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Vorgrym stands in his place, the rapier had slid up his own blade, and cut deep, into his leg. The poison coursing through his veins was an inconvienience right now. The warrior stabs again at his undead superior.
Actions
Does my combat challenge trigger this time, since he attacked me twice and then used an AP to attack the spider? If so, 1d20+8, 1d6+6 damage. I used dual strike again, including the penalty and combat adv so it evens out. 16 and 19 to hit. 5 damage from each. Roll Lookup
Initiative +3 Senses Darkvision; Passive Insight 12, Passive Perception 12 HP 16/27; Bloodied 13; Healing Surge 6 ; Surges Per Day 10 AC 18; Fort 15, Ref 14, Will 12 Speed 6 Action Points 1 Dual Strike(standard; at-will) ✦ Martial, Weapon
+8/+6 Main and Off-hand vs AC. 1d6+3/1d4+2 damage. Footwork Lure (standard; at-will) ✦ Martial, Weapon
+8 vs AC; 1d6+6 damage and Vorgrym can shift one square and slide the target into the space Vorgrym left. Distracting Spate(standard; encounter) ✦ Martial, Weapon
+8 vs AC. Hit: 2d6+9 and the target grants combat advantage to Vorgrym until the end of his next turn. Lasting Threat (standard; daily) ✦ Reliable, Martial, Weapon) +8vs AC; 3d6+6 and the target is marked until the end of the encounter or until Vorgrym is knocked unconscious. No mark can supercede this one. Cloud of Darkness(minor; encounter)✦Close Burst 1 Effect: The burst creates a cloud of darkness that remains in place until the end of Vorgrym's next turn. The cloud blocks line of sight, squares within are totally obscured and creatures within are blinded until they exit. Vorgrym is immune to these effects. Darkfire(minor; encounter) ✦Range 10; 1 creature +6 vs Reflex; Until the end of Vorgrym's next turn all attacks against the target have combat advantage and the target can't benefit from concealment or invisibility
OOC: Vorgrym's CC doesn't trigger because its using double attack twice. It will trigger when it takes the OA vs Drisdhaun.
what penalty? range attacks take a penalty to hit prone targets, melee attacks are unaffected.
__________________ Game Quote:
"Sir is not allowed into the dance, because you don't have an invitation, your wearing a dress, and its covered in poo."
"You all are the worst emissaries, ever!" the silver dragon declares, shaking with rage.
"Its a game, a game, I'm only playing. " E. Wiggen My PbP games , Roll Dice
With no room to move or assist, Javliex continues to signal the tarantula to continue its attack. (Will keep making basic attacks with Saereth until people clear the way for Javilex to possibily attack or the undead drops, whichever comes first.)
The drow wizard will continue his mind attacks against the undead, growing more frustrated with each ineffectual attempt.
This time the staff glows red momentarily as the illusions begin their assault on the undead.
Actions
Standard: Illusory Ambush at Caliban Vs. Will (1d20+4=24, 1d6+4=9) Crit! nice, so total damage will be 15 (10 max + 1d6) he takes a -2 to attack rolls next round
Rantyr decides to eschew subtlely for raw arcane power as he coolly unleashes streaks of grayish purple energy from both hands at the recently-dead Caliban.
An immediate reaction may change much of what was declared this round,
triggered either by Djaar or Nashquari. I guess Ill wait till Monday, to see if Djaar hits him first.
As a side note, Drow sleeping poison has the following effects: Numbness, weakness, unconsciousness. The drow mercenaries use it when possible, and you would all be familiar with it.
Granting saves does not speed this process. (per beneficial bonus saves house rule)
__________________ Game Quote:
"Sir is not allowed into the dance, because you don't have an invitation, your wearing a dress, and its covered in poo."
"You all are the worst emissaries, ever!" the silver dragon declares, shaking with rage.
"Its a game, a game, I'm only playing. " E. Wiggen My PbP games , Roll Dice
Djaar repeats the same attack pattern against the undead, this time with better results: the blade seems to have cut deeply in the unsensitive flesh of the once-Caliban.
Come join us in the Shifting Seas and Transitive Isles of Living 4th Edition, amazing adventures and great fun guaranteed!
Then to play community 4e in Eberron join us in LEB too! Give life to your characters and contribute to the living settings!
Please excuse my poor English. It is not my first language.
Djarr’s blade cuts deep into the undead’s broken back.
The creature twists and a cracking splintering sound is heard as its abused back finally breaks in two. Shards of bone and undead flesh go flying everywhere tearing through everyone except the spider who is out of the area and Nashquari & Javlix who with cover from allies manage to duck out of the way.
Then the torso lunges forward into Vorgrym’s legs and bowls him over, knocking him prone in the space it previously occupied ( F10). Caliban now twists into an upright position
OOC: Caliban swaps place with the target, does not provoke OAs. Caliban is no longer considered prone.
If you act after Djaar you can change your actions, but if you use the same power, refer to the previous roll.
__________________ Game Quote:
"Sir is not allowed into the dance, because you don't have an invitation, your wearing a dress, and its covered in poo."
"You all are the worst emissaries, ever!" the silver dragon declares, shaking with rage.
"Its a game, a game, I'm only playing. " E. Wiggen My PbP games , Roll Dice
Last edited by Evilhalfling; 1st March 2009 at 07:18 AM..
Reason: cover bonus from close blast
As the torso of the creature lurches towards him, Javliex can't help but yelp in surprise! "Whoa! Look out! Body on the move!" He quickly signals to Saereth, and the spider skitters down the wall to move in behind the undead, setting up a flank with him. The beastmaster then pulls his large falchion out from behind him and takes several wide swing, trying to cut his quarry. (Circling Strike: +8 vs AC (with combat advantage); 2d4+3 damage +1d8 Hunter's Quarry)
Javilex & Saereth:
Javilex Ahr
Initiative +2 Senses Darkvision; Passive Insight 12, Passive Perception 17 HP 26; Bloodied 13; Healing Surge 6; Surges Per Day 8 AC 15; Fort 14, Ref 13, Will 12 Speed 6; Action Points 1
Circling Strike Hit And Run Enclose The Prey Cloud of Darkness Darkfire Partnered Savaging
Str 16 (+3) Dex 15 (+2) Wis 14 (+2) Con 14 (+2) Int 10 (+0) Cha 10 (+0) Trained Skills Acrobatics +6, Athletics +7,
Dungeoneering +7, Perception +7, Stealth +8
Vorgrym stands after the explosion of flesh. He strikes out at the undead torso with his blades once more.
ooc
Same actions as before, though the attacks are at -2 to hit because of a lack of Caliban being prone. I used dual strike again, including the penalty and combat adv so it evens out. 16 and 19 to hit. 5 damage from each. Roll Lookup
Save for poison: 3, fail. Roll Lookup
I need healing!
Combat Block
Initiative +3 Senses Darkvision; Passive Insight 12, Passive Perception 12 HP 16/27; Bloodied 13; Healing Surge 6 ; Surges Per Day 10 AC 18; Fort 15, Ref 14, Will 12 Speed 6 Action Points 1 Dual Strike(standard; at-will) ✦ Martial, Weapon
+8/+6 Main and Off-hand vs AC. 1d6+3/1d4+2 damage. Footwork Lure (standard; at-will) ✦ Martial, Weapon
+8 vs AC; 1d6+6 damage and Vorgrym can shift one square and slide the target into the space Vorgrym left. Distracting Spate(standard; encounter) ✦ Martial, Weapon
+8 vs AC. Hit: 2d6+9 and the target grants combat advantage to Vorgrym until the end of his next turn. Lasting Threat (standard; daily) ✦ Reliable, Martial, Weapon) +8vs AC; 3d6+6 and the target is marked until the end of the encounter or until Vorgrym is knocked unconscious. No mark can supercede this one. Cloud of Darkness(minor; encounter)✦Close Burst 1 Effect: The burst creates a cloud of darkness that remains in place until the end of Vorgrym's next turn. The cloud blocks line of sight, squares within are totally obscured and creatures within are blinded until they exit. Vorgrym is immune to these effects. Darkfire(minor; encounter) ✦Range 10; 1 creature +6 vs Reflex; Until the end of Vorgrym's next turn all attacks against the target have combat advantage and the target can't benefit from concealment or invisibility
The spider can’t shift into the difficult terrain, and instead moves into the spot.
Javlix’s sword smashes down on the undead, OOC 17+6=23vAC, (10dmg)
Images of a Drow priestess striking Caliban finally brings a reaction, the creature flinches away from the illusion, Vorgrym hits once scoring its desiccated flesh. The numbness spreads further and weakens Vorgyrm. Rantyr’s bolt misses again.
Beaten to the flank Drisdaum sword misses. There does not seem to be any movement in the tunnel.
Caliban stabs Vorgyrm, leaving him clinging to life, as his claw flails vainly at Javlix
OOC: the spider is into D10, Caliban's movement was defined as a 'swap' which does not provoke.
__________________ Game Quote:
"Sir is not allowed into the dance, because you don't have an invitation, your wearing a dress, and its covered in poo."
"You all are the worst emissaries, ever!" the silver dragon declares, shaking with rage.
"Its a game, a game, I'm only playing. " E. Wiggen My PbP games , Roll Dice
Last edited by Evilhalfling; 2nd March 2009 at 04:52 PM..