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Old 25th February 2009, 04:43 PM   #41 (permalink)
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Javliex whistles again so that the spider will attack the patrol leader once more.

(Incidentally, evilhalfling... as far as your map several posts up is concerned, I'm having a hard time figuring out how exactly the room is laid out. Are the periods (.) supposed to line up vertically with one another throughout the entire map? Because in the row where you have Caliban, the periods shift to the left compared to the ones below. This is because your character identifiers are all 2 letters long, whereas where there's no character, there's no blank spaces put in place to make the dots line up. And on top of that... you have the word "Cave" and what I'm guessing to be "Blocked" (although some of the letters are missing) used as part of the map itself? Is that right?

Any chance of perhaps changing the map formatting by either adding spaces so that each "square" is two letters wide... or removing the second letter of each character's name so that each "square" is one letter wide (and you could then remove the dots altogether except to symbolize an empty space?) So that it would look something like this:


Code:
  |X| Blocked
  |X| Blocked
|SC.|
|VDA|
|JNR|

S: Saereth
C: Caliban
V: Vorgyrm
D: Drisdaun
A: Djaar
J: Javilex
N: Nashquiri
R: Rantyr

Last edited by DEFCON 1; 25th February 2009 at 04:51 PM..
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Old 25th February 2009, 09:46 PM   #42 (permalink)
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Drisdhaun keeps the preasure up on the abomination that was once Caliban Striking down with his longsword (Vipers Strike 17vs Ac, 9 Damage)

Drisdhaun also tries to look down the tunnel for any other approaching figures (perception=1) but is horribly distracted by the animated corpse at his feet.

Mini Statblock

Drisdhaun - Male Drow Resourceful Warlord 1
Initiative: +2, Passive Perception: 9, Passive Insight: 9 Darkvision
AC: 16 Fort: 14 Reflex: 12 Will: 14
HP: 16/22 Surges: 6/7 Surge Value: 5
Action Points: 1, Second Wind: used
Powers -
Opening Shove
Vipers Strike

Hammer Formation
Cloud of Darkness or Darkfire

Inspiring Word
Inspiring Word
Bastion of Defense


OOC:
Evil halfling, as a suggestion you could use an excel sheet to draw the map on, or, if you have a google account, a google docs spreadsheat.
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Old 26th February 2009, 07:21 AM   #43 (permalink)
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ooc
Okay, I thought the attack vs me and vs the spider were seperate attacks. I attached a map of squares from excel if you want to use that for a map basis.
Attached Files
File Type: xls Map.xls (13.5 KB, 19 views)
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Old 27th February 2009, 04:09 AM   #44 (permalink)
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Evilhalfling Goblin Sharpshooter (Lvl 2)
Round 2 :

Saereth bites Caliban again. 1d20+5=20, 1d8+3=9
Rantyr stares into the glowing orbs of the undead Caliban but cant seem to meet the eye of the creature as it squirms on the ground. OOC: eyebite, miss due to prone penalty. 1d20+4=17, 1d6+4=8
The shadowy figures brought by Nashquiri continue to have little effect.
Drisdaum and Vorgrym deal further wounds, but Djaar's blade is turned aside by the amulet the corpse still wears around its neck.

Caliban explodes in an orgy of thrashing, striking at Vorgrym twice with his blade. The second a deep wound to his thigh and poison from the blade begins to spread numbness up and down his leg. Caliban's claw nicks the spider hanging over his head, but misses Drisdaum.

OOC:
(MISS) Djaar 9
(HIT) Javlix 22
(MISS) Nashquari 20
(2 HITS) Vorgrym 16
(MISS) Rantyr 13
(HIT) Drisdhaun 13
Undead Caliban 12 (-54 hp) (spends AP)
- CRIT Vorgrym 11 damage, -2 to attacks (sv ends) ; MISS v. AC 10
- HIT Spider AC 15, 4 damage, MISS Drisdhaun AC 14

Map Notes:
anyone in the tunnel is squeezing, and it is not possible to move north of row 10 due to the collapsed cavern. (except through tunnel)
Attached Thumbnails
drowquest-d-d-4th-edition-raiding-road-hiatus-droquest1.jpg  
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Last edited by Evilhalfling; 27th February 2009 at 05:35 AM.. Reason: map notes
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Old 27th February 2009, 06:59 AM   #45 (permalink)
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Drisdhaun skirts the undead, movind to D10 and unleashes a vipers strike (16vs Ac, 4 Damage)

He then takes the chance to peer down the tunnel to see if anything has been disturbed by the skirmish (Perception=11)
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Old 27th February 2009, 07:07 AM   #46 (permalink)
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Vorgrym stands in his place, the rapier had slid up his own blade, and cut deep, into his leg. The poison coursing through his veins was an inconvienience right now. The warrior stabs again at his undead superior.

Actions
Does my combat challenge trigger this time, since he attacked me twice and then used an AP to attack the spider? If so, 1d20+8, 1d6+6 damage. I used dual strike again, including the penalty and combat adv so it evens out. 16 and 19 to hit. 5 damage from each. Roll Lookup

Save for poison: 3, fail. Roll Lookup

Combat Block

Initiative +3
Senses Darkvision; Passive Insight 12, Passive Perception 12
HP 16/27; Bloodied 13; Healing Surge 6 ; Surges Per Day 10
AC 18; Fort 15, Ref 14, Will 12
Speed 6
Action Points 1
Dual Strike(standard; at-will) ✦ Martial, Weapon
+8/+6 Main and Off-hand vs AC. 1d6+3/1d4+2 damage.
Footwork Lure (standard; at-will) ✦ Martial, Weapon
+8 vs AC; 1d6+6 damage and Vorgrym can shift one square and slide the target into the space Vorgrym left.
Distracting Spate(standard; encounter) ✦ Martial, Weapon
+8 vs AC. Hit: 2d6+9 and the target grants combat advantage to Vorgrym until the end of his next turn.
Lasting Threat (standard; daily) ✦ Reliable, Martial, Weapon)
+8vs AC; 3d6+6 and the target is marked until the end of the encounter or until Vorgrym is knocked unconscious. No mark can supercede this one.
Cloud of Darkness(minor; encounter)✦Close Burst 1
Effect: The burst creates a cloud of darkness that remains in place until the end of Vorgrym's next turn. The cloud blocks line of sight, squares within are totally obscured and creatures within are blinded until they exit. Vorgrym is immune to these effects.
Darkfire(minor; encounter) ✦Range 10; 1 creature
+6 vs Reflex; Until the end of Vorgrym's next turn all attacks against the target have combat advantage and the target can't benefit from concealment or invisibility
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Old 27th February 2009, 03:28 PM   #47 (permalink)
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OOC: Vorgrym's CC doesn't trigger because its using double attack twice. It will trigger when it takes the OA vs Drisdhaun.
what penalty? range attacks take a penalty to hit prone targets, melee attacks are unaffected.
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Old 27th February 2009, 05:21 PM   #48 (permalink)
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ooc

I believe he's talking about the poison giving a -2 penalty to attack rolls
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Old 27th February 2009, 08:23 PM   #49 (permalink)
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With no room to move or assist, Javliex continues to signal the tarantula to continue its attack. (Will keep making basic attacks with Saereth until people clear the way for Javilex to possibily attack or the undead drops, whichever comes first.)
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Old 27th February 2009, 10:18 PM   #50 (permalink)
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The drow wizard will continue his mind attacks against the undead, growing more frustrated with each ineffectual attempt.

This time the staff glows red momentarily as the illusions begin their assault on the undead.

Actions

Standard: Illusory Ambush at Caliban
Vs. Will (1d20+4=24, 1d6+4=9) Crit! nice, so total damage will be 15 (10 max + 1d6) he takes a -2 to attack rolls next round


Mini Statblock

Nashquiri - Male Drow Wizard 1
Initiative: +2, Passive Perception: 12, Passive Insight: 17 Darkvision
AC: 16 Fort: 12 Reflex: 13 Will: 14
HP: 25/25 Surges: 7/8 Surge Value: 6
Action Points: 1, Second Wind: Unused
Powers -
Illusory Ambush
Scorching Burst

Burning Hands
Cloud of Darkness or Darkfire

Flaming Sphere
http://www.enworld.org/forum/4671171-post6.html
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Old 27th February 2009, 10:21 PM   #51 (permalink)
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ooc
I see what you did now. No prob. Yes, renau is right I was referring to the penalty from the poison and CA were negating each other.
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Old 28th February 2009, 12:16 AM   #52 (permalink)
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nerdytenor Goblin Sharpshooter (Lvl 2)
Rantyr decides to eschew subtlely for raw arcane power as he coolly unleashes streaks of grayish purple energy from both hands at the recently-dead Caliban.

OOC: Eldritch Blast hits Reflex 17 for 7 main + 6 curse = 13 damage.
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Old 28th February 2009, 11:32 PM   #53 (permalink)
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OOC:
Spoiler:

An immediate reaction may change much of what was declared this round,
triggered either by Djaar or Nashquari. I guess Ill wait till Monday, to see if Djaar hits him first.

As a side note, Drow sleeping poison has the following effects: Numbness, weakness, unconsciousness. The drow mercenaries use it when possible, and you would all be familiar with it.
Granting saves does not speed this process. (per beneficial bonus saves house rule)
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"You all are the worst emissaries, ever!" the silver dragon declares, shaking with rage.
"Its a game, a game, I'm only playing. " E. Wiggen
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Old 28th February 2009, 11:48 PM   #54 (permalink)
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Djaar repeats the same attack pattern against the undead, this time with better results: the blade seems to have cut deeply in the unsensitive flesh of the once-Caliban.

actions
standard:Piercing strike 24 vs Ref, 15 dmg
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Old 1st March 2009, 08:08 AM   #55 (permalink)
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Evilhalfling Goblin Sharpshooter (Lvl 2)
Round 3: Revised

Djarr’s blade cuts deep into the undead’s broken back.
The creature twists and a cracking splintering sound is heard as its abused back finally breaks in two. Shards of bone and undead flesh go flying everywhere tearing through everyone except the spider who is out of the area and Nashquari & Javlix who with cover from allies manage to duck out of the way.

Then the torso lunges forward into Vorgrym’s legs and bowls him over, knocking him prone in the space it previously occupied ( F10). Caliban now twists into an upright position



OOC: Caliban swaps place with the target, does not provoke OAs. Caliban is no longer considered prone.
If you act after Djaar you can change your actions, but if you use the same power, refer to the previous roll.

(HIT) Djaar 9
Caliban’s Reaction (hp -69) Bloodied
--(HIT) Drjaar 17, vorgrym 15, rantyr 15, dris 13 (vs Reflex: 5 damage)
--(MISS) nashqui 7, Javlix 11
Javlix 22
Nashquari 20
Vorgrym 16
Rantyr 13
Drisdhaun 13
Undead Caliban 12
Attached Thumbnails
drowquest-d-d-4th-edition-raiding-road-hiatus-droquest2.jpg  
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Game Quote:
"Shut up! a giant blue smurf eats your character...zzzz"
(sometimes its important to stop gaming and sleep)

"You all are the worst emissaries, ever!" the silver dragon declares, shaking with rage.
"Its a game, a game, I'm only playing. " E. Wiggen
My PbP games , Roll Dice

Last edited by Evilhalfling; 1st March 2009 at 08:18 AM.. Reason: cover bonus from close blast
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Old 1st March 2009, 10:18 AM   #56 (permalink)
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As the torso of the creature lurches towards him, Javliex can't help but yelp in surprise! "Whoa! Look out! Body on the move!" He quickly signals to Saereth, and the spider skitters down the wall to move in behind the undead, setting up a flank with him. The beastmaster then pulls his large falchion out from behind him and takes several wide swing, trying to cut his quarry. (Circling Strike: +8 vs AC (with combat advantage); 2d4+3 damage +1d8 Hunter's Quarry)

Javilex & Saereth:
Javilex Ahr

Initiative +2
Senses Darkvision; Passive Insight 12, Passive Perception 17
HP 26; Bloodied 13; Healing Surge 6; Surges Per Day 8
AC 15; Fort 14, Ref 13, Will 12
Speed 6; Action Points 1

Circling Strike
Hit And Run
Enclose The Prey
Cloud of Darkness
Darkfire
Partnered Savaging

Str 16 (+3) Dex 15 (+2) Wis 14 (+2)
Con 14 (+2) Int 10 (+0) Cha 10 (+0)
Trained Skills Acrobatics +6, Athletics +7,
Dungeoneering +7, Perception +7, Stealth +8

---------------------------------------------------------------------------------------------

Saereth - Giant Tarantula (Spider)

HP 22; Bloodied 11; Healing Surge 5;
AC 15; Fort 12, Ref 13, Will 13
Speed 6
Str 14 (+2) Dex 16 (+3) Wis 12 (+1)
Con 12 (+1) Int 6 (-2) Cha 6 (-2)
Trained Skills Athletics +7, Stealth +8

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Old 1st March 2009, 12:26 PM   #57 (permalink)
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Drisdhaun is now bloodied.

My action remains the same.

Drisdhaun skirts the undead, movind to D10 and unleashes a vipers strike (16vs Ac, 4 Damage)

He then takes the chance to peer down the tunnel to see if anything has been disturbed by the skirmish (Perception=11)

ooc, if Calibans movement was a shift, Vipers Strike and Vorgrym's Combat challenge would have activated

ministatblock

Drisdhaun - Male Drow Resourceful Warlord 1
Initiative: +2, Passive Perception: 9, Passive Insight: 9 Darkvision
AC: 16 Fort: 14 Reflex: 12 Will: 14
HP: 11/22 Surges: 6/7 Surge Value: 5
Action Points: 1, Second Wind: used
Powers -
Opening Shove
Vipers Strike

Hammer Formation
Cloud of Darkness or Darkfire

Inspiring Word
Inspiring Word
Bastion of Defense

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Old 1st March 2009, 02:14 PM   #58 (permalink)
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Vorgrym-bloodied

Vorgrym stands after the explosion of flesh. He strikes out at the undead torso with his blades once more.

ooc
Same actions as before, though the attacks are at -2 to hit because of a lack of Caliban being prone. I used dual strike again, including the penalty and combat adv so it evens out. 16 and 19 to hit. 5 damage from each. Roll Lookup

Save for poison: 3, fail. Roll Lookup
I need healing!


Combat Block

Initiative +3
Senses Darkvision; Passive Insight 12, Passive Perception 12
HP 16/27; Bloodied 13; Healing Surge 6 ; Surges Per Day 10
AC 18; Fort 15, Ref 14, Will 12
Speed 6
Action Points 1
Dual Strike(standard; at-will) ✦ Martial, Weapon
+8/+6 Main and Off-hand vs AC. 1d6+3/1d4+2 damage.
Footwork Lure (standard; at-will) ✦ Martial, Weapon
+8 vs AC; 1d6+6 damage and Vorgrym can shift one square and slide the target into the space Vorgrym left.
Distracting Spate(standard; encounter) ✦ Martial, Weapon
+8 vs AC. Hit: 2d6+9 and the target grants combat advantage to Vorgrym until the end of his next turn.
Lasting Threat (standard; daily) ✦ Reliable, Martial, Weapon)
+8vs AC; 3d6+6 and the target is marked until the end of the encounter or until Vorgrym is knocked unconscious. No mark can supercede this one.
Cloud of Darkness(minor; encounter)✦Close Burst 1
Effect: The burst creates a cloud of darkness that remains in place until the end of Vorgrym's next turn. The cloud blocks line of sight, squares within are totally obscured and creatures within are blinded until they exit. Vorgrym is immune to these effects.
Darkfire(minor; encounter) ✦Range 10; 1 creature
+6 vs Reflex; Until the end of Vorgrym's next turn all attacks against the target have combat advantage and the target can't benefit from concealment or invisibility
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Old 2nd March 2009, 05:21 PM   #59 (permalink)
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OOC

Nashquiri's actions will stay the same, I can't very well give up that crit, can I?
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Old 2nd March 2009, 05:43 PM   #60 (permalink)
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Evilhalfling Goblin Sharpshooter (Lvl 2)
The spider can’t shift into the difficult terrain, and instead moves into the spot.
Javlix’s sword smashes down on the undead, OOC 17+6=23vAC, (10dmg)
Images of a Drow priestess striking Caliban finally brings a reaction, the creature flinches away from the illusion, Vorgrym hits once scoring its desiccated flesh. The numbness spreads further and weakens Vorgyrm. Rantyr’s bolt misses again.
Beaten to the flank Drisdaum sword misses. There does not seem to be any movement in the tunnel.
Caliban stabs Vorgyrm, leaving him clinging to life, as his claw flails vainly at Javlix


OOC: the spider is into D10, Caliban's movement was defined as a 'swap' which does not provoke.

(HIT) Djaar 9
(HIT) Javlix 22
(CRIT) Nashquari 20
(1 HIT) Vorgrym 16
(MISS) Rantyr 13
(MISS) Drisdhaun 13
Undead Caliban 12 (99dmg, 17 hp remaining)
--Voygrym AC 24 = 10 damage; Javlix AC 8
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Game Quote:
"Shut up! a giant blue smurf eats your character...zzzz"
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"You all are the worst emissaries, ever!" the silver dragon declares, shaking with rage.
"Its a game, a game, I'm only playing. " E. Wiggen
My PbP games , Roll Dice

Last edited by Evilhalfling; 2nd March 2009 at 05:52 PM..
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