Aimhirghin's magic draws the Kobold Dragonshield within reach of Tarrk's greataxe, and also inflicts a fair amount of agony of its own as well (7hp dam). Once the Kobold Dragonshield is within his reach, Tarrk's devastating rain of blows fall like a rain from hell upon its scaly body, slashing and carving it to ribbons. The dragonshield falls. The nearby Kobold Skirmisher, however, uses the time Tarrk spends killing the more dangerous foe to get in a good, solid poke with his spear at the minotaur barbarian, but it only inflicts a mere 2 hp of damage. Two more Kobold Minions swarm around the valiant Barbarian also, but they are unable to land any blows successfully this time.
Basher7 can't seem to connect with the Minion that he faces, and his frustration mounts.
Khellek almost connects with his blow, but just misses. The kobold laghs mockingly, a wheezing little cough of a snicker. His laughter is cut short, however, by Elerosse's Thunderwave, a crackling emanation of energy into which the hapless kobold stumbles directly into, killing him instantly. The wave of force reaches out and touches the kobolds near the trees in front of Elerosse and Khellek, slaying the ones at V10 and W11, but leaving the ones at W10 and W12 unscathed. Note: the designation of opponents by square no longer corresponds with the map. Elerosse and Khellek both moved up this round, and there was some re-shuffling of kobolds as well. Sorry, but you'll just have to deal with it this time!
if a monster no longer appears on the map, it's DEAD. That just seemed easier than changing colors, which was confusing, at least to me. And, yes, the skirmisher fell in battle, congrats Tarrk and Aimhirghin!
Drunk with his previous success, especially with Khellek at his side, Elerosse again summons a wave of force directed towards his foes, savagely whipping the two kobolds in front of him into the water of the pool.
Actions
edited parts are underlined.
Move - none
Standard - Thunderwave (at will power, p159) close blast 3 (p. 271 multiple attack rolls, but one damage roll) attack W10-Y12
Int. v. Fort damage = 1d6+4 (INT mod) =7 + push each damaged kobold 2 away from Elerosse (WIS mod) attacks: W11: 1d20+4 (INT mod) = 17 / W12: 1d20+4 (INT mod) = 24 (natural 20) crit confirmed 17 Not needed, only in 3e. CRIT DAMAGE = 10
Minor: none
mini stat block
Elerosse, Eladrin Wizard
Passive Perception: 12, Passive Insight: 17
AC:14, Fort:11, Ref:11, Will: 15 Speed: 6
HP:23/23, Bloodied:11, Surge Value:5, Surges Per-Day 6/6
Initiative +2
Action Points: 1, Second Wind: not used
At-Will Powers: Magic Missile; Thunderwave Encounter Powers: Fey Step; Wand of Accuracy; Force Orb
Daily Power: Sleep
Last edited by Lou; 6th July 2009 at 10:24 PM..
Reason: added dice and mods per DM request
I could look this up, I guess, but you could save the time and effort of doing so: Since you didn't state the damage dice in your post, what is the damage on the confirmed crit?
Lou?
And in the future, I'd appreciate it if you'd state the dice+all modifiers in your post, just so we can have greater transparency and also just cuz.
Seeking to help his Warforged ally, Aimhirghin gestures with his left hand as he speaks a few words too rude to repeat in polite company. Unfortunately, his attempt to insult the minion to death falls flat.
Actions
Attempted Vicious Mockery vs. Minion facing Basher7 but failed to strike the target (To Hit (1d20+4=8)).
I don't guess it really matters since you missed, but which minion was your target? Presumably one of the ones confronting Tarrk, I suppose, or were you helping Basher7 this time? I'm just asking for purposes of getting the next round summary (hopefully) correct. Just edit your previous post to tell me, please?
His frustration mounting, Basher7 pulls all his might behind the next blow of his Craghammer (1d20+6=24). The brutal attack practically smashes (1d10.minroll(3)+6=14) the kobold's head from his body. His work here finished, the warforged trudges over to assist Tarrk (to AB9), his heavy footsteps are accompanied by the clatter of gears and the hiss of steam and his mechanical body moves.
Action
Standard action: Crushing Surge Fighter Attack 1
The feel of your weapon crunching against the enemy puts your heart back in the fight.
At-Will ✦ Invigorating*, Martial, Weapon
Standard Action Melee weapon
Target: One creature
Attack: Strength vs. AC
Hit: 1[W] + Strength modifier damage.
Increase damage to 2[W] + Strength modifier at 21st level.
Move action: move to AB9
Mini stat block
Basher7 Warforged Fighter-Battlerager build
Passive Perception: 17, Passive Insight: 11
AC:19, Fort:16, Ref:13, Will:12 -- Speed:6
HP:31/31, Bloodied:16, Surge Value:8 with 12/12 remaining (currently with 3 temp hp)
Initiative +1
Action Points: 1, Second Wind: not used
Fighter Abilites: Battlerager Vigor, Combat Challenge, Combat Superiority
Powers:
At-Will: Brash Strike, Crushing Surge, Basic Attack, Ranged Attack
Encounter: Passing Attack, Warforged Resolve
Daily: Knee Breaker
Craghammer +2 prof. d10 Hammer Brutal 2 Versatile
Str. 18, Dex. 12, Con. 16, Int. 10, Wis. 13, Cha. 11
Battle Rager Vigor currently active giving +2 damage with hammer attacks.
Elerosse summons a wave of force that savagely whips the two kobolds in fron of him into the water, crushing their skulls as it does so. Basher7 smashes his foes head from his body with his craghammer, and immediately moves to help his friend Tarrk. Tarrk, meanwhile is unable to connect with his foes. Luckily the two kobolds are suffering from the same affliction as Tarrk! (Nat 1 and nat 3.) [Scotley didn't give me the coordinates to which Basher7 moved, so I used my best judgment.]
Even as Basher7 moves, more kobolds boil out from behind the waterfall and begin making their way around to enter the battle. Looking now (and wondering why you didn't bother to look before), you see that the stream is quite shallow next to the edge of the pool and is esily fordable there.
Seeing the success the party is having, and the large group of kobolds appearing near the waterfall, Elerosse says, "I will slow them down." Elerosse recites words of power different from before, directing his will at the group of kobolds.
Actions
Sleep: Standard Action Area burst 2 within 20 squares Target: Each creature in burst Attack: Intelligence vs. Will
Hit: The target is slowed (save ends--see p. 279). If the target fails its first saving throw against this power, the target becomes unconscious (save ends--see p. 279).
Miss: The target is slowed (save ends--see p. 279).
Area burst 2 is an area stretching 2 squares out from a target square, so a 5x5 area of effect.
A save is a naked d20, 10+ to end effect. see 4e PHB p. 279
Move - none
Standard - Sleep (daily power, p160) area burst 2 within 20 (p. 272 multiple attack rolls, but one damage roll) attack centered on AG20 reaching from AE18-AI22
Int. v. Will attack, all are slowed until they make a save (p. 279) attacks: anything below an 11 unlikely to hit
1d20+4 → [2,4] = (6) v AE21 MISS--SLOWED 1d20+4 → [11,4] = (15) v AE22 1d20+4 → [18,4] = (22) v AF18 1d20+4 → [8,4] = (12) v AF19 1d20+4 → [2,4] = (6) v AF20 MISS -- SLOWED 1d20+4 → [6,4] = (10) v AF21 MISS -- SLOWED 1d20+4 → [16,4] = (20) v AF22 1d20+4 → [7,4] = (11) v AG19 1d20+4 → [10,4] = (14) v AG20 1d20+4 → [11,4] = (15) v AG21
Minor: none
mini stat block
Elerosse, Eladrin Wizard
Passive Perception: 12, Passive Insight: 17
AC:14, Fort:11, Ref:11, Will: 15 Speed: 6
HP:23/23, Bloodied:11, Surge Value:5, Surges Per-Day 6/6
Initiative +2
Action Points: 1, Second Wind: not used
At-Will Powers: Magic Missile; Thunderwave Encounter Powers: Fey Step; Wand of Accuracy; Force Orb
Daily Power: Sleep
Last edited by Lou; 13th July 2009 at 03:12 AM..
Reason: added attack rolls
OOC: I posted a move to AB9, but I can live with AC9 as long as these minions don't push Basher7 off the 'steep cliff'.
Basher7 draws back his Craghammer for another blow (1d20+6=26) and smashes the Kobold into the dirt (crit for 16). He shifts over the fallen enemy toward the next victim (to AC10).
actions
Standard action: Crushing Surge Fighter Attack 1
The feel of your weapon crunching against the enemy puts your heart back in the fight.
At-Will ✦ Invigorating*, Martial, Weapon
Standard Action Melee weapon
Target: One creature
Attack: Strength vs. AC
Hit: 1[W] + Strength modifier damage.
Increase damage to 2[W] + Strength modifier at 21st level.
Move action: Shift to A10
Mini stat block
Basher7 Warforged Fighter-Battlerager build
Passive Perception: 17, Passive Insight: 11
AC:19, Fort:16, Ref:13, Will:12 -- Speed:6
HP:31/31, Bloodied:16, Surge Value:8 with 12/12 remaining (currently with 3 temp hp)
Initiative +1
Action Points: 1, Second Wind: not used
Fighter Abilites: Battlerager Vigor, Combat Challenge, Combat Superiority
Powers:
At-Will: Brash Strike, Crushing Surge, Basic Attack, Ranged Attack
Encounter: Passing Attack, Warforged Resolve
Daily: Knee Breaker
Craghammer +2 prof. d10 Hammer Brutal 2 Versatile
Str. 18, Dex. 12, Con. 16, Int. 10, Wis. 13, Cha. 11
Battle Rager Vigor currently active giving +2 damage with hammer attacks.
Khellek moves behind his bardic ally and fires a ray of light at the kobold before Basher, but the large warforged provides too much cover for the small reptilian and the blast fizzles into the ground.