 2d6+9 and the target grants combat advantage to Vorgrym until the end of his next turn. Lasting Threat (standard; daily) ✦ Reliable, Martial, Weapon) +8vs AC; 3d6+6 and the target is marked until the end of the encounter or until Vorgrym is knocked unconscious. No mark can supercede this one. Cloud of Darkness(minor; encounter)✦Close Burst 1 Effect: The burst creates a cloud of darkness that remains in place until the end of Vorgrym's next turn. The cloud blocks line of sight, squares within are totally obscured and creatures within are blinded until they exit. Vorgrym is immune to these effects. Darkfire(minor; encounter) ✦Range 10; 1 creature +6 vs Reflex; Until the end of Vorgrym's next turn all attacks against the target have combat advantage and the target can't benefit from concealment or invisibility
Rantyr mutters some dark words in a darker language, and his eyes turn the color of pitch.. Bolts of darkness flash from his pupils straight at the newly undead, ripping Rantyr's image from whatever remnants of Caliban's mind survived the transition to undeath.
OOC: Minor - apply curse. Standard - Eyebite hits Will 19 for 10 main damage and 2 curse damage total = 12 damage, and Rantyr becomes invisible to Caliban until start next turn.
Nashquiri attempts to back away from the abomination, but finds himself pressed against the cavern wall already. With nowhere to fall back to, the wizard finds himself in the unenviable position of being too close for comfort.
He points his blackened staff at Caliban, hoping to attack its mind (or what's left of it) and create an illusory distraction for the undead. After his attempt, Nashquiri attempts to see if any more undead are coming down their hand-dug tunnel.
As the body of Caliban begins reaching for the others stuck within this chamber, Javilex gulps in a bit of shock. This is the first time he's ever faced the walking dead, and palid, vacant stare of Caliban unnerves him a little. But he recognizes the zombie as his quarry (Hunter's Quarry), and rather than get himself involved, he looks upwards and gives a quick whistle, which sends the spider scurrying across the wall and down, hanging in front of the prone undead. It then quickly snaps forward to attempt to bite the zombie. (Bite attack +5; 1d8+3+1d8 quarry)
Javilex & Saereth:
Javilex Ahr
Initiative +2 Senses Darkvision; Passive Insight 12, Passive Perception 17 HP 26; Bloodied 13; Healing Surge 6; Surges Per Day 8 AC 15; Fort 14, Ref 13, Will 12 Speed 6; Action Points 1
Circling Strike Hit And Run Enclose The Prey Cloud of Darkness Darkfire Partnered Savaging
Str 16 (+3) Dex 15 (+2) Wis 14 (+2) Con 14 (+2) Int 10 (+0) Cha 10 (+0) Trained Skills Acrobatics +6, Athletics +7,
Dungeoneering +7, Perception +7, Stealth +8
Shocked slightly at the rapid transformation of thier patrol leader, Drisdhaun snaps his sword out and plunges it ito Calibans head.
Viper Strike 22 vs Ac; 9 Damage Effect: If the target shifts before the start of your next turn, it provokes an opportunity attack from an ally of your choice.
mini statblock
Drisdhaun - Male Drow Resourceful Warlord 1
Initiative: +2, Passive Perception: 9, Passive Insight: 9 Darkvision
AC: 16 Fort: 14 Reflex: 12 Will: 14
HP: 16/22 Surges: 6/7 Surge Value: 5
Action Points: 1, Second Wind: used
Powers -
Opening Shove
Vipers Strike Hammer Formation
Cloud of Darkness or Darkfire Inspiring Word Inspiring Word Bastion of Defense
Saereth crawls across the wall to perch above the body, biting it and sucking away at what remains of its fluids. 1d20+5 =22, 2d8+3=12
The faint figures appear at Nashquari's call seem ineffective.
Vorgrym feints with his sword, and drives his shorter dagger home.
Rantyrs black bolts have the creature shuddering.
Drisdaun’s sword partially fixes Caliban in place.
Caliban draws his venom soaked rapier, and stabs at Vorgrym but is parried by the tempest's dagger. His claw lashes out at the spider but now off balance, he misses with that strike as well. (AC 15 vs Vorgrym, 13 vs Spider.)
OOC: yes its still the same encounter.
Djaar 9
(HIT) Javlix 22
(MISS) Nashquari 20
(1 HIT) Vorgrym 16
(HIT) Rantyr 13
(HIT) Drisdhaun 13
Undead Caliban 12 (-36 hp)
__________________ Game Quote:
"Shut up! a giant blue smurf eats your character...zzzz"
(sometimes its important to stop gaming and sleep)
"You all are the worst emissaries, ever!" the silver dragon declares, shaking with rage.
"Its a game, a game, I'm only playing. " E. Wiggen My PbP games , Roll Dice
With little options available in such a tight space, the wizard Nashquiri once again attempts to assault the remnants of their former leader's mind.
Actions
Standard: Illusory Ambush at Caliban vs. Will; Damage (1d20+4=12, 1d6+4=10) Probably not, but if it hits he takes a -2 to attack rolls next round (Hopefully, things turn around later....)
As the undead Caliban lashes out with a claw at the spider, Vorgyrm retaliates with his short blade.
Combat Challenge Interrupt
Take my interrupt for Caliban attacking the spider. 16 to hit(including CA for being prone). 10 damage. Roll Lookup
Vorgyrm thrusts his blades into the their former superior attempting to end the threat once and for all. Both blades find purchase in the dead flesh. The lack of any blood pumping out is still disturbing to the blademaster.
Actions
Dual Strike again. Mark him too. 29 and 22 to hit. 5 and 4 damage. Roll Lookup
Combat Block
Initiative +3 Senses Darkvision; Passive Insight 12, Passive Perception 12 HP 27; Bloodied 13; Healing Surge 6 ; Surges Per Day 10 AC 18; Fort 15, Ref 14, Will 12 Speed 6 Action Points 1 Dual Strike(standard; at-will) ✦ Martial, Weapon
+8/+6 Main and Off-hand vs AC. 1d6+3/1d4+2 damage. Footwork Lure (standard; at-will) ✦ Martial, Weapon
+8 vs AC; 1d6+6 damage and Vorgrym can shift one square and slide the target into the space Vorgrym left. Distracting Spate(standard; encounter) ✦ Martial, Weapon
+8 vs AC. Hit: 2d6+9 and the target grants combat advantage to Vorgrym until the end of his next turn. Lasting Threat (standard; daily) ✦ Reliable, Martial, Weapon) +8vs AC; 3d6+6 and the target is marked until the end of the encounter or until Vorgrym is knocked unconscious. No mark can supercede this one. Cloud of Darkness(minor; encounter)✦Close Burst 1 Effect: The burst creates a cloud of darkness that remains in place until the end of Vorgrym's next turn. The cloud blocks line of sight, squares within are totally obscured and creatures within are blinded until they exit. Vorgrym is immune to these effects. Darkfire(minor; encounter) ✦Range 10; 1 creature +6 vs Reflex; Until the end of Vorgrym's next turn all attacks against the target have combat advantage and the target can't benefit from concealment or invisibility
Without regrets or second thoughs, Djaar shifts in a slightly more advantageous position and thrusts his dagger in the back of the undead's neck.
actions
not sure about the relative positions. If Djaar can shift into flank or get CA someway, he will. Here's the attack with CA and without: Piercing Strike 18 vs Ref, 15 dmg, w/o CA 16 vs Ref, 8 dmg
Come join us in the Shifting Seas and Transitive Isles of Living 4th Edition, amazing adventures and great fun guaranteed!
Then to play community 4e in Eberron join us in LEB too! Give life to your characters and contribute to the living settings!
Please excuse my poor English. It is not my first language.
OOC: no interrupt for attacking spider, as Vorgyrm was included as a target of the power.
Caliban is prone, so CA is assured. Although it has a soft corner that provides cover from Djaar. You can move into the tunnel, or onto the rockfall, but its difficult terrain, and may create other problems.
so 16 ref, 15 damage on hit.
__________________ Game Quote:
"Shut up! a giant blue smurf eats your character...zzzz"
(sometimes its important to stop gaming and sleep)
"You all are the worst emissaries, ever!" the silver dragon declares, shaking with rage.
"Its a game, a game, I'm only playing. " E. Wiggen My PbP games , Roll Dice
Come join us in the Shifting Seas and Transitive Isles of Living 4th Edition, amazing adventures and great fun guaranteed!
Then to play community 4e in Eberron join us in LEB too! Give life to your characters and contribute to the living settings!
Please excuse my poor English. It is not my first language.